- Publisher: DreamCatcher Interactive
- Release Date: Apr 29, 2002
- Critic Score
- Most active
- Publication
- Most clicked
-
Some parts are done extremely right, and the wrong things, while wrong throughout, are relatively minor irritants. Besides, these days you just have to love a game with no mazes in it.
-
70A disappointment. I cant imagine this game being targeted for anything other than the fledgling adventurer.
-
While there are minor deficiencies, such as an over-dependence on timed sequences, a short duration, occasional tediousness, and an absence of novelty, this well-scripted and audiovisually pleasing title has assets that make you forget about these limitations.
-
I think the game would have worked better if the developers had stayed with the appropriate technology, and if they had allowed players to deal more with the machinery of the Nautilus rather than forcing them to construct bombs (twice) and outwit a deranged computer (numerous times).
-
60What starts with the promise of a rather enticing treatment of the famous Jules Verne novel, almost immediately becomes derailed by a search for some of the most minute hotspots ever encountered in a game, and one of the more messy game interfaces.
-
Everything about this game prolongs your agony, right down to the soundtrack. [Dec 2002, p.133]
prev
next
Page:
- 1
There are no user reviews yet.