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Mixed or average reviews - based on 44 Critics What's this?

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Mixed or average reviews- based on 274 Ratings

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  • Summary: In the wake of the spectacular events in Might & Magic Heroes VI, you will play in a party of four adventurers entangled in intrigue and political machinations unfolding in and around Karthal. The city, on the verge of secession, is prey to competing factions vying for its control. Your actions will determine the fate of the city. Might & Magic X Legacy is an authentic solo experience in the classic first-person RPG genre. Create and lead your group into an exciting world and battle powerful mythical creatures while collecting ancient magical treasures. Through a turn-based gameplay system, defeat creatures and bosses to accomplish unique quests and make your way through dangerous dungeons, cities and labyrinths full of traps. Dive into vintage Might & Magic and play old school, new rules. Expand
Score distribution:
  1. Positive: 18 out of 44
  2. Negative: 0 out of 44
  1. 100
    From the second that I stepped into the game's world and into the first village that would become a base of operation for a few subsequent hours, I was hooked as wave after wave of nostalgia hit me.
  2. Jan 30, 2014
    Legacy is the "return of the old-school rpg”. The turn based combat is well done, but not perfectly balanced. The development of the four hero-characters, chosen from 12 playable classes, is motivating, because there is much room to specialize them. The story is classic fantasy stuff, mostly told within text windows. Some technical issues like the bad performance in the open-world areas can be frustrating sometimes. But in the end, Legacy offers much old fashioned and charming rpg content from good old M&M-days.
  3. Jan 24, 2014
    It's my new favorite installment in the series, and it offers a great example of how to update old-fashioned RPG mechanics for the present day.
  4. Jan 23, 2014
    A bit buggy and a bit uninventive, but a loving, enjoyable tribute to RPGs of olde.
  5. Mar 12, 2014
    The pros and cons of Might and Magic X: Legacy are more straightforward here than they tend to be for the series.
  6. Feb 3, 2014
    For the people of the nostalgic factor, Might & Magic X Legacy is a great game. It does, however, have no story whatsoever and feels quite outdated. Legacy is a game for a certain group of people.
  7. Jan 26, 2014
    Authentically retro but then many games are these days and Legacy’s dungeon-crawling action is not nearly as entertaining as the best of its rivals.

See all 44 Critic Reviews

Score distribution:
  1. Positive: 65 out of 95
  2. Negative: 25 out of 95
  1. Jan 25, 2014
    I started playing this and could not stop. I only paused to write this review and then I'm getting right back into it again.

    This game is
    retro done right - no weird art styles to make the game "look" retro, instead they took an old game system and rejuvenated it . The entire game is turn based - in dungeons and overworld. And every step has to be thought about. The fights are brutally hard, even on adventurer level. If you don't think about every choice, you're going to die.

    The loot is interesting. The battles are fun. The enemies are varied. The overworld has a lot of interesting stuff - exploration pays off, that square of land a few steps away may contain some loose dirt that needs to be dug in, or a hidden shrine to some god tucked away on the side that will give you valuable benefits you may *need* to get past the next fight.

    Fights are tough but fair. Magic is interesting. Character/racial choices have a huge effect on gameplay - for example some characters may only be able to get to "novice" on swordplay, whereas someone else may be able to become a grand master. (There are four levels: Novice, expert, master, grandmaster, for every skill.) If you particularly want a grandmaster healer, you better pick the right race AND occupation.

    There are a few minor blemishes - movements keys are set up so that WASD, rather than being what most people are probably used to, is Forward/Left/Backward/Right. But as the keys are reconfigurable you can fix this in seconds. Also on the overworld map trees spin in place each time you take a step. Minor stuff indeed.

    What you need to know is, this game is FUN. Not because it's retro, but because it's tough but fair and thought is rewarded. It's as if chess and D&D had a beautiful baby.

    If you like RPG's or if you like strategy, TRY THIS GAME.

    I can't wait to see what the devs do next. I congratulate them for a wonderful first outing and I'm really hoping they do an M&M XI.
  2. Feb 19, 2014
    When I finally decided to buy this game, I was a little bit wary having read a lot of mixed critics and user reviews. I believe Might & Magic X is a great game (considering also its low budget), and a worthy successor to the older ones of the series. The gameplay still remains very addictive, true to its roots and personally, I find the graphics pretty good considering that high - end visual results is not something you are looking for in a game like this. If you are a fan of the Might & Magic universe (or the good old turn-based RPGs) you really have to try this one. If not... this is your chance people! This game is really worth it! ;) Expand
  3. Aug 27, 2013
    Hi, I have played all of the Heroes games, the favorite one is 6, partially due to the fact that I had never really gotten into the old universe and its lore. It just looked bizarre to me, with its mix of sci-fi and fantasy and the overall feel. So, from the Might and Magic series I have only played 6, 8 and 9, with 9 being my favorite. I did lay some tile-based RPG such as Eye of Beholder, and others. So to me the main reason for buying this game was the Ashan universe, which I love, and the overall game experience that I thought would be similar to 9. Well, its not really. But that's the good thing. Because this game is awesome.

    This game is very brave, I give you respect for trying out such a game in this period of mindless shooters. So thank you devs. At first, it was hard t o me to get into tile-based game like that, but the more I play the more I love it! It has its unique feel and charm to it, so please don't change it to a free roam in out of battle situations. However, I am all for more speedy movements out of battle when holding W for example.

    The game is very vivid and colourful. Despite some washed out textures, I think the game looks extremely good. It is a thinking man game. So many possibilities! Skills stats, spells, hirelings. Love all these old-school mechanics. Teamwork Other players made a lot of suggestions lately, and I agree with most of them. But just some points I would like to make:

    About reusing Heroes 6/DoC assets: at first, I thought it was a bad idea but in the game it looks really fitting and impressive. So don't worry about that, at least for me, even though I played a lot of heroes 6, it does not seem boring or repetitious.

    Overall thank you for making this game, I wish you all the luck and success.

    Solid 9.
  4. Ogr
    Jan 23, 2014
    Well, this Videogame is only for people who like retro RPGs, it is very old fashioned und not too comfortable! Graphics are oldschool, but still hungry for hardware. Gameplay is very oldschool, you move and turn in 90° angles and you can't interact with most of the world. What shall I say? It's a classical Might & Magic and if you like games like this you should buy it, it's nice!

    I would give 7.5, the combat system could be more tactical and complex, but the story is good and it makes fun to level up and loot items.
  5. Jan 26, 2014
    As much as I appreciate the effort put into resurrecting M&M franchise, I cannot say this game deserves better than "mediocre" notes. Simply too many corners were cut while developing this game. Fights almost totally lacks strategic planing - those difficult ones just rely on pure luck with block/miss/critical hits. Save/load the game 20 times and you will finally win the big boss fight. Also game is pretty unbalanced and the freedom of party creation is limited by lack of imagination on the developer side and their lackluster decisions - ie. try not to choose a freemage as a member of your party and you are pretty much screwed as she is the only character that can cast spells required to find hidden doors. Want to make some party with shields users - well you can but because of the linear structure of the game if you reach expert level by the end of the Lighthouse quest you cannot train it to the appropriate level because the trainer is in other town which you cannot reach at this stage of the game - so you are screwed with a party that cannot defeat the boss because you were putting your skill points into something you cannot train yet. Well unless you want to save/load it several dozens of times that is. The world is small, how to make it bigger - make the player run back and forth to town for supplies required to rest and to repair broken equipment. Those are just examples of how the game was poorly put together - it has a lot of parts but there was little tough into putting them into an enjoyable experience. Seems like the developers are fine with the game being just "playable". And when after 20 hours of playing you realize that you have to start over because the mechanic is broken and the party you assembled is unable to do something essential - the whole charm and nostalgia the game brought back is replaced with frustration. Expand
  6. Jul 19, 2014
    Interesting RPG system. But who balanced hard mode?! "Your mage has 90 hp? Take and handle 204d mg from regular enemy!" Oneshot, with no chance to win. Expand
  7. Aug 3, 2014
    one of the most buggy uninspired poorly balanced games I have ever played. If you like old school dungeon crawlers everyone is better off replay some of the classic instead of this save reload one shot madness that is unplayable with a lot of party configurations period Expand

See all 95 User Reviews