User Score
5.1 out of 10

Mixed or average reviews- based on 9 Ratings

User score distribution:
  1. Positive: 4 out of 9
  2. Negative: 3 out of 9

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  1. RyanM.
    Nov 4, 2003
    6
    The thing missing in spearhead and breakthrough is the intense feeling of the action.The feeling of deperation in the war, when you're ambushed. The feeling that you're actually in there fighting the war and not playing a game.
    • 0 of 0 users said yes
  2. MoosesM.
    Sep 11, 2007
    1
    I thought Spearhead was bad. Breakthrough was worse, by far. The fact that it seemed like only one in thirty enemies dropped ammo for me made it an incredibly annoying game to play. You honestly can't expect someone to beat a game like MoH, with so many enemies to kill, on 40 rounds in a pistol that isn't the ultra-powerful Hi-Standard HDM. There was nothing exciting about this game, and the coolest thing was the Berthier, which should have been a Bren gun and wasn't included even remotely enough. Expand
    • 0 of 1 users said yes
  3. DavidCarter
    Apr 30, 2008
    8
    I actually preferred this to spearhead which although great was way too short and poor value, Breakthrough on the other hand is longer and tougher but can get frustrating mainly due to the lack of Ammo, and this was on medium level so I would imagine it was near impossible on hard. I would recommend it for anyone who found the first two games a breeze as it does contain some stunning levels.
    • 0 of 0 users said yes
  4. PaulC.
    Nov 18, 2003
    8
    Awesome Expansion!!!!! Spearheads Better Tho!!!!
    • 0 of 0 users said yes
Metascore

Mixed or average reviews - based on 14 Critics

Critic score distribution:
  1. Positive: 6 out of 14
  2. Negative: 0 out of 14
  1. An excellent expansion. [Dec 2003, p.180]
  2. It's not that there's all that much terribly wrong with Breakthrough, it's more that there’s nothing all-that-right right about it.
  3. Not as good as the original game, and coupled with AI issues it turned out to be a substandard action game. Plus, the challenges and missions are recurrent and nothing more than fleeting moments of fun.