Generally favorable reviews - based on 25 Critics What's this?

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Generally favorable reviews- based on 133 Ratings

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  • Summary: In Neverwinter Nights 2: Mask of the Betrayer, players are transported back to the Forgotten Realms shortly after the events detailed in the original Neverwinter Nights 2. Following the climactic battle against the King of Shadows, the player awakens alone and stranded deep beneath the earth. Surrounded by a horde of evil spirits, the player embarks on an epic adventure that reveals his true destiny. Set in harsh, spirit-rich Rashemen, near the powerful nation of Thay, Neverwinter Nights 2: Mask of the Betrayer presents players with an exciting new campaign; epic levels; dozens of new feats and spells; new races, base classes and prestige classes; new companions; new weapons, armor and crafting options; hordes of new monsters; and enhanced modding tools. [Atari] Expand
Score distribution:
  1. Positive: 22 out of 25
  2. Negative: 0 out of 25
  1. You know in the pit of your soul that this is a power the likes of which you have never felt before. In time, you will find out what you have become - and, more importantly, what you will become.
  2. The addition of dark powers broadens the depth of the game and blends perfectly with the storyline.
  3. Shares most of the same flaws and virtues than its predecessor. The story starts off a bit too slow and the constant need for spirit energy can be a pain at times, but the pace picks up nicely towards the end. There's tons of stuff to do and in that regard Mask feels more like a completely new sequel than just a normal expansion pack. [Nov 2007]
  4. An eerie, enthralling role-playing game that never settles for a cliché.
  5. 81
    Unfortunately, the camera problems from NWN 2 are still here.
  6. 80
    The new Mask of the Betrayer expansion is a stronger, more complex, and ultimately more satisfying game.
  7. 70
    The new modding tools are an excellent addition to any homebrew RPG designer's bag of tricks and the single-player campaign is worth playing simply for the terrific story.

See all 25 Critic Reviews

Score distribution:
  1. Positive: 21 out of 23
  2. Negative: 0 out of 23
  1. Aug 10, 2011
    An excellent game in the same vein as the Black Isle classic, Planescape: Torment. Well paced with improved graphics over the original Neverwinter Nights. As with any RPG though, it boils down to dialogue and character interaction, and this is where MoTB shines. Dialogue is clever and unique to each creature you encounter. The NPCs have unique, interesting, and strong personalities without being rude and abrasive (what's the deal with rude in-party NPCs that insult you constantly in a lot of modern RPGs? It's just dull. Why would you hang out with these people, much less trust them with your life?). Attention to detail abounds in this game. Great attention to detail abounds, such as load-screen text specific to the area you're entering and off-hand situational comments from your party during exploration. Highly recommended. Expand
  2. Sep 1, 2012
    This expansion proves that sequels can be better than original games. Any faults it had were outweighed by its good parts. Worst thing about it was that it's too short. ;D Expand
  3. Mar 23, 2011
    This direct sequel to Neverwinter Nights 2 is everything I've wanted since Planescape: Torment. The comparison to Black Isle's masterpiece is entirely justified. Expand
  4. Sep 26, 2011
    One of the greatest RPGs I've played. The moral choices were excellent, and the malevolent path was very fun. Had a great ending as well, much better than the first evil ending where you just become a servant. I'd hope for a sequel, but the guy's story is pretty much achieved. He's become akin to a god, an elder evil so to say. Expand
  5. Jun 24, 2011
    This "mere expansion" to Neverwinter Nights 2 is possibly the best story-driven CRPG that's been made. Following the legend of the spirit-eater of Rashemen, it sets you on a tale that spans thousands of years and crosses the Planes -- but a tale that's *personal* in a way no other game of this type has quite managed. This is the one where the biggest combat mechanic is there for a reason deeply linked to the story; where you'll actually believe it when you select the "I love you" option; where the ending will have you burst into tears -- and then start again, to see a different path the story can take. Utterly wonderful. Expand
  6. Mar 9, 2011
    The best RPG since Planescape:Torment, Obsidian Entertainment finally live up to their Black Isle legacy. Simply one of the best RPG's ever made. The fact that it has a lower critic score than the travesty that is Dragon Age 2 is an insult to the obviously passionate people who developed this game. That passion died a long time ago at BioWare. Expand
  7. Jul 17, 2014
    Nw2 motb is the expansion and the direct sequel to Neverwinter Knights 2 original campaign, which not only managed to improved upon what nw2 oc did right; but also fixed many of the technical issues that plagued it before.
    Unfortunately it didn’t fix the camera issues and some of the performance issues, but oh well, at least, this time, the game is playable from start to finish without any significant problem.
    But as always Obsidian had to fu** things up again by adding a new mechanic in act II know as: The spirit bar.
    Without spoiling, the spirit bar decreases as time progresses, if it reaches a certain thresholds your character will suffer stat penalties, and if it reaches zero, you’re character will die. You can delay these effects by feeding on spirits, suppressing or sacrificing XP points.
    Basically, the spirit bar works like a timer and If you don’t work your way through the story fast enough, you’re character will end up severely gimped.
    Fortunately there is an easy exploit for this. The solution can be found here:

    The difficulty as also been tweaked, so if you have an unbalanced character from the Nw2 OC, prepare to die….allot.

    But what about the story?
    Motb has arguably one of the best stories in any Obsidian game I played to date, and is probably one of the best stories in the D&D universe.
    To sum it up it’s a bit like a Greek Tragedy meets NW2 OC.
    Although, motb was a refreshing change of pace from what we seen before, I still have a few gripes with its story, especially the cop out/ fu** you type ending they gave, that kind of reminded me of the infamous Mass Effect 3 ending. But at least the motb ending made some sense, something that ME 3 ending did not.

    In conclusion: Nw2 Motb is a must play for all D&D fans out there, but its still flawed like its predecessor.

See all 23 User Reviews