Mixed or average reviews - based on 9 Critics What's this?

User Score

Mixed or average reviews- based on 970 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: MechWarrior Online is the first offiicially licensed free-to-play title in the MechWarrior franchise.
Score distribution:
  1. Positive: 2 out of 9
  2. Negative: 0 out of 9
  1. Nov 4, 2013
    Slightly overpriced, but a more than worthy successor to one of PC gaming’s greatest franchises that nails the important part: combat.
  2. Sep 24, 2013
    Piranha has long promised that “community warfare” will address this lack of endgame, but that feature has been delayed so often that it’s hard to be sure if it’s ever coming out. It’s a bit of a shame that there’s so little reason to keep at MechWarrior Online. The matches themselves are fun–and as it is free-to-play, there’s no barrier to entry–but without any form of metagame it’s hard to stay engaged.
  3. Sep 28, 2013
    Once you get the hang of it all, the strategic combat and its required pre-game build strategy and in-game adaptivity is fun, but don’t expect to master its tricky team-based combat and overwhelming upgrade system without a serious commitment.
  4. Oct 22, 2013
    MechWarrior Online does a pretty good job in balancing out the gameplay and gives you lots of BattleMechs, weapons and items to buy, but it's got only two game modes and it's definitely not that fun.
  5. Sep 30, 2013
    When firing on all cylinders, MWO is an enjoyable sim-shooter, but for all the overheating energy weapons in the world, the current product still feels a little half-baked.
  6. Sep 27, 2013
    If the game had made better use of its assets and given us a reason to care about more than the fleeting pleasures of customization and combat, it might be worth enduring the currency grind. As it is, like its strongest mechs, it runs out of power far too fast.
  7. Sep 30, 2013
    At the core, MechWarrior Online delivers deep, fun tactical combat, serving it up with a fantastic visual experience. There are all sorts of nuances and tricks to discover that help set skilled players apart from newcomers. But all of that is squandered by an incomplete wrapping that’s more focused on selling items than covering the basics. This is reinforced by the high price of some item shop ‘Mechs.

See all 9 Critic Reviews

Score distribution:
  1. Sep 17, 2013
    It's a F2P game you can play every night and enjoy with friends. It has classic Mech combat and at this moment I think the balance is the best it's ever been since Closed Beta. The game is addicting and it's incredibly fun to design different Mechs. Between this and League of Legends all my competitive Multiplayer needs have been ruthlessly satisfied for many, many months. All the stuff that isn't in the game yet isn't a buzzkill to me like it appears to be for many others, and only gives me something to look forward to. Judging the game as it is currently though I figure if I am looking forward to sitting down for a couple hours on it nearly every day then it deserves a rating of ten in my book. Expand
  2. Sep 25, 2013
    Well on its way to being the best MechWarrior game. Sure it has its rough spots at the moment, but they don't detract from the game.

    Definitely worth a try.
  3. Sep 17, 2013
    Gameplay wise, sound wise, overall mechanics wise, this game is a 9. Replayability is not great, with the devs having missed most of their deadlines and failed to release the big thing, community warfare. Because of this, I can't give more than 7 to MWO. It's a fun game to play a few hours per week. I'd say I still do 5-8 matches per day. But, without the main features in, it's hard to have reasons to play more.

    To the developer, PGI, I give them a 4/10, mostly because they disrespected their core community, the founders, the Battletech veterans and nostalgics, those who gave them money to create the best Mechwarrior title possible. Also, because I find them a bit lazy (never engaged crunch mode before launch) and also because they're extremely stubborn even though the community has often been proven right (weapon balance issues). There are still a few things to fix for the mechanics to be perfect (ECM is broken, NARC is broken, SRMs and LRMs are broken), but the game is still fun after all. If PGI can look at themselves in the mirror and correct their mistakes, MWO can become a great game. They need to stop trying to cater to the casual crowd and make a real Mechwarrior title (3rd person was unnecessary). Mechwarrior IS supposed to be fun, no need to try to create a chimera out of it. Build it, and they will come, as the saying goes.

    Graphics: 8 (good, could be better)
    Sounds: 9 (nothing to say here, music is missing)
    Replayability: 5 (needs Community Warfare)
    Presentation: 5 (UI 2.0 is badly needed)
    Fun factor: 9
    Gameplay mechanics: 6.5 (ECM, NARC, LRMs, etc being the reason it's not higher)
  4. Sep 18, 2013
    “In the 30th century, life is cheap, but Battlemechs aren't.” All the white knights and sock account reviews in the world aren't going to save this junk from the criticism it deserves. I began playing MWO since it became open beta (Oct 2012), and have many fond memories of the tabletop BattleTech game and most iterations of FASA's property on home computer from MechCommander through to MW4. MWO began in a tolerable state, but has slowly degenerated and in its current form is an insult to the BattleTech IP, having thrown out or just plain ignored 3 the 4 proposed design pillars of 'Mech combat. A disappointing waste of potential and player time; MechWarrior in name only, the meticulous and engrossing BattleTech universe has been reduced to shallow deathmatch combat, and deviates from 20 years of canon at an alarming rate. There appears to be a lot of underlying technicality, though this solely comes into play when configuring weapon loadouts, heat management, armour slots (as you'd expect). In-game, it makes no difference; a boring and repetitive exercise which consists of two teams of players stomping to the middle of the map and blowing the sh!t out of eachother. Choosing any class other than assault is pointless, players are not encouraged to use light or medium mechs, so its Awesome class all the way. Variants dependent on LRM modules have been made obsolete, by the awfully implemented ECM, thus your carefully constructed LRM boat might as well be walking around with a "Shoot Me!" sign on its back. There are a frighteningly small number of maps, and two game modes: 1. stomp to the middle of the map and shoot the other guys, or 2. stomp to the middle of the map and shoot the other guys with the pretence of base capture. There are no lobbies to join, matchmaking is a disaster and team balancing is terrible. New players in useless trial 'Mechs are thrown in with veteran players and are essentially free kills. 'Mechs are ridiculously expensive, a newb will be looking at grinding 25+ matches in order to earn sufficient C-Bills to afford their first variant, or 5 to 20 hours depending on class. Expect to pay real world money for lacklustre vanity/cosmetic items like fluffy dice or a colour palette. Overall, MWO is a painfully average, dull, unpleasant, diluted POS shooter dressed up in BattleTech clothes that gives little incentive to persevere. The upshot is that you can try it for yourself, free of charge. Expand
  5. Sep 17, 2013
    Overpromised and underdelivered. What was an ambitious undertaking fell flat through what I believe are uninterested development and engineering teams. Expand
  6. Oct 18, 2013
    While a promising category and basis for a game (giant robots!) the game continues to struggle through buggy, repetitive and frustrating gameplay. Although excelling graphically and allowing for a wide range of customizations for your "mech," the failure of the developing company to properly balance the game and resolve recurring bugs has turned its fanbase rabid.

    Throughout its beta phase, the game was plagued with horrible weapon balancing, frequent disconnects, and other issues. Many of these problems remain in current gameplay, even after a year of "beta" testing and feedback. Moreover, and much more painful, is the game's team balancing system. This system, which is ineffective if not totally absent, pits new players against highly experienced players, places light mechs against assault and heavy mechs, and allows teams using outside communications to play against groups comprised of individuals without coordination. The results are predictable... a game which is either repetitive and unskilled, or incredibly frustrating.

    At this point, the developers are almost solely focused on the release of new mech variants, as this is where the game generates its pay-2-win revenue. It is becoming more apparent that the soul of the game has departed the developers, and the game is devolving into a shameless cash-grab.

    Unless you truly intend to play it for free, avoid the game. While the game is promising, it cannot currently deliver. Until these issues are fixed, it is likely your money is best spent elsewhere.
  7. Aug 18, 2014
    PGI is a horrible developer; one of the worst I've seen. They go back on every promise. They miss every deadline. They make fake pipedream promises that'll never come. They censor or ignore their own community. They totally wreck things that were already working fine beforehand. They put in garbage no one wanted like ECM, ghost heat, 3PV, and UI 2.0. These things only hurt the game, not help. But any attempt to tell them this is met with a ban hammer, assuming you get read at all. MechWarrior Online as a whole has only gotten worse since closed beta, not better. Despite being a huge fan of the MechWarrior franchise and old games, I'm not one of the many fanboys that are going to stick up for this crap of a game or developer.

    The most pathetic part of this game is the money grubbing. This isn't just incompetence of "not" knowing how to do... well... anything properly, it's shameless greed. Originally promised with no hero mechs/variants, no consumables, they did exactly that as soon as Founders refund period ended, basically saying "shove it" to everyone that supported them. They then made the cash shop their # 1 priority, filling it out every month with stuff to sell while features the game actually needs continue to go long over due. The stuff they did waste their time on was stuff no one wanted, like 3PV. They'd waste half a year of Dev time for 3PV. Ya, thanks, that worthless feature that shouldn't be in the game that no one wanted nor supported at any point. You wasted all that time just to shove it down everyone's throat. They didn't even deliver it with the option to queue without it as promised. They went back on a big promise by putting in something they originally promised they'd NEVER do, made a new one to do it a certain way, then didn't even bother to deliver on that one either. It also took them well over a YEAR just to put in a no-base TDM. That should have been a day 1 release mode. All that time just to copy/paste a previous mode and take the bases out. That's the level of talent we're talking about here.

    "Community Warfare" is slowly becoming just an obvious pipedream. It's like being on a ship and the captain promises you that he knows where he's going and will soon hit land. Surprise, there's no land coming. It's just an inevitable sinking ship. Instead of deliver on promised features, they just make more Mech packages to milk this dying cow for all its worth before it sinks. They now offer 500$ Mech skins. Not even League of Legends did this when they made that ridiculous Ezreal skin. Blizzard doesn't even charge this much for mounts or pets. How much is the newest Blizzard title with all DLCs/optional paid content? Not 500$. You could build a gaming computer with that. The only "Community Warfare" for this game was on the forums, where everyone voiced their complaints to the betrayals, but was met only with deaf ears or ban hammers. During the Founder period, PGI pretended to give a crap about its community and its feedback, but as soon as the refund period ended, they stopped acting, and very obviously so. Well, unfortunately for them, they can't censor Metacritic.

    Please do not support this game. I'm honestly asking you because I'm a true MechWarrior fan, and this game is just one big slap in the face to us. It's an insult and abuse of the license. Worse yet is that for as long as it remains active; the longer we'll have to wait to get a true MechWarrior game again. If you support this game, you're hurting the franchise and every real fan of the series. Please let the game go bust, the sooner the better, so that the long wait for the next MechWarrior game won't be as long. PGI is a terrible company that I can only hope gets shutdown as they deserve. They belong at a Mcdonalds flipping burgers, not trying to make video games. They flat out scammed everyone and continue to try to leech as much as they can from this license's rotting corpse. This was not the revival anyone was hoping for, not even close. The license was better off in retirement. I'd rather it remain dormant and continue waiting for the next game than have a parasite dig it up just to feed on it like a vulture while ripping everyone off in the progress.

    I leave you with these articles if you want more evidence as to just why you shouldn't even consider giving these shameless people money. While I can't directly link, a single copy/paste into Google will find them.
    "What Happened to Mechwarrior Online?"
    "Underwhelming ‘MechWarrior Online’ Launch Falls Short of Expectations"
    "A Cautionary Tale: The Rage of the Mechwarrior Online Community"
    "Free-to-Play MechWarrior Online Offends Players With $500 Golden Mechs"
    "Shutdown imminent: MechWarrior Online is beyond salvaging"
    -Drain (Steam)

See all 722 User Reviews