Generally favorable reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 29 out of 38
  2. Negative: 0 out of 38
  1. A surprisingly fun and simple RTS, with great pacing and intuitive play.
  2. Multiwinia is, in a two words, chaotically fun.
User Score

Generally favorable reviews- based on 62 Ratings

User score distribution:
  1. Positive: 17 out of 19
  2. Negative: 1 out of 19
  1. Feb 2, 2012
    Even though Multiwinia is mostly a multi player upgrade to Darwinia, it is an immensely better game than its predecessor. Nearly all aspects of the game have been improved to the point of near greatness in short bursts. In this iteration of the series, the focus is placed on multi player style game modes, which could also be played against the CPU. Multi player servers are available, but the amount of people playing in public games is scarce to none. This is not a problem, as the single player mode provides much entertainment, challenge, and excitement. Unit placement, movement, and orders have been polished beyond comparison to the nearly broken Darwinia. Everything is fluid, fixed, and sleek. There are also many power-ups and surprises that enhance the game play to the extent of limitless replay ability. In everything Darwinia went wrong, Multiwinia corrected and got right. There are so many maps to play in, and several game modes that will guarantee the almost permanent installation of Multiwinia on your system. You will go back to this game time and time again. The fun and excitement it provides is timeless. There is no reason to play the defective Darwinia if you have Multiwinia. The controls are outstanding, especially when you compare them to the controls and path finding disasters of Darwinia. Each game plays differently, as the variety in maps, game modes, random power-ups, and AI will change your experiences throughout. All difficulty levels are challenging and fun to play, even if you lose. Each match takes between five and twenty minutes, and time flies by quickly, as you are constantly paying attention to your enemies, your units, and ordering them around the map. The action is non-stop. Unfortunately, Multiwinia does not keep track of your personal statistics besides Steam achievements (which I do not care for). There is also a lack of leaderboards of any kind because of the non-inclusion of statistics keeping. It would have been extremely nice to have access to both, even if it were for single player only. Sometimes, you may be losing by a considerable amount, and you will still be able to pull off the win. Power-ups are important at times, depending on the luck of the draw. You will develop a liking to some of them, and apathy for others. While Multiwinia is a short-lived gaming experience, it is Introversion's best effort so far. This game is a perfect example of something you keep installed for years to come, always going back to it for quick matches action packed with fun and entertainment. Full Review »
  2. PeterR
    Oct 13, 2008
    The gameplay itself is great. A little hard to micromanage, but practice makes perfect. I had no choice but to knock off a few points because Introversion has taken their minimalist approach a little too far with this one. You can't chat with players until you've started the game (i.e. there's no talking while waiting for a game to start) and many other basic features, like server passwords, are non-existent. Supposedly they're going to patch these things into the game soon. Let's hope they're true to their word. Full Review »
  3. PaulB.
    Sep 17, 2008
    Like most of introversion's games, this smashes the borders between genres. Truly innovative.