- Summary: Natural Selection 2 is a revamped version of the Half-Life mod that will be available through Steam as a stand-alone purchase.
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Natural Selection 2 Beta Gameplay Trailer
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Pelit (Finland)Dec 12, 2012Tightly designed version of the eternal struggle, aliens versus space marines. Maps make it too easy to lose one's bearings and biting/hitting a marine could use some visible feedback.
Nov 23, 2012Natural Selection 2 has quite a few things to be nitpicky about. Pared down strategy elements, scanty arsenal of weapons, lack of single-player missions and decent tutorials – yep, it's all there, but, in contrast to shooters that come off big assembly lines, the developers put love and effort into making of this game.
Nov 12, 2012In keeping with its title, the steep learning curve is a form of natural selection of its own. If you're not willing or able to drop the badass space-marine demeanor you have been conditioned to adopt by other titles, you'll regularly play a huge part in the downfall of your team. At the same, it's a hugely satisfying experience to act as a well functioning military unit or monstrous collective. I'm sure this form of intergalactic Darwinism will continue to thrive in its own little biotope.
GameSpotNov 7, 2012Natural Selection 2 offers a promising combination of strategy and first-person shooting, but disappointing execution holds it back. [Editor's Note: this quotation and score are from the original GameSpot review. Metacritic, per long-standing site policy, only accepts a publication's first review/score for a given game.]
Oct 31, 2012Based on a 10 year old Half-Life 1 mod, the developers set out to create a standalone sequel, company, and their own engine (The Spark Engine)Based on a 10 year old Half-Life 1 mod, the developers set out to create a standalone sequel, company, and their own engine (The Spark Engine) to one of the most popular Mods ever created. No small feat. What they have accomplished has been nothing short of incredible. Not only is the game more fun and more accessible to new players than the first game was, but their source code & tools come with the game, so ANYONE can make their own mods in a simple scripting language called Lua. Teamplay is encouraged by the game mechanics themselves, which forces players to play together, encouraging a friendly vibrant community. With the community's backing, the amazing game and technology you get for such a low price, this might just make NS2 one of the most important games of recent times. Not just for how amazingly fun the actual gameplay is, but for what it could mean for Modders and total conversions in the future. This game might just spawn the next Dota. A truly spectacular achievement for such a small company.… Expand
Dec 28, 2012Ok, to all the people saying "it's only fun as marine" watch the tutorial videos and you'll see how to play as an alien because playing s anOk, to all the people saying "it's only fun as marine" watch the tutorial videos and you'll see how to play as an alien because playing s an alien makes it a completely different game from being a marine. A marine plays like A N Other FPS but the aliens require tactics and learning your chosen form. Personally now I've learned it I prefer playing as alien and it really makes the game when you get on a server where people understand how to play as aliens and you end up with a great game.… Expand
Oct 1, 2013When I log into Steam, it's to play this game! An amazing blend of FPS with RTS, in which you face off as aliens or marines. I've played otherWhen I log into Steam, it's to play this game! An amazing blend of FPS with RTS, in which you face off as aliens or marines. I've played other multi-player FPS and they just don't keep me coming back for more the way NS2 does. Also, the developers (www.unknownworlds.com) continue to push out patches and new content for free! Also, the developers are very involved with the community and keep them well informed on the game and their efforts. The game is also highly mod-able and the developers promote modding. It used to have a steep learning curve, but the developers have since made the new player experience much better and recently included significantly better tutorials. This one is definitely worth checking out!… Expand
Nov 2, 2012This game is just too damn impressive. Every competitive PC gamer needs to buy this. It can be rough for newbies, but its still super funThis game is just too damn impressive. Every competitive PC gamer needs to buy this. It can be rough for newbies, but its still super fun even when you're getting your ass handed to you. I love that this is a game where player skill makes a huge difference, unlike all the run and gun stupidity conquering mainstream FPS games. A pair of good players can totally carry a battle... but a good commander leading a squad of newbies can equally carry a victory. And the fact that such a small team designed such a great game engine blows my mind! I just wish all those big budget games would use an engine that looks and plays as smoothly as Unknown Worlds Spark engine. It looks frickin' amazing at 2560x1440 resolution!… Expand
Dec 17, 2012This game is awesome. It just goes to show what can happen when a small developer can rally a loyal fanbase. The Good - Graphics: JustThis game is awesome. It just goes to show what can happen when a small developer can rally a loyal fanbase. The Good - Graphics: Just awesome. I can't believe a small developer pulled this off, with their own house-made engine to boot.
Gameplay: Two great asymmetrical factions with dynamic upgrades and counters.
Sound: Best sound design I've hear in a while. From the music to growling aliens to the yelps of dying marines, this game has the best atmospheric sound compared to any other new release.
Community: I feel like a lot of newer multiplayer games have a toxic community right from the start. Not so in NS. Yeah, you have some tryhards, but I have yet to have obscenities thrown my way or screamed at. Also, this game is extremely open to mods. There's already quite a few good ones made by some very talented community members.
Gameplay: This game has a fairly high learning curve, and I see a lot players who are not familiar with the first game struggling. You are also punished very hard for having a bad commander, but I'm not sure what could be down about that.
Stability: I've had this game crash and freeze on me quite a few times, but it seems to be getting better with each patch.… Expand
Nov 6, 2012The game is really good, but it is a little uneven & is only partially baked. UWE is planning to use a TF2 model & continue to support theThe game is really good, but it is a little uneven & is only partially baked. UWE is planning to use a TF2 model & continue to support the game with additional tweaks and content, so the question is whether the current experience will drive & sustain enough sales to make that happen.
++ art, modeling, environment
-- the vision obscuring effects are overdone & are too stackable
++ asymmetric playstyle, roles - provides a lot to learn & if you want to specialize & avoid certain parts of the game you can do that & still contribute
-- into the fire learning - no tutorial, can lead to frustration. game really needs some rudimentary bots & scenarios to extend the explore mode.
++ fantastic moments in both individual and team play, possibility for some fun sandboxing
-- overly extended games on pubs when the outcome is a forgone conclusion - either with turtling Or an attacking team that doesn't close the deal & drags it out too long
++ extendable platform: mod tools, game source, steam workshop
-- performance: uwe has done some miracles here considering the game architecture, but it is still lacking for low/mid level machines. tools are ok, but need a pass to improve them. API doc is pretty much read the code.
++ marine experience is familiar and is fairly complete - tech paths across games are quite similar though, varying a bit in timing depending on available res.
-- aliens are playable & are sitting around a 50% win rate, but they still need a fair amount of work & UWE is working on doing this: improved movement, scaling, lifeform viability, tier3 abilities
++ community - passionate & ihere is a sense of ownership so opinions run high. the game is benefiting greatly from contributions so I think it will improve/grow much faster than if uwe was doing it alone.
-- sometimes UWE listens to the wrong people :)… Expand
May 15, 2014Any game that doesn't even start gets a zero in my book, because that is how much fun I got out of it. I feel bad for the guy who gifted it toAny game that doesn't even start gets a zero in my book, because that is how much fun I got out of it. I feel bad for the guy who gifted it to me, but I'm glad I didn't pay for it.… Expand