• Publisher: Moonpod
  • Release Date: Jan 10, 2007
Metascore
83

Generally favorable reviews - based on 5 Critics

Critic score distribution:
  1. Positive: 5 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 0 out of 5
  1. It's riddled with sci-fi tropes, from blowing evil robots out of the airlock or burning them up with a parked shuttle's boosters, to the evil HEL-9000, and his banks of WOPR computers. It's just a joy. Go and buy it, and give it a little hug. [Mar 2007, p.74]
User Score
7.7

Generally favorable reviews- based on 23 Ratings

User score distribution:
  1. Positive: 4 out of 7
  2. Negative: 1 out of 7
  1. JayleE.
    Aug 9, 2007
    5
    A frustrating, disappointing example of 'kitchen sink' design-- and that's even before you run into the JRPG minigame inside. A frustrating, disappointing example of 'kitchen sink' design-- and that's even before you run into the JRPG minigame inside. The platforming section, which composes most of the game, suffers from slippery controls which will send you sliding into myriad death-traps and falling off of narrow ledges in the middle of jumping sequences, complicating trial and error puzzle solving with frustrating repetition and inconvenience. Inconvenience is unfortunately the watch-word for this title, as it extends beyond simple puzzle repetition. Many puzzles include enemy robots in addition to environmental hazards; most sorts follow predictable patterns, but some move randomly, and the latter turn proper puzzles into a matter of luck. Contact with any enemy robot will damage you, and enough damage will remove one of your three lives. 'Energon', which is scattered throughout the puzzle rooms, repairs damage and replenishes lost lives... but also functions as currency for the battle game. Essentially, poor performance (or poor luck) in the platform game is punished by reducing the already finite amount of currency available for gear in the combat game. The save/reset system confuses and compounds this by having two different reset functions. The first merely resets the current room's puzzle-- damage taken and energon gathered remains unchanged, which is once again little more than a punishment for poor luck. Resetting to the last waypoint does remove damage taken, but waypoints tend to be placed in such a manner that going back to one forces the player to traverse two or three puzzle rooms all over again. Needless to say, this can complicate casual play as well. The visual presentation is gorgeous, from the robots themselves to the shading on wall textures. Unfortunately, the decisions behind the mechanics turn what could have been a fun, casual game into a morass of pixel-perfect jumps, unpredictable obstacles, and repetitiveness. Full Review »
  2. Sep 6, 2010
    8
    excellent game, for the low price. loses a few points for too much backtracking, bad controls, somewhat samey & repetitive combat (inexcellent game, for the low price. loses a few points for too much backtracking, bad controls, somewhat samey & repetitive combat (in cyberspace). Good 3D isometric view, however can't see behind obstacles, and hard to judge heights, and alignment etc (hard to describe this problem).. Also too many empty and pointless looking corridors Full Review »
  3. DaniB
    Nov 29, 2009
    4
    Very disapointing game. I pucharsed because i like to support indipendement games. Its very boring, always the same, and frustanting. This Very disapointing game. I pucharsed because i like to support indipendement games. Its very boring, always the same, and frustanting. This game is like a game from 80s. BEWARE OF the METACRITIC. This one lies to me. Sorry for my poor english Full Review »