- Summary: Written by active U.S. Tier 1 Operators while deployed overseas and inspired by real world threats, Medal of Honor Warfighter delivers an aggressive, gritty, and authentic experience that puts gamers in the boots of today's most precise and disciplined warrior. Medal of Honor Warfighter is an up close and personal look at today's battlefield and the fight against the ongoing global terror threat.… Expand
Oct 29, 2012Warfighter is a typical "more- of-the-same-game." Developer Danger Close didn't reach the goal, creating a "most authentic" shooter - the 5h-campaign feels like a Hollywood war movie, lots of firefights, some nice pursuit-sequences and a most confusing story-plot. Playing Warfighter online in various modes is kind of fun, though there are still lot of bugs in there.
Nov 27, 2012Danger Close's Medal of Honor: Warfighter cannot stand out of the huge amount of military shooters. And that's a shame, because aside from the evil terrorist's story, playing is quite good fun. Even if there is no proper use of the Frostbite 2 engine, Medal of Honor: Warfighter is a solid game that doesn't have too many own ideas.
Oct 29, 2012It wants to be respectful of military veterans and present a realistic, gritty experience with a heart string-tugging story that's layered with a thrilling secret operations plot – but it's so fundamentally jumbled, thrown together, and confusing that I can't begin to recommend it.
Oct 23, 2012Let me just start off by saying I'm an avid Battlefield player and I haven't played a Call of Duty since 4.
I've played 300+ hours of MoH 2010 and was on the leaderboards. I've got over probably over 2000 hours invested battlefield as a series and have played it at a tournament level multiple times.
First thing I will address is the class system because it really feels like its one of the beefier more fleshed out aspects that will make it stand out from battlefield. When I first started playing I though that the Spec ops wall hack was so overpowered. But then as I played the other classes I realized that all of the classes have some sort of OP ability.. so it all evens out in the end. Assault has a VERY hard to aim and shoot grenade that is a 1hit kill to the body. Long reload means if you miss you are dead and it has limited ammo that can't be refilled other than a squad resupply defense chain. The heavy gunner has an unlimited ammo deployment that makes his LMG an ACTUAL lmg (unlike in battlefield 3 lol xD) if you get flanked you are screwed though. No hope for you. The sniper has an auto spotting mechanism built into their bipod which is handy (but again if you are flanked you are dead... also it makes you stand still for the easy counter snipe). The demoman has the mask that makes you a walking tank with double the health. It definitely helps you get 1 kill unscathed After taking any sort of damage you can't see and its better to just remove the mask though. Makes you slow as hell though and an easy target for the 1 hit kill headshots. The pointmans ability has a single magazine of ammo that does more damage. The ammo kicks like a mule though so you can't abuse it really. The specops ability to do the really hazy wallhack (with a 2 second delay) doesn't really help you do much other than lay down your point streaks and tell where the enemy is coming as a general direction. No class is seemingly OP - it all boils down to the situation and what you like to play with.
Next I will address the "wall hack aura" that is cause for much controversy:
This aura only appears in certain modes. It will be the thing that gets you killed the most. So after killing someone I usually keep tight eyes on corners - sometimes people rush and it enables you to get the drop on them even though they should have had the drop on you. I don't really like it atm - will probably play modes with it turned off most of the time - but it might warm up to me. I can definitely tell there is a lot of psychological warfare that goes hand in hand with it and I am not against any of that at all keeps things tense and keeps you thinking on your feet.
Comparing it to 2010:
In 2010 the score chains were 'chained' to stronger score chains... The top players basically learned how the spawns worked and would spawn kill to cruise missile. There was even gentlemens agreements that once someone starts laying down you let them get to cruise missile before entering the spawn and making them flip/ sending down your own strikes. It was how the game worked. In this game though you can't chain your point streaks at all. The smoke nets you almost no points. Meaning you have to do an offensive if you want to chain points towards your next streak other than resupply which only nets you 100 pts - Usually what I end up opting for though because the splash damage on the point streaks are abysmal ^^ you have to REALLY get a good hit on the enemy or they REALLY have to be bunched up to get multi kills. Even the apache is weak. It can be shot down easily with a semi auto sniper. All in all - the point streaks are not what you play the game for like in 2010. They won't help you very much and don't really serve you that well. In fact I would argue the most useful point streaks are the level 1 offensive for each class. So the UAV, radar jammer, a mobile spawn point etc. Also - spawn killing is improved 10x over. I will not lie and say it doesn't exist - but it's MUCH harder to achieve than in battlefield 3 or Moh 2010 ( I can't say i've played cod to know how bad it is for comparison ). When you are being spawn killed the best thing to do is to either sit there and not spawn - or to just quit out. No shame in it imo.
The melee system is a panic system but the reach on it is impossibly short and there is no homing in or lunge. There is a recharge delay after 2 swipes so if you miss one of your two - you can expect to be dead. Your pistol is still a more viable "OH SHI" moment weapon - the pointman is the one you don't want to make go "OH SHI" though - that shotgun is undeniably the best secondary for CQB. The Fireteams system is better than BF3 squads imho - he is your man for everything and you don't have to chase after him HOPING he will drop ammo. You just take it from him. Great for the "no mic" lone wolf bunch that don't really wan to go around with you as a team. I would type more up - but I've hit max character limit. 9.5/10… Expand
Nov 11, 2012Before I tell you why this game is the better shooter per this day and deserve 10 points on my scale, let me tell you why most people flush it in the toilet.
Its about taking time to get to know a game and learn it. I think that the reviewers out there have SKYHIGH expectations about this game because it's being developed by danger's close. I am the kind of gamer who likes the different games because i've grown tired of CoD and BF. And thats because there's no variation in those games. But in MoH:WF you have full customization on guns and solidiers, every class have a special ability, and there also is a correct running mechanism and LEANING mechanism which works very well. I think the most wellcome'ed thing about the game is the special abilities. This have been developed to have a solution for nube-toobs without taking the noobtube away from the noobs. For example Spec Ops-class have an ability called "Scan" wich gives you heat-vision through walls for just a sec and give you better control for the situation, this way, the nubetube is no longer in court and judged by the more experienced gamers. The only "neg" I have to report is the maps. They're not bad at all, but they're confusing at first and not as good as the old MoH2010 maps. But in terms of gameplay and fun a clear 10!… Expand
Oct 26, 2012I'm a single player-only player and I must admit the campaign is, well, relatively short.
However, Danger Close did a great job on bringing the unnamed heroes concept into the story
Also, the details of the game is great. The SFX are great.
This might not be the best shooter I've ever played but I definitely had a great time with it.… Expand
Oct 24, 2012Warfighter's 4 hour long campaign struggles for inspiration and suffers from lack of identity. There are 13 missions; two of which are somewhat introductory; two of which load in a separate game client (!) and are possibly re-used NFS: The Run assets; and one which lasts for as long as an average NFL play. Missions are messily stitched together and are interspersed by rendered cutscenes that seem out of context; like the author is trying to recall what happened during a fever-induced nightmare while simultaneously telling a bed time story to his child. The 8 meaningful missions each last 20-30 minutes, and do showcase the potential of the Frostbite 2 engine, however - like a flawed gem - the faults cannot be hidden: missions hand-hold you the entire way, are confoundingly linear and suffer from gameplay gimmicks that lack innovation.*****
The focus of Danger Close has likely shifted to that other facet of militant FPS games - multiplayer. This element of their 2010 release was heavily criticised and it has vastly improved to the point of being a potential replacement for a select audience who want more realism than your average twitch shooter but don't like vehicular combat. I find myself strangely drawn to this exact gamestyle and yet, when in the presence of either of the two giants - BF3 and CoD - MoH doesn't do enough to stand toe-to-toe; seeming rather vacuous and lacking personality - it ticks all the boxes but you don't know what for...*****
The thing is - I purchased Warfighter based primarily on the strength of the MoH (2010) single player campaign, thinking that perhaps EA were trying something different with DICE/Danger Close than Activision have with Infinity Ward/Treyarch; it seems that I assumed incorrectly. I don't need yet another multiplayer FPS - BF3 is still fantastic (as is CoD 4 ;) and has extra content being brought to it on a bi-monthly basis. Why can't a modern shooter be sold on it's campaign? Perhaps I am one of the few who still enjoys a well told story...*****
MoH: Warfighter suffers from an inconsistent campaign and brings nothing new to the multiplayer arena; however, Danger Close do show some potential and perhaps their next title will not be so compromised - for now, 7/10 - higher if you like the MP but lower if you're after a satisfying campaign.… Expand
Oct 28, 2012Single Player bit:
I actually really enjoyed the first Moh from Danger Close. It was more realistic then CoD story was not hollywoodish and gameplay was good. My expectations were more or less the same maybe a bit higher since the game was moving to Frostbite 2 and seeing what BF3 could deliver, I think that expectation was not ungrounded.
Unfortunatly those expectations got blown after 30 minutes of playing.
First : This is Frostbite 2? Why is it that BF3 looks a million times better, plays better and has a better feel to it.
Then the AI of the uber Tier 1 operatives is so bad, that I actually have been backstabbed by enemies alot of times because my AI teammates can't kill or hit anything and the enemies just run through our lines....
Also it seems Danger Close knows something about the tech of the US army that we don't.
Wood is the new über kevlar, you cannot penetrate it with any weapon.
I though a full auto shotgun should be able to shred plywood without too much trouble.
I'm half way through the game and honestly I can't be bothered to continue. WORST GAME in the last 5 years...
The multiplayer isn't bad but nowhere as good as BF3 or CoD to be honest...
Anyway this game is not worth the 50… Expand
Sep 30, 2013This review contains spoilers, click expand to view. I was a huge fan of the MOH series when I played it on the original Xbox, I would defend this game if I had to... but I cant. In the single player mode, story line is poor. Sure it's based of "Real moments of war" but it does this to much! There's this sniper part of the first mission when instead of using the scope dead on sights, you have to align the scope to a different point of view, with no instructions! There's a car chase in the single player and its floaty as it ever been before, you often crash yourself and lose your target. Than there's this "Bust In" scenes witch are heavily scripted, but would have been fun... but instead they made it buggy and often if you don't kill the enemies when you flashed banged them in a certain amount of time, you will die. The graphics are good, but not as good as BF3, which is shocking because MOH: Warfighter is made from Frostbite 2 engine. The multiplayer is fun and addicting... but buggy, laggy, and annoying at times. You have to play with a random selected partner once you enter in the game, and if your doing good out there, while your other guy is doing bad, you will often, be in 5th place while the other team who help each other will win the squad battle. More importantly, the multiplayer does nothing interesting at all, its barebones and can get boring after a while. Often you will connect to games to be disconnected and not go back to the multiplayer screen, but to the main title screen where you have to go back to the multiplayer screen while waiting the Origins servers to load again. And here's the worst part: DLC is out of control. If you don't have enough DLC, it will never get you in a game, until you pay for all the DLC. Its just... its just stupid! Sure the last MOH game was OK but not this game. Bottom line, its Single Player is mine numbing, Multiplayer is barebones, buggy, missing tutorials, and is missing a lot of things that the developers promised. Sure the graphics are good but this is painful. which is why I give this a 3/10. This is the worst MOH game up to date... the beta test of the game was 10x better than this game. Hopefully, Danger Close will learn these mistakes and make there Next-Gen MOH game better!… Expand
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