- Publisher: Aspyr
- Release Date: Mar 16, 2009
Summary:
Men of War is a Real-Time Strategy game that takes place during the height of World War II. Intense battles span Europe and North Africa as gamers play as Soviet, Allied or German forces across 19 massive single-player missions. Both online multiplayer and single-player conflicts feature authentic vehicles and weapons of the era and brutal combat that will take players into the heart of the fight. The Direct Control feature allows gamers to command any single unit on the field at any time. Players have complete control over the unit’s actions and can change, upgrade and repair equipment and vehicles. Three evolving storylines in the Soviet, Allied and German armies, comprising 19 missions in total. Realistic models of armament and military equipment recreated in accordance with design drawings and historical documents. Highly detailed WWII environments and characters faithfully recreated with a cutting-edge graphics engine. The single player campaign features a fully customizable user interface. Online play features a unique faction (the Japanese) and numerous gameplay modes including Capture the Flag and High-Value Cargo. [Aspyr Media]
| Rating: | M |
|---|---|
| Official Site: | http://www.1cpublishing.eu/game/men-of-war |
| Developer: | Best Way |
| Genre(s): | Real-Time Strategy |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood, Violence |
| Offline Modes: | Competitive, Cooperative, Team Oriented |
| Connectivity: | Local Area Network, Online |
| Online Modes: | Competitive, Cooperative, Team Oriented |
| Number of Online Players: | 16 Players Online |
| Cast | Credit |
|---|---|
| Dmitry Morozov | Lead Designer / Project Lead |
| Vladislav Dotsenko | Lead Programmer |
| Maxim Kamensky | Producer / Programmer |
| Alexander Golub | Programmer |
| Victor Paterilo | Lead Artist |
| Mihail Burahin | Programmer |
| Vladimir Suhorukov | Programmer |
| Andrei Roska | Programmer |
| Grigory Tarakanov | Programmer |
| Alexander Bobrov | Programmer |
| Igor Svetikov | Lead Mission Designer |
| Anton Gulega | Game Design |
| Denis Kolosov | Game Design |
| Maurice T. Anderson | Music |
| Loran Kornis | Sound |
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