Mixed or average reviews - based on 40 Critics

Critic score distribution:
  1. Positive: 6 out of 40
  2. Negative: 13 out of 40
  1. Apr 15, 2014
    Personally, after enjoying this installment immensely, I'm very much looking forward to seeing what's next, and sincerely hope that between this title and the impending Gabriel Knight remake that we can well and truly see Jensen getting back to doing what she does best on a more regular basis.
  2. Apr 15, 2014
    Overall, Moebius: Empire Rising is an interesting game.
  3. LEVEL (Czech Republic)
    May 16, 2014
    Jane Jensen gave life to a beautiful flower planted into a pile of visual manure. But we all know how good a pile of manure is for growth. [Issue#241]
  4. Apr 15, 2014
    Worrisome backers can rest easy with this investment. The intriguing and bromantic tale manages to bring introduce some fresh concepts in the well-established point-and-click genre.
  5. Apr 15, 2014
    If you're a Gabriel Knight fan you shouldn't miss Moebius. It's not perfect, it would have benefited a lot from a bigger budget, but all the Jane Jensen mojo is still there.
  6. May 3, 2014
    Jane Jensen is back with a metaphysical thriller rich of good texts and locations. Malachi is a great character and its analysis of antiques and personalities are what makes Moebius: Empire Rising stand above many other adventures.
User Score

Mixed or average reviews- based on 116 Ratings

User score distribution:
  1. Positive: 20 out of 41
  2. Negative: 12 out of 41
  1. Apr 15, 2014
    Save your $$ and to choose another game to buy.

    As an avid point-and-click adventure game fan, I thought I would enjoy "Moebius: Empire
    Save your $$ and to choose another game to buy.

    As an avid point-and-click adventure game fan, I thought I would enjoy "Moebius: Empire Rising." Unfortunately, the story is tiresome and the lack of interactive hotspots is extremely disappointing.

    Where this game really fails, however, is in the technical execution. The 3D graphics and animation are some of the worst you will see in a new commercial title. This is a terrible shame, as it nearly kills the experience, and the shoddy 3D work clashes with the well-done backdrops. As others have said, the character movements are wacky and very slow; you will be screaming at the character to walk faster after playing for 20 minutes, if you are patient enough to last that long.

    I don't know where Jane Jensen found this terrible Phoenix Online Studios developer or if this was the only option she had with her budget (although backers on Kickstarter DID give Jensen hundreds of thousands of dollars to make this game, and other developers have been able to do MUCH better with that much money), but I can't help but think that this game could have been salvaged by a developer able to produce work above an amateurish level.

    If you are a Jane Jensen fan, you will probably be demanding that any games from her in the future be done with a different, better developer. If you aren't a Jane Jensen fan, "Moebius" won't turn you into one.
    Full Review »
  2. Apr 15, 2014
    This review contains spoilers, click full review link to view. I'll give everyone a fair spoiler warning before i begin...

    I'm really disappointed with this game as a fan of Jane Jensen's previous work. Having played her excellently written Gabriel Knight series I came in to this game expecting a similar level of script writing but was surprisingly disappointed. Having been a backer on Kickstarter and playing one of the chapter as a preview, I agreed with others who made comments very early on stating that there were major fixes required for the animation which seemed to have gone completely unheard by the production staff. Walking animations and Malachi's strange standing pose as well as the fact that he seems to have boulder shoulder syndrome. Other things of note were subtle hand movements weren't paid any attention, most notably in one cutscene where a man climbs a ladder while seemingly not grabbing any of the rungs and instead appearing to become some kind of spider-like creature crawling up the ladder.

    The written dialogue as well as the way in which the lines were delivered were very stilted from some of the characters, namely by Malachi himself. The fact that the 'interact' icon appears on a lot of items which cannot be interacted with until you have done something first is frustrating and looks sloppy as surely there could have been a way to hide that icon prior to the option being available? That would have saved a lot of hassles to be honest.

    The story is bizarre. I mean hey, as I mentioned before I LOVED Jane's older works, played all 3 GK games and had shivers with the way Tim Currie delivered his lines especially the famous "what can you tell me about voodoo?" but here we have a very wooden delivery of a discussion about the possibility of history repeating in people? That is ridiculous. I love a good fantasy story or something that stretches the imagination but this just seems really lazy.

    I was really looking forward to this game. I played the first chapter when it was released to backers as a beta test and was disappointed but was glad to see some changes were being made... but overall I am still very disappointed and kind of sad to see that in comparison to other Adventure, Point and Click games being released at the moment via Kickstarter, this is probably the lowest in quality.
    Full Review »
  3. Apr 16, 2014
    Unfortunately this game gets nowhere near the Gabriel Knight series and is a mediocre Adventure Game at best. Character animations are veryUnfortunately this game gets nowhere near the Gabriel Knight series and is a mediocre Adventure Game at best. Character animations are very wobbly and look unnatural (+arms frequently clip into bodies), actually interactive items are rare for a game from this genre and the puzzles... I just don't know. Most items can't even be picked up before the character 'knows' he needs them which I always find frustrating (f.e. a bottle of motor oil certainly could prove useful in the future, damnit) as it leads to needless walking back and forth between scenes as a fetchquest. Thats not stimulating to me. Analysing people as well as objects Sherlock-Style (the main character is a -very- logical person) could have been interesting but the execution falls flat once more as - at least with people - it all comes back down to clichés and guesswork as the player receives 3 possible options per noticed thing (one often being rather nonsensical though, so lets say 2 options). Comparing modern-day people to people in history is interesting as well but ultimately boils down to just counting how many datapoints match up - which, really, is not very engaging either after a few times even as the player learns more about historical figures.
    Overall: Pass.
    Full Review »