Might & Magic: Duel of Champions PC

Metascore
84

Generally favorable reviews - based on 4 Critics

Critic score distribution:
  1. Positive: 4 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 0 out of 4
  1. Feb 3, 2014
    90
    Ubisoft's card game demands lots of thinking, detailed planning and constant changes in tactics. The developer is strongly supporting the game (new decks, add-ons and balance fixes), what makes it a great tournament game. Perhaps it's not the best product for gamers avoiding long time engagement, but even they should consider it. Duel of Champions is a great game for a thinking player.
  2. Games Master UK
    Feb 9, 2013
    84
    Accessible, challenging and endlessly strategic with a great community. [March 2013, p.89]
  3. Jan 22, 2013
    80
    Ubisoft are to be applauded for grasping, as Hi-Rez Studios did with Tribes Ascend, that the secret to a successful free-to-play title is building a healthy player base first and foremost and watching the income flow from that, rather than nickel and diming gamers for even basic content. It also helps if your core game is any good to begin with, and Might & Magic Duel of Champions is most certainly that. In fact, I'd heartily recommend it to fans of the Might & Magic series or online trading card games in general even if it had a price tag attached.
  4. Dec 8, 2012
    80
    Might & Magic: Duel of Champions is the natural evolution of the trading card game in the revolutionary era of digital entertaining, a perfect free-to-play game that combines fun with collecting.
User Score
6.8

Mixed or average reviews- based on 74 Ratings

User score distribution:
  1. Positive: 14 out of 30
  2. Negative: 11 out of 30
  1. Sep 7, 2013
    2
    The more I read of Duel of Champions reviews based around "I played the tutorial and it seemed kind of fun; so check it out!" the more I'mThe more I read of Duel of Champions reviews based around "I played the tutorial and it seemed kind of fun; so check it out!" the more I'm convinced reviewers are bought by the companies. That or people give a slightly positive review for playing the game for 3 days tops, get a kickback from the company for free in-game stuff, then just stop playing.

    Problems with the game after playing 2hrs (or 4 on weekends) a day for 1 month. 4 free codes redeemed (incl. GenCon 2013).

    1.) Balance is terrible: If you don't play Necro, don't play. They have a 2 Deck available advantage, the best Uncommon & Common cards in the game (Infect DoT that is common on Necro cards and will 100% destroy your deck.), and the best Heroes (one gets an Auto-destruct cheap ability usable every round).

    Pro-tip: 90% of the Leaderboard tops are made up of Necro players. The rest just swap based on luck.

    There are Heroes which are Clearly subpar, randomly given in packs.

    2.) No Draft. No Sealed. If you don't drop tons of cash/time on the game, expect to jump into Jackpot & Swiss games and lose. And then lose again. Then again. Players who spend $150 or who have played since Beta will crush you. It is very P2W. Which is fine in a TCG, but flunks out the CCGs (yes, I'm looking at You Kingdoms ccg).

    You Will open packs with a Ton of big cost creatures (5, 6, 7). If you play them, you will lose. Always. Can't play them in Jackpot, nor in Swiss (the only 2 formats for winning cards or worthwhile gold) So big fun cards are basically no fun at all to play with; and thus beg the question: Do the Devs actually ever play the game?

    tldr: you are stuck in 1v1 duels in order to have any chance. Again. And Again. And Again....
    Or you drop $150+, go Necro decks only, and play the Infect deck builds. And fall asleep.

    3.) The player base gets maybe 7% communication from the Devs. Bugs which were in at Beta are still present. More bugs every single patch that cause even basic functions to not work right (i.e. Retaliation). At the first 3 months there was open discussion. Then it died. Ubisoft care? Really?
    Full Review »
  2. Dec 7, 2013
    2
    Designed from the bottom up to be pay-to-win. Unless you plan on sinking a TON of cash into this game you'll stand no chance. Even toDesigned from the bottom up to be pay-to-win. Unless you plan on sinking a TON of cash into this game you'll stand no chance. Even to progress in the single player campaign requires a bought for deck. The devs made sure you have no option but to hand them cash. Stay away from this one. Full Review »
  3. Nov 29, 2013
    6
    The game itself is fun! It has really nice strategy and gives plenty of options to make card combos.
    But I will list some major problems:
    The game itself is fun! It has really nice strategy and gives plenty of options to make card combos.
    But I will list some major problems:

    1. Problem is the money system: if you don't play 4-6 hours a day (which is boring) you will never be able to compete with people who invested money.

    2. Problem: the "wildcard" currency. With this special currency you can buy specific cards that you need, which is good. The problem is, that you can barely get this currency, unless you invest some real money. When you "burn" cards, that you don't need you will just get the basic "gold" currency and not a "wildcard" currency.

    3. You can only buy specific cards of an expansion with wildcards if you already have 200 cards of that expansion.

    4. You can not use a card that you own in two different decks! Oh no, if you want to use your epic spell in two decks, you better own the spell twice! This is super ridiculous. Yes in real life you would need to manually take the card from one deck and put it in your other deck. But this is a digital game, with tons of drawbacks already, it could at least give us this benefit...

    Basically the whole game is screaming at you: INVEST REAL MONEY! (or you need to play for a year until you have enough cards to make different deck combos)
    Full Review »