- Publisher: Electronic Arts
- Release Date: Sep 4, 2008
- Also On: PlayStation 2, PlayStation 3
User Score
5.7
out of 10
Mixed or average reviews- based on 45 Ratings
User score distribution:
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Positive: 22 out of 45
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Mixed: 8 out of 45
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Negative: 15 out of 45
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PeterW.Sep 5, 20084
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JMJMJan 14, 20098Lack of visual polish, and over poor artistic quality hold back what is an extremely fun game. The controls are a bit off, but it does not kill what fun there is to have with this game. Could it be better yes, but I have no problems recommending this game based on fun factor alone.
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StevenMSep 17, 20087
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AGamerSep 27, 20087
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AurelianoFSep 11, 20081Horrible looking game. I just wasted 80 bucks for this and i'm really dissapointed. I've been waiting for 3 years for the sequel.. Do not waste money on this The game is totally unfinished. Online has region lock Anti-Aliasing and wide-screen doesn't work either. Don't waste your time. I learned my lesson.
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NealKSep 10, 20085
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JoshSSep 6, 20086
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MehmetTMar 4, 20096
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CPCPAug 31, 20081
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waltersSep 5, 20081Super buggy. There's no satisfaction in shooting in this game because the weapon sound effects are so poor. Awful menu systems. Terrible AI. I can't believe how much went wrong with this game.
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Mar 10, 20125After deciding to never buy another EA title again, i still got this on a bergain at about 5$. Then i couldn't finish it because of the bugs. I just abandoned it. Now it sits useless among the other, all better games i have. The story and game-play seem good and all, but the frame-rate goes below the bottom of the sea too often, and that while keeping it on minimum settings.
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79Mercenaries 2 is like a newsstand; it has a lot of issues. Still, I can't deny that there were some hootin’ and hollerin’ moments. For every time I cursed the stupid AI, I cheered at the demolition of another building.
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80Mercenaries 2 has lived up to its expectations to be a fun and crazy game about having a hell of a time in a war zone.
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76Great in small, explosive doses, particularly with a friend, but longevity is unlikely to be one of its strong points. [Nov 2008, p.106]