• Publisher: Atari
  • Release Date: Oct 9, 2007
Neverwinter Nights 2: Mask of The Betrayer Image
Metascore

Generally favorable reviews - based on 25 Critics What's this?

User Score

Generally favorable reviews- based on 101 Ratings

  • Summary: In Neverwinter Nights 2: Mask of the Betrayer, players are transported back to the Forgotten Realms shortly after the events detailed in the original Neverwinter Nights 2. Following the climactic battle against the King of Shadows, the player awakens alone and stranded deep beneath the earth. Surrounded by a horde of evil spirits, the player embarks on an epic adventure that reveals his true destiny. Set in harsh, spirit-rich Rashemen, near the powerful nation of Thay, Neverwinter Nights 2: Mask of the Betrayer presents players with an exciting new campaign; epic levels; dozens of new feats and spells; new races, base classes and prestige classes; new companions; new weapons, armor and crafting options; hordes of new monsters; and enhanced modding tools. [Atari] Expand
Score distribution:
  1. Positive: 22 out of 25
  2. Negative: 0 out of 25
  1. You know in the pit of your soul that this is a power the likes of which you have never felt before. In time, you will find out what you have become - and, more importantly, what you will become.
  2. By tackling the epic levels of Dungeons & Dragons, Mask of the Betrayer has a lot to offer both as an adventure and as an upgrade to the existing game.
  3. The addition of dark powers broadens the depth of the game and blends perfectly with the storyline.
  4. It really isn't for anyone other than the devoted western-RPG head. Which is fine; the devoted western-RPG head has had a particularly weak year, and will lap this up. As they should. But if you're not in their ranks there's little here for you.

See all 25 Critic Reviews

Score distribution:
  1. Positive: 20 out of 22
  2. Negative: 0 out of 22
  1. This direct sequel to Neverwinter Nights 2 is everything I've wanted since Planescape: Torment. The comparison to Black Isle's masterpiece is entirely justified. Expand
  2. The best RPG since Planescape:Torment, Obsidian Entertainment finally live up to their Black Isle legacy. Simply one of the best RPG's ever made. The fact that it has a lower critic score than the travesty that is Dragon Age 2 is an insult to the obviously passionate people who developed this game. That passion died a long time ago at BioWare. Expand
  3. Scott
    8
    I think its a great edition to nwn2 and smooths out some things. I still hate the camera and the lack of it really following you character correctly. I have played D&D online and the camera is perfect for me there, i wish the camera was better. And the new way cameras work to me made it all worse. But if you can get past that its awesome. The new races and classes make it that more enjoyable that i will be playing through the main story line again with the new options! Expand
  4. J.J.
    7
    I have to admit: I've played about halfway through. I cannot agree with what othes have said concerning the performance issues which plagued NWN2. (Or the polish, but I'll talk about that later.) Truth be told, there hasn't been much of a performance upgrade from when it was first released. The engine is still god-awful. 8800GTX and Core2 @ 3.2 and 4 gigs of RAM, with all shadows disabled and 2x aa 8 af, the game clearly dips into the 20fps range at times when outdoors. And the outdoor areas in MOTB are smaller and less populated with stuff than they were in NWN2, so much so that the game feels like a beta or a user-made mod. Still, the game still simply doesn't look good enough to warrant the resources it seems to demand. However, Bioware wisely decided to start MOTB in an indoor area, which is much easier on the hardware than the large, highly populated town that the PC found herself in in the first game. NPC AI is horrible. Your companions bug out on one another when running behing you, cast ridiculous spells during combat, etc. My party NPCs have continued to fight each other to the death after winning a battle, more than a few times. Others have mentioned how difficult the game is, compared to the original. And it is. If you start fresh with the mediocre items the game provides you with and, most importantly, you choose not to micromanage companion NPC attack behavior, you will be dying a lot. I played through the first chapter as a paladin, and it was such a struggle that I had to roll a pure fighter, just to make sure I had the mojo to get through the scripted fight sequences. The story (so far) is typical NWN-- lots of mysterious warring factions with motives opaque, each led by a boss who is in thrall to another boss who is in thrall to another. As usual, it's easy to lose track of who's who. But however it pans out, one or more of them is responsible for removing the silver shard from your chest and/or cursing you with the 'Spirit Hunger' mechanic new to MOTB. (A nuisance mechanic more irritating because I can't spend forever re-arranging my inventory like I used to. Sitting in town and setting up your gear and swapping junk between party members just might get you killed, in the long run.) Instead of typical fantasy-world RPG companions, it seems as if Bioware wanted to do some really weird stuff this time around; Half-Celestials with antlers, A Narcissistic Sex-Starved Half-Witch-Goth-Boy, a undead-unliving curly-plumed Bear God who's colored like a Rocket Pop-- and others--will fill your party. Your home base at the beginning of the game is a theatre called The Veil. The Veil's nemesis is The Sloop. There's some dialog about how the Sloop puts on light fare to appeal to the masses, while the Veil's productions are deeper and more meaningful. It is clearly the game commenting on itself. Whether or not MOTB is deeper or more meaningful is debatable, but the notion that it's presumed complexity is the the cause for the Veil's financial struggles, as well as the notion that their plays are simply too much caviar for the general is probably correct. Here's the short version: It's not as good as NWN, the expansions, and NW2. It still performs horribly. It is darker. It feels much more narrow and slapdash than NWN2, which for all its problems had a wide vision and clean, professional layout. The only thing keeping me playing it is my interest in what happened to me and my companions from the first game, and the irritating level of diffuculty. Expand

See all 22 User Reviews