CD-ActionJul 23, 2014All the old school charm goes to hell because of the repetitiveness. [06/2014, p.69]
Apr 8, 2014As a whole, Mercenary Kings is a case study in the perils of Early Access. The need to provide a steady flow of content to early buyers has birthed a glut of superfluous systems and a swollen set of missions – the wrong sort of substance to accompany Robertson’s style.
Mixed or average reviews- based on 59 Ratings
Aug 5, 2013Art style is awesome, weapons and crafting is very fun, but that's about where the good things ends. The map design and mission objectives areArt style is awesome, weapons and crafting is very fun, but that's about where the good things ends. The map design and mission objectives are some of the worst I've experienced in a long time in a video game. They reuse the same objectives, art assets, maps, and enemies A LOT throughout almost 70 missions. It gets boring about 5 hours into the game of repeating the same things over and over. It doesn't help that all the maps look very similar and enemies all have the same spawning points with extremely boring mechanics. The enemies feel like something out of super mario, where they wall back and forth, pop up and down, etc. Now imagine playing super mario with a machine gun that shoots heat sinking missiles and bullets that go through walls. You get an idea of how easy this game is?
I don't recommend this game if you're looking for an action packed game like Metal Slug, this game is far from it. Of course it's still in beta, but I don't see things changing much besides bug fixes.
I forgot to mention, at $15 this game feels a bit overpriced, and they are apparently going to selling it for $20. I feel for what I've played, this game should be no more than $10.… Full Review »
Aug 2, 2013Now, I'm the first to admit that I was skeptical of this game at first, retro graphics are a bit of a fad, and, it seemed like they took someNow, I'm the first to admit that I was skeptical of this game at first, retro graphics are a bit of a fad, and, it seemed like they took some old game-play and slapped a poorly thought crafting system onto it. But even as a beta, the game is showing a lot of promise with a robust weapons crafting system, a decent soundtrack, a fair price, surprisingly good art design, and solid controls. Now, keep in mind this was written while the game is in beta. But even in beta this game is definitely worth it… Full Review »
Jul 23, 2014Yet another game designed for consoles and gamepad users only.
Plays terrible on a keyboard because of way too many useless keys required,Yet another game designed for consoles and gamepad users only.
Plays terrible on a keyboard because of way too many useless keys required, most of them caused by terrible design. One example... I have to press a key for talking, then have to use enter to move the dialogue forward? Two different keys just for talking? It also get even worse in some menus, basically I need to press X to talk to the character, select the menu item with enter, then press Q for confirmation. What the hell devs?
Also, the reload mechanic is annoying (guess what? Another totally different key for reloading, used just for that), the combat is underwhelming, farming the same level over and over for materials is boring and customization is kinda pointless.
Shame, the idea behind it is cool and the art style is pretty good… Full Review »