Jan 8, 2015NEO Scavenger is a fantastic very complete game with original and intense mechanics, and huge replayability. But most of all, it is highly lethal. A real challenge for lovers of survival games. Blue Bottle Games has created a very interesting offer at an affordable price that guarantees many hours of entertainment. A unique and almost essential title, which will test our skills and will force us to make brutal decisions in order to survive.
LEVEL (Czech Republic)Feb 2, 2015Old-school strategy, what tries and succeeds to bring you first-hand all the anxieties, that you would probably experience in a post-apocalyptic world. [Issue#249]
Jan 9, 2015The result of a passionate night between the F.T.L. and Fallout games is a bit ugly to look at and very hostile to the guests. If you have the nerves of steel you can find some hundreds of hours of pure entertainment. NEO Scavenger game is definitely the most interesting survival game of the last year.
Dec 22, 2014NEO Scavenger is a deep, exciting sandbox for discovery with some truly surprising and inspired moments of storytelling. Its detailed and gritty survival mechanics bring an edge of realism, but often serve as a daunting barrier to some of the best parts of the story.
Jan 22, 2015The biggest asset and problem that the game has is its difficulty level, because it does create that feeling of challenge that every good rogue-like needs and can produce moments of small but enchanting triumph, but it also tends to limit access to the story a little too much.
Games Master UKFeb 22, 2015A bleak-but-enjoyable survival game that's occasionally just a little too harsh for its own good. [Mar 2015, p.72]
Game World Navigator MagazineJan 24, 2015Top games of survival genre, alas, are all built from an action or platformer base, which are rather constraining for a thoughtful (or just not-so-agile) player. So NEO Scavenger offers a unique experience: surviving with the luxury of turn-based gameplay. [Feb 2015]
Generally favorable reviews- based on 57 Ratings
Dec 15, 2013If you like roguelikes, this game is well worth the 10$. Graphics are appealing and set the scene, UI could use some fine tuning but overallIf you like roguelikes, this game is well worth the 10$. Graphics are appealing and set the scene, UI could use some fine tuning but overall it does better than most roguelikes you're likely used to anyway.
If you've never played a roguelike before: It's a brutal, permadeath, unforgiving game that will kill you ten ways to sunday for the first hours of play. If you're into intense hardcore experiences, this might be something to look into (but there are other free roguelikes if you'd like a cheaper introduction to the genre).… Full Review »
Jan 22, 2014This review contains spoilers, click full review link to view. Frustration does not even begin to sum up the experience of this game. Neither does satisfaction. This is a game where complacency costs you 12 hours of gameplay in a single stupid decision.
This game certainly still needs some polishing, but that is to be expected from a beta-release. Neo Scavenger pits you, an unarmed - clueless - protagonist against a motley crew of the worst of the worst. Thrown into a post-apocalyptic world with naught but a hospital gown, you must find clothing to stave off pneumonia. Shelter to rest in. A campsite to stash your laughable scavenged loot - there are no infinite backpacks in this game, you're limited to a realistic carrying amount. Want to pick up a shopping trolley to carry more stuff in? Fine, but it'll cost you; reduced speed, inability to run, being burdened, easier for enemies to pick you off.
Neo Scavenger has a learning curve that is frustratingly high. You will not survive for more than a few hours on your first dozen runs. The first time you think you're playing well, you've maybe got a rifle, 3 or 4 rounds, a place to call home, and some futuristic technology - such as a water purity tester, but then you get cocky. You don't come back to your camp before it's dark, and suddenly you're pulling in a shopping cart 3 hours of work that you refuse to drop, and so you're caught by a group of looters or raiders, and you're dead in a matter of seconds - you're dead before you even realise it.
This is an ultimate game of survival. You really need to think every decision you make out. There is a feel of grinding to it - you spend hours going from ruin to ruin looting nothing but trash, you stop to scavenge some berries for food and water, then you go back to camp, drop anything of value off, and restart again, slowly finding 1 bullet here, 1 course of antibiotics there, etc. I hope before the proper release the author adds some more random elements to the game, there is a storyline to this game, and various amusing NPCs/Cities in the game for you to explore. But there is a lot of repetition that is hopefully overcome with an increase in textures, elements, items, NPCs etc. as the game is developed.
I also feel there really does need to be some sort of step back from the permadeath element. I'm not saying there should be an autosave feature every turn, but some sort of progress saving feature that compensates you from a death due to extreme randomness. For instance I died in the main city of the game due to an ingame mechanic that simply had my character hit by a car randomly while walking the streets, game over, start again from turn 1. That's just outright not fair, and impossible to avoid.
Anyway, fantastic game for those out there who enjoy a challenge. You will hate this game for a very long time, but also love it.… Full Review »
Jul 14, 2014As a true roguelike, this game will maul your face with a shiv made from broken glass and you'll die shivering in a moldy cabin. If thatAs a true roguelike, this game will maul your face with a shiv made from broken glass and you'll die shivering in a moldy cabin. If that doesn't appeal to you, you won't like this game. If you want merciless realism, a baroque crafting system, and handy advice on surviving the apocalypse with nothing but some pieces of a shopping cart and a shiv made from broken glass, you'll love this thing.
This is not Fallout 3. In Fallout 3 you craft electrorifles out of bubblegum. In this you're lucky to craft a piece of string. You will literally craft broken glass into smaller pieces of broken glass. Among the top ten games I've ever played.
Okay, kinda maybe the Fallout series.… Full Review »