Play (Poland)Lack of original ideas is not damning, it just means that the work is derivative. This real time strategy has not a shred of a concept of its own, and yet it turns out quite decent. Sometimes all you need is a sensible mix of tried and tested ingredients. It's worth a try, if you want to once again command the II World War troops in Russia, Europe and North Africa. [Mar 2009]
Generally favorable reviews- based on 132 Ratings
AnonymousMCMay 8, 2009Fortunately, or unfortunately depending on how you look at it, the Company of Heroes series was a fantastic WW2-themed strategy game. However,Fortunately, or unfortunately depending on how you look at it, the Company of Heroes series was a fantastic WW2-themed strategy game. However, despite my love for it (and years of work modding it into a persistent MMO-RTS), there were some things that I never enjoyed about the game, including the base building, the incredibly arcade-y feel and the lack of any type of support for modding.
If we look back, two years prior to COH, Best Way and 1C Company released an RTS that was overlooked by so many, the title? Soldiers: Heroes of World War II. The features? Realistic and detailed physics models, destructible environments, the ability to directly control any unit on the battlefield, and most importantly simulation style gameplay without the base building tedium. Best Way didn't stop there, 1 day after the release of COH, they released the sequel to Soldiers: HOWW2, Faces of War. Unfortunately, competing with COH was never in the cards for FOW, and S:HOWW2 was long forgotten (and often overlooked itself).
Now two and a half years later, Best Way and 1C Company are back again, this time with Men of War. Improving of all the aspects of Soldiers: HOWW2 and FOW, they are once again trying to prove their series belongs in the collection of strategy gamers and World War 2 enthusiasts.
Men of War contains many of the great features, of it's predecessors, such as individual unit inventories and weapon skill levels and the ability to toggle direct control of any unit. However, simply stating them without some explanation of how they influence the gameplay probably isn't enough for those of you unfamiliar with the series.
Each and every unit (including AT guns, tanks and individual soldiers) have their own inventory. This includes everything from medical kits and grenades to bullets and tank shells to vehicle fuel. While this may seem like a micromanagement nightmare, it really turns into an extremely satisfying experience of managing your troops and vehicles (including their crews) - yes, vehicles must have drivers to move, and it's possible to commandeer them if you are able to kill the crew without seriously damaging the vehicle.
Along with an individual inventory, each soldier has a skill set. The tank crew that just escaped from that burning Sherman, might not be as effective with their scavenged BARs as their original owners. This means you must take care when using troops for certain tasks. For example, when assaulting an enemy in a building, you make sure you have you men with automatic weapons and high skill using them peaking around the doors inside. You'll only make the mistake of sending riflemen to take a building once.
Increasing the sense of attachment to your units is direct control mode which allows you to take control of any unit in the game, seemingly turning the game into a third-person shooter or tank simulation. Moving the unit with the arrow keys, your mouse pointer becomes the weapon targeting location allowing you to fire well placed shots on enemy tank weak spots or executing head shots on unsuspecting enemy troops.
However, whatever you do, be careful, gone are the days of retreating your men to your HQ for reinforcement (a la COH). Once their gone, their gone; although certain missions and all multiplayer modes allow you to call in reinforcements based on either a set income or game timer (allowing you only to call in the heaviest of units later in the game).
Touching more-so on the physics and destruction models, the physics engine calculates impact angle of all projectiles, making it important to aim where tanks are vulnerable and to aim at high angles, avoiding flat angles. Fortunately, the game helps you with this information when aiming (unless its disabled and frequently is in multiplayer matches). In addition, the game calculates structural damage loss from repeated hits on the same piece of armor. Vehicles have more damage states than I can explain. Tanks can lose treads, vehicles can lose wheels. Engines can be destroyed, turrets and firing mechanisms (AT guns) get damaged, they can catch on fire and explode, as well as a plethora of other damage situations. Some are repairable (assuming you have a repair kit and a free unit) others leave you stranded for good or the unit destroyed.
Moving away from the game play and on to what there is to play, we see that MOW features 3 campaigns (USSR, Germany, and Allied) and a few bonus missions. This equates to about two dozen hair raising, heart pounding missions. But they aren't for the feint of heart. These missions are tough and those without strong will to succeed may be quickly frustrated, luckily, the single player features the ability to modify the gamespeed on 5 different levels. This allows you to slow down the game when things get hectic in order to issue more orders and control the situation better. If you are still having trouble, all the campaign missions can be played in cooperative mode in multiplayer!
Speaking of multiplayer, there are a variety of game modes and you are given the ability to play as one of five factions, US, UK, USSR, Germany, and Japan (Japan will be added in a free content patch). Out of the box, you are given access to over 50 units to use in multiplayer, but there are modifications released that allow you to play with any unit in the game (more on modifications later). The multiplayer modes include Combat (deathmatch), Frontlines (Attack/Defend), Victory Flag (one flag to capture/hold), and Battle Zones (sort of like BF2 capture the area mode). For hosting custom games, there are a ton of options, including the ability to have Infantry-only or Tank-only matches. However, the series now features a multiplayer ranking mode with automatch (still pending a patch).
Men of War is also extremely moddable. New units can be added (support for animating them as well), and there are a few promising modifications such as the single player (Dynamic Campaign Generator) and the multiplayer Germans Soldiers Mod (GSM). There is also a modification called Realism Rebalanced that's great to use with the DCG mod.
All this said, Men of War isn't without it's faults. The campaign missions can, at times, be really infuriating due to their difficulty and the voice acting in the campaign is atrocious (but it does grow on you). And while the AI is improved, it still can be frustrating to see them get themselves killed doing something incredibly stupid.
Support-wise, the game has a variety of publishers which has led to a disaster of a first patch. 5 different patch versions were released, and some publishers (such as Direct2Drive) still haven't released the patch to their customers. I have hope that this will get better with additional patches. The requirements also state the game is unsupported on XP/Vista x64 however there are many people using those operating systems without issue.
Overall, Men of War is a must have for any strategy gaming enthusiast and World War II fan, especially those who enjoy a simulation. And while not as 'easy' to pickup as Company of Heroes, those that do will find the experience much more rewarding.
Unfortunately, this title, like the ones before it, may be the best title that no one buys. Hopefully the increasing availability of it over previous games in the series, such as it being available on Direct2Drive and Steam increases it's popularity.… Full Review »
Mar 5, 2012Somehow, 1C Company has managed to make a strategy wargame more painful than the act of war itself.
Seriously, as interesting as this gameSomehow, 1C Company has managed to make a strategy wargame more painful than the act of war itself.
Seriously, as interesting as this game looks with it's multitude of different units, vehicles and weapons, it is an exersize in frustration and mediocrity.
Single player sways between pitched battles where you're expected to position an entire army in the 15 seconds it takes for the enemy forces to reach you, to laughable stealth missions in which stealth is literally not an option (don't forget insta-failing missions for conditions that you're never actually made aware of).
I honestly don't know what the developers were thinking when they made this game, other than "let's try to take a tried and tested formula and make it as unfun as we can". Maybe it was a team building exersize or something.
Worst part is that I'm being generous, there's like 20% of a reasonable game hidden in here. It's just a shame that you have to wade through the 80% of effluent that is the rest of this embarrassment to get to it.… Full Review »
Sep 21, 2011A very good game in every way that takes WW2 RTS to a really realism level that some people crave. But, what really lets this game down is theA very good game in every way that takes WW2 RTS to a really realism level that some people crave. But, what really lets this game down is the ammunition and supply system. I can understand tanks and other vehicles, but trying to pass out bullets to each individual soldier while there is a battle to fight really takes away from this game by this micro managing system. I simply found to easier to kill my troops and call in more then resupply them with ammunition that by default carry so few when they first appear on the field.… Full Review »