Metascore
74

Mixed or average reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 9 out of 17
  2. Negative: 0 out of 17
  1. 90
    What makes Nemesis of the Roman Empire truly stand out, however, is the artificial intelligence. On the easy mode, it's a breeze and presents very little challenge. On the tougher levels, it's a real bear that is sure to give veteran real-time strategy gamers a tough test.
  2. I really enjoyed this game, as evidenced by the 40 hours I spent playing it in the first 5 days I had it.
  3. There is plenty to enjoy in this game, especially if multi-tasking on a visual level doesn't intimidate. A nice strategic offering.
  4. 80
    It doesn't have the prim and polish that games like "Age of Mythology" and "WarCraft III" might have, but the core strategy is definitely there. Some annoyances with pathfinding and some grouping issues are really the biggest downfalls here.
  5. While on the surface Nemesis offers features we've seen many times before in the genre, such as hero characters and a lack of base-building, it also includes a clever logistics model and better-than-average artificial intelligence to help it stand apart from the numerous RTS clones on the market.
  6. While the audio and visual elements are admittedly showing their age, the core game engine is solid and the computer AI is untouched by anything else in the current crop of competitors.
  7. An intriguing take on the RTS model that provides a rich platform for trying out new strategies in different scenarios.
  8. If you’re an impatient rush gamer or revel in developing elaborate bases then the game won’t appeal to you. However, if you want to exercise other parts of your strategic mind, Nemesis will fill that need nicely.
  9. By no means a perfect game, but it's definitely a breath of fresh air within the RTS scene. [June 2004, p.136]
  10. Lacking base-building, deep resource control, and combat micromanagement, Nemesis of the Roman Empire seems to be rather sparsely featured. Even considering the unique supply line modeling, other RTS games have a great deal more to offer.
  11. If you are in the mood for battle and fancy rallying against the might of Rome or Carthage then you could do a lot worse than this challenging effort.
  12. A solid, enjoyable if ultimately mediocre RTS.
  13. I applaud the developer for trying to do some new things in the resource-gathering arena and making good strides at giving the game depth.
  14. Definitely a solid strategy game, but lacking in depth and story. [June 2004, p.70]
  15. Made less accessible by its flagrant lack of polish. A cursory manual, a poor tutorial, terrible animations, weak voiceovers and an unsightly interface immediately count against it.
  16. There's no base building or tedious resource harvesting. Instead, there's tedious resource trafficking. [July 2004, p.74]
  17. The truly shocking thing about Nemesis is that it is, for all intents and purposes, identical to "Celtic Kings," with the only noticeable improvement being the name. [July 2004, p.64]
User Score
9.1

Universal acclaim- based on 8 Ratings

User score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. TristanB.
    Apr 28, 2004
    7
    The graphics are horrible. However, this game offers some civilizations, such as the Iberians, that no other game features. The core to this The graphics are horrible. However, this game offers some civilizations, such as the Iberians, that no other game features. The core to this game is how good the AI commanders are. Worth buying, but not worth getting to excited about. Full Review »