Jul 12, 2013Perhaps Neverwinter has more potential, perhaps it will grow beyond this, but games can only be reviewed on what they are, not what they might become, and for now the many user-forged forays into fantasy are, just like the rest of Neverwinter, mostly about going to a place, bashing heads in and grabbing swag.
Jul 1, 2013Neverwinter is a polished, if uninspiring MMO. There's a welcome fluidity to combat, but it doesn't do anything innovative, taking the successes of Star Trek Online and implementing them in a D&D world, as well as borrowing from other post-World of Warcraft action-orientated MMOs. Ultimately, it'll live or die on the lasting success of The Foundry, which promises potentially unlimited creative content that will let you experience stories far beyond the cookie-cutter nature of the ones in the main storyline.
May 29, 2013Cryptic uses Star Trek Online success to fuel its Neverwinter, a D&D Free to Play MMO that is as comprehensive as it is nice to play. But its balancing issues make it far to easy! With some corrections in that regard, and some additional Dungeon Master tools in their content creation system, Cryptic could produce one of the most interesting free-to-play games; let's hope they do.
Mixed or average reviews- based on 376 Ratings
Jul 14, 2013This game starts out quite fun. Decent combat for an MMO, linear questing and the foundry is an interesting concept.
But after you'veThis game starts out quite fun. Decent combat for an MMO, linear questing and the foundry is an interesting concept.
But after you've scratched the surface, you'll find nothing but exploitative PW cash shop (pay IRL money for respecs????) the game has been hacked to shreds and they refuse to reset not to mention the region locking.
Avoid.… Full Review »
Jun 20, 2013A huge disappointment, and I will explain why.
(1) Forget about customizing your character. Unlike in something like DDO.com, where evenA huge disappointment, and I will explain why.
(1) Forget about customizing your character.
Unlike in something like DDO.com, where even in character creation you're picking feats, skills, spells and stats, Neverwinter gives you almost no ability to customize your character. Playing up to level 10 or so, I've not seen any serious flexibility in the abilities my character has. You can only slot about 5 different attacks, maximum, unlike in other D&D games where you could have literally dozens of abilities available at any time. This makes Neverwinter seem dull even in comparison to games like DDO and NWN which were released many years ago.
(2) Start caring about your twitch skills
Combat in Neverwinter is very different to any other D&D game I've played. In most D&D games, it is your armor, your spells, your general character build that matter. It doesn't matter if you stand in a pile of kobolds if you have crafted yourself some armor of invulnerability, have enough armor class, or the right spells, they cannot hit you AT ALL. Other D&D games reward thinking, planning, and generally knowing your stuff. Neverwinter doesn't care about any of that, all it rewards are twitch skills. Enemy mage about to fireball you? Forget having fire resistance gear. Forget ducking around a corner. Forget casting a protective spell, or trying to take him out first. In Neverwinter, a red circle appears on the ground and you run away from it. That's it. It takes all the depth out of the game, making it more about your average first person shooter's twitch skills than anything which resembles any other D&D game I've ever played.
(3) Get ready to be treated like you're 8
Everything in Neverwinter glows, flashes, or sometimes both at once. Yes, it looks pretty, but after awhile you start to feel like the game's designers consider you their personal lab rodent easily distracted by anything shiny.
(4) Enjoy your weak-ass characters
Going back to DDO.com, in that game, I can construct a level 4-7 mage who can one-shot kill entire groups of enemies with a single spell. Yes, it takes game knowledge, crafting, etc, but it is possible. If you know your stuff you can absolutely kick ass in amazing ways. In Neverwinter, it takes a long time to kill each enemy, and AOE effects tend to be quite weak. The result is that, for my class (wizard/sorc) at least, it plays more like a slow grind fest than a game in which I'm supposed to be an offensive caster.
Neverwinter does look pretty, and the ability to have player-created dungeons is great. That said, nothing can disguise the fact this game is based on the horrible 4th edition rules, which severely limit your gameplay in all the ways that actually matter. If your child wants an easy introduction to D&D, give them this. If, on the other hand, you're considering trying this yourself, don't bother. Even ancient D&D games like NWN, or MMOs like DDO, have far deeper immersion and more meaningful choices.… Full Review »
Jun 20, 2013I wanted to play this game, but when I try to download it, it says to me "Disabled Region". So in 21th century we divide people on those whoI wanted to play this game, but when I try to download it, it says to me "Disabled Region". So in 21th century we divide people on those who can play the game and those who can not? I believe I can't see any good in this game since i am not even good enough to play it here from Russia. Thanks, get your negative feedback.… Full Review »