User Score

Mixed or average reviews- based on 307 Ratings

User score distribution:
  1. Negative: 96 out of 307

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jun 20, 2013
    A huge disappointment, and I will explain why.

    (1) Forget about customizing your character.
    Unlike in something like, where even in character creation you're picking feats, skills, spells and stats, Neverwinter gives you almost no ability to customize your character. Playing up to level 10 or so, I've not seen any serious flexibility in the abilities my character has. You can
    only slot about 5 different attacks, maximum, unlike in other D&D games where you could have literally dozens of abilities available at any time. This makes Neverwinter seem dull even in comparison to games like DDO and NWN which were released many years ago.

    (2) Start caring about your twitch skills
    Combat in Neverwinter is very different to any other D&D game I've played. In most D&D games, it is your armor, your spells, your general character build that matter. It doesn't matter if you stand in a pile of kobolds if you have crafted yourself some armor of invulnerability, have enough armor class, or the right spells, they cannot hit you AT ALL. Other D&D games reward thinking, planning, and generally knowing your stuff. Neverwinter doesn't care about any of that, all it rewards are twitch skills. Enemy mage about to fireball you? Forget having fire resistance gear. Forget ducking around a corner. Forget casting a protective spell, or trying to take him out first. In Neverwinter, a red circle appears on the ground and you run away from it. That's it. It takes all the depth out of the game, making it more about your average first person shooter's twitch skills than anything which resembles any other D&D game I've ever played.

    (3) Get ready to be treated like you're 8
    Everything in Neverwinter glows, flashes, or sometimes both at once. Yes, it looks pretty, but after awhile you start to feel like the game's designers consider you their personal lab rodent easily distracted by anything shiny.

    (4) Enjoy your weak-ass characters
    Going back to, in that game, I can construct a level 4-7 mage who can one-shot kill entire groups of enemies with a single spell. Yes, it takes game knowledge, crafting, etc, but it is possible. If you know your stuff you can absolutely kick ass in amazing ways. In Neverwinter, it takes a long time to kill each enemy, and AOE effects tend to be quite weak. The result is that, for my class (wizard/sorc) at least, it plays more like a slow grind fest than a game in which I'm supposed to be an offensive caster.

    Neverwinter does look pretty, and the ability to have player-created dungeons is great. That said, nothing can disguise the fact this game is based on the horrible 4th edition rules, which severely limit your gameplay in all the ways that actually matter. If your child wants an easy introduction to D&D, give them this. If, on the other hand, you're considering trying this yourself, don't bother. Even ancient D&D games like NWN, or MMOs like DDO, have far deeper immersion and more meaningful choices.
  2. Jul 14, 2013
    This game starts out quite fun. Decent combat for an MMO, linear questing and the foundry is an interesting concept.

    But after you've scratched the surface, you'll find nothing but exploitative PW cash shop (pay IRL money for respecs????) the game has been hacked to shreds and they refuse to reset not to mention the region locking.

  3. Jun 20, 2013
    I wanted to play this game, but when I try to download it, it says to me "Disabled Region". So in 21th century we divide people on those who can play the game and those who can not? I believe I can't see any good in this game since i am not even good enough to play it here from Russia. Thanks, get your negative feedback.
  4. Jul 18, 2013
    Content gets boring rapidly. My main concern is the fact all the bosses feel the same. Avoid the red circle stand in the blue circle and deal with way too many ads (adds don't despawn after the boss dies many strategies involve purposely dying after the boss to generate a despawn). Bosses are reduced to finding exploits to avoid massive add spam such as luring the boss away or finding methods to prevent add aggression. The other major concern if the fact each hour has an event attached to it, some of these events are rather pointless pre 60 and others are useless once you hit level cap of 60. Basically it felt like the only time worth playing is before and during a specific event pops which is the dungeon delve. Certain classes are required in a dungeon most noteably is the control wizard to punt things into lava etc and the healer. I played mostly as a healer and the mechanics are counter intuitive with tanks. If you had someone who tanks well and takes all aggression that is actually a bad thing. The only reliable heals are area of effect so damage needs to be spread out over several party members as your heals will be the same on a tank as it would for another dps and you do not have reliable single target heals. This renders the tank class virtually useless (in comparison to taking another control wizard or Rouge) for all but one dungeon where they can bug the final boss with their taunts. Poorly designed and rapidly feels repetitive, with a limited window of gametime that is randomly generated where your guaranteed a reward. Expand
  5. Jun 25, 2013
    From the get go this game seems to pull off what it was going for, a f2p instanced MMO that delivers a solid experience for both D&D lovers and newcomers to the IP.

    However after several game-breaking bugs Exploiting Foundry to get 60 in 2 hours, then after that nerf exploiting quests to get 60 in 20 minutes, then after that exploiting bosses to get unlimited loot.. to finally
    exploiting the AH to DUPE millions of IGG.) the game has lost it for me, I don't believe they can continue to provide a solid, fun and consistent experience for anyone serious about MMO's.

    Not awful but certainly a ways off from the big boys.
  6. Jun 27, 2013
    If you want something to pass a few hours time then sure give Neverwinter a shot, it's 'Free' after all. But note that every single thing in the game has a charge, and not a small one either. For example to respec costs real money, to get anything more than a standard bag to hold items is also paid with real money. Any more than two characters, faster mounts, everything. A bag to hold items worked out to be about 7 or 8 euros. For 1 bag.
    The lag spikes and rubber banding were awful in pvp and cities, and the fact they kept saying 'its in beta' yet happily took your money for items was a bit of a joke.
    Also (and this was the worst for me) if you are grouped with a friend waiting to do pvp or an instance, you cannot quest any further than the immediate vicinity you are in. Most of the areas to quest are instanced and so if you are in a party it simply tells you that you cannot leave as you are in a party. so you have to make a choice, sit on your ass and wait for the instance call (which can be a while 25mins at times) or leave the group with your friend and queue alone.
    Great design there guys.
  7. Jun 22, 2013
    Typical free to play MMO. The Foundry is 'ok', but HIGHLY dependent on players. That means some good content, but mostly 'meh'. They gouge you in the pay shop, and those bundle things are a scam.
  8. Aug 23, 2013
    Firstly I would just like to say that I have over 400hrs logged into this since beta so it pains me to be posting this as a ZERO review but it needs to be done.

    On the first day of its long waited module 1, Cryptics' Neverwinter Online witnessed a huge wave of exploit which allows a precious epic item to be obtained at 1/20 of its original market cost, a bug that has been reported on
    its own test server 6 days prior to the launch, but received no attention from the devs. After the incident, Cryptics did not perform any rollbacks and expressed no intention of taking any sort of measures against the exploiters, neither are they willing to track down the exploited epic items.

    This has led many players like myself who have supported the devs/game to feel totally frustrated, furious in some cases.
    Months of grinding and were just told that cheating is fine:/
    Well save your money and your time folks as its clear that as long as PWE/Cryptic are making a then they don't care what the players do...

    An extremely disappointed D&D fan..
  9. Aug 19, 2013
    The game seems ok on the surface but its really pretty shallow and reaaaalllly buggy. The people running the game are also complete asshats. I had 6k of Astral Diamonds (in game currency) just disappear from my inventory and then got the following response from customer service.


    I'm sorry to hear you lost your Astral Diamonds. Unfortunately, we won't be able to assist you with
    this issue. At this time Astral Diamonds which are disappeared without any trace do not qualify for reimbursement or replacement.

    We would like to encourage you to submit a Bug Report, with your findings, directly to our QA team. This may be done by selecting 'Bug Report' from the list of available help options. Do note that Bug Reports are reviewed by members of the QA team, however you will not be able to edit or view any reported bugs. Additionally, Bug Reports do not receive personalized responses.

    We appreciate your patience and understanding in this matter. Thank you for playing!
  10. Sep 8, 2013
    I think that an MMO should be played at least a month before making judgments. Many reviews here are totally inaccurate because they did not see the endgame. Neverwinter is a game full of bugs, exploits, bots and glitches. Great story. Lovely design. Awesome combat system. But too many bots and exploits. Finally it's a casual oriented P2W. I have played this game since open beta. I very strongly hoped devs could change something but it's been months and there is no intention to change the biggest problems. It's really a shame to waste all the good has been done, but unfortunately this is their intention. An opportunity exploited badly. Expand
  11. Mar 23, 2014
    Alright, so i've decided to try for the first time a game in the Free-to-Play category on Steam, i decided to give Neverwinter a go.

    Launcher ask to register an account, register account, site redirects to Gmail website (since i've used a Gmail address to register the account) despite the account being already logged in, which is suspicious.

    Never received a confirmation email, so
    i've tried to recover the password to see if it would help fix the problem, nope.

    It redirects me to Arc Games which apparently is the new website for PWE, so i put the details in order to receive the new password... account doesn't exist, so i proceed to register again and the site tells me the mail is already being used. GOD.

    I'm in 2014 and i can't believe how these annoying things still happen, seriously this is pure rubbish at best, and i'm not even going to waste more time with this and i'm pretty sure this is common to happen but i don't care, seriously sometimes i think i was sent back in time.
  12. Dec 6, 2013
    3 words can resume this game very well: PAY FOR WIN. And pay a LOT.... i been playing this game since beta, i suffer all the hacks, bugs and the spensive crap in the shop, i actually buy a 40$ mount, YES 40$ mount is consider a "micro transaction". The biggest problem is that when you get to max lvl you dont have anything to do, the pvp is bad, the foundry is fun the first 3 times, the rest is just the same over and over again, is linear, the quest are ginding and boring.
    My advice is STAY AWAY FROM THIS GAME, looks nice but is not fun and is gonna try to milk you, FTP is a lie, like the cake.
  13. Dec 8, 2013
    The game does not have european servers, that means you will have 300+ ping. In combination with combat system that demands your quick reactions it means you wont evade anything, you wont be able to compete in PvP etc.

    I do NOT recommend this game for anybody from central and eastern Europe.
  14. Aug 29, 2013
    I am not going to post any review this time, just some links, so you can see Neverwinter Online exploits and bugs with your own eyes (captured in instance "Malabog Castle"): |
    And my fav one Neverwinter Inception style:
    Enough? What about some serious modem/routers disconnects, directly caused by this game?
    You've been warned.
  15. Jun 28, 2013
    Leveling characters, gameplay and graphics provide quite a nice experience. Apart from that, the gameplay gets boring pretty fast. The Pay-to-win aspect of the game is pretty minimal. I got everything I needed for 4 level 60 characters without spending a single dime. My biggest complaint about the game is the lack of end game content and how actually easy it is to clear all content so fast. Sure there will be expansions, but at the moment, the ever dull gameplay (although quite pleasing at first) and the unbalanced dungeon run rewards makes this title really good for a 1 week experience but not more. Expand
  16. Oct 14, 2013
    I wanted to love this game and stayed through the 2nd big expansion. BUT...
    bugs are late to be fixed,
    cap is way to fast (really, this is the opposite of a grind),
    no auto route was fine until they started adding dailies, dungeons all are same with different pixels maze insane adds at end,
    'changes' to class abilities got old fast and devs dont seem concerned (as if they made the
    game for them and not the customer)
    Best gear ought to make your time in the mmo easier (not saying it should be easy)- but not here and if you go back to lower lvl to help someone it actually seems harder than your first time around,
    money grubbing... at these prices, I should have gone to Disneyland.
    They got me and what a waste. Just wish I could get the time and back to put into something that I can play for more than a few weeks.
  17. Oct 25, 2013
    This has to be the buggiest game known to man. The developers don't seem to care a hoot about making this game fun to play. Very poor design overall and the execution is terrible. Needs a new owner/management.
  18. Nov 28, 2013
    This is mechanically sound ARPG crippled by redundant WOW features and horrible monetisation scheme.

    Bugs that are well documented but never get fixed for months. Broken and not working character abilities. AH dupe that destroyed the economy. Goldsellers spam in chat like its Diablo 2. Terrible community, players that never say hi and leave without a word. Lockboxes gambling. P2W PVP
    with 2 maps ruined by the absence of matchmaking, constant leavers and players who have few thousand dollars worth of enchants thanks to aforementioned AH dupe. Itemshop prices that begin from 30$. Centered around whales: "You pay me 5$? Sorry but I don't think I want your money". Incredibly dull completely instanced PVE with all zones having absolutely the same structure and progression without any chance for exploration. Stay away from Neverwinter. Expand
  19. Aug 3, 2014
    The game have a nice story and can be played... and that's just about it. There is very evident paywall between you and everything else - any upgrade for your companions, gear, and respec points. This damages the experience so much that at some point the "henchman" you bring along with you actually gets in the way more than it helps. This alongside with the very poor AI attached to your companions will often get you frustrated with their limited ability to act effectively . Same goes for the profesion trees. You practicaly have no use for any of them but leadership witch alow you to get some aditional astral diamonds. The game have 3 currencies. Gold (largely useless), astral diamonds (can be used for almost anything) and Zen (you can get anything with it). Zen can be obtained (at the moment) only with real money. There is astral diamond to Zen exchange but at this moment the Zen backorder is so high that it takes ages to get any and this is only logical as the only way to get one is for a player to sell it. The sad truth about it is that you have absolutely no incentive to sell Zen as you can have anything with Zen...

    The chracter progression is so flat that it actually doesn't matter what stats you will get... The only thing you can make is difference is the skill pick order and its really limited difference. I have played a tank based control wizard - and it have less than 20% difference in combat time... ... ... ... worthless to say the least. Just get health on any character and you win.

    PVP is the stupidiest idea you can have in the endgame... The only way you can win is to get items with alot of ZEN and to be pay-to-win player. I played like 2 matches at level 60 (end game level) and totaly quit the PVP.

    Besides all that nonsence the game have like 1200-1700-2000 miliseconds server lag that kills any idea for player risks. Don't even try to approach that game as MOBA. It will be your worst mistake.
  20. Mar 21, 2014
    Neverwinter has a combat system that can be very engaging and fun, but the game suffers in almost every other department. The graphics are mediocre for a game released in 2013, story almost non-existent, a PAY A LOT OF $$$ TO LOSE/USE ABUSIVE BUGGY BUILDS TO WIN game, lack of end game content coupled with easily exploitable dungeons, balance is incredibly poor between classes and within each class, PVP exists only in two capture the tower maps and a single 20v20 "horse race" capture map, and PVP balance is incredibly poor due to gamebreaking bugs that make three builds: sentinel GWF, permastealth TR, melee HR, literally two to four times stronger than other classes/builds in PVP, and endgame PVE only done by three classes with very specific builds: destroyer buggy deep gash GWF, spellstorm CW, and debuff DC. The incredible imbalance in this game virtually makes half the classes and over 75% of in-class abilities UNUSED CONTENT in a game with already not that much content, and balance gets continuously worse such as recent changes to PVP turning it into an excessively long and boring game of slowly beating people over the head until the more overpowered build and overgeared players win with SKILL being even more irrelevant than before.

    This could have been a great game, but due to the devs' apathy, incompetence, and unwillingness to listen to all the good advice players who care about the game gave to them and instead delete their posts and ban them from forums, it is bleeding players at an alarming rate and it's only a short matter of time before the game is dead.
  21. Dec 31, 2013
    game that crashes constantly when you try to enter a new area, that take 3000 years to download patches that don't fix a boring, uninteresting storyline, and generally a big waste of time ****/10 would never touch again
  22. Oct 27, 2014
    Seriously, is this game a joke. You show me someone who is older then 4 who would find this game enjoyable.

    Another example of how the current holders of the Forgotten Realms license are ruining the license.
  23. Jul 23, 2013
    While the game is somewhat fun to play at the beginning, in that mindless action kind of way, it's not really that fun for the time you invest. There's no real narrative story, and no real sense of fun. Max Level end game is even worse, the PvE monsters just have a ridiculous amount of health and the minions just keep respawning. It's a cheap way to make it seem difficult when it's not, and it's not fun. You're literally just hitting the boss monster for 15-30 minutes waiting for it to die while trying to stay alive, seriously. There's also not much to do at end game, and what's worse is everything is geared toward trying to get you to spend money on the game at ridiculous cost vs the value you get. They also nerf the classes for stupid reasons which may break your character build, and they have traps where if you choose wrong during leveling, you have to pay money to fix it later. The whole game is designed around getting you to invest time in the game, and then trying to get you to give them money. If you are a fan of D&D or the previous Neverwinter Night PC games, this Neverwinter MMO is nothing like either of those. You're better off not even trying it. Expand
  24. Sep 8, 2013
    This game can't decide if it wants to be a PVP focused battle arena game, or a PVE/role-playing game. In order to make the PVP "balanced" between the classes, all the classes that D&D fans know and love have been reworked into some homogeneous soup. Class diversity has been scrapped, and all classes are designed to "kill each other equally" making them boring to an extreme. The classic D&D rules are gone, and now leveling up entails selecting a tiny increases to marginal stats and cooldowns (1% damage increase here, 1% cooldown reduction there). No more role playing. In the end, this is a very average MMO, that ignores everything that made D&D in general (and Neverwinter Nights specifically) great. Expand
  25. Dec 15, 2013
    This review contains spoilers, click expand to view. When you first play the game it seems fun but after awhile the flaws show through like Miley Cyrus. It comes off as FTP but it is tries to goad you into spending a lot of money. My character was level 16 still using a level 6 bow and yet in one dungeon run I got 8 epic lock boxes that cost real money to unlock. You have to gamble in the hopes that one of the boxes may contain a useful item. The game even spams you on what others got if they payed to open their endless supply of lock boxes as a means to goad you to do the same. To be honest I never did because it seemed so blatantly obvious. I realize a FTP game requires some form of revenue to justify the game, but there is a fine balance between nudging a player to pay and pushing them to pay. Not only do they push you they want to charge you exorbitant prices as well. It ruins the game because you realize rather quickly how dependent the game play is based upon how much you are will to spend. If you give in to temptation you will spend far, far, more than the game is worth.
    The mouse look feature was just ridiculous. You are in this constant mouse look where your mouse movement moves your view around and that is how you target individuals and then you have to always hit 'f' to communicate with someone. It gets old fast. If you want to click on a radial menu you have to hit 'alt' to get out of mouse look which then makes the whole screen go quasi-dark while the items you wish to select remain in full color. The problem is not only does it come off clunky but it looks as if you are pausing the game when you are not. Good luck trying to activate some control with your screen darkened and then hear some half-orc start pounding you.
    The Foundry where individual players can make their own quests to share seemed pretty good in concept until you actually play. Don't get me wrong there are some good ones but there are many that are amateurish. Case in point, I took part in a player created quest that was rated at 5 stars (very good), but I couldn't finish it because the 3 different solutions to finish the quest all required I had to have some skill or item which I didn't have and was stuck until I just exited the quest incomplete. It would have been nice if it told me ahead of time what I needed. Not only that but the player had put two males in a hotel room and asked if I wanted to participate or something and in another room there was a man with a horse on the bed. The man had a stupid grin on his face and the dialog stated "I don't want to know." Neither of those two scenarios provided anything to the completion of the quest and instead just came off as amateurish. Oh, and you can only do an in-game review of a quest if you finish it so in this case I was unable to share my experience because I had to exit the quest prematurely.
    In another player created quest that was actually kind of good there was an element of pointless dialog. My character kept asking the ghost in the scenario if it was going to help me fight the monsters. Each time the answer was no and yet my character kept asking. Why? What was the point? It actually got kind of annoying. Another part was the player had created some mini-background story for each boss in the dungeon. It was kind of cool because it helped to give you an immersive experience but it lost its impact when each boss had to have some cool sounding name to their history (that's why he is called Reaper of Souls, or that's why he was named Harvester of Light). Yawn, oh well. So I have mixed feelings about the Foundry. Depending on the creativity of the individual and their maturity level you may get some really good quests or you may get a lot of stupid ones.
    I played WOW for a number of years, I still do, and one thing that is good about wow was the ability to choose need or greed on a dungeon item. In Neverwinter you can do the same but it is done in a way that negates the concept. When loot drops it is not identified. Your character could potentially need it because it shows as green but you won't know fully unless you actually choose need to increase your chance of winning the item over those who select greed. If you therefore win it you have to use an identity scroll to see what it is. You would end up with something your character could use but not necessarily need because you already have something good in that slot. Because of the game not letting you know what you are rolling for you have to roll need every time or else you will lose out since ever one else will always roll need. The only point is to get you to use up your identity scrolls and nothing more. It is just plain stupid.
    Bottom line: the game is a cash cow to exploit the players. The game seems fun for the first few days but gets old quick. Like being in a new relationship the game plays upon that excitement in the hopes you will spend a lot while you are still giddy, but in the end you feel cheated because you realized you were just being used.
  26. Jan 4, 2014
    With several "TOP MMORPG" lists saying how awesome Neverwinter is, I finally decided to try it. Biggest. Mistake. Ever. Game graphics are nowhere near the trailer. They have premade heads for customization but all options are blocky and just not pretty at all. You can try to tweak it yourself but nothing helps. I've spent over an hour creating a character and it was just terrible.

    Gameplay is interesting... IF you can actually play! The game lags so much you'll find your character doing the Cha Cha (it's a dance) half the time and the other half he's just crazy jumping all over the place. I keep getting Server is not Responding at the top and no amount of complaining in their forum will get you help. Zero Customer Service. I'm not even surprised to see the other guy's review saying customer service told him they can't reimburse him for his missing in game items.
  27. Mar 5, 2014
    Horrible P2Win. Full of grind and bots. Unbalanced classes.
    PWI don't offer any assistance or support to you, and you can't give negative feedback in their forums because they will delete your posts.
  28. Mar 21, 2014
    I started the game to see if I’d like it's supposed focus on action packed combat. To be honest I was disappointed. The potential for the combat system was immediately apparent to me but an almost criminal lack of polish or customization, and boring gameplay withhold this title from greatness.

    The good:
    1. it's free (self-explanatory I hope)
    2. it's accessible: your character's main
    attacks are mapped to the mouse buttons like in Diablo III or Torchlight II. You also will not ever find half your screen occupied by different abilities and stats screens such as in WoW.
    3. the population is healthy: even in the starting area this far into the launch there was a large volume of players present. This at least means you won't be lonely in the land it's called.

    The Bad:
    1. "is that supposed to be lip sync?" is what I wondered at every piece of cheesy dialogue. there was a full second delay between the voices of NPC's and their character model's lips moving up and down stiffly.
    2. graphics are atrocious: I have maxed out the settings on my beefy rig and my god does it look bad...please, if you value graphical fidelity avoid this.
    3. It's buggy: voices playing through each other, constant patching scripts, getting stuck in geometry... all the hallmarks of a low polish title are here.

    disclaimer: please note that I did not play more than 2 hours of the game. I have a large library of games at my disposal and precious little play time available. I stopped playing the game because I did not feel like it was worth my time. tastes will differ and I recommend you balance my bad review with positive ones. But in my opinion it's just really bad and not worth your time. the concept behind the battle system has so much win in it though. Hence I refuse to give this title a 1.
  29. May 12, 2014
    This game has great potential but is a huge ripoff, boardering on fraud, don't bother playing.

    Everything costs money even for basic features like bags, don't expect one to drop from encounters. They promote lock boxes which you have to unlock with keys that you have to buy with real cash. I opened over 20 lockboxes and most were the same item (Alchemist resource kit). Looking on the
    auction house there are only alchemy kits, which tells you it is not a problem specific to me. When I complained to support I got a generic comment and no attempt at resolution. Looks like my account is also prevented from posting on their forums.

    STAY AWAY FROM THIS GAME or at least don't spend a dime.
  30. Jul 3, 2013
    This game has last century DX9 graphics and a horrible P2W cash shop. Nevermind that the game is full of exploiters, hacks and the character customization is the worst in MMO history.

Mixed or average reviews - based on 35 Critics

Critic score distribution:
  1. Positive: 18 out of 35
  2. Negative: 0 out of 35
  1. Oct 8, 2013
    As a D&D and Neverwinter Nights fan, I wanted to see what an MMO version offered, and I came away feeling that it accomplished its goals, if only for a month or so. It's like a single-player sandbox dungeon; when I reached what felt to be the proverbial end, it was time to move on.
  2. Sep 17, 2013
    Neverwinter is a disappointing MMO. There isn’t a lot of freedom for players to roam and it doesn’t re-imagine itself in the open world genre. For a free-to-play game it offers too little.
  3. Sep 6, 2013
    Neverwinter is one of the best free-to-play games this year, with its fluid combat, extensive amount of quests, and Foundry tool in which players can create their own adventures. Most importantly, premium points and items don't affect the game for those who choose to adventure on the free route. Role-playing fans owe themselves an extended journey to the world of Neverwinter.