• Publisher: Sega
  • Release Date: Aug 28, 2007
Medieval II: Total War Kingdoms Image
  • Summary: Medieval II: Total War Kingdoms is the official expansion to Medieval II: Total War, presenting players with all-new territories to explore, troops to command, and enemies to conquer. Kingdoms features four new entire campaigns centered on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas. In Medieval II, players were only given a glimpse of South America, but in Kingdoms, vast tracts of land in both North and South America have been opened up for players to conquer. All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans. Along with the new maps in the Britannia, Teutonic, Crusades, and New World Campaigns, there are 13 new factions to play, over 110 units to control, and 50 building types, adding up to 80 hours of new gameplay. Kingdoms also offers new multiplayer maps and hotseat multiplayer, a first for the Total War series, allowing players to play one-versus-one campaign games on the same computer. [Sega] Expand
Score distribution:
  1. Positive: 21 out of 22
  2. Negative: 0 out of 22
  1. 100
    Kingdoms breathes fresh life into the Total War franchise, just when it needs it most.
  2. But Sega's expansion for Medieval II does add around 80 hours of gameplay to the franchise--all for the price of a regular($29.99)expansion pack. [Dec 2007, p.69]
  3. Options like the hotseat multiplayer turn out being a massive waste of time. Lastly, the expansion doesn't integrate very well with Medieval II, with each campaign operating like a stand-alone, multi-part, Total War scenario.

See all 22 Critic Reviews

Score distribution:
  1. Positive: 12 out of 17
  2. Negative: 3 out of 17
  1. Omg this game is just amazing i mean like its a lot of fun.And also you have to use your brain on it.!One bad move could ruin it all! But other then that the gameplay is pretty fun and the conquering part makes it all the more fun Expand
    • 1 of 1 users said yes
  2. Novahawk
    5
    I would have to agree with what Meestyk pi said about this title. He forgot to mention another enormous flaw about this game, , which inherited it from the original Medieval total war 2 title. Since the naval battles are "still" not RTS like land battles, there is evidently no real strategy here. The only way to win is to overwhelm the enemy fleet with numbers and quality of your fleet. But, since your fleet can only move so far as it can in one turn, the flaw being that when you watch your own fleet trying to destroy an enemy fleet, the enemy fleet will be able to successfully escape your own fleet (while taking light to heavy casualties), and then live another day even if you run out of moves! In reality, this is totally unreal because naval battles last only until one or the other fleet is under. But here, you will face an enemy fleet that will flee for as long as they still have men on board! 5 for selling us the same game and a laughing stock AI. Expand
    • 0 of 0 users said yes
  3. LysanderS
    2
    While it claims to add 100+ new units, there are only around 5-6. The rest are reskins of the units in the original game. Exactly the same about the new buildings. The "9 new agents" are, once again, reskins, with spies turned into "scouts" and diplomats into "guides". Hotseat mode is a joke. Seriously. And finally, there's the gameplay, which is still just as flawed and broken as the original medieval 2, only with a few additions they decided to leave out of the original game, such as Boiling Oil as siege defenses. Expand
    • 1 of 2 users said yes

See all 17 User Reviews