Sep 24, 2013Piranha has long promised that “community warfare” will address this lack of endgame, but that feature has been delayed so often that it’s hard to be sure if it’s ever coming out. It’s a bit of a shame that there’s so little reason to keep at MechWarrior Online. The matches themselves are fun–and as it is free-to-play, there’s no barrier to entry–but without any form of metagame it’s hard to stay engaged.
Sep 30, 2013At the core, MechWarrior Online delivers deep, fun tactical combat, serving it up with a fantastic visual experience. There are all sorts of nuances and tricks to discover that help set skilled players apart from newcomers. But all of that is squandered by an incomplete wrapping that’s more focused on selling items than covering the basics. This is reinforced by the high price of some item shop ‘Mechs.
Sep 17, 2013It's a F2P game you can play every night and enjoy with friends. It has classic Mech combat and at this moment I think the balance is theIt's a F2P game you can play every night and enjoy with friends. It has classic Mech combat and at this moment I think the balance is the best it's ever been since Closed Beta. The game is addicting and it's incredibly fun to design different Mechs. Between this and League of Legends all my competitive Multiplayer needs have been ruthlessly satisfied for many, many months. All the stuff that isn't in the game yet isn't a buzzkill to me like it appears to be for many others, and only gives me something to look forward to. Judging the game as it is currently though I figure if I am looking forward to sitting down for a couple hours on it nearly every day then it deserves a rating of ten in my book.… Expand
Oct 14, 2013Mechwarrior online is great game with few unfinished features what have got part of playerbase upsed but core gameplay is awesome. ManyMechwarrior online is great game with few unfinished features what have got part of playerbase upsed but core gameplay is awesome. Many balance problems are fixed and game is nowadays much fun. Game has steep learning curve but time spent wont be wasted. Hope that more players would get interesred this mechmayhem. See you on battlefield.… Expand
Dec 13, 2014MW:O is a turbulent game. With a poorly handled launch, and frankly the following year or so, the developers did not do well with the game.MW:O is a turbulent game. With a poorly handled launch, and frankly the following year or so, the developers did not do well with the game. However, with the removal of IGP as publishers, PGI have taken great strides in repairing the game to make it enjoyable and worth your while.
If you haven't played MW:O, or indeed any MechWarrior game before, it is a game of giant mech combat, although unlike previous games which have been much more grounded in simulation, MW:O is much easier to access for new players. There are a variety of 'Mech chassis, at the time of writing over 40, and each is divided into one of four weight classes, from 'light' to 'assault'. Each 'Mech has different hardpoints and equipment, and specialises in different types of combat, such as sniping or brawling.
Another important part of the game is customisation, of which there is lots of. Heavily based on the BattleTech table top war game of which MechWarrior originated from, players are able to modify armour, weapons, equipment and more to create their own personal variants of 'Mechs, meaning that you never quite know what your opponent is packing.
The combat itself can be incredibly addictive, taking parts both from the slower paced previous games with much more confined, arena style maps ensuring combat can be both slow and strategic and quick and brutal. Newbies can expect to make many mistakes that will usually get them killed, although if they are willing to stick with the learning curve, can find an incredibly rewarding game underneath.
This is not without bad points, of course. MechWarrior fans of previous games may find it frustrating that the game values arena gameplay more than open field combat. Furthermore, the weapon values have been balanced in a way that means combat will always be relatively close range, although the sniper or missile support roles are still entirely viable.
This of course leads to the most controversial element of MechWarrior: Online. The Free2Play business model. This has had some ups and downs, and still has some sore areas. For example, purchasing paints and camos can be highly expensive in real world money. Likewise, many may find it insane that the 'pre-order' packs for new 'Mechs can easily go into the hundreds of dollars for the top tiers.
However, this is of course forgetting that MechWarrior: Online is a relatively small game in terms of audience, and caters for enthusiasts. And, to say that MechWarrior: Online requires money to play, is entirely incorrect. Every 'Mech in the game can be purchased with the in-game currency 'c-bills', along with nearly every piece of equipment, weapon or upgrade. Indeed, much of this can only be purchased with c-bills. Restricted real-world currency items are limited to colours, camos, 'hero' 'Mechs, which are simply alternative variants with unique camos, and cockpit decorative items. Hence, the game is entirely playable without spending a cent, and in many ways this justifies the high prices.
The final element is variety of gameplay. This has been another sore point for some time as MechWarrior: Online has previously been limited to skirmish style matches, which lack the strategic depth many have come to expect from a MechWarrior title. Recently, however, PGI have released the much anticipated Community Warfare game mode, which allows players to compete on a real time 3D map of the Inner Sphere, choosing to fight for IS houses or Clans, and creating unit groups and competing in new attack/defend game modes and maps. This adds a new element of gameplay that is sure to be expanded upon in the future.
So, in summary, MechWarrior: Online has had a bumpy road. There is no doubt about it that the game was poorly handled early on, either by publisher or developer, and didn't achieve many of its goals. However, it would seem a new era for PGI has dawned, and with a sudden jump in content, game modes, community interactivity and balancing, there has never been a better time to check it back out.… Expand
Sep 17, 2013While this game does have some of its foundation in place it is missing almost all of what the game was described as over the course of itsWhile this game does have some of its foundation in place it is missing almost all of what the game was described as over the course of its development. The only content they release is new mechs, very rarely new maps, and new camo/paint. Core features such as Community Warfare and the Clans have been stated as coming in the next few months with lots of info in the coming weeks; however that is the same thing they have been saying since this time last year. Content is always around the corner but never arrives, nor does any information.
The devs have a tendency to address problems with weapons/builds by implementing convoluted unintuitive mechanics that are both not fun, and poorly described.
There are bugs and that is to be expected, but it takes a long time for them to be fixed and even when they are something new pops up.
The user interface for the game is lacking in almost every aspect, but this should be addressed with the new user interface that has been coming soon since last year.
The grind for c-bills is to the point of absurdity once you get past you first 25 games.
The list could really go on and on, but really it is just too frustrating to put it into words on how disappointing the treatment of a beloved franchise by what can only be described as deceitful arrogant developers.
This game has a lot of potential, however the devs do not.… Expand
Sep 18, 2013Pay no attention to the man behind that curtain!
Just as with the Great and Powerful Oz, once you pull back the curtain the magic ofPay no attention to the man behind that curtain!
Just as with the Great and Powerful Oz, once you pull back the curtain the magic of Mechwarrior Online is irrevocably gone forever.
September 17--the Mechwarrior Online launch date--signaled the end of the closed beta. This is how the closed beta ends; not with a bang, but a whimper.
The game is built on CryEngine which has a poor track record when it comes to netcode optimization. The result is a jumbled mess of poor hit detection and a decidedly incompetent development team who seem more interested in creating skins and mech ornaments (that cost real money) rather than correcting underlying imbalances and gameplay issues. Unlike other F2P games such as World of Tanks, War Thunder, etc, there is no discernible progression. The game quite literally limits itself to buying mechs and upgrades via C-BILLS that are earned in matches. By that standard, there is more advancement strategy in Battlefield 3.
The initial awe of the game eventually gives way to the grim reality: MWO looks pretty, but the looks are only skin deep. What could have been a rich, fulfilling addition to the Mechwarrior franchise is instead seen as a money-grab by PGI who upsold the game during the closed-beta period. At this point, the minimal differences between the final version and the closed-beta don't justify a years' worth of development and certainly don't deserve your hard earned monies.
These aren't the droids you're looking for.… Expand
Sep 10, 2014The game itself is buggy sometimes warping and it desyncs alot. The ping-lag doesn't help. don't bother with this game it's unplayable. it'sThe game itself is buggy sometimes warping and it desyncs alot. The ping-lag doesn't help. don't bother with this game it's unplayable. it's way expensive too i see some people up to their necks in pay mechs posting good reviews to protect their baby's You only have to read everywhere else to find out about the companies bad practices and I can't blame the critics I've experienced the troubles myself with such bad balancing of weapons and bandaid after bandaid fixes it went from poor to outright ludicrous. 2 year they've been at this!? it's like a buggy demo, an arena with thing in the menu that always a WIP. oh and that menu UI thingy is a horrid clickfest.
worse still is the pricing you'll be paying full retail price games for the least amount of content and by virtue of the games multiple perk additions to your character you have to buy stuff to upgrade or you'll be using trials for so long and sand in your face for so long you'll hate the game. there's little tutorials to some controls but tactics, swim with the sharks and pay 2 winners in mechs vastly superior to what you can have for the first 50 matches. not a good F2P system at all.
overall it's really bad experience i'm going back to MW4 much more sorted out game with more lore in it to!… Expand
Apr 18, 2015MWO was supposed to be Mechwarrior 5 - when that failed for whatever reason they took the bones of a decent mechwarrior game and decided toMWO was supposed to be Mechwarrior 5 - when that failed for whatever reason they took the bones of a decent mechwarrior game and decided to prostitute them for whatever wampum they could get.
What this leaves behind is a game with two play modes:
Get randomly messed up by others for 15 minutes or 30 minutes.
While this wide variety of game types would have satisfied no one, the pay to win system is especially unwelcome, as the games economy allows you to grind forever for no real result - while paying actual dollars is the only way to get the things you need.
All that would've been forgivable - if I could have played a single player campaign like MW4 Mercs.
But as you've read what I have written so far, there's obviously nothing to forgive the crap job they've done of providing a fun Mechwarrior Game.
If you want to enjoy a game in the Battletech Universe I suggest torrenting one that was released before 2001.… Expand