Sep 24, 2013Piranha has long promised that “community warfare” will address this lack of endgame, but that feature has been delayed so often that it’s hard to be sure if it’s ever coming out. It’s a bit of a shame that there’s so little reason to keep at MechWarrior Online. The matches themselves are fun–and as it is free-to-play, there’s no barrier to entry–but without any form of metagame it’s hard to stay engaged.
Sep 30, 2013At the core, MechWarrior Online delivers deep, fun tactical combat, serving it up with a fantastic visual experience. There are all sorts of nuances and tricks to discover that help set skilled players apart from newcomers. But all of that is squandered by an incomplete wrapping that’s more focused on selling items than covering the basics. This is reinforced by the high price of some item shop ‘Mechs.
Sep 17, 2013It's a F2P game you can play every night and enjoy with friends. It has classic Mech combat and at this moment I think the balance is theIt's a F2P game you can play every night and enjoy with friends. It has classic Mech combat and at this moment I think the balance is the best it's ever been since Closed Beta. The game is addicting and it's incredibly fun to design different Mechs. Between this and League of Legends all my competitive Multiplayer needs have been ruthlessly satisfied for many, many months. All the stuff that isn't in the game yet isn't a buzzkill to me like it appears to be for many others, and only gives me something to look forward to. Judging the game as it is currently though I figure if I am looking forward to sitting down for a couple hours on it nearly every day then it deserves a rating of ten in my book.… Expand
Dec 13, 2014MWO has had many improvements in 2014. The MWO developer PGI got rid of the publisher IGP (which is now in bankruptcy as of Oct 2014) and aMWO has had many improvements in 2014. The MWO developer PGI got rid of the publisher IGP (which is now in bankruptcy as of Oct 2014) and a noticeable change to how they interact with the community occurred overnight. New maps, new mechs, and a brand new community warfare module (just released) have brought a whole new life to the game.
I have been playing since closed beta as an original founder. There was not much going on for most of 2013, but the changes since PGI took sole responsibility have been very encouraging. It is an exciting time to be a mechwarrior.
This game is completely free to play. It gives you 4 mechbays to start, which you need to house your mech. Mechbays (and customizations like certain colours and cockpit flair) are the only things that cost real money (MC), though the MC currency used and the mechbays themselves are sometimes offered as prizes during weekend competitions. It is entirely possible to collect quite a few free mechbays and maintain a full roster of mechs without paying a dime.
The other in-game currency (C-Bills) are awarded after each match. To give you an idea on the grind, the economy is generally as follows:
You can make roughly 500K - 1 million c-bills an hour, depending on how the matches went, which goes towards buying mechs, weapons, upgrades, etc... Light mechs are roughly 1-4 million, medium mechs 4-6 million, heavy mechs 6-8 million and assault mechs are 8-10 million. Upgrades to make your mech competitive (endosteel, double heat sinks) will cost another 2-3 million c-bills.
As a new player the first 25 matches gives you an extra bonus so you can use the c-bills from those 25 matches to purchase whichever mech you like. You will have about 10-15 million after the newbie bonus is up. Make your choice wisely!
One last note is that the game balance is constantly shifting as PGI adds mech quirks and weapon changes. I feel the game is going in the right direction. Still what we now have in community warfare is something that should have been released 2 years ago... Better late than never!… Expand
Dec 13, 2014MW:O is a turbulent game. With a poorly handled launch, and frankly the following year or so, the developers did not do well with the game.MW:O is a turbulent game. With a poorly handled launch, and frankly the following year or so, the developers did not do well with the game. However, with the removal of IGP as publishers, PGI have taken great strides in repairing the game to make it enjoyable and worth your while.
If you haven't played MW:O, or indeed any MechWarrior game before, it is a game of giant mech combat, although unlike previous games which have been much more grounded in simulation, MW:O is much easier to access for new players. There are a variety of 'Mech chassis, at the time of writing over 40, and each is divided into one of four weight classes, from 'light' to 'assault'. Each 'Mech has different hardpoints and equipment, and specialises in different types of combat, such as sniping or brawling.
Another important part of the game is customisation, of which there is lots of. Heavily based on the BattleTech table top war game of which MechWarrior originated from, players are able to modify armour, weapons, equipment and more to create their own personal variants of 'Mechs, meaning that you never quite know what your opponent is packing.
The combat itself can be incredibly addictive, taking parts both from the slower paced previous games with much more confined, arena style maps ensuring combat can be both slow and strategic and quick and brutal. Newbies can expect to make many mistakes that will usually get them killed, although if they are willing to stick with the learning curve, can find an incredibly rewarding game underneath.
This is not without bad points, of course. MechWarrior fans of previous games may find it frustrating that the game values arena gameplay more than open field combat. Furthermore, the weapon values have been balanced in a way that means combat will always be relatively close range, although the sniper or missile support roles are still entirely viable.
This of course leads to the most controversial element of MechWarrior: Online. The Free2Play business model. This has had some ups and downs, and still has some sore areas. For example, purchasing paints and camos can be highly expensive in real world money. Likewise, many may find it insane that the 'pre-order' packs for new 'Mechs can easily go into the hundreds of dollars for the top tiers.
However, this is of course forgetting that MechWarrior: Online is a relatively small game in terms of audience, and caters for enthusiasts. And, to say that MechWarrior: Online requires money to play, is entirely incorrect. Every 'Mech in the game can be purchased with the in-game currency 'c-bills', along with nearly every piece of equipment, weapon or upgrade. Indeed, much of this can only be purchased with c-bills. Restricted real-world currency items are limited to colours, camos, 'hero' 'Mechs, which are simply alternative variants with unique camos, and cockpit decorative items. Hence, the game is entirely playable without spending a cent, and in many ways this justifies the high prices.
The final element is variety of gameplay. This has been another sore point for some time as MechWarrior: Online has previously been limited to skirmish style matches, which lack the strategic depth many have come to expect from a MechWarrior title. Recently, however, PGI have released the much anticipated Community Warfare game mode, which allows players to compete on a real time 3D map of the Inner Sphere, choosing to fight for IS houses or Clans, and creating unit groups and competing in new attack/defend game modes and maps. This adds a new element of gameplay that is sure to be expanded upon in the future.
So, in summary, MechWarrior: Online has had a bumpy road. There is no doubt about it that the game was poorly handled early on, either by publisher or developer, and didn't achieve many of its goals. However, it would seem a new era for PGI has dawned, and with a sudden jump in content, game modes, community interactivity and balancing, there has never been a better time to check it back out.… Expand
Sep 17, 2013While this game does have some of its foundation in place it is missing almost all of what the game was described as over the course of itsWhile this game does have some of its foundation in place it is missing almost all of what the game was described as over the course of its development. The only content they release is new mechs, very rarely new maps, and new camo/paint. Core features such as Community Warfare and the Clans have been stated as coming in the next few months with lots of info in the coming weeks; however that is the same thing they have been saying since this time last year. Content is always around the corner but never arrives, nor does any information.
The devs have a tendency to address problems with weapons/builds by implementing convoluted unintuitive mechanics that are both not fun, and poorly described.
There are bugs and that is to be expected, but it takes a long time for them to be fixed and even when they are something new pops up.
The user interface for the game is lacking in almost every aspect, but this should be addressed with the new user interface that has been coming soon since last year.
The grind for c-bills is to the point of absurdity once you get past you first 25 games.
The list could really go on and on, but really it is just too frustrating to put it into words on how disappointing the treatment of a beloved franchise by what can only be described as deceitful arrogant developers.
This game has a lot of potential, however the devs do not.… Expand
Sep 17, 2013Calling MWO stillborn would be wrong, as it is really more akin to a grotesque, wailing, and thrashing harlequin fetus.
Either the gameCalling MWO stillborn would be wrong, as it is really more akin to a grotesque, wailing, and thrashing harlequin fetus.
Either the game developer is trolling the entire community, or is suffering from the most crippling form of corporate retardation I have ever seen. You have to try to take a franchise with such a dedicated fanbase, and a game with so much promise at the beginning, and throw it all away.
Time after time PGI has made terrible balance adjustments, fixed issues to things that people never found was a problem, breaking other things in the process, ignored the most rational and helpful members of the player base who were begging them not to this much anticipated title up.… Expand
Sep 17, 2013What was promised to be awesome graphics are not. What was promised to be first person only is not. What was promised to be immersive is not.What was promised to be awesome graphics are not. What was promised to be first person only is not. What was promised to be immersive is not. What was promised to have an expansive meta game in a persistent BT universe is not. What was promised to be a "thinking man's shooter" is not. Even for a F2P game, it gets boring very fast.
Even worse are the developers and publishers of the game. After monetizing "open beta", they refused to listen to their beta testers, even demeaning them on twitter and other sites. Deadlines pass, promises broken, and the game has devolved into which team has the larger alpha strike capability.
If you want to know how this game is, read their forums.… Expand
Feb 13, 2016MechWarrior Online was a good game with pretty decent graphics. However, the devs made all they could to make the game not fun at all. randomMechWarrior Online was a good game with pretty decent graphics. However, the devs made all they could to make the game not fun at all. random game mode random maps and an endless grind unless you pay hard cash.… Expand
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