Mixed or average reviews- based on 500 Ratings
Oct 25, 2012Oh look, an explosion! *yawn*
Oh crap, someone is chasing me with a car! *yawn*
Jesus, this game is probably the most unoriginal and uninspiring thing I've ever played since Infernal. Boring game design, boring map design, boring gameplay design, boring sound design, boring... Everything.
The amount of satisfaction I gained by playing the first three levels was equals to beating myself senselessly with a hammer. I can't be even bothered with multiplayer. It's a **** and it's going to be a bigger one once the fanbase gets bigger. This game is just a snoozefest.… Full Review »
Oct 23, 2012Let me just start off by saying I'm an avid Battlefield player and I haven't played a Call of Duty since 4.
I've played 300+ hours of MoH 2010 and was on the leaderboards. I've got over probably over 2000 hours invested battlefield as a series and have played it at a tournament level multiple times.
First thing I will address is the class system because it really feels like its one of the beefier more fleshed out aspects that will make it stand out from battlefield. When I first started playing I though that the Spec ops wall hack was so overpowered. But then as I played the other classes I realized that all of the classes have some sort of OP ability.. so it all evens out in the end. Assault has a VERY hard to aim and shoot grenade that is a 1hit kill to the body. Long reload means if you miss you are dead and it has limited ammo that can't be refilled other than a squad resupply defense chain. The heavy gunner has an unlimited ammo deployment that makes his LMG an ACTUAL lmg (unlike in battlefield 3 lol xD) if you get flanked you are screwed though. No hope for you. The sniper has an auto spotting mechanism built into their bipod which is handy (but again if you are flanked you are dead... also it makes you stand still for the easy counter snipe). The demoman has the mask that makes you a walking tank with double the health. It definitely helps you get 1 kill unscathed After taking any sort of damage you can't see and its better to just remove the mask though. Makes you slow as hell though and an easy target for the 1 hit kill headshots. The pointmans ability has a single magazine of ammo that does more damage. The ammo kicks like a mule though so you can't abuse it really. The specops ability to do the really hazy wallhack (with a 2 second delay) doesn't really help you do much other than lay down your point streaks and tell where the enemy is coming as a general direction. No class is seemingly OP - it all boils down to the situation and what you like to play with.
Next I will address the "wall hack aura" that is cause for much controversy:
This aura only appears in certain modes. It will be the thing that gets you killed the most. So after killing someone I usually keep tight eyes on corners - sometimes people rush and it enables you to get the drop on them even though they should have had the drop on you. I don't really like it atm - will probably play modes with it turned off most of the time - but it might warm up to me. I can definitely tell there is a lot of psychological warfare that goes hand in hand with it and I am not against any of that at all keeps things tense and keeps you thinking on your feet.
Comparing it to 2010:
In 2010 the score chains were 'chained' to stronger score chains... The top players basically learned how the spawns worked and would spawn kill to cruise missile. There was even gentlemens agreements that once someone starts laying down you let them get to cruise missile before entering the spawn and making them flip/ sending down your own strikes. It was how the game worked. In this game though you can't chain your point streaks at all. The smoke nets you almost no points. Meaning you have to do an offensive if you want to chain points towards your next streak other than resupply which only nets you 100 pts - Usually what I end up opting for though because the splash damage on the point streaks are abysmal ^^ you have to REALLY get a good hit on the enemy or they REALLY have to be bunched up to get multi kills. Even the apache is weak. It can be shot down easily with a semi auto sniper. All in all - the point streaks are not what you play the game for like in 2010. They won't help you very much and don't really serve you that well. In fact I would argue the most useful point streaks are the level 1 offensive for each class. So the UAV, radar jammer, a mobile spawn point etc. Also - spawn killing is improved 10x over. I will not lie and say it doesn't exist - but it's MUCH harder to achieve than in battlefield 3 or Moh 2010 ( I can't say i've played cod to know how bad it is for comparison ). When you are being spawn killed the best thing to do is to either sit there and not spawn - or to just quit out. No shame in it imo.
The melee system is a panic system but the reach on it is impossibly short and there is no homing in or lunge. There is a recharge delay after 2 swipes so if you miss one of your two - you can expect to be dead. Your pistol is still a more viable "OH SHI" moment weapon - the pointman is the one you don't want to make go "OH SHI" though - that shotgun is undeniably the best secondary for CQB. The Fireteams system is better than BF3 squads imho - he is your man for everything and you don't have to chase after him HOPING he will drop ammo. You just take it from him. Great for the "no mic" lone wolf bunch that don't really wan to go around with you as a team. I would type more up - but I've hit max character limit. 9.5/10… Full Review »
Oct 23, 2012A refreshing change from bf3 but I gotta say the multiplayer leaves a bit to be desired for me. With the launch day bugs aside...the maps are very small with minimal cover and are very, very linear and bottlenecked. You are rarely able to vault on top of rocks, rubble, vehicles, etc to sneak up on the enemy or find a good hasty ambush spot. Plan on always standing on the ground. There is also no environment destruction whatsoever. Wood or chain link fence in your way? Gotta hoof around it. Sure no one is expecting big open maps but to get from point A to point B you almost always have to decide between one or two tunnels, hallways, or narrow pathways to run down. There isn't much openhandedness. The gameplay feels slow but rounds go by extremely fast. Unless you run into a group of bad guys and happen to blast them away don't count on getting anything more than the UAV before getting killed again as the UAV requires you to be out in the open to even launch a majority of the time. If you enjoy the recon class don't plan on any good sniper nests, mastering bullet drop mechanics (basically absent), or finding any places to see enemies long range. If you play on a normal server everyone may as well have an ESP hack. If you are even remotely in someone's line of site you get a big red dot over your head. The semi-auto rifles are fun and effective once you unlock them. Granted, MoH is more in line with the classic FPS format and Warfighter definitely holds true to the MoH franchise, I didn't see much innovation here. Nothing MW:2 didn't achieve a few years ago. In my opinion...older FPS games were better designed and thought out. Seems like they focused more on the stats, social network, and loadout system than they did map design and gameplay. I understand it is better than MoH 2010 but since it is right on the heels of BF3 and uses the Frostbite 2 engine we know what it is capable of and Warfighter certainly doesn't take advantage of it to its full extent. It sits right next to it on battlelog...so I expected it to be at least at the same level. At the very least maps along the lines of Close Quarters but they are even more limited and confined than those. Fire teams are a great feature. If you are paired up with a buddy or a good player you can do some real damage. If you're with a tard consider yourself solo! I'll keep playing. It is very fun, extremely easy, and very approachable. It just won't replace the depth of strategy, amazing environments, and diversity in gameplay that I find in BF3.… Full Review »