Sep 24, 2013Piranha has long promised that “community warfare” will address this lack of endgame, but that feature has been delayed so often that it’s hard to be sure if it’s ever coming out. It’s a bit of a shame that there’s so little reason to keep at MechWarrior Online. The matches themselves are fun–and as it is free-to-play, there’s no barrier to entry–but without any form of metagame it’s hard to stay engaged.
Sep 30, 2013At the core, MechWarrior Online delivers deep, fun tactical combat, serving it up with a fantastic visual experience. There are all sorts of nuances and tricks to discover that help set skilled players apart from newcomers. But all of that is squandered by an incomplete wrapping that’s more focused on selling items than covering the basics. This is reinforced by the high price of some item shop ‘Mechs.
Sep 17, 2013It's a F2P game you can play every night and enjoy with friends. It has classic Mech combat and at this moment I think the balance is theIt's a F2P game you can play every night and enjoy with friends. It has classic Mech combat and at this moment I think the balance is the best it's ever been since Closed Beta. The game is addicting and it's incredibly fun to design different Mechs. Between this and League of Legends all my competitive Multiplayer needs have been ruthlessly satisfied for many, many months. All the stuff that isn't in the game yet isn't a buzzkill to me like it appears to be for many others, and only gives me something to look forward to. Judging the game as it is currently though I figure if I am looking forward to sitting down for a couple hours on it nearly every day then it deserves a rating of ten in my book.… Expand
Oct 14, 2013Mechwarrior online is great game with few unfinished features what have got part of playerbase upsed but core gameplay is awesome. ManyMechwarrior online is great game with few unfinished features what have got part of playerbase upsed but core gameplay is awesome. Many balance problems are fixed and game is nowadays much fun. Game has steep learning curve but time spent wont be wasted. Hope that more players would get interesred this mechmayhem. See you on battlefield.… Expand
Sep 9, 2014Started playing this about 9 months ago and have had a really good time playing it and meeting the community. I started playing just beforeStarted playing this about 9 months ago and have had a really good time playing it and meeting the community. I started playing just before the Ui revamp and there has been consistent content and improvements in twice monthly patches ever since.
There is a fair amount to it and a learning curve and the weapons systems and battle style are really punishing if you do not play for your team.
Looks fairly good.
Feels like stomping around in a heavy machine. The separate Torso/ legs control mechanism (like a tank) is a little complicated and takes a while to get used to but adds a lot when you get the hang of it.
Armoured tactics work, focused fire, reverse slopes, co-ordinating spotting and 'artillery' etc.
A good team based tactical game
Essentially free to play (but you do need to spend a little money to get more mechbays in all probability if you intend to play it for any time).
Good customisation mini-game, you can customise the mechs almost infinitely.
20 years or so of back story going back to the FASA battletech tabletop game.
Dedicated and fairly fanatical community.
PGI the developer have been fairly good at communicating their intentions since January (but I understand this has not always been the case...)
Can be a little unstable at times. (although this has got better since I have been playing it with many fix's..still a nasty ongoing desynch issue though that some suffer that needs to be be resolved.)
Limited servers, all in Canada are not ideal for those with high pings to Canada.
The strategic element has taken a very long time to arrive (called Community Warfare and its due as top priority by the end of this year.) and without it gameplay is pretty limited to 3 derivatives of 12 vs12 team death match's and collecting mechs. Its a 'grind'.
Maps are pretty good but they are quite limited in number at this time.
Beginners tutorials are extremely limited and you have to search around quite a bit to get beyond being more than a target.
20 years or so of back story going back to the FASA tabletop game....appears to sometimes hamstring the developer.
Constant sales and new mechs for money can be intrusive and some of the mechs are EXTREMELY expensive, you do not have to buy them of course, but its there..(this is a negative with all free 2 play games though and not one specific to MWO, f2p games unfortunately have to fund themselves in some way, they are businesses. )
All in all a good and fun experience so far, am looking forward to the future of this game because it has a lot of scope and will hopefully continue to get better and better.… Expand
Sep 17, 2013While this game does have some of its foundation in place it is missing almost all of what the game was described as over the course of itsWhile this game does have some of its foundation in place it is missing almost all of what the game was described as over the course of its development. The only content they release is new mechs, very rarely new maps, and new camo/paint. Core features such as Community Warfare and the Clans have been stated as coming in the next few months with lots of info in the coming weeks; however that is the same thing they have been saying since this time last year. Content is always around the corner but never arrives, nor does any information.
The devs have a tendency to address problems with weapons/builds by implementing convoluted unintuitive mechanics that are both not fun, and poorly described.
There are bugs and that is to be expected, but it takes a long time for them to be fixed and even when they are something new pops up.
The user interface for the game is lacking in almost every aspect, but this should be addressed with the new user interface that has been coming soon since last year.
The grind for c-bills is to the point of absurdity once you get past you first 25 games.
The list could really go on and on, but really it is just too frustrating to put it into words on how disappointing the treatment of a beloved franchise by what can only be described as deceitful arrogant developers.
This game has a lot of potential, however the devs do not.… Expand
Sep 18, 2013A game with huge potential, ruined by inexperienced developers refusing to accept input from its community, failing to deliver onA game with huge potential, ruined by inexperienced developers refusing to accept input from its community, failing to deliver on long-standing promises (while breaking others), and implementing the strangest balance changes I've ever seen.… Expand
Sep 4, 2014Summary: Play the game for free. Don't expect anything from the developer, and do not give them one dime. If you like the mechwarrior universeSummary: Play the game for free. Don't expect anything from the developer, and do not give them one dime. If you like the mechwarrior universe bump the game score up to a 5, because you ain't getting any attention from anyone else anytime soon.
Mechwarrior Online is a example of how to milk a cow desperate for attention until the udders have completely run dry. Once the cow is dry, the developer goes looking for another cow with promises of attention at a high cost. The problem is that after doing this over and over again the rest of the cows get the hint. And this is coming from a fan of Battletech/Mechwarrior series and someone that enjoys the core of the game.
In this horrid metaphor sums up the history of this game. The cows of course being the fans of Battletech desperate for a modern take on Mechwarrior. When I say desperate, I mean desperate. After releasing the founders packs ($120/60/30), the phoenix packs ($80/60/40/20), and the clan packs ($240/$210/$180/$150/$120/$90/$60/$30) it is possible for a desperate cow to have dropped ~ $440 dollars just on these, without purchasing any of the monthly mech releases/other stuff. Meanwhile what have the developers given the players in the form of content since release:
I do not consider new mechs/skins/etc. to be content. This does nothing to change the core of the game, nor do they do anything but give you new skins/builds/flavor of the month mechs to play.
The clan packs were released in May 2014. Since then there have been a few dominant mechs at the top of the "meta", and they are all clan. This has made a pay to win situation that will not be relieved until the mechs are released to the general public for cbills. If you do not believe me, look at how cERLL's were nerfed at the same time that clan lights/mediums were released for cbills. They will do the same thing to the Heavies/Assaults when they are released.
The core gameplay is pretty good. The 12v12 format is working, albeit I was a bigger fan of the 8v8. The mechs handle well, and aiming is easy for any FPS player. Tactics play a role in the game, and a good pilot usually does well. The matchmaker is horrible however, as it tries to make a "Winner" and a Loser" team for every match. They methods that it uses to accomplish this can be harsh, and will result in a random deathmatch generated for the players where you do not know if you are teamed with ringers or dead weight.
The real test for the developer will be in the next few months, as the developers have been making content promises without proposing any new mech pack cash grabs. If they can deliver on new content, make it successful, and not rely on another quick fix cash injection during the next year the gameplay may improve and the game may have a future. Unfortunately this is like betting on an addict giving up his junk, as I believe the publisher and developer have become so dependent on the packs that they will not be able to help themselves to announce another one by January 2015.
Pro: Good core gameplay to build off of. Tactical gameplay and customization of mechs.
Con: Developer/Publisher releases very little content, mech balance is always out of whack, a lot of money for basically "My little mech" online.… Expand
Apr 26, 2015Horribly unbalanced, VERY poor programming, glitchy, slow battles, WAAAAAAAAAAAAAAAAAAIIIIIIIIIIIIIITTTTTTTTTIIIIIIIIINGGGGGGGGGGG betweenHorribly unbalanced, VERY poor programming, glitchy, slow battles, WAAAAAAAAAAAAAAAAAAIIIIIIIIIIIIIITTTTTTTTTIIIIIIIIINGGGGGGGGGGG between games for an excessive amount of time. MWO fails.… Expand