• Publisher: Sega
  • Release Date: Aug 28, 2007
Medieval II: Total War Kingdoms Image
Metascore

Generally favorable reviews - based on 22 Critics What's this?

User Score

Generally favorable reviews- based on 82 Ratings

  • Summary: Medieval II: Total War Kingdoms is the official expansion to Medieval II: Total War, presenting players with all-new territories to explore, troops to command, and enemies to conquer. Kingdoms features four new entire campaigns centered on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas. In Medieval II, players were only given a glimpse of South America, but in Kingdoms, vast tracts of land in both North and South America have been opened up for players to conquer. All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans. Along with the new maps in the Britannia, Teutonic, Crusades, and New World Campaigns, there are 13 new factions to play, over 110 units to control, and 50 building types, adding up to 80 hours of new gameplay. Kingdoms also offers new multiplayer maps and hotseat multiplayer, a first for the Total War series, allowing players to play one-versus-one campaign games on the same computer. [Sega] Expand
Score distribution:
  1. Positive: 21 out of 22
  2. Negative: 0 out of 22
  1. 100
    Kingdoms breathes fresh life into the Total War franchise, just when it needs it most.
  2. Rarely have I seen such a jam-packed expansion, or one with such variety. [Nov 2007, p.54]
  3. A great expansion pack, and it's the standard to which all other expansions should hold themselves.
  4. Options like the hotseat multiplayer turn out being a massive waste of time. Lastly, the expansion doesn't integrate very well with Medieval II, with each campaign operating like a stand-alone, multi-part, Total War scenario.

See all 22 Critic Reviews

Score distribution:
  1. Positive: 16 out of 21
  2. Negative: 3 out of 21
  1. 10
    Great, just great. Improves the original game a lot. And there are 4 whole campaigns! Each one is really unique so you won't get bored. There are also plenty of new units. Expand
  2. A great addition to the original game. Good variety of campaigns and units. Unfortunately the American civilizations are too similar for my tastes. Just as good as Medieval II. Expand
  3. Playing an aptly named Grand Campaign on Medieval Total War 2 for the past two years has given me a new found appreciation for the RTS genre. If you read my review of the original shogun experience, you would have thought Iâ Expand
  4. LysanderS
    2
    While it claims to add 100+ new units, there are only around 5-6. The rest are reskins of the units in the original game. Exactly the same about the new buildings. The "9 new agents" are, once again, reskins, with spies turned into "scouts" and diplomats into "guides". Hotseat mode is a joke. Seriously. And finally, there's the gameplay, which is still just as flawed and broken as the original medieval 2, only with a few additions they decided to leave out of the original game, such as Boiling Oil as siege defenses. Expand

See all 21 User Reviews