NEO Scavenger Image
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Generally favorable reviews- based on 20 Ratings

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  • Summary: NEO Scavenger takes place in a near-future, post apocalyptic Earth, where human warfare and supernatural activity have fragmented mankind into struggling pockets of civilization. Harsh wilderness and blasted ruins cover most of the planet, dotted by fragile settlements that can be extinguished in an instant. A few cities survived the apocalypse, evolving into massive, ultra-urban fortresses. Other areas have become so devastated that even to this day, the only inhabitants are the ghosts of the past. Expand
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Score distribution:
  1. Positive: 5 out of 7
  2. Mixed: 0 out of 7
  3. Negative: 2 out of 7
  1. Jul 14, 2014
    As a true roguelike, this game will maul your face with a shiv made from broken glass and you'll die shivering in a moldy cabin. If that doesn't appeal to you, you won't like this game. If you want merciless realism, a baroque crafting system, and handy advice on surviving the apocalypse with nothing but some pieces of a shopping cart and a shiv made from broken glass, you'll love this thing.

    This is not Fallout 3. In Fallout 3 you craft electrorifles out of bubblegum. In this you're lucky to craft a piece of string. You will literally craft broken glass into smaller pieces of broken glass. Among the top ten games I've ever played.

    Similar To:
    Don't Starve
    Okay, kinda maybe the Fallout series.
  2. May 16, 2014
    Very fun game survival rogue-like game. no zombies, and no being killed on sight by 11 year olds. This game is literally the best and most realistic survival game I've ever played. takes place in post-apocalyptic Michigan state, sometime in the future. you wake up in a cryo-lab and have to figure who you are, and why your here. Temperature, weather, hunger, thirst, sleep, sickness, and infection are just some of things you will be battling. Good luck, you will need it. Expand
  3. Jan 6, 2014
    Amazing game. When I first began playing I almost immediately hated it. But, since I spent the $10 to get it, I figured I should keep playing. And after about an hour of trial and error I finally got the hang of how to play. And it was completely worth it. The game is incredibly addicting and about as intense as any roguelike could hope to be. The game is very unforgiving, but once you get a few vital supplies it becomes much easier. Still not easy, but a lot easier than before. And once you have them, you can begin really exploring the game, hunting, setting up camps, doing some missions. If you're interested in this game and have even an ounce of patience, I'd suggest buying it. You'll probably end up hating the game for your first 5-6 characters, which should take less than an hour. But after that I can almost guarantee you'll love it. Expand
  4. Jan 22, 2014
    This review contains spoilers, click expand to view. Frustration does not even begin to sum up the experience of this game. Neither does satisfaction. This is a game where complacency costs you 12 hours of gameplay in a single stupid decision.

    This game certainly still needs some polishing, but that is to be expected from a beta-release. Neo Scavenger pits you, an unarmed - clueless - protagonist against a motley crew of the worst of the worst. Thrown into a post-apocalyptic world with naught but a hospital gown, you must find clothing to stave off pneumonia. Shelter to rest in. A campsite to stash your laughable scavenged loot - there are no infinite backpacks in this game, you're limited to a realistic carrying amount. Want to pick up a shopping trolley to carry more stuff in? Fine, but it'll cost you; reduced speed, inability to run, being burdened, easier for enemies to pick you off.

    Neo Scavenger has a learning curve that is frustratingly high. You will not survive for more than a few hours on your first dozen runs. The first time you think you're playing well, you've maybe got a rifle, 3 or 4 rounds, a place to call home, and some futuristic technology - such as a water purity tester, but then you get cocky. You don't come back to your camp before it's dark, and suddenly you're pulling in a shopping cart 3 hours of work that you refuse to drop, and so you're caught by a group of looters or raiders, and you're dead in a matter of seconds - you're dead before you even realise it.

    This is an ultimate game of survival. You really need to think every decision you make out. There is a feel of grinding to it - you spend hours going from ruin to ruin looting nothing but trash, you stop to scavenge some berries for food and water, then you go back to camp, drop anything of value off, and restart again, slowly finding 1 bullet here, 1 course of antibiotics there, etc. I hope before the proper release the author adds some more random elements to the game, there is a storyline to this game, and various amusing NPCs/Cities in the game for you to explore. But there is a lot of repetition that is hopefully overcome with an increase in textures, elements, items, NPCs etc. as the game is developed.

    I also feel there really does need to be some sort of step back from the permadeath element. I'm not saying there should be an autosave feature every turn, but some sort of progress saving feature that compensates you from a death due to extreme randomness. For instance I died in the main city of the game due to an ingame mechanic that simply had my character hit by a car randomly while walking the streets, game over, start again from turn 1. That's just outright not fair, and impossible to avoid.

    Anyway, fantastic game for those out there who enjoy a challenge. You will hate this game for a very long time, but also love it.
  5. Dec 15, 2013
    If you like roguelikes, this game is well worth the 10$. Graphics are appealing and set the scene, UI could use some fine tuning but overall it does better than most roguelikes you're likely used to anyway.

    If you've never played a roguelike before: It's a brutal, permadeath, unforgiving game that will kill you ten ways to sunday for the first hours of play. If you're into intense hardcore experiences, this might be something to look into (but there are other free roguelikes if you'd like a cheaper introduction to the genre).
  6. Dec 13, 2013
    I'm not sure what's with the recent trend of perma-death games where the creators really don't want you to actually win. In this game, you start with no equipment, not even a backpack to hold moss, and you're tracked every turn by enemies with hunting rifles. You spend over 60% of the game time clicking "Run!" and "Confirm" and then eventually -attempt- to retreat from combat. The only equipment you're likely to find is tree branches. You can't even hold a recipe for a strap for the rifle you will never get. According to the creators, there's no XP since "progress comes from learning how to play the game better, and using your strengths to your advantage" but all you'll do is walk around for a while before dying. Expand
  7. May 25, 2014
    Absolutely atrocious game. The combat in this game makes 0 sense, the random encounters make 0 sense and the actual environmental accessibility is redundant. I can get killed with a Bad Mutha with a stick in one hit, but a Dogman can't? The RNG in the game is redundant as-well, the most minute of items are the most impossible to find, yet the most useful are the easiest to find?

    The "Instant Death" attributes of this game should be completely reworked as they give almost 0% realism. This is a simulation of a Post Apocalyptic scavenger not, some Fallout 3 **** They literally took the concept of a Scavenger and put it in a Fallout 3 environment, and it failed miserably, I played for a few hours, died and learned nothing of how I should improve to not die a second time. There is 0 room for improvement in this game as everything, and I mean everything is 100% random and Luck. This game should be picked up with the intent of playing something that takes little or absolutely no Knowledge of gaming at all.