Generally favorable reviews - based on 19 Critics

Critic score distribution:
  1. Positive: 15 out of 19
  2. Negative: 0 out of 19
Buy On
  1. Game Informer
    A near-perfect marriage between a furiously intense action title and a complex role-playing/simulation game. [Jan 2003, p.119]
  2. 91
    Mercenaries offers this -- all that makes MechWarrior great -- and then packages it into an incredibly robust, varied, distinct, and different offering that enthralls, engrosses, and begs to be played.
  3. Computer Gaming World
    One of the most satisfying games of 2002. [Feb 2003, p.86]
  4. Loaded with 40 new missions, 19 multiplayer maps, some new weapons, and mechs, this is a must have for any MW fan.
  5. Computer Games Magazine
    For now, though, Mercenaries reigns as the king of computer BattleTech games. [Jan 2003, p.68]
  6. netjak
    I LOVE the fact that the engine works this good, and I would be perfectly fine with it being used for the next 3 or 4 games....but they shouldn't be charging $50.
  7. The good thing about this Mercenaries remake is that it manages to capture the atmosphere of the previous game, while adding a more intuitive Mech Lab interface and controls (inherited from MechWarrior 4) and more mechs on screen than ever!
  8. Its separate parts don’t look like much, but as a whole, they work well.
  9. Kudos to the developer for the fact that the game ran trouble free without a patch—only the third game I’ve played in the last month for which that was true.
  10. PC Gamer
    Squeezing the last possible drop of gaming goodness out of aging technology yields a tasty treat indeed. [Jan 2003, p.80]
  11. The real-time strategy of MechCommander and the action of MechAssault are merely two examples of how the Inner Sphere and Clan battles in the 31st century can still engage gamers.
  12. With such a popular franchise, you won't have much trouble finding a [multiplayer] game to join, and even practicing against the AI while you hone your skills is enjoyable.
  13. Everything was handed to the development team on a platter – a working engine, complete with all basic content (textures, models, terrain) and this is the best they can come up with?
  14. 75
    There's not much new in MechWarrior 4: Mercenaries, but what's here works reasonably well.
  15. A fine addition to the long running series, but it doesn't do anything new or groundbreaking. It’s more of the same, and for many that's exactly what they are looking for.
  16. The focus on cash and reputation provides a nice break from the usual fair. If you like giant walking robots , then you have to get this game.
  17. 70
    You can make it through the game in one day of heavy play... That said, while it lasts, MechWarrior 4: Mercenaries is both compelling and absorbing.
  18. Doesn't contain novel graphics, audio or gameplay, but it does offer more of what worked so well before. Given the short length of the campaign, Mercenaries might have fared better as an expansion pack.
  19. 60
    The engine is a couple years old and not as cool-looking as contemporary games or even "MechAssault" for the Xbox... Also, the audio is unremarkable.
User Score

Generally favorable reviews- based on 30 Ratings

User score distribution:
  1. Positive: 26 out of 30
  2. Negative: 0 out of 30
  1. JE
    Apr 2, 2008
    Not going to lie, it's straight to the point and i like the kind of non-linear game play. It gives you options and the gladiator levelsNot going to lie, it's straight to the point and i like the kind of non-linear game play. It gives you options and the gladiator levels are the cats pajamas. It's really simple sure, and there are some flaws, but the amount of choices they let you make are awesome, and the fact that you have to earn money and stuff to spend on weapons...i just wish the black market didn't run out of stock... Full Review »
  2. OldTimer
    Jan 9, 2003
    Save your money and get Mechwarrior 2. The heat load from the energy weapons is extreamly high. One large pulse laser is all it takes to over Save your money and get Mechwarrior 2. The heat load from the energy weapons is extreamly high. One large pulse laser is all it takes to over heat a mech. The store interface doesn't alow you to preview new mech load outs or choice which one of multiple mech you want to sell. Plan on selling off your fully equipted mech when you want to get rid of the new stripped one. Full Review »
  3. Jan 11, 2018
    I've just recently revisited this old gem, it was good part of my childhood which is why I took some time in my holidays to play it again, andI've just recently revisited this old gem, it was good part of my childhood which is why I took some time in my holidays to play it again, and there was still more to discover, since as I kid I didn't realize there was such a thing as branching missions and I didn't read any of the in-game news articles that could give me clues as to what the different progression paths were. Somehow even though I replayed it multiple times it seems like I took the same path every time. Now I do actually feel in touch with the story and reading every single news article in the game. Depending on what starting sponsor you choose the messages / news articles that you get will point you in different directions.

    Furthermore, I'm not sure whether the reason that I took a different progression path this time is because i've changed as a person or if it was just because I actually read the damn text, a mixture of both I suppose.

    I think a review in the year 2018, over 1½ decade after it's release, serves as a testament to the quality, especially immersion of this game. At all times you feel like you're truly a leader of a mercenary company, for me a lot of that can be attributed to the fully voiced missions, briefings and debriefings and the choices you have to make throughout. The wide variety of mech-types and the ability to comprehensively customize them, most of the characters that are voiced in the missions also sounds like they're really into their role. Unfortunately the vast majority of your crew only has two recorded voice lines, namely their death line and their reporting for duty line, but even those has a lot of character attached to them.

    A big plus is also that the ambient music and sounds in the game are amazing, when you're not deployed in a mission it feels like you're in the midst of a command centre and listening to previously recorded mission audio logs, it can get repetitive though if you are having a hard time completing the game. When you are deployed in a mission the the mech speaks to you in an appropriately computer sounding voice about systems status (weapons, temperature, damage control and so on), and the weapons sounds authentic.

    Something that I've come to realize when I played a newer installment of the BattleTech franchise which is MechWarrior™: Online©, is that I didn't enjoy the controls as much, for me it feels much more immersive using the control-scheme that is in the game by default, which is using the keypad to control the locomotion and firing angle of the mech you're driving. when I use the mouse it just doesn't feel like I'm controlling a machine of some kind.

    The large variety of weapons and combat styles makes the combat experience in the game very satisfactory. and you've got great influence over how challenging you want the combat to be. Feels good when you land that perfect hit and then seeing your enemy's mech explode with blue light like you've destabilized a fusion reactor.

    Story-wise the game seems like it has two moralities or two ways of life, that it is putting head to head against each other, on one hand honor and morality with feudal duty, and on the other hand opportunism and greed, depending on what type of person you are and exactly what progression path you took you will see which one you thought the game was best at selling to you, I think no matter what you do you will find that in the end your choices are meaningless in the context of the grand scale of existence. All the storylines ends with a cliffhanger, but a successor to this game is actually being released this year, I found that out when trying to fix this game to run on Windows 10. Perhaps the successor game will pick-up where this game decided to end it's story.

    As a final note I want to point out that for some reason every game that has got a mix of metal (or hard rock if you prefer) and electronic in their soundtrack somehow just sticks with me, does anyone feel me there? Anyway, the soundtrack of this game is not one of the game soundtracks that I've put on my playlist, but it does fit the game quite well.

    Verdict: 9/10 - A good childhood memory worth coming back to.
    Full Review »