Jun 20, 2013A huge disappointment, and I will explain why.
(1) Forget about customizing your character.
Unlike in something like DDO.com, where even in character creation you're picking feats, skills, spells and stats, Neverwinter gives you almost no ability to customize your character. Playing up to level 10 or so, I've not seen any serious flexibility in the abilities my character has. You can only slot about 5 different attacks, maximum, unlike in other D&D games where you could have literally dozens of abilities available at any time. This makes Neverwinter seem dull even in comparison to games like DDO and NWN which were released many years ago.
(2) Start caring about your twitch skills
Combat in Neverwinter is very different to any other D&D game I've played. In most D&D games, it is your armor, your spells, your general character build that matter. It doesn't matter if you stand in a pile of kobolds if you have crafted yourself some armor of invulnerability, have enough armor class, or the right spells, they cannot hit you AT ALL. Other D&D games reward thinking, planning, and generally knowing your stuff. Neverwinter doesn't care about any of that, all it rewards are twitch skills. Enemy mage about to fireball you? Forget having fire resistance gear. Forget ducking around a corner. Forget casting a protective spell, or trying to take him out first. In Neverwinter, a red circle appears on the ground and you run away from it. That's it. It takes all the depth out of the game, making it more about your average first person shooter's twitch skills than anything which resembles any other D&D game I've ever played.
(3) Get ready to be treated like you're 8
Everything in Neverwinter glows, flashes, or sometimes both at once. Yes, it looks pretty, but after awhile you start to feel like the game's designers consider you their personal lab rodent easily distracted by anything shiny.
(4) Enjoy your weak-ass characters
Going back to DDO.com, in that game, I can construct a level 4-7 mage who can one-shot kill entire groups of enemies with a single spell. Yes, it takes game knowledge, crafting, etc, but it is possible. If you know your stuff you can absolutely kick ass in amazing ways. In Neverwinter, it takes a long time to kill each enemy, and AOE effects tend to be quite weak. The result is that, for my class (wizard/sorc) at least, it plays more like a slow grind fest than a game in which I'm supposed to be an offensive caster.
Neverwinter does look pretty, and the ability to have player-created dungeons is great. That said, nothing can disguise the fact this game is based on the horrible 4th edition rules, which severely limit your gameplay in all the ways that actually matter. If your child wants an easy introduction to D&D, give them this. If, on the other hand, you're considering trying this yourself, don't bother. Even ancient D&D games like NWN, or MMOs like DDO, have far deeper immersion and more meaningful choices.… Expand
Jul 14, 2013This game starts out quite fun. Decent combat for an MMO, linear questing and the foundry is an interesting concept.
But after you've scratched the surface, you'll find nothing but exploitative PW cash shop (pay IRL money for respecs????) the game has been hacked to shreds and they refuse to reset not to mention the region locking.
Jun 20, 2013I wanted to play this game, but when I try to download it, it says to me "Disabled Region". So in 21th century we divide people on those who can play the game and those who can not? I believe I can't see any good in this game since i am not even good enough to play it here from Russia. Thanks, get your negative feedback.
Jun 20, 2013As a member of the ex-hardcore community, I was very pleasantly surprised by NW accessibility and leveling design. Gaming areas are relatively small, most content is zoned or instanced, and questing is very directive, yet Cryptic manages to avoid the corridor effect of recent F2P such as Vindictus. You encounter enough players to feel you are actually playing an MMO, but the amount of backtracking and mindless grinding is satisfyingly limited. The graphic design is surprisingly sober, yet the environments are varied and eye-pleasing with a maxed-out level of detail and drawing distance. When you factor in a fun action-oriented combat system, and a low dependance on the cash store, I thought I had a winner here.
Alas, the end-game is where NW fails to shine. Almost any end-game 5-man dungeon and boss fight is based on an absurd number of adds, thus putting a disproportionate emphasis on CC and kiting. As a result, the Guardian Fighter (tank), Trickster Rogue (single target DPS) and Great Weapon Fighter (melee aoe DPS) appear superfluous, while the Control Wizard (CC dps) is absolutely mandatory as is the Devoted Cleric (Healer), the latter being more understandable. This fundamental unbalance in design pidgeon-holes most classes into specific builds, which is quite unnerving as respecs are of course, this is a F2P costly, be it in time or real money. There is absolutely nothing rewarding to do on your own once you hit max level. The foundry (user-generated quest campaigns) are a great addition during levelling as they grant a very decent amount of xp, but they're limited to very basic loot tables which become worthless in regard to other activities. As in most MMOs, PvP and it's classic battleground sysem is a CC mess, only bearable during the (short) time required to get the full PvP set. Which could be at least somewhat useful except that due to very poor loot distribution mechanisms, the in-game auction house is flooded with cheap epic gear. From there, the time required to get the marginally better BoS items increases exponentially and hardly feels worth the effort (especially if you do not benefit from a stable guild). Finally, the EVE-inspired time-based crafting system is efficient and even fun, until you realise the absurd amount of time required to max a profession out, especially as the intermediate rewards are close to totally worthless. However, these flaws are relatively superficial and could easily be adressed by moderate tweaking thus my opinion on NW remains positive. The game has a solid foundation, a fun combat system and a casual-friendly approach. In its current state, and while it failed to suck me in on a long term basis, it was and remains very worth a shot… Expand
Jun 21, 2013I would have loved to review this game when it was released. Unfortunately, they decided to pretend it was in beta, well after the public release, cash shop and all. That's a bit sleazy. Heck, I think "Neverwinter: A Bit Sleazy" is a fitting name. It's a fun game for a while, but far too repetitive, with same-looking characters running same-looking zones to kill same-looking monsters, all the while offering you the chance to ride faster, craft faster, kill faster, if you would only spend some real money. "You don't have to spend money!" I head fanbois cry, and that is true. You don't. But I can tell you this. When you play for free, everything you do will be slightly slower, slightly more monotonous, or slightly more annoying, because you can't even respec your character without an item that has to be brought into the game with real money. So play the game, by all means, but as soon as you get tempted to buy yourself a thirty dollar horse, or pay real money for a respec, consider how free the game really is.… Expand
Jul 18, 2013Content gets boring rapidly. My main concern is the fact all the bosses feel the same. Avoid the red circle stand in the blue circle and deal with way too many ads (adds don't despawn after the boss dies many strategies involve purposely dying after the boss to generate a despawn). Bosses are reduced to finding exploits to avoid massive add spam such as luring the boss away or finding methods to prevent add aggression. The other major concern if the fact each hour has an event attached to it, some of these events are rather pointless pre 60 and others are useless once you hit level cap of 60. Basically it felt like the only time worth playing is before and during a specific event pops which is the dungeon delve. Certain classes are required in a dungeon most noteably is the control wizard to punt things into lava etc and the healer. I played mostly as a healer and the mechanics are counter intuitive with tanks. If you had someone who tanks well and takes all aggression that is actually a bad thing. The only reliable heals are area of effect so damage needs to be spread out over several party members as your heals will be the same on a tank as it would for another dps and you do not have reliable single target heals. This renders the tank class virtually useless (in comparison to taking another control wizard or Rouge) for all but one dungeon where they can bug the final boss with their taunts. Poorly designed and rapidly feels repetitive, with a limited window of gametime that is randomly generated where your guaranteed a reward.… Expand
Jun 25, 2013From the get go this game seems to pull off what it was going for, a f2p instanced MMO that delivers a solid experience for both D&D lovers and newcomers to the IP.
However after several game-breaking bugs Exploiting Foundry to get 60 in 2 hours, then after that nerf exploiting quests to get 60 in 20 minutes, then after that exploiting bosses to get unlimited loot.. to finally exploiting the AH to DUPE millions of IGG.) the game has lost it for me, I don't believe they can continue to provide a solid, fun and consistent experience for anyone serious about MMO's.
Not awful but certainly a ways off from the big boys.… Expand
Jun 27, 2013As one who has been craving a digital portal back into the Forgotten Realms, I have been eagerly awaiting Neverwinter's official release. I'm happy to report thet Cryptic Studios has fulfilled my desires and then some. By far, the strongest inclusion is the Foundry- Cryptic's tool that allows for player genertated content to manifest in the game world. It is a truly rewarding incentive to log in each day knowing new content is waiting! Another high point is the combat, which is action-based and restricted to a relatively small number of abilities the player chooses from a much larger pool. I have spent considerable time joyfully agonizing over which of my many abilities to have active. Main characters and plot lines are voiced, something I now consider an essential inclusion for storytelling in the genre. In-game activities are always only a click away, with current events listed conveniently near the mini-map on the UI. Crafting and the auction house can be accessed from outside of the game through the Neverwinter Gateway making it possible to stay active when away from your home PC.
I would be remiss if I did not mention that although no content is locked behind a pay wall in Neverwinter, convenience and cosmetic items available in the cash shop are steeply priced- making me long for the days when you simply paid your $12-15 dollars a month and that was that (I may be in the minority on this one).
While I think Neverwinter appeals to a specific audience, I believe the members of that audience will be using Cryptic's portal to the Forgotten Realms for many years to come.… Expand
Jun 20, 2013Despite only a few twists on the old formula, Neverwinter somehow manages to feel fresh in its overly populated genre. Without doubt Neverwinter's selling point is its combat system which is the slickest available in the current lineup of MMOs. While you're still sculling potions and awaiting cooldowns, the combat feels engaging and dynamic. The many instances are inspired and fun although boss mechanics don't vary much they become very challenging and team-oriented around level 30. It's possible to get many hours of enjoyment out of this game without paying a single dime, though Cryptic have sneakily monetised vital aspects of the game. The first and only money I have put down after around 60 hours of play was on extra bag space, which is cripplingly tight. The world isn't massive though Foundry content greatly expands its overall size. With fresh content released almost weekly and a large player-base, give this game a shot you're bound to like it.… Expand
Jun 27, 2013If you want something to pass a few hours time then sure give Neverwinter a shot, it's 'Free' after all. But note that every single thing in the game has a charge, and not a small one either. For example to respec costs real money, to get anything more than a standard bag to hold items is also paid with real money. Any more than two characters, faster mounts, everything. A bag to hold items worked out to be about 7 or 8 euros. For 1 bag.
The lag spikes and rubber banding were awful in pvp and cities, and the fact they kept saying 'its in beta' yet happily took your money for items was a bit of a joke.
Also (and this was the worst for me) if you are grouped with a friend waiting to do pvp or an instance, you cannot quest any further than the immediate vicinity you are in. Most of the areas to quest are instanced and so if you are in a party it simply tells you that you cannot leave as you are in a party. so you have to make a choice, sit on your ass and wait for the instance call (which can be a while 25mins at times) or leave the group with your friend and queue alone.
Great design there guys.… Expand
Jun 25, 2013Pretty good free game (at least for some days)... After this, you really have to pay. No money, no honey, no fun. If you don't five real money, you'll stay with two chars, boring companions, items, etc while all around you other players get the good stuff. I really prefer "pay per month" MMOs, cause at least they're sincere and everyone starts on a level basis.
Aug 23, 2013Firstly I would just like to say that I have over 400hrs logged into this since beta so it pains me to be posting this as a ZERO review but it needs to be done.
On the first day of its long waited module 1, Cryptics' Neverwinter Online witnessed a huge wave of exploit which allows a precious epic item to be obtained at 1/20 of its original market cost, a bug that has been reported on its own test server 6 days prior to the launch, but received no attention from the devs. After the incident, Cryptics did not perform any rollbacks and expressed no intention of taking any sort of measures against the exploiters, neither are they willing to track down the exploited epic items.
This has led many players like myself who have supported the devs/game to feel totally frustrated, furious in some cases.
Months of grinding and were just told that cheating is fine:/
Well save your money and your time folks as its clear that as long as PWE/Cryptic are making a then they don't care what the players do...
An extremely disappointed D&D fan..… Expand
Aug 19, 2013The game seems ok on the surface but its really pretty shallow and reaaaalllly buggy. The people running the game are also complete asshats. I had 6k of Astral Diamonds (in game currency) just disappear from my inventory and then got the following response from customer service.
I'm sorry to hear you lost your Astral Diamonds. Unfortunately, we won't be able to assist you with this issue. At this time Astral Diamonds which are disappeared without any trace do not qualify for reimbursement or replacement.
We would like to encourage you to submit a Bug Report, with your findings, directly to our QA team. This may be done by selecting 'Bug Report' from the list of available help options. Do note that Bug Reports are reviewed by members of the QA team, however you will not be able to edit or view any reported bugs. Additionally, Bug Reports do not receive personalized responses.
We appreciate your patience and understanding in this matter. Thank you for playing!… Expand
Sep 8, 2013I think that an MMO should be played at least a month before making judgments. Many reviews here are totally inaccurate because they did not see the endgame. Neverwinter is a game full of bugs, exploits, bots and glitches. Great story. Lovely design. Awesome combat system. But too many bots and exploits. Finally it's a casual oriented P2W. I have played this game since open beta. I very strongly hoped devs could change something but it's been months and there is no intention to change the biggest problems. It's really a shame to waste all the good has been done, but unfortunately this is their intention. An opportunity exploited badly.… Expand
Jul 3, 2013Not impressed with only two character slots? What's that about?
Not impressed with crafting mechanics, impossible to craft as you level as crafting takes forever to level up and so I was unable to make anything for myself to wear. That bites. It also seems as if to craft many items you need cash shop, I have never seen another game as ruthless with the cash shop as this one.
I enjoyed the dungeons and raids until level 30 and they became impossible to survive. So without them you are left with the player created missions which were 'meh'
Gathering resources is awful, you have to buy kits, they are horribly expensive in the beginning and add to the stress-fest.
The companions is the best part of the game imo but as they all look identical, the shine wears off them too.
If you are wealthy and love to splash the cash you might be able to spend your way into a better experience.… Expand
Dec 6, 20133 words can resume this game very well: PAY FOR WIN. And pay a LOT.... i been playing this game since beta, i suffer all the hacks, bugs and the spensive crap in the shop, i actually buy a 40$ mount, YES 40$ mount is consider a "micro transaction". The biggest problem is that when you get to max lvl you dont have anything to do, the pvp is bad, the foundry is fun the first 3 times, the rest is just the same over and over again, is linear, the quest are ginding and boring.
My advice is STAY AWAY FROM THIS GAME, looks nice but is not fun and is gonna try to milk you, FTP is a lie, like the cake.… Expand
Jun 28, 2013Leveling characters, gameplay and graphics provide quite a nice experience. Apart from that, the gameplay gets boring pretty fast. The Pay-to-win aspect of the game is pretty minimal. I got everything I needed for 4 level 60 characters without spending a single dime. My biggest complaint about the game is the lack of end game content and how actually easy it is to clear all content so fast. Sure there will be expansions, but at the moment, the ever dull gameplay (although quite pleasing at first) and the unbalanced dungeon run rewards makes this title really good for a 1 week experience but not more.… Expand
Jul 22, 2013This is a decent game. I would give it a 6.5/10 if I were in the States with about 100ms latency. Unfortunately I am not and my latency is about 350-480ms. So my review is mainly for those who does not have great connection to the game.
Actually 350-480ms is not awful at all if the game engine was designed and polished properly. 350ms in NWO feels like 550ms in DDO and 900ms in GuildWars2. That is how bad the game engine is. Due to the semi-action combat system and poor latency compensation algorithm and game design, you will most likely get a very frustrating experience if you do not have a good connection. Still playable but you will not enjoy it as much.
Latency apart, this game does not feel like a D&D game. It offers nearly no character customization. So if you are expecting a D&D experience, this is probably not the game for you. I recommend DDO if D&D experience is what you are looking for.
Besides the "Foundry", this is just another MMO; a visually dated MMO.… Expand
Oct 14, 2013I wanted to love this game and stayed through the 2nd big expansion. BUT...
bugs are late to be fixed,
cap is way to fast (really, this is the opposite of a grind),
no auto route was fine until they started adding dailies, dungeons all are same with different pixels maze insane adds at end,
'changes' to class abilities got old fast and devs dont seem concerned (as if they made the game for them and not the customer)
Best gear ought to make your time in the mmo easier (not saying it should be easy)- but not here and if you go back to lower lvl to help someone it actually seems harder than your first time around,
money grubbing... at these prices, I should have gone to Disneyland.
They got me and what a waste. Just wish I could get the time and back to put into something that I can play for more than a few weeks.… Expand
Nov 28, 2013This is mechanically sound ARPG crippled by redundant WOW features and horrible monetisation scheme.
Bugs that are well documented but never get fixed for months. Broken and not working character abilities. AH dupe that destroyed the economy. Goldsellers spam in chat like its Diablo 2. Terrible community, players that never say hi and leave without a word. Lockboxes gambling. P2W PVP with 2 maps ruined by the absence of matchmaking, constant leavers and players who have few thousand dollars worth of enchants thanks to aforementioned AH dupe. Itemshop prices that begin from 30$. Centered around whales: "You pay me 5$? Sorry but I don't think I want your money". Incredibly dull completely instanced PVE with all zones having absolutely the same structure and progression without any chance for exploration. Stay away from Neverwinter.… Expand
Jun 21, 2013Apart from a combat system that actually feels different from WoW, ToR, and LotRO. The game sports an awesome feature that I don't think I've seen in another MMO. User created dungeons and quest add infinite options for everyone on stories and adventures in this game, and while it may lack on character customization i think the endless adventures are more important. They are ultimately what will keep people engaged in the game.… Expand
Jun 21, 2013This game could have great graphics (characters, animations, environment) if it was released 5-10 years ago. This game could have been a great MMO to explore but is so full of instances. This game could have been a good F2P if not for its greedy cash shop. This game could have been less of a letdown if it did not use the title of Neverwinter, one of the best CRPGs ever a long time ago (never to come back i am afraid). PS Saving grace, The Foundry.… Expand
Dec 8, 2013The game does not have european servers, that means you will have 300+ ping. In combination with combat system that demands your quick reactions it means you wont evade anything, you wont be able to compete in PvP etc.
I do NOT recommend this game for anybody from central and eastern Europe.
Aug 29, 2013I am not going to post any review this time, just some links, so you can see Neverwinter Online exploits and bugs with your own eyes (captured in instance "Malabog Castle"):
bit.ly/1a18DSP http://bit.ly/17laXA7 |
And my fav one Neverwinter Inception style: http://bit.ly/15zqtrs
Enough? What about some serious modem/routers disconnects, directly caused by this game?
You've been warned.… Expand
Sep 8, 2013This game can't decide if it wants to be a PVP focused battle arena game, or a PVE/role-playing game. In order to make the PVP "balanced" between the classes, all the classes that D&D fans know and love have been reworked into some homogeneous soup. Class diversity has been scrapped, and all classes are designed to "kill each other equally" making them boring to an extreme. The classic D&D rules are gone, and now leveling up entails selecting a tiny increases to marginal stats and cooldowns (1% damage increase here, 1% cooldown reduction there). No more role playing. In the end, this is a very average MMO, that ignores everything that made D&D in general (and Neverwinter Nights specifically) great.… Expand
Oct 26, 2013Was a huge fan of the game while in beta...until beta became release-but-still-officially-beta-whenever-we-repeatedly-screw-up. The amount of exploits that made it to Live even though they were reported in beta (which really wouldn't have been that big of a deal were it not for the fact that everything revolves around Astral Diamond currency, thus lacing the entire aspect of the game with a heavy dose of greed; especially in PUGS where people would roll Need on a stale cracker if they could), shady business practices including offering "exclusive" pre-order packs during beta and then just selling the same packs under a different name when the game goes live, high Zen store pricing compared to other real-money currency MMO's, and the shadiest forum moderation team I've seen since when The Matrix Online first went live...all this combines to take away from the positive aspects of the game like it's combat system.
Like Cryptic's other games, Star Trek Online and Champions Online, I have a feeling it'll take a year or several before the negatives of the game get addressed and/or whittled down enough to let the positives truly shine. Which is a shame because the actual game is a fun ride to the level cap.… Expand
Jun 20, 2013Its really a poor game went into it loving it low time requirement to level seemed cool but the more i got into it the worse it became. its a 5.5 to me almost a 6.
The zones are small and don't feel like a world. They are small and force you to travel along a path and due to quests being the only practical source of Xp theres no point in exploring. The novelty of mini dungeons wears off fast when it becomes so standard and predicable. Do a bread crumb quest kill dude in cave repeat 30 times till max lvl.
Dont get me started on pvp, its not even really there its a poorly balanced arena forcing you to run in circles to hold points to win.
I only continue to play this game due to my friends who have dumped money into and refuse to leave the sinking ship that is this game.
you are better off avoiding this MMO and is not worth the time.… Expand
Jul 23, 2013While the game is somewhat fun to play at the beginning, in that mindless action kind of way, it's not really that fun for the time you invest. There's no real narrative story, and no real sense of fun. Max Level end game is even worse, the PvE monsters just have a ridiculous amount of health and the minions just keep respawning. It's a cheap way to make it seem difficult when it's not, and it's not fun. You're literally just hitting the boss monster for 15-30 minutes waiting for it to die while trying to stay alive, seriously. There's also not much to do at end game, and what's worse is everything is geared toward trying to get you to spend money on the game at ridiculous cost vs the value you get. They also nerf the classes for stupid reasons which may break your character build, and they have traps where if you choose wrong during leveling, you have to pay money to fix it later. The whole game is designed around getting you to invest time in the game, and then trying to get you to give them money. If you are a fan of D&D or the previous Neverwinter Night PC games, this Neverwinter MMO is nothing like either of those. You're better off not even trying it.… Expand
Jun 20, 2013Albeit not having played a large portion of Neverwinter, I am really enjoying the game thus far. The gameplay is fluid and the graphics are excellent. The interface, a huge portion of what's important in an MMORPG is very nice and can be customised extensively as the user sees fit. Skill progressions are good and simple, the development of your character and polished UI makes it a very good MMO for somebody who's not used to the idea.
The story line, if you can call it that, is not exactly enticing, I found it very easy to just play for the sake of playing, however the inclusion of a story editor is a very nice feature that opens up the game to the community. Dungeons, whilst relatively interesting, don't really stretch the boundaries of the genre and boss fights in quests aren't too difficult; soloing the quest dungeons is at minimum viable.
PvP of course makes an appearance, but I cannot make any assumptions based on my inexperience. Fans of World of Warcraft might not be so praise-bearing, however the game is excellent for one that follows the F2P model. My verdict: download it and have a go. If it's not your cup of tea, it doesn't matter!… Expand
Jun 20, 2013Stunning environments. The combat feels fantastic really well polished. Progression never gets stale or grindy. The game hud/calendar caters to varying play styles without aggressively competing for my time... For free. It really bridges the gap between a fast paced action game experience and an often overwhelming depth of a hardcore mmo.
Jun 29, 2013This game is a pleasant surprise. I read the reviews here before downloading, and perhaps wasn't expecting much at all but I became en-wrapped in the game quickly. The combat system is fun compared to most MMOs. The graphics are somewhat dated as some reviews point out, but that didn't detract from the joy of playing for me. Joining a group was easy, player made content is really cool, and it is remarkably easy and engaging at the start rather than overwhelming or too simplified like some MMOs.
I haven't used the cash system to buy anything, but for a free to play game i find it really enjoyable.… Expand
Jul 14, 2013I originally rated this game an 8. I levelled to 60 and got fully epic'd out in T1 gear. But now they obviously have more players than they are able to support and they are doing nothing to address it. The latency in game is virtually always between 1000 and 3000ms. Horribly imbalanced T2 dungeons are made even more ridiculous by how incredibly poorly this game is supported. If the game wasn't buggy, had stable servers and balanced content I would put the rating back to an 8. But there seems to be little to no chance that will happen. I recommend you avoid this game and try out some of the other wonderful MMOs in "beta" right now. I'm still giving it a 5 because it has the possibility of not sucking at some point. But I worry I'll be long gone by then.… Expand
Jun 26, 2013I give it a 1 to be friendly. Because this is the worst mmo i have ever experienced since 2003.
Full of exploits hackers, bots. High priced zen shop you can buy end-game gear with cash directly from auction house by trading zen-diamonds. Most of classes are broken and become boring after a wile.
Terrible optimized huge lag spikes everywhere. PVP is a arena of bots and exploits.
Jul 11, 2013Never winter is a wonderful concept, with pleasant leveling and graphics. The combat is somewhat messy, and lacks any sort of direction. The biggest flaw with this game is the fact that is f2p, and carries the pay to win element to the extreme. This game would definitely be better off as a subscription based game.
Sep 3, 2013VERY GOOD WAN. Very FUN with friends but NOT with Adam because he cheats!! Very much Dungeons and Dragons but havent met a dragon yet so Im a bit upset. Where are dragons guys gimmie some help? ANYWAY very good wan very fun good game worth manny penny go figure LOLZ.
Dec 17, 2013I feel like many of these reviews are either shill accounts for other games(since many of them are telling you to go play game) WoW fanboys threatened by competition to their dying game and people that never got past lvl 10. For the record I'm a long time MMO player dating back to the original everquest (ff11,WoW,tera,rift,aion,SWTOR and most recently ff14)through which I've seen the evolution of MMOs firsthand and also experienced many of the long time issues associated with the genre. For the record I've played as only a cleric and that is my primary perspective of the game, from the start all the way through multiple complete runs of Malabogs castle(the hardest raid before the new content release)
First I'll discuss the criticism about the game since so many reviews are quick to lash out harshly toward the game(pay to win, broken abilities, no customization etc). Most of these negative reviews were written within the first week of open release and arguably hold some truth about things being broken, but nearly all of them were completely fixed within the first month and people that think the dev team is slow here should have tried some other games like ff11 if they think problems went unfixed for long.
Secondly the whole pay to win thing is arguably true but here's the kicker with that statement, yes you COULD spend a bunch of money buying real money currency and converting it into auction house currency to buy all your end game gear. The problem with that idea is that by doing that action you have basically voided the need to even play the game, since you will have skipped all nearly all the endgame content and it will be virtually pointless to even run most of the dungeons; now I don't know about some people but when I play a game I actually care if obtaining my gear was a meaningful experience and just getting BiS items for the sake of bragging is childish imo. For the record I spent 20 dollars on the cash shop to buy my ioun stone(an endgame pet which allows you to equip items and enchants on it that directly increase your own stats), this and the bags are arguably the only "pay to win" items in the shop since it is the best pet in the game for several classes(new ioun stones have been added that may be better for other classes but I'm not sure since I'm a cleric). Virtually every other item in the cash shop is either for cosmetic looks or bragging rights. Considering that I spent hundreds of dollars over years playing WoW and other games I don't consider paying 20 dollars that big a deal for a well crafted fun game.
The third criticism I'll address since I saw it on multiple reviews was a "lack of customization", I don't know where this idea came from but its totally bs and probably someone shilling out pure lies. You may not get as many hair customizations as say...an asian MMO like Tera but there are still many customization options among the potential races to look relatively unique. Another thing about customization that i infinitely appreciated was the ability to change the look of any armor to that of another armor; for instance you might find some lvl 40 armor that you thought was really cool but your best in slot epic might look kinda dumb to you, so you can change your epic armor to look like the other armor that you previously liked. There's also a dye system which allows you to change colors of all your gear to fit whatever look you find the most appealing, this was a huge plus to me as an rpg player and allowed me to create a unique look(in combination which the look changer) that nearly nobody else had while still using my BiS gear.
Now I'll get on to what I really liked about the game
The primary thing NW has going for it is its fluid and fun combat system, it provides you with a "don't stand in the fire" type circle/cone indicator which shows you where bosses attacks are going to land and avoiding them is usually critical to successfully completing an instance. Another thing I greatly appreciated was the 5 man design of all endgame content; it may just be that I'm getting older but I no longer have time to sit around waiting for 10/25 people to group up and successfully complete raids for hours on end. In NW i can quickly find 4 other random people in town with the appropriate gear and get into the hardest content in the game usually in less than 15 minutes and have it completed within an hour or 2 at most. Coming from WoW where I would sometimes stand around for an hour or more just waiting for a raid to start or people taking breaks and things in a raid that could take hours, this was a pleasant change. It also dramatically decreases the amount of competition you have for drops and makes it much easier to progress gear wise without having to run the same raid 20 times in a row to get your group geared. I could type much more but I'm running out of room here so I'll just state that in conclusion the game is solid and is definitely worth a try for MMO fans out there.… Expand
Dec 8, 2013I started playing the game because I had been a huge fan of the original Neverwinter Nights. I was disappointed to find the game lacking that 'atmosphere'. The gameplay itself was fine. A different style of combat than the standard MMO vanilla button pressing. Graphics were fine, scenery was good. The 'feel' was definitely harmed by the overwhelming presence of the game trying to get you to spend money. As it is F2P I'd recommend anyone giving it a try. A well done game, just fell short for me in a few areas.… Expand
Dec 15, 2013This review contains spoilers, click expand to view. When you first play the game it seems fun but after awhile the flaws show through like Miley Cyrus. It comes off as FTP but it is tries to goad you into spending a lot of money. My character was level 16 still using a level 6 bow and yet in one dungeon run I got 8 epic lock boxes that cost real money to unlock. You have to gamble in the hopes that one of the boxes may contain a useful item. The game even spams you on what others got if they payed to open their endless supply of lock boxes as a means to goad you to do the same. To be honest I never did because it seemed so blatantly obvious. I realize a FTP game requires some form of revenue to justify the game, but there is a fine balance between nudging a player to pay and pushing them to pay. Not only do they push you they want to charge you exorbitant prices as well. It ruins the game because you realize rather quickly how dependent the game play is based upon how much you are will to spend. If you give in to temptation you will spend far, far, more than the game is worth.
The mouse look feature was just ridiculous. You are in this constant mouse look where your mouse movement moves your view around and that is how you target individuals and then you have to always hit 'f' to communicate with someone. It gets old fast. If you want to click on a radial menu you have to hit 'alt' to get out of mouse look which then makes the whole screen go quasi-dark while the items you wish to select remain in full color. The problem is not only does it come off clunky but it looks as if you are pausing the game when you are not. Good luck trying to activate some control with your screen darkened and then hear some half-orc start pounding you.
The Foundry where individual players can make their own quests to share seemed pretty good in concept until you actually play. Don't get me wrong there are some good ones but there are many that are amateurish. Case in point, I took part in a player created quest that was rated at 5 stars (very good), but I couldn't finish it because the 3 different solutions to finish the quest all required I had to have some skill or item which I didn't have and was stuck until I just exited the quest incomplete. It would have been nice if it told me ahead of time what I needed. Not only that but the player had put two males in a hotel room and asked if I wanted to participate or something and in another room there was a man with a horse on the bed. The man had a stupid grin on his face and the dialog stated "I don't want to know." Neither of those two scenarios provided anything to the completion of the quest and instead just came off as amateurish. Oh, and you can only do an in-game review of a quest if you finish it so in this case I was unable to share my experience because I had to exit the quest prematurely.
In another player created quest that was actually kind of good there was an element of pointless dialog. My character kept asking the ghost in the scenario if it was going to help me fight the monsters. Each time the answer was no and yet my character kept asking. Why? What was the point? It actually got kind of annoying. Another part was the player had created some mini-background story for each boss in the dungeon. It was kind of cool because it helped to give you an immersive experience but it lost its impact when each boss had to have some cool sounding name to their history (that's why he is called Reaper of Souls, or that's why he was named Harvester of Light). Yawn, oh well. So I have mixed feelings about the Foundry. Depending on the creativity of the individual and their maturity level you may get some really good quests or you may get a lot of stupid ones.
I played WOW for a number of years, I still do, and one thing that is good about wow was the ability to choose need or greed on a dungeon item. In Neverwinter you can do the same but it is done in a way that negates the concept. When loot drops it is not identified. Your character could potentially need it because it shows as green but you won't know fully unless you actually choose need to increase your chance of winning the item over those who select greed. If you therefore win it you have to use an identity scroll to see what it is. You would end up with something your character could use but not necessarily need because you already have something good in that slot. Because of the game not letting you know what you are rolling for you have to roll need every time or else you will lose out since ever one else will always roll need. The only point is to get you to use up your identity scrolls and nothing more. It is just plain stupid.
Bottom line: the game is a cash cow to exploit the players. The game seems fun for the first few days but gets old quick. Like being in a new relationship the game plays upon that excitement in the hopes you will spend a lot while you are still giddy, but in the end you feel cheated because you realized you were just being used.… Expand
Dec 25, 2013I want to love it. I really do... But something holds me back from giving it a higher score.
Let me elaborate. I've been a huge fan of the Neverwinter series from the start, and when I heard it was going to be an MMO, I got excited. Then I heard it was free. I was ecstatic. Then I played it. Now it feels like something's missing on a very basic level, and I can't help but be a little disappointed.
1) For starters, the controls are tight and very fluid for an MMO. The fact that the screen moves with the mouse without holding a mouse button down is revolutionary and Cryptic did a great job getting that part right. All default mappings are close to movement keys and everything just works. The game plays almost like a third person shooter would, complete with a reticule and everything. The bad thing is that it's TOO simple. There are a limited number of attacks you can employ because of the setup and the complexity of your average MMO's combat exceeds NW's because of this.
2) NW remains somewhat true to the D&D spirit of character creation and play. There are a wide variety of races to choose from (although most of those you can find in a Tolkien book and I would love to see more exotic races like the Catfolk). In fact, the choices for playable races far exceeds that of games like The Old Republic MMO and all are available for free, which is very nice. Also, you can create a unique bio and back story for your character which, sadly, means absolutely nothing as every character starts out in the exact same area and you are just left with your imagination as to how you got there in the first place. Overall it's on its way to becoming truly great in terms of customization, but just misses the mark as most build options are eerily similar and your choices seem to have little if any- weight on the story.
3) Perhaps the worst pitfall is that Neverwinter follows Cryptic's predecessors, in that there is a lack of content for higher level players compared to games like WoW. Even when you aren't at a high level, each portion of the game feels sectioned off from most other players, or "instanced", and the concept of a "massively-multiplayer-online game" becomes pretty ironic. Other than leveling, there really isn't anything else you can do and it can be quite lonely at the top. Now they did introduce a level creation system that is pretty neat but don't expect it to hold your interest for long as it's quite limited. Even a neat sandbox system isn't enough to keep me playing this game.
4) This game is free. That is a good thing and a bad thing. It's bad because you know that somewhere down the line, the developers are going to need to find a way to monetize. They do this through the a shop where you pay real money to do things like respec your character, get higher level gear you know, things you already expect of MMO's for free. The good thing is you can play almost everything the game has to offer without any real money, but you will always feel disadvantaged compared to those that do spend Take it for what you will. IMHO I would rather drop $60 for a game than have to piecemeal my way through these gimmicks. In fact, I think that overall quality suffers from a F2P model more often than not as people who have to pay expect more of the game going into it.
Is Neverwinter the greatest MMO since WoW? Meh... Probably not. Certainly not by the standards I hold the Neverwinter series up to. Is it worth a play? Definitely. It has a lot going for it all things considered and with some improvement (especially regarding exploration instead of on-the-rails action) it could really be a contender against some paid MMOs. If Cryptic/Perfect World can push out some radical updates that addresses some of these issues, then you're looking at a worthwhile experience. Until then, it's nothing compared to other standby MMOs.… Expand
Jan 4, 2014With several "TOP MMORPG" lists saying how awesome Neverwinter is, I finally decided to try it. Biggest. Mistake. Ever. Game graphics are nowhere near the trailer. They have premade heads for customization but all options are blocky and just not pretty at all. You can try to tweak it yourself but nothing helps. I've spent over an hour creating a character and it was just terrible.
Gameplay is interesting... IF you can actually play! The game lags so much you'll find your character doing the Cha Cha (it's a dance) half the time and the other half he's just crazy jumping all over the place. I keep getting Server is not Responding at the top and no amount of complaining in their forum will get you help. Zero Customer Service. I'm not even surprised to see the other guy's review saying customer service told him they can't reimburse him for his missing in game items.… Expand
Jan 10, 2014This game's strong point is its combat. In my opinion it still can't beat the king of action MMOs (TERA)-- but in contrast to TERA, there's more than combat to it.
Initially I hated the graphics (I was coming from TERA) but with time I got to like them. The quests and story are good as well, and the NPCs read the text aloud so that we lore-lovers can listen to it while doing other activities.
The one thing it set me back? CLASS BALANCE.
BUT not as in "HEALERS OP OMG RAPORT NERFED PLOX". The balance between classes is good.
But the patch changes rarely hit the spot. For example, let's take the new class, the Hunter Ranger.
The Ranger's got a ranged and a melee stance. However the melee stance does negligible damage and the ranged stance does unbeliavabke amounts of damage. As a playee I'm a bit of a perfectionist and it just feels WRONG and asymmetrical to only use the ranged stance. I feel like a good mechanic goes to waste.
Same goes with the other classes as well: the buffs, nerfs and changes are usually totally unneeded changes, of they torally miss the point, making the meta swing wildly.
And this is an MMO, where tweaking should be fine and subtle. Instead, the balancing team is more like a moneky with a sledgehammer. It's not a game breaker, but it is annoying, and to some players like me, such things matter a lot.
In the end of the day I want to know that my class will change for the better and not for the worse, and tbh I don't get that feeling.… Expand
Dec 11, 2013It's actually pretty good. Out of all the WoW clones I've played, this comes closest to recapturing the good ol' days. This is due to fun instance-based quests and well designed combat. Difficulty in solo PvE takes a while to ramp up, but does get there. However, dungeons are so easy they're a pointless chore, which is a shame.
Ok, I'll be honest: I was expecting this game to be worse. I was still very pissed at Bioware for shutting off the NWN servers with no reason at all. I'll give Neverwinter this: It's not bad. Not the best MMO in the market. I liked the way the developers allowed players to come up with their own quests and stories. It's a little neat addition. It's not a skillbar based MMO. I like that. I know some people prefer it.… Collapse
Jan 2, 2014Neverwinter presents an average. Poor graphics, music does not always fit the situation and the environment. The character classes did not have any news in relation to other MMOs. Quests are not boring and playing well. According to me you can find a much better MMO. But it is worth a try because the game takes up little space on your hard drive and has a relatively low hardware requirements. I think that Neverwinter in the normal version is better.… Expand
Dec 16, 2013Summary The game will keep you entertained for awhile, but after you hit level 60, it goes downhill from there and quality noticeable drops. The Good Neverwinter has excellent combat and physics as well as good tactical elements that make the game fun. The graphics are above average for an MMO and the sound effects in combat are excellent and immersive. Controls feel solid and everything is very responsive from target specific enemies in a crowd or dodging attacks. Players who invest in mechanical keyboard and precision mice will make good use of it in here. Combat is fun and for those with good sound systems, this only makes it more enjoyable.
The game is very simplistic for a D&D game. One of the questionable aspects if the decision of Cryptic you make use of only 3 slots for powers, 2 slots for dailies, and 2 slots for passive skills, which in this day and age for very limiting. You do not have multiple hot bars and in order to swap powers, you must navigate clumsily through the menu to do this. After you swap powers, dailies, or passive skills, there is a fairly long duration before you can start using them.
There is also a large lack of class variations and customizations. You have six classes when approaching level 30, can choose a paragon path which is a sort of subclass for that class. Cryptic had a very good chance here to make things interesting but decided not two. The are very slight differences between either affect gameplay very little and most players will see no differences at all. In the end, everyone in the game pretty much uses the same cookie cutter template for their class.
There seems to be balance issues concerning classes. Fighters aren't generally welcomed in any group, and the game is comprised mostly of rogues, wizards, and rangers. The reasons are fairly obvious when you play game and I won't go into details because the list of issues are large and can be found at the official forums.
The community is very elitist are very unfriendly to feedback in the forums and are just as rude in game. Developers seem to be more concerned with bringing updates for cash items than making meaningful changes to the game and the new content dubbed Module 1 and 2 both use the same cookie cutter layout but with different map layouts and graphics. Most quests are pretty much fetch quests or killing stuff in a general area.
Good combat, responsive control, but poor decisions make the game unenjoyable in the long run.… Expand
Jan 18, 2014This game is completely beyond terrible. I am convinced that most of the positive reviews on this website are posted by the makers of this game. gaming websites and magazines giving this game a positive review is disgraceful, they are obvisouly paid off by the game developers to do so. The forgotten realms franchise needs to be moved on and put into more capable hands such as the makers of baldurs gate.
This is an absolute disgraceful game, suitable for little kids under 10 years old May be… Expand
Jan 7, 2014This game is the perfect reason why people should hate Free to Play games. (Pay to Win)
The combat is the only thing that is pretty nifty in the game. Other than that it's a grind and how you have to pay real life money to get a random bag to not even get what you want is a joke. Want that cool companion that isn't garbage that you initially get? Well for $30.00 you can get a pretty decent companion.. well what if you want to raid and only have the crappy companion that the game gives you.. good luck. I've seen people get booted for not having the epic character companions.
Want to craft things, well after waiting over 8 hours or more for your hirelings to finish (unless you pay to speed it up) it takes forever. Most crafting items later on will require items that you can only get from the AH which will be super expensive or you can pay $16.00 for random loot bags that might contain the hammer or pick or sheer tool.. all depends but I've spent over $50.00 to get a hammer so I can progress and zero luck.
Just a huge money sink to progress and I'm ashamed of myself for falling into this trap of a game.… Expand
Jul 25, 2013I feel this game is a pretty solid 7, no more no less. The action take on combat is interesting, you have to "aim" but not really, just get close enough. This can make for very annoying target selection when healing though, and when mobs stack up. It's really not that big of a drawback though, there is just no way to accurately tell the game engine which person you want when they're stacked. I like the characters as I have one of each. The game really does have a good feel to it, especially the combat action, although there are only 8 buttons total for abilities. You can swap out your abilities at any time though, which allows for a certain level of respeccing on the fly without having to go into your skill tree at all. The game is visually pleasing even though there is only one main "town" that feels pretty spartan. There is nowhere near the feel of walking into any of the capital cities in WoW, Rift, etc. I do have a problem with the Free 2 play model here though, a decent mount is $25, and the game is pay to win faster* but realistically the grind needed to get a decent mount, or even a pet that can survive past 40 is pretty bland and boring. You will spend most of your time farming for "astral diamonds" to get better items from the AH and shops. Unfortunately, these diamonds are not the main currency that drops in the game, that's gold. Gold is fairly worthless other than individual trades, potions and crafting, you can't bid on the AH with it. AD Can be gathered with trade skills like SW:Tor, sending your minions to go farm to you but the process is tedious. You can farm AD by doing the daily instance, foundry (user created content) or skirmish, kind of a quick instance. Speaking of F2P greed, they baked it into the crafting even, so that making your items faster, better etc. requires spending real money or farming diamonds. For that reason, I don't really think I will ever get into this game too much. Take my subscription money and don't try to money grub at every turn please...mounts, pets, crafting, skins, more than 2 char slots, extra bags, respecs etc are all paid services. I'm just plain sick of being nickeled and dimed out of any possible enjoyment I could have with the F2P model. I was warned before playing that Perfect World was an incredibly greedy and money grubbing company and that advice has proven to be 100% correct.… Expand
Jul 9, 2013Don't listen to the bad user reviews. I started playing once it went live. Very rarely do I encounter a problem. You are able to customize your character (although I have seen better), but more than likely your going to look like everyone else, until you get unique items. Yes, it's free, but to speed up your gameplay, you'll have to pay for upgrades, but it's not required. I like this option, because I can try out the game. If it's a good one, then I'm more than willing to pay for better items (bags, horses, slots, etc.). Need better graphics, then get the latest card and bump up your settings.
I love the D&D creatures and setting. I love the fast action. I love being able to create a dungeon for others. I love playing other user dungeons (endless content). If you want PvP, it has it, not required, but why not, it's a blast. End game content looks like a blast, looking forward to getting there, but for now, I'm just enjoying the ride.
I wish there was a way to search for groups/guild to join.… Expand
Jun 21, 2013While this game started off a bit rough and buggy, it has been fun the whole time. I have 2 characters, one at max level (Cleric) and one slightly below (Wizard). The combat system is fun and engaging, more so than most all other Action MMORPGs out there. Healing is a joy, and so is DPS. A lot of the boss fights have very fun interactive parts for different members of the party, which is different than the standard sequence of key presses. It requires thinking, adaptation, and rewards quick reaction time.
The storylines are well done, with fully voiced missions if you're into that kind of stuff. The game is Free to Play, and while not necessarily pay to win, it is very worth the $30 I've invested into it so far (for an extra character slot, which leaves me with 1 open, for when they release a ranger), and a companion (to help me level faster).
The creators of the game are constantly improving it, fixing bugs, and listening to community feedback, and I look forward to the future content that they will put out. All in all, if you are looking for a clever, exciting MMO, whether for Hardcore grinding, or just something to do in your downtime, this game is fun throughout, and at all levels.… Expand
Jun 23, 2013Decent game. Never been a big fan of MMRPG's but the game does have a nice single player option. What is missing is Melee weapons for the Cleric and Mage. Everything cannot be a distance attack. How about split class, fighter/mage. Let us level up to a certain level in one class and switch to a different one. Or at least more character options
Jun 26, 2013Neverwinter is a surprisingly good, and well put together game. At the time of writing the game has finally gone live, including a whole host of game and class fixes plus new level 60 content.
The game is free, so please ignore the silly reviews on here and try it for yourself, you may like it, you may not bonus being all you have spent it time. The game downloads as you play or enter new zones/maps so initial downloads are quite small.
I will not go too much in depth (no space) but Neverwinter features three currencies, gold, diamonds and Zen. Gold is earned by selling and questing, it is used to buy mats and a few other things. Astral Diamonds or AD are the Auction House currency and are used to buy many others items from vendors. Zen is the real money currency and is used on the Zen marketplace to buy power-ups essentially or AD.
You can earn AD through daily quests, timed special events and by selling items on the AH. You do not have to purchase anything with real money if you do not want too. All content is accessible without paying anything.
People have always used real money to buy gear (WoW) or items (Eve) whether legit or not it always happens.
Neverwinter is a fun, engaging game. At the moment it is very well suited to casual gamers. At the moment the classes are a little limited having only one complete Paragon path. Paragon paths are a choice you make that changes what end game abilities or powers you character has. Although there is only one Paragon path there is a full talent system in place.
The Foundry is a great tool to play with, slightly limited in some functionality but improving all the time. It is also a perfect tool for budding content developers boasting an intuitive 3D editor as well as the usual map layout.… Expand
Dec 9, 2013Note: it looks to be a quite enjoyable game, and the cinematics are stunning. The low review is due to tech and customer support, which is nil as I couldn't even contact them. If this improves, I'm more than happy to up the review.
It looks a lovely game but beware the firm's tech support. I've just tried to play a new character, but their server failed mid-game. I'm told to report the error, but their website actively stops you from doing so due to abysmally poor design (demanding I select catergory, yet I had already done so). Going to contact them directly about this additional error, I'm told 'Your question hasn't been submitted'.
So far I've played 15 minutes, but spent 30 trying to report a server failure to them, and having to navigate their pathetic website. Sadly, as this game is online, server stability, website function, and helpful support are aspects of the gaming experience. I could log into the game, but my character couldn't be retrieved, nor could I make another one to just get playing again, and best of all, I couldn't even access their shop. So the login worked, but nothing else did!
In summation: Enjoy the free game and the beautiful cinematics of Neverwinter, but be extremely cautious about giving this firm any money. I doubt you'll be able to contact them if something inevitably goes wrong. I just hope that my experience was a one off.… Expand
Jul 23, 2013This game is a diabloesque MMO set in the universe of Neverwinter of dungeons & dragons. Overall, This game has a very solid foundation. Controls are very smooth and responsive, the graphics are amazing for a F2P game, and it brings all the elements a great MMO should into the game(crafting, PvP, PvE, etc.) My drawbacks with this game is that it is repetitive in some of the worst ways. The Questing system is direct without any freedom on how and where you quest. The story behind it is simple and uninteresting(Oh No! the city of Neverwinter is in trouble! Kill Bandits! Kill rogue mages!). The dungeons/skirmishes(PvE content) are simple and without any cool game mechanics or aspects to them. You simply walk through a cave and kill bosses, which is fine, but they do in it an uninteresting way. This game's saving grace is its PvP. Normally when I play MMOs, I am a avid PvE player, but this game allows for epic combat between players using quick and responsive skills, where the difference between life and death is literally one button press. Believe me, It's intense. Overall, The game's foundation is solid and robust, while its PvP is excellent. If they were to provide more in-depth and interesting dungeons and raids. This would make for an excellent game.… Expand
Jul 23, 2013I feel that what this game is lacking is a simple directional HUD. At the start, I had no idea of what to do; and me only having played RuneScape for a similar comparison to the RPG, I found it fairly tedious and dull. It felt to me like a Lord of The Rings copy; just a standard RPG; it really is all you expect from an RPG Weird English accentuated accents; strange gaelic/celtic named places and crazy creatures. Now, If I were more a fan of RPGs then I would have enjoyed it more. I am not entirely writing it off as I did enjoy some parts. But it looks like it will get a lot more complicated to understand; and having to work to play is not what I play games for.… Expand
Aug 1, 2013I've been playing WoW for 7 years... then stopped... started this game up and all I can say is WOW!!!!!!!! the combat is not only easier but more fun! keep in mind that this game is not a huge MMO like WoW, its more like a Diablo/WoW mix.... i have NO complaints
Aug 2, 2013Great game, probably one of my favorite games of all time. The combat is great fun and while there isn't alot of classes to choose from all 5 feel and play very differently from each other, almost like your playing a different game and while you can only have so many powers equipped at once it does make the game simple to play but that's a good thing in my books, just because you have 30 powers to manage doesn't make a game more enjoyable. The areas are linear and instanced but then again so was the original neverwinter nights so this didn't feel out of places in the slightest to me and all the environments look great and are varied enough, the questing is classic and not very original but it's quick and painless which is good, pvp is a blast because of the combat and despite people complaining about it being unbalanced my experience has been more down to player skill and character build and gear than any inherent class balance issues, about as balanced as you are going to get it, the player made content from the foundry is simply amazing, it can actually put some genuine role play in to a genre that's never really had it, only down side so far is the lack of end game content but they are releasing more soon and there isn't enough pvp maps or game types yet, again they will release more content as time goes by, simply a great game and you owe it to your self to try it and give this game 6 months to release more content and this will a beast of a mmo, great for a casual mmo player, maybe not for a hardcore player though.… Expand
Aug 25, 2013The game is somewhat breath of fresh air in MMO world. It offers dynamics combat great Dungeons & Dragons world (However it lacks sophisticated story line), although game seems to be very simple and unfinished let me take paragon paths as an example there's only one paragon path you don't have any choice Another thing is the micro-payments are ridiculously high, certainly not worth their price.
Aug 29, 2013Combat is reactive, and enjoyable. Not your average quickbar mmo. Fun to pick up from time to time and get back into, still leveling but haven't really noticed any constraints from the free to play system, don't feel like a second class citizen despite having never paid a dime. Maybe that all changes when you get to max level, but I've had nothing but fun with it so far off and on and there seems a fair bit to do.… Expand
Sep 5, 2013If you love D&D and MMORPGS you'll love it. However I can say that after hitting the max level and playing all the quests, it's just plain boring as there is hardly any social aspects of the game like there is in WOW. Play this if you want to play solo or like dungeon PUGs, etc. Pay for the "founders" pack so you can start with decent gear and a mount, etc. I have suspended my acount but when the expansion packs come out I'll start it again, kind of what I do with WOW now.… Expand
Oct 17, 2013All the negative reviews are completely irrelevant since they were largely from Beta, and of course Beta has bugs (duh?).
Let's get one thing straight: I've played WoW for 8 years, GW2 for over a year, Tera for a few months, Rift briefly in the past month.
Having said that I can tell you I KNOW when a game is complete crap, and when a game pays attention to the core experience and details.
Neverwinter uses the same combat system as Tera, but unlike Tera it is MILES ahead in terms of meticulous attention to details that really make it a FUN game to jump into at any time.
One thing that NW nails that other MMOs really fall flat: Questing. The questing in Neverwinter is fun, but it's more than that, they paid attention to details like the overall look&feel of accepting/turning in quests, quest log design, and most importantly VISUALIZE in real-time the current quest's path to the objectives. That last point is HUGE because after playing so many MMOs I can tell you that looking at quest logs and maps is ANNOYING and detracts from the experience. Neverwinter's real-time quest path lets me focus on PLAYING the game rather than reading quests and looking at maps; it's BRILLIANT and I LOVE it. No it does not make quests any easier, BUT it makes them less ANNOYING, and then you can just enjoy the scenery and destroying monsters, which is the optimal experience.
PvP is FAST PACED and brutally fun. I haven't had a chance to try it at Max level, but from what I have played it's bone crunchingly fun; it FEELS GOOD.
Dungeons are fairly diverse, and require some thought and coordination on your part, but still easy enough to enjoy for casual players.
PvP and Dungeon matchmaker system can be accessed from anywhere, so you can queue up to a dungeon or for PvP match, and it will teleport you there once enough players have been found via the automatic system.
Finally I'd like to mention a truly unique feature: Foundry.
Foundry is a huge part of the game's growing content, as players can create their own dungeon-like experiences, and whatever quests they want with whatever story they feel like. It's exciting to see all the new Foundry creations, and they are rated and ranked, so you aren't lost browsing through the list.
Overall Neverwinter is an excellent MMO with great look&feel, especially for questing, that everyone should give a shot if they're looking for a free game to try out for a while. As far as end-game goes, I'll tell you from my personal experience that most MMOs don't have much solid end-game except for WoW, so if that's your thing, play WoW, otherwise just give these other games a shot and see how you like it. I've thoroughly enjoyed Neverwinter, and I'm sure you'll get a ton of hours out of it like I did.… Expand
Oct 28, 2013As of this writing, I've gotten one character to level 60 (Rogue), and another to 30 (Cleric). I've tried the basics of the other classes, though not advanced them very far since they didn't catch me as much as Rogue and Cleric classes did.
It's not a perfect game by any means. It's mostly an action adventure game, with a somewhat short period required to play through a RPG section to get your character to max level (It goes really, really fast) The combat is very easy in the beginning, and slowly ramps up as the levels increase.
A lot of times, I'll spend too much of the more difficult battles staring at the floor, which is a result of the system of area effects larger enemies give off. Trying to stay out of the red can be tricky, and require some relatively quick reflexes, but it's mostly manageable excluding a few occasions where you let the crowd of other spawns run too rampant.
The cash shop is built for Whales only. These are the people of whom, are willing to spend the big dollars, as everything is quiet expensive. It is entirely possible to earn the Crystal currency in game, and convert that over to cash shop money, so in, never having to spend a dime on the game, but look forward to a lot of grinding/professions/time for some of the really big ticket items.
I can't speak of the player versus player, not something that has ever interested me.
The community seems fine enough, people like on any MMO's can run the gambit of types and personalities. If you can get friends to play the game, it improves greatly (much as any MMO)
The foundry is interesting, and gives limitless potential for random quality entertainment. The best ones in theory get voted to the top. There are weekly sales in the cash shop, but I don't particularly think things are discounted enough for the regular joe.
It's relatively easy in my experience to make a good looking character, and the customization is relatively deep (Way moreso than other games of the ilk). All and all I've invested a little money into it, and find it enjoyable and challenging at a times, and mostly fair (There are some instances where I've been hit by things when I was completely out of the danger area)
In the end, it is completely free to play, and there are aspects of the payment system of which, from what I've read, and seen hints of, that those that pay might have the possibility of distinct advantages over you in the deeper endgame.… Expand
Nov 19, 2013This game is great for free to play. It is a good action-RPG that allows player-based quest creation and a fast paced PVP, although it lacks in a lot of important details including community cohesion and exploration.
The good includes the price, the action packed gameplay, and the graphics, but this is coupled to an endless barrage of gold-spammers, weak community interaction, and linearity mirroring a JRPG style. Without a strong community, and tactical puzzle solving challenges, the game is a ceaseless mind-deafening mouse clicking experience. Nothing really sets this game apart from other games in the same genre; it is neither progressive, nor is it a cut above the rest, yet it is still enjoyable at level 40+ where the quests and dungeons begin to acquire some challenge.… Expand
Dec 1, 2013I wanted to like this game. I really did. I even spent money on it. If you want to play. play for free but do NOT buy Zen (Perfect World's game currency). I did and the game was no more engaging or manageable. It was a waste. Play for free until you get sick of it. And you will.
Pro's: Good graphics. Good quality, I don't think I ever crashed and the performance seemed reasonable.
Cons: All the following and more.
Poor playability: It starts out fun but at the high end the quests go from challenging to impossible. I felt frustrated and angry. I'll admit I'm not a 12 year old twitcher who lives the game. However, I'm not a rookie either. I'd say I fall in the middle of the bell curve. The end-game is not designed for the casual gamer.
Zen costs: this is a pay as you go game. As I said above. Don't bother paying. The prices for in-game items are beyond sanity and they don't do a whole lot to differentiate your character or allow you to make it through any quest that might be giving you ulcers.
Feats: tons of feats with no real objective. They're just carrots. They don't provide any major character differentiation or any serious bonuses to game play.
Powers: again, lots of powers. Some good, some WTF. Basically the feat tree and the power tree look as though the designers needed to fill in space. It's akin to a bad high school essay where the teacher says it has to be at least xxxx number of words. Allow me to explain in a 20 word sentence. The game designers really, really, really, really, really, really, really didn't put a lot of thought into the progression process.
Crafting: the system isn't bad but, except for the Leadership skill, the products are crap. You get better items from adventuring, which leads to the question: why am I doing this? In NW's defense, I haven't seen any MMO get crafting right. It seems like it's always thrown in as an afterthought so marketing can say, "Yes, we have crafting!" No, you really don't.
Quest rewards: akin to crafting. You just busted your butt beating up the boss. Can't wait for that tasty end of story arc quest reward? Awe, sorry. It's just a regular item with a fancy name.
House keeping: there are no mailboxes or banks in zones besides Protector's Enclave (the "home" zone). However, you can buy a "Bag of Holding" for a 1,000 zen. 1,000 zen costs $10. Yep, you have to pay $10 for a virtual friggin' bag. Can you say ridiculous.
Classes: at the time of writing this there are only 5. And none of them seem to live up to there respective roles.
Customization: Little to none. Unless, of course, you want to buy some dyes.
Travel: Most zones only have one way in or out. Getting to or from the further parts of the zone is a time waste. This isn't my biggest complaint as the zones are reasonably sized but they could have done a better job.
Overall this is a game with potential that falls prey to sloppy game design and unrealistic pricing schemes. Like most online games it seems to follow the mantra, "Let's throw crap at our customers until they complain, then maybe we'll fix it." I'm tried of paying companies to test their theories. Hire a UX consultant to do that.… Expand
Dec 9, 2013Not worth the time. With so many other free to play games available, there is no reason to play this game. I found myself searching for anything about the game to be worthwhile and was left empty handed. The story development is dry and confusing, the game play is repetitive and boring, and the general feel is that this is a rushed game. Unfortunately, I find nothing about this game appealing and felt like I had wasted my time playing it.… Expand
Dec 18, 2013I trust user score more than the critics but not in this case. If you want a hybrid between an MMORPG and an action game Neverwinter is great. It is simply enjoyable to play. Pros: -Best game play of any released MMO. Feels responsive. -Good blend of action and role playing in an MMO world. -Good story built on the Neverwinter universe. -Graphics are decent and the art is great.
-Limited class types. Supposedly more will be released over time, but if you want a D&D options you will be disappointed.
-World comprised of many small zones. This is not a wide open world.
-Constant reminders to spend money like the enchanted boxes that can only be opened with enchanted keys that require real money.
You do not need to spend a lot of money to have a lot of fun in this game. I've only purchased 4 extra character slots costing less than $7.00 total and my wife and I have had a lot of fun.… Expand
Dec 27, 2013I´ve been playing the game for a month by now and simply cannot understand the negative reviews; it´s a true Dungeon and Dragons MMO with great quests that are fun solo, boss fights and player written "Foundry" quests that are suitable for solo or co op and which storyline is actually fun and interesting to read.
The graphic is pretty, filled with a good ambiance and details.
Most of the reviews were written for some months ago and a lot has happened since. Neverwinter is growing and evolving give it a try, it´s really great gaming.… Expand
Feb 21, 2014Outstanding game when you consider the price tag. One of its best features is the ability for users to create their own content and let other players experience it. I had to score the game a little lower due to the freedom of movement while performing combat abilities. You kind of have to stop moving, perform an ability, then move again.
Feb 27, 2014There are certain people who do game design, on different levels; whether they succeeded in this game depends on your perspective. From their profession perspective, they did a great job to make a free-to-play game both addictive and quite sly at making you want to spend money. From perspective of a player - depending how demanding they are - to say they failed would be too kind.
It's a shame this game uses D&D even in name; enough said. If you were hoping for a MMO D&D experience, not much to see here. Of course, being free-to-play, you should try it, as it has certain quality moments. But, without going to deep and wasting time, it's basically a sly attempt to empty your wallet this way or another. If I had to use just one word to describe the game, it would be *clumsy*, especially PvP. If you are PvP oriented, don't even try. "Rift" now looks like it's a generation ahead when it comes to PvP. Graphics are quite bad, with a feel that everything is bleached, while you are in a rich world of Neverwinter. It has its share of cliches (dwarfs speaking with Scottish accent).
All in all, a disappointment.… Expand
Ok, I'll be honest: I was expecting this game to be worse. I was still very pissed at Bioware for shutting off the NWN servers with no reason at all. I'll give Neverwinter this: It's not bad. Not the best MMO in the market. I liked the way the developers allowed players to come up with their own quests and stories. It's a little neat addition. It's not a skillbar based MMO. I like that. I know some people prefer it.… Collapse
Oct 8, 2013As a D&D and Neverwinter Nights fan, I wanted to see what an MMO version offered, and I came away feeling that it accomplished its goals, if only for a month or so. It's like a single-player sandbox dungeon; when I reached what felt to be the proverbial end, it was time to move on.
Sep 6, 2013Neverwinter is one of the best free-to-play games this year, with its fluid combat, extensive amount of quests, and Foundry tool in which players can create their own adventures. Most importantly, premium points and items don't affect the game for those who choose to adventure on the free route. Role-playing fans owe themselves an extended journey to the world of Neverwinter.