• Publisher: Atari
  • Release Date: Oct 31, 2006
Metascore
82

Generally favorable reviews - based on 46 Critics

Critic score distribution:
  1. Positive: 38 out of 46
  2. Negative: 0 out of 46
  1. 100
    This extremely enjoyable action RPG contains fabulous visuals, plenty of options, and incredible gameplay. Neverwinter Nights 2 is truly one of the most epic adventures found on a PC, and it should be purchased without hesitation.
  2. The adventure is rich and detailed, the D&D freak can go positively orgasmic with statistics, and the user community is undoubtedly going to create nearly limitless modules for the less-initiated among us to explore and experience.
  3. The replay value in this game is astronomical.
  4. It offers a rare, deep developer experience, a very good single player RPG campaign, the ability to play these online, and the ability to use Neverwinter Nights 2 within a dungeon master framework, creating one's own persistent campaign piece-by-piece.
  5. NWN2 is the sequel we've been waiting for. With the graphical and systematic changes to give bedroom RPG makers a boost, and a solid single-player campaign to play through while we wait to see what they can do, it's hard to think of anyone who could be disappointed with the contents of this box. [Dec 2006, p.102]
  6. The music and voice acting are superb. I really liked Qara’s and Neeka’s voices. The performance was with a ton of attitude and personality.
  7. My biggest concern is that the performance and system requirements will turn potential players - and module developers - away from the game, and it won't have the reach and long life of its predecessor.
  8. The amazing single player installation improves on the original game in nearly every way imaginable - without breaking anything what has gone before. Even for players who have never hurled a 20-sided die in anger, Neverwinter Nights 2 is not to be missed.
  9. Based simply on the pack-in module, I can't recommend Neverwinter Nights 2 enough to RPG fans and those who follow the table-top gaming systems.
  10. It's warm, deep, intricate beyond belief, so very funny (just wait until you meet the gnome bard), and opulently involving... A marvellous RPG with stunning tools. [Dec 2006, p.68]
  11. It's no "Baldur's Gate II," nor is it a "Planescape: Torment," but the way things are going it's the closest we're likely to get this century.
  12. Rich narrative, engaging gameplay, and total attention to role-playing detail.
  13. 89
    A splendid platform bundled with a highly agreeable romp through a lengthy and entertaining sample adventure. In addition, fan-made modules are already beginning to pop up, and while most are tests and exploratory attempts at present, there are a few coffee-break modules that immediately extend the life of the purchase.
  14. We’re just counting the weeks until the first expansion comes along.
  15. We'll be playing this one for a long time.
  16. It is graphically very nice, has solid sound and has addicting gameplay. Much fun to be had here, with the entertainment factors far outweighing the few flaws the game has.
  17. Neverwinter Nights 2 isn't without some technical issues, but the engaging, dynamic story and proven Dungeons & Dragons framework make it a role-playing game that shouldn't be missed.
  18. Too hardcore for all but the most hardcore of D&D beardies, but a brilliant RPG. [Christmas 2006, p.70]
  19. A near-perfect sequel. [Jan 2007, p.78]
  20. 85
    The ability to play through the official campaign with others online in addition to the toolset that can be used to create and play your own adventures gives Neverwinter Nights 2 a bottomless replay value.
  21. The game that almost gets it right. Over time, and a bit more testing, I believe that the game will live up to its Bioware-powered predecessor.
  22. The story, characters and the choices I had at my disposal made me overlook the bad AI, frustrating party micromanagement, gamebreaking bugs or the Spartan inventory system.
  23. The final word when delving into the richest Dungeons & Dragons experience available on a hard drive today. The bugs will get mashed, the community will thrive, and Obsidian's reputation for challenging and meaningful narratives will live on. No self-respecting D&D fan should go this holiday season without it.
  24. Obsidian obviously hasn't made any real breakthroughs, which is a bummer, really, seeing as the original brought quite a lot of fresh ideas to the RPG scene.
  25. It's less polished than the original, but it's a more epic D&D adventure. [Holiday 2006, p.90]
  26. Starts off too slow and easy, but really picks up the pace once you gain control of your own keep. After that it keeps getting better and better in every regard. The horrid pathfinding and stubborn NPC AI are still problems, though. [Dec 2006]
  27. For RPG lovers, picking up NWN2 is a no-brainer. The game has the story, the characters, the action and the lore behind it to make it an enjoyable piece of work.
  28. Neverwinter Nights 2 is a strong single-player adventure thoroughly enjoyable in and of itself. That it will serve as a platform for endless mod gaming only makes it that mich more appealing.
  29. There’s scope to build everything from a two-hour co-op dungeon crawl to a 100-hour purple-prosed epic. It’s that breadth that makes NN2 as much of an essential purchase as genre fans could ask for. [Christmas 2006, p.88]
  30. It's not the future of PC gaming, but a glorious slice of the recent past. This may be the last adventure like this you'll ever go on. And there's a certain style and grandeur to anything like that.
  31. A very entertaining, classic D&D tale that will provide dozens of hours of entertainment to RPG fans, as well as some mod tools with great potential. If the online scene takes off, though, you can expect many years of outstanding gaming out of this little package.
  32. If you are looking for a radically new and innovative gaming experience, steer clear of Neverwinter Nights 2. This is very much like a second helping of Neverwinter Nights, albeit a tad longer and more complex. Which, come to think of it, ain’t such a bad thing after all.
  33. 80
    Just like its acclaimed spiritual predecessors, the game is wholly engrossing and begs to be explored. Rare is a game with such meaningful and varied character development, and the plethora of options available will guarantee that many players will want to indulge in its experience from the point of view of several different types of characters.
  34. So it isn't perfect, particularly not for players who prefer using the mouse, but Neverwinter Nights 2 is nevertheless a hugely enjoyable trip.
  35. Role-playing addicts won't be disappointed by the scope of this fantasy romp but a certain level of perseverance is required if you are unfamiliar with the intricacies of D&D.
  36. NNights 2 is a huge, engrossing adventure with scads of player-influenced character development and plot twists. [Dec. 2006, p.94]
  37. With fifty hours of story, branching down different paths based on your moral choices, Neverwinter Nights 2 would have already been a hefty adventure. But with the thousands of amateur dungeon masters that can’t wait to get in on the action, this quest will truly have no end. Despite a few nagging issues, this trip to Neverwinter is a satisfying experience and a worthy sequel.
  38. A fun ride that is sure to please old-school RPG fans who want to play a classic party-based adventure.
  39. Our worries about monotonous dungeon-crawling have proved unfounded as Obsidian has given this integral part of the game a good shake up, ploughing surprises and intrigue into every dark cave and ancient ruin. [Jan 2007, p.98]
  40. Like KotOR 2 before it, Neverwinter Nights 2 promises much without quite delivering its full potential. It's a shame, as it could have been the Elminster of computerised AD&D games.
  41. Neverwinter Nights 2 has enough pluses and a solid enough core design to make it compulsively playable. [Jan. 2007, p.46]
  42. A great story—but maybe they should have stuck with pencils and dice.
  43. 65
    NWN2 doesn’t even come close to matching the high caliber that has been reached with other recent action-RPGs on the market, and is ultimately a poorly executed finish.
  44. This game may be worth playing in about a year’s time when Obsidian has finished patching this clunky monstrosity, but right now, it’s a strictly average affair.
  45. 60
    In its current state, and for those who just want a single-player RPG, this is recommended to D&D diehards only, who are probably the only ones with enough goodwill to slog through the problems. Everyone else -- wait awhile. A great RPG is in here somewhere; it's just not ready yet.
  46. 60
    This game, unfortunately, tries too hard to play true to its D&D roots to be able to offer much appeal to casual gamers.
User Score
6.3

Mixed or average reviews- based on 474 Ratings

User score distribution:
  1. Positive: 63 out of 193
  1. May 13, 2011
    9
    NWN2 is to Baldur's Gate what NWN1 is to Icewind Dale. That is to say, where NWN1/ID focus primarily on combat, NWN2/BG give equal time to roleplaying.
    In NWN1 there really was only one substantial roleplaying quest (the trial in chapter 3), companions had no personality ("please help me find some item, and I'll give you a bonus", repeat...), quests didn't go beyond "fetch X" and "kill Y", and the world just didn't feel like a place were people actually lived.
    In contract, in NWN2 NPCs once again have memorable personalities, quests are diverse, the world is atmospheric, you get to invest in it by building up a base of operations, etc.
    I do have to say that I played this game when most bugs had been patched, and by then its only major weakness was that it required a very heavy pc while not looking particularly great.
    Now, 5 years later, I still consider NWN2 to be one of the better RPGs ever made. It's right up there with games like BG, KotOR, and Morrowind. (And the first expansion, Mask of the Betrayer comes close to Planescape: Torment.) Heartily recommended!
    Full Review »
  2. Jun 17, 2011
    10
    As close as a RPG can get! Combat can be a little sluggish at times but with patches, that problem clears up. Sadly, developers are making games now where its more hack n slash with a little story. Full Review »
  3. Mar 28, 2011
    4
    This game has some good features but gets a low score because it is full of game breaking bugs. The pros: It looks ok, even given its age, and you have a very deep combat and character development system that gives you lots of variety in the kind of character you can be. The cons: Where to start? The clunky control system; three camera modes, none of which work properly; lacklustre campaign; really ugly faces for your character; UI is just a total mess, popups all over the place; and it's very possible to ruin your character build from the beginning because you chose the wrong abilities......
    But even after all that I would have forgiven it, were it not for the fact that it is just a broken game. It's full of bugs even with all the latest patches, and I mean game ruining bugs like campaign events not triggering. It's totally unreasonable for Bioware to still be selling a game for a not insignificant price (I paid £15 for the platinum edition) which just falls over at random. And then there are the crashes... So really, there are other RPGs out there, and if you want a game that you will actually be able to play then buy something else. But if you are a gambler by nature, then why not try this game. You *might* have fun. But then again you might lose your money and have nothing to show for it.
    Full Review »