NEO Scavenger is a fantastic very complete game with original and intense mechanics, and huge replayability. But most of all, it is highly lethal. A real challenge for lovers of survival games. Blue Bottle Games has created a very interesting offer at an affordable price that guarantees many hours of entertainment. A unique and almost essential title, which will test our skills and will force us to make brutal decisions in order to survive.
Old-school strategy, what tries and succeeds to bring you first-hand all the anxieties, that you would probably experience in a post-apocalyptic world. [Issue#249]
I would not usually rate a game a 10, but thinking back on my 100 hours of playtime, I do not remember thinking a single bad thing about this game. The combat system is my favorite of any game.
An incredible survival roguelike experience.
Like any other roguelike, this one requires a ton of patience to get into and keep going, but once you're there, the game is ridiculously addictive. Vanilla game can be entertaining for up to 100 hours, but trowing some mods in, the fun can be easily doubled.
Must buy if you like deep, brutal and unforgiving survivals, top-down RPG's. Do not buy if you can not handle a rather steep learning curve and the fact that your mistakes will be heavily punished.
The result of a passionate night between the F.T.L. and Fallout games is a bit ugly to look at and very hostile to the guests. If you have the nerves of steel you can find some hundreds of hours of pure entertainment. NEO Scavenger game is definitely the most interesting survival game of the last year.
NEO Scavenger is a deep, exciting sandbox for discovery with some truly surprising and inspired moments of storytelling. Its detailed and gritty survival mechanics bring an edge of realism, but often serve as a daunting barrier to some of the best parts of the story.
The biggest asset and problem that the game has is its difficulty level, because it does create that feeling of challenge that every good rogue-like needs and can produce moments of small but enchanting triumph, but it also tends to limit access to the story a little too much.
Top games of survival genre, alas, are all built from an action or platformer base, which are rather constraining for a thoughtful (or just not-so-agile) player. So NEO Scavenger offers a unique experience: surviving with the luxury of turn-based gameplay. [Feb 2015]
This game is tough as nails, but proud of it. In post-apocalyptic Michigan, you fight cryptids, buzzard hybrid creatures, along with looters, cultists, rogue militants, and fellow survivors; all while fighting off infection, dehydration, and sickness. In a turn-based randomly-generated sandbox, you play as a character who recently awoke in a crying chamber with no memory of who he was before the apocalypse. Depending on your playstyle (or your patience) you can wander freely becoming king of the wasteland or travel around to find secret locations to continue the story. This game is so well done that even when I die 23 days in of sepsis, I just keep coming back to find out more more and try to survive for even longer. I would highly recommend this game. I've played through both Metro 2033, and Metro Last Light, and for comparison, I've played this game for twice as long as those combined. Well worth the price of 3,000 live ladybugs on Amazon.
NEO Scavenger is a lot of fun and addictive. Unfortunately the simple brilliance of the core game is let down by immature game design reflected in the terrible UI, reliance on Flash and cheap and lazy permadeath mechanic. You can work around permadeath by regularly backing up and manually restoring temporary game files and the game doesn't lose anything.
I'm not sure what's with the recent trend of perma-death games where the creators really don't want you to actually win. In this game, you start with no equipment, not even a backpack to hold moss, and you're tracked every turn by enemies with hunting rifles. You spend over 60% of the game time clicking "Run!" and "Confirm" and then eventually -attempt- to retreat from combat. The only equipment you're likely to find is tree branches. You can't even hold a recipe for a strap for the rifle you will never get. According to the creators, there's no XP since "progress comes from learning how to play the game better, and using your strengths to your advantage" but all you'll do is walk around for a while before dying.
Absolutely atrocious game. The combat in this game makes 0 sense, the random encounters make 0 sense and the actual environmental accessibility is redundant. I can get killed with a Bad Mutha with a stick in one hit, but a Dogman can't? The RNG in the game is redundant as-well, the most minute of items are the most impossible to find, yet the most useful are the easiest to find?
The "Instant Death" attributes of this game should be completely reworked as they give almost 0% realism. This is a simulation of a Post Apocalyptic scavenger not, some Fallout 3 **** They literally took the concept of a Scavenger and put it in a Fallout 3 environment, and it failed miserably, I played for a few hours, died and learned nothing of how I should improve to not die a second time. There is 0 room for improvement in this game as everything, and I mean everything is 100% random and Luck. This game should be picked up with the intent of playing something that takes little or absolutely no Knowledge of gaming at all.
From large shopping bags that somehow can only hold a single bag of chips and break while holding light items to needing three litres of water to barely stay satiated (the amount of water you need in a survival situation per day), game is so unrealistic that immersion is impossible to anyone that isn't stupid. Like most survival games, made by morons that know absolutely nothing about survival.
SummaryNEO Scavenger takes place in a near-future, post apocalyptic Earth, where human warfare and supernatural activity have fragmented mankind into struggling pockets of civilization. Harsh wilderness and blasted ruins cover most of the planet, dotted by fragile settlements that can be extinguished in an instant. A few cities survived the apo...