Mixed or average reviews - based on 9 Critics What's this?

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Mixed or average reviews- based on 969 Ratings

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  • Summary: MechWarrior Online is the first offiicially licensed free-to-play title in the MechWarrior franchise.
Score distribution:
  1. Positive: 2 out of 9
  2. Negative: 0 out of 9
  1. Nov 4, 2013
    Slightly overpriced, but a more than worthy successor to one of PC gaming’s greatest franchises that nails the important part: combat.
  2. Sep 24, 2013
    Piranha has long promised that “community warfare” will address this lack of endgame, but that feature has been delayed so often that it’s hard to be sure if it’s ever coming out. It’s a bit of a shame that there’s so little reason to keep at MechWarrior Online. The matches themselves are fun–and as it is free-to-play, there’s no barrier to entry–but without any form of metagame it’s hard to stay engaged.
  3. Sep 28, 2013
    Once you get the hang of it all, the strategic combat and its required pre-game build strategy and in-game adaptivity is fun, but don’t expect to master its tricky team-based combat and overwhelming upgrade system without a serious commitment.
  4. Oct 22, 2013
    MechWarrior Online does a pretty good job in balancing out the gameplay and gives you lots of BattleMechs, weapons and items to buy, but it's got only two game modes and it's definitely not that fun.
  5. Sep 30, 2013
    When firing on all cylinders, MWO is an enjoyable sim-shooter, but for all the overheating energy weapons in the world, the current product still feels a little half-baked.
  6. Sep 27, 2013
    If the game had made better use of its assets and given us a reason to care about more than the fleeting pleasures of customization and combat, it might be worth enduring the currency grind. As it is, like its strongest mechs, it runs out of power far too fast.
  7. Sep 30, 2013
    At the core, MechWarrior Online delivers deep, fun tactical combat, serving it up with a fantastic visual experience. There are all sorts of nuances and tricks to discover that help set skilled players apart from newcomers. But all of that is squandered by an incomplete wrapping that’s more focused on selling items than covering the basics. This is reinforced by the high price of some item shop ‘Mechs.

See all 9 Critic Reviews

Score distribution:
  1. Sep 17, 2013
    It's a F2P game you can play every night and enjoy with friends. It has classic Mech combat and at this moment I think the balance is the best it's ever been since Closed Beta. The game is addicting and it's incredibly fun to design different Mechs. Between this and League of Legends all my competitive Multiplayer needs have been ruthlessly satisfied for many, many months. All the stuff that isn't in the game yet isn't a buzzkill to me like it appears to be for many others, and only gives me something to look forward to. Judging the game as it is currently though I figure if I am looking forward to sitting down for a couple hours on it nearly every day then it deserves a rating of ten in my book. Collapse
  2. Sep 25, 2013
    Well on its way to being the best MechWarrior game. Sure it has its rough spots at the moment, but they don't detract from the game.

    Definitely worth a try.
  3. Sep 17, 2013
    Gameplay wise, sound wise, overall mechanics wise, this game is a 9. Replayability is not great, with the devs having missed most of their deadlines and failed to release the big thing, community warfare. Because of this, I can't give more than 7 to MWO. It's a fun game to play a few hours per week. I'd say I still do 5-8 matches per day. But, without the main features in, it's hard to have reasons to play more.

    To the developer, PGI, I give them a 4/10, mostly because they disrespected their core community, the founders, the Battletech veterans and nostalgics, those who gave them money to create the best Mechwarrior title possible. Also, because I find them a bit lazy (never engaged crunch mode before launch) and also because they're extremely stubborn even though the community has often been proven right (weapon balance issues). There are still a few things to fix for the mechanics to be perfect (ECM is broken, NARC is broken, SRMs and LRMs are broken), but the game is still fun after all. If PGI can look at themselves in the mirror and correct their mistakes, MWO can become a great game. They need to stop trying to cater to the casual crowd and make a real Mechwarrior title (3rd person was unnecessary). Mechwarrior IS supposed to be fun, no need to try to create a chimera out of it. Build it, and they will come, as the saying goes.

    Graphics: 8 (good, could be better)
    Sounds: 9 (nothing to say here, music is missing)
    Replayability: 5 (needs Community Warfare)
    Presentation: 5 (UI 2.0 is badly needed)
    Fun factor: 9
    Gameplay mechanics: 6.5 (ECM, NARC, LRMs, etc being the reason it's not higher)
  4. Sep 18, 2013
    “In the 30th century, life is cheap, but Battlemechs aren't.” All the white knights and sock account reviews in the world aren't going to save this junk from the criticism it deserves. I began playing MWO since it became open beta (Oct 2012), and have many fond memories of the tabletop BattleTech game and most iterations of FASA's property on home computer from MechCommander through to MW4. MWO began in a tolerable state, but has slowly degenerated and in its current form is an insult to the BattleTech IP, having thrown out or just plain ignored 3 the 4 proposed design pillars of 'Mech combat. A disappointing waste of potential and player time; MechWarrior in name only, the meticulous and engrossing BattleTech universe has been reduced to shallow deathmatch combat, and deviates from 20 years of canon at an alarming rate. There appears to be a lot of underlying technicality, though this solely comes into play when configuring weapon loadouts, heat management, armour slots (as you'd expect). In-game, it makes no difference; a boring and repetitive exercise which consists of two teams of players stomping to the middle of the map and blowing the sh!t out of eachother. Choosing any class other than assault is pointless, players are not encouraged to use light or medium mechs, so its Awesome class all the way. Variants dependent on LRM modules have been made obsolete, by the awfully implemented ECM, thus your carefully constructed LRM boat might as well be walking around with a "Shoot Me!" sign on its back. There are a frighteningly small number of maps, and two game modes: 1. stomp to the middle of the map and shoot the other guys, or 2. stomp to the middle of the map and shoot the other guys with the pretence of base capture. There are no lobbies to join, matchmaking is a disaster and team balancing is terrible. New players in useless trial 'Mechs are thrown in with veteran players and are essentially free kills. 'Mechs are ridiculously expensive, a newb will be looking at grinding 25+ matches in order to earn sufficient C-Bills to afford their first variant, or 5 to 20 hours depending on class. Expect to pay real world money for lacklustre vanity/cosmetic items like fluffy dice or a colour palette. Overall, MWO is a painfully average, dull, unpleasant, diluted POS shooter dressed up in BattleTech clothes that gives little incentive to persevere. The upshot is that you can try it for yourself, free of charge. Expand
  5. Sep 17, 2013
    Overpromised and underdelivered. What was an ambitious undertaking fell flat through what I believe are uninterested development and engineering teams. Expand
  6. Oct 18, 2013
    While a promising category and basis for a game (giant robots!) the game continues to struggle through buggy, repetitive and frustrating gameplay. Although excelling graphically and allowing for a wide range of customizations for your "mech," the failure of the developing company to properly balance the game and resolve recurring bugs has turned its fanbase rabid.

    Throughout its beta phase, the game was plagued with horrible weapon balancing, frequent disconnects, and other issues. Many of these problems remain in current gameplay, even after a year of "beta" testing and feedback. Moreover, and much more painful, is the game's team balancing system. This system, which is ineffective if not totally absent, pits new players against highly experienced players, places light mechs against assault and heavy mechs, and allows teams using outside communications to play against groups comprised of individuals without coordination. The results are predictable... a game which is either repetitive and unskilled, or incredibly frustrating.

    At this point, the developers are almost solely focused on the release of new mech variants, as this is where the game generates its pay-2-win revenue. It is becoming more apparent that the soul of the game has departed the developers, and the game is devolving into a shameless cash-grab.

    Unless you truly intend to play it for free, avoid the game. While the game is promising, it cannot currently deliver. Until these issues are fixed, it is likely your money is best spent elsewhere.
  7. Jan 5, 2014
    ok coming from a hardcore 15 year mechwarrior vet and haveing played mechwarrior2 31th GBL merc, mechwarrior 3 & pirates moon, mechwarrior 4 mw4 blackknight & MW4 merc and just too let you know i waz even first round closed beta

    now too start this off even in close beta and gameplay my expectations waz very high for this game the game play at the most part seemed in my mind at the time good and well balanced but the cataphract wasn't out so you didn't see any jump sniping yet and ppc still didnt work so the reason i probably love this game back then waz it waz all brawling back then i love brawling in mechwarrior

    now iv played all mechwarrior's and this one felt good but the sniping dominates the out of this game now

    too top that PGI is now full of themselves and disrespects the true fans of the mechwarrior game and name too make it one big farce too end all farces.

    they have slaped me a core mechwarrior fan and founders supporter in the face too the point i wont give them anymore money.

    they have a huge grind for you too get over and if you want too buy any MC (mechwarrior credits) you will find your paying out of your ass for such a mind numbing game.

    this game mocks and destorys the name MECHWARRIOR and makes me want too cry my self too sleep for how bad they this game up and if they didnt do everything wrong like every outher mechwarrior witch they said they try too never do like 3PV and flush OMG that 1st post for flush module almost made me punch my screen like ****?!>!>!?

    PGI can suck my dick Chris roberts deserves my money so far 600us dollars of it XD

See all 721 User Reviews