- Publisher: Enlight Software
- Release Date: Mar 25, 2004
- Critic Score
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90What makes Nemesis of the Roman Empire truly stand out, however, is the artificial intelligence. On the easy mode, it's a breeze and presents very little challenge. On the tougher levels, it's a real bear that is sure to give veteran real-time strategy gamers a tough test.
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I really enjoyed this game, as evidenced by the 40 hours I spent playing it in the first 5 days I had it.
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80It doesn't have the prim and polish that games like "Age of Mythology" and "WarCraft III" might have, but the core strategy is definitely there. Some annoyances with pathfinding and some grouping issues are really the biggest downfalls here.
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80While on the surface Nemesis offers features we've seen many times before in the genre, such as hero characters and a lack of base-building, it also includes a clever logistics model and better-than-average artificial intelligence to help it stand apart from the numerous RTS clones on the market.
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80There is plenty to enjoy in this game, especially if multi-tasking on a visual level doesn't intimidate. A nice strategic offering.
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While the audio and visual elements are admittedly showing their age, the core game engine is solid and the computer AI is untouched by anything else in the current crop of competitors.
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By no means a perfect game, but it's definitely a breath of fresh air within the RTS scene. [June 2004, p.136]
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If you’re an impatient rush gamer or revel in developing elaborate bases then the game won’t appeal to you. However, if you want to exercise other parts of your strategic mind, Nemesis will fill that need nicely.
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78An intriguing take on the RTS model that provides a rich platform for trying out new strategies in different scenarios.
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70If you are in the mood for battle and fancy rallying against the might of Rome or Carthage then you could do a lot worse than this challenging effort.
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70A solid, enjoyable if ultimately mediocre RTS.
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70I applaud the developer for trying to do some new things in the resource-gathering arena and making good strides at giving the game depth.
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70Lacking base-building, deep resource control, and combat micromanagement, Nemesis of the Roman Empire seems to be rather sparsely featured. Even considering the unique supply line modeling, other RTS games have a great deal more to offer.
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68Definitely a solid strategy game, but lacking in depth and story. [June 2004, p.70]
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Made less accessible by its flagrant lack of polish. A cursory manual, a poor tutorial, terrible animations, weak voiceovers and an unsightly interface immediately count against it.
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There's no base building or tedious resource harvesting. Instead, there's tedious resource trafficking. [July 2004, p.74]
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The truly shocking thing about Nemesis is that it is, for all intents and purposes, identical to "Celtic Kings," with the only noticeable improvement being the name. [July 2004, p.64]
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