Sep 24, 2013Piranha has long promised that “community warfare” will address this lack of endgame, but that feature has been delayed so often that it’s hard to be sure if it’s ever coming out. It’s a bit of a shame that there’s so little reason to keep at MechWarrior Online. The matches themselves are fun–and as it is free-to-play, there’s no barrier to entry–but without any form of metagame it’s hard to stay engaged.
Sep 30, 2013At the core, MechWarrior Online delivers deep, fun tactical combat, serving it up with a fantastic visual experience. There are all sorts of nuances and tricks to discover that help set skilled players apart from newcomers. But all of that is squandered by an incomplete wrapping that’s more focused on selling items than covering the basics. This is reinforced by the high price of some item shop ‘Mechs.
Sep 17, 2013It's a F2P game you can play every night and enjoy with friends. It has classic Mech combat and at this moment I think the balance is the best it's ever been since Closed Beta. The game is addicting and it's incredibly fun to design different Mechs. Between this and League of Legends all my competitive Multiplayer needs have been ruthlessly satisfied for many, many months. All the stuff that isn't in the game yet isn't a buzzkill to me like it appears to be for many others, and only gives me something to look forward to. Judging the game as it is currently though I figure if I am looking forward to sitting down for a couple hours on it nearly every day then it deserves a rating of ten in my book.… Expand
Sep 18, 2013I'm a long-time Battletech fan, and this game feels pretty authentic. If one spends any time on the forums, it's easy to see that there's pretty much a civil war between the relative handful of people who actually frequent the boards. If you don't visit the forums, the game is quite fantastic. The graphics are fantastic, and the Mechs and weapons are very well done. There's a bit of a learning curve, but as a codgery old purist I like it that way.
The current game needs some variety, but that's on its way. The feature roadmap looks exciting, even if there have been delays. There were some questionable development choices, such as putting Mech knockdown on the back burner, and introducing third person view in direct contravention of the community, which is why MWO doesn't get a 10. The codger in me is grumpy about these things, but we can't always get everything we want. The publisher has to make money somehow, or there wouldn't be a game at all.
Overall, I rate MWO very highly, and recommend it to anyone who gets a kick out of blowing up giant robots with other giant robots.… Expand
Sep 17, 2013This is a game with potential, however only the basic combat sim exists at this time. It should have been given another 6 months to complete basic community warfare features, though it should be acknowledged the developers have been unable to implement this so far despite it being on the timetabled for release at the start of the year.
Graphics are good, combat is fun rather than fast, evoking the feel of big stompy robots! Weapon balancing is badly off though this is a recurring theme when trying to apply a tabletop model to a first person game, with some truly bizarre methods chosen to try to balance direct fire weapons.
Expect a steep learning curve. Starting equipment is decidedly sub-par due to the balancing issues mentioned, but this makes the rewards for sticking with the game significant once you can afford to buy and customise your first mech you will quickly notice the difference it makes.
Hopefully we soon have more than just a combat simulation to give us all something to fight for!… Expand
Sep 18, 2013This game had a lot of potential that was wasted. I'm a long running Mechwarrior and Battletech fan and I'm incredibly disappointed with this release.
The games of old had multiplayer tacked on as an afterthought, but they still had a better setup for running games. In MWO you can only run 12 vs 12 matches, there are no options for smaller teams or creating a stock only game. New players are forced to face min maxed designs piloted by veterans with only non-optimized stock designs. The result of this is that the grind is unbearable for newbies.
Mechwarrior is set in the Battletech universe, a universe with a ton of lore and fluff, unfortunately nothing is done with this to enhance the game. There are no faction mechs, no maps of iconic locations and worst of all it's set in 3050 and nothing is done with the Clan Invasion.
There are only two modes, assault and conquest. These are rather horribly out of place for a Mechwarrior game and belong in a bread and butter shooter. Mechwarrior is supposed to be a simulator, it's about capturing factories, defending convoys, withdrawing to dropships,etc, not sitting next to a mining platform for points.
A large problem here is that the devs are incapable of properly developing this game due to their initial unfamiliarity with Cryengine. Another problem is that they outright ignored any and all feedback from their Beta testers to properly balance the game.
The devs are rather prone to including unwanted items ingame. Early in development we were promised that we would get a decent Mechwarrior sim with 1pv, now we have a 3pv game with coolant flush consumables. Rather immersion breaking for the people who backed this project with their money. It is ofcourse impossible to get a Founders refund at this point.
The only positive thing about this game are the mechs and their designs. I really have to hand it to the concept artist and the 3D modellers, they did a good job at updating the classic designs.
Check it out if you are a casual Mechwarrior fan and judge for yourself. Hardcore Battletech fans will be deeply disappointed with this shallow underdeveloped game.… Expand
Sep 17, 2013This is a painful review for me to write.
I love the BattleTech universe. I spent an awful lot of time in middle school and high school reading the novels, playing MechWarrior 4 and MechCommander, and slinging dice at the local game store with guys two or three times as old as I was rather than doing typical teenager things, and frankly, I don't regret it. I love this setting that much.
The last few years have been less than kind to the BattleTech and MechWarrior franchise, so I got excited when I heard about MechWarrior Online real excited. Finally, all the stuff I'd wanted back in the day (dynamic community warfare with unique mission parameters, role warfare, and photorealistic graphics) was being promised, along with a promise to keep out certain things that made the old games stale (MW vets will doubtlessly remember "poptarting", a boring tactic that turned games into campfests facilitated by third person camera views). I gave PGI $60, built a new PC, and waited.
A little over a year and half later, I'm still waiting. Yes, I got a playable game, but it's far from what was promised. In a way, it's worse than what we started with.
To go into detail explaining all the things wrong with the game and why they're bad would likely make a great thesis paper for someone when the game fully falls apart, so I'll provide a short list (bear in mind this is just the things I can -remember- at 1AM and is by no means complete):
-No DX11 support, with graphics that have degraded almost monthly since August 2012. For a game that prides itself as being "achieved with CryEngine 3" this is unacceptable.
-Poor server-side hit registration that allows small, fast 'Mechs to absorb hits that would utterly decimate larger 'Mechs and keep going as if nothing happened. This was fixed temporarily, then broken again, then slightly patched up to a still-kinda-sorta broken state, where it remains today.
-Community Warfare, a key pillar of development, is not only completely missing, but has minimal information on it anywhere. What was once envisioned as planetary conquest on a persistent map still has yet to materialize.
-Horrific grind. Most competitive builds of any weight class cost upwards of 10,000,000 C-Bills (the in-game currency) to buy and outfit. You currently make about 80,000-90,000 C-Bills per -win-, and far less on a loss. You do the math. Bear in mind that you must buy and grind out experience in no less than 3 variants of the same 'Mech to use it to its fullest potential. Oh, and you only can own 4 'Mechs at once unless you pay money.
-Nightmarish new player experience. While a barebones tutorial was recently added, many of the game's most important systems such as building a 'Mech or the infamous "ghost heat" that will quickly kill you for using multiples of one weapon system (such as those found on some stock 'Mechs) are never explained outside of the forums and a few hastily made videos. Trial 'Mechs the "free" starters you are expected to learn the game on, are almost universally worthless against custom 'Mechs and make new players into the equivalent of farmable NPCs by others. Controls are also set to defaults which gimp play abilities (such as the ability to aim arms independently of the body).
-Poor game modes and maps. When the most efficient way of winning a game with giant war machines is to avoid them entirely and go stand on a square, there is a serious issue. It's somehow worse here than in World of Tanks.
-Reintroduction of 3rd person view bringing it back broke a huge promise made early in development that allows players to "peek" around corners and ridges without exposing themselves. Coolant Flu-, I mean, Cool Shot was also brought back despite a similar promise (again, MW veterans know why this is an issue). Meanwhile, MW staples such as charging, knockdowns, and death from above have been removed with no intention of ever being returned.
-No role warfare. 'Mechs are supposed to each have a niche, but in MWO it has been refined down to "fast guys to sit on squares and fat guys to shoot at one another." Medium 'Mechs are all but extinct and have no real place in the game's meta, while also being hilariously out of scale in many cases (the 55t Centurion is nearly as tall as and WIDER than the 85t Stalker)
Again, this is just a short list, and it doesn't even begin to address the sheer amount of contempt with which paying players are treated, the utter censorship of any dissent on the official forums, etc., etc. I've tried being patient, and I've tried having trust throughout the Beta, and yet little has changed in a year. My trust and patience is now gone, despite my love for BT/MW. While there's a fun game deep within MWO, it's buried by an ocean of poor design and developer arrogance. Good luck with your sinking ship, PGI. I'll be playing games by devs who listen to their fans like Eugen Systems (Wargame: AirLand Battle) and Cloud Imperium Games (Star Citizen).… Expand
Jan 5, 2014ok coming from a hardcore 15 year mechwarrior vet and haveing played mechwarrior2 31th GBL merc, mechwarrior 3 & pirates moon, mechwarrior 4 mw4 blackknight & MW4 merc and just too let you know i waz even first round closed beta
now too start this off even in close beta and gameplay my expectations waz very high for this game the game play at the most part seemed in my mind at the time good and well balanced but the cataphract wasn't out so you didn't see any jump sniping yet and ppc still didnt work so the reason i probably love this game back then waz it waz all brawling back then i love brawling in mechwarrior
now iv played all mechwarrior's and this one felt good but the sniping dominates the out of this game now
too top that PGI is now full of themselves and disrespects the true fans of the mechwarrior game and name too make it one big farce too end all farces.
they have slaped me a core mechwarrior fan and founders supporter in the face too the point i wont give them anymore money.
they have a huge grind for you too get over and if you want too buy any MC (mechwarrior credits) you will find your paying out of your ass for such a mind numbing game.
this game mocks and destorys the name MECHWARRIOR and makes me want too cry my self too sleep for how bad they this game up and if they didnt do everything wrong like every outher mechwarrior witch they said they try too never do like 3PV and flush OMG that 1st post for flush module almost made me punch my screen like ****?!>!>!?
PGI can suck my dick Chris roberts deserves my money so far 600us dollars of it XD… Expand