- Summary: Nidhogg is the epic award-winning fencing tug-of-war, full of graceful acrobatics and clumsy stabs. IRL yelling and excitement may occur, in this ultimate two-player showdown of fast-paced fencing and melee attacks. Beware, advantages in Nidhogg are often fleeting, as new opponentsNidhogg is the epic award-winning fencing tug-of-war, full of graceful acrobatics and clumsy stabs. IRL yelling and excitement may occur, in this ultimate two-player showdown of fast-paced fencing and melee attacks. Beware, advantages in Nidhogg are often fleeting, as new opponents continually spawn in your way.… Expand
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Jan 14, 2014This is one of the most fun games I've played in recent memory. If they add more maps and fix the matchmaking system (which at the moment kindThis is one of the most fun games I've played in recent memory. If they add more maps and fix the matchmaking system (which at the moment kind of works but sorta doesn't) this could be GOTY 2014. The long dev cycle certainly payed off as this game is fluid and fast and crazy fun.… Expand
Mar 9, 2014While perhaps not a 10, I'm giving it one to offset some of the negative reviews. It's a clever little game with a strangely addictiveWhile perhaps not a 10, I'm giving it one to offset some of the negative reviews. It's a clever little game with a strangely addictive gameplay. It's a lot of fun for what it is... and it's a simple game with fast-paced action, reminiscent of the glory days of Pong and Joust.… Expand
Jan 13, 2014Nidhogg provides some of the fastest and most enjoyable monochromatic bloodletting one could hope to experience. The premise is simple. YouNidhogg provides some of the fastest and most enjoyable monochromatic bloodletting one could hope to experience. The premise is simple. You are a pixelated swordsman in a territorial conflict with your opponent, most often your best friend sitting right beside you. Each standoff is lightning fast, and invariably ends in a gratuitous splattering of blood. Kill your opponent with a well-timed and well-placed lunge, hurl your épée at his head, or just knock him down and rip his heart out. Savagery is encouraged, and provides a hilarious counterpoint to the civilized image of fencing. Once you have managed to kill your opponent, you can progress to your goal until just seconds later, he respawns and you must again defeat him to progress. Lose, and he gains ground on you. This ebb and flow continues until one of you reaches the final screen where the winner is given a true hero’s sendup: He is eaten by a flying worm.
Nidhogg is not just a circus of inanity and violence, but is some of the best fun you can have with your friends. Controls are responsive, animations are fast and smooth, and landing consecutive killing blows provides a jolt of dopamine that keeps you coming back for more. There are multiple arenas to choose from, each one visually unique and designed to make you rethink your strategy. Some corridors are too tight for jumping or sword throwing, so both your opponent and the landscape will make you think on your toes.
Visually, Nidhogg exhibits a unique combination of minimalism through pixilation and solid colors. It highlights the expression of characters through animation rather than textures. It is aesthetically arresting and securely has its own style. These visuals are elevated even further when coupled with an exceptional soundtrack by Daedelus.
Nidhogg could have provided only the core one-on-one experience, but if you look deeper there are a lot of extras. There is a tournament mode supporting up to 8 players. There is a multitude of variants in gameplay to explore. There is a single player experience pitting you against an increasingly difficult array of AI personalities. Additionally, there is an online multiplayer component, but at the time of this review, I experienced some unfortunate glitches. In several matches I experienced moments where I killed my opponent, but immediately the game changed states, and my character unexplainably died. It wasn’t often, but it was often enough to sour the experience. I’m told that the online component is still a work in progress, so if you don’t have a friend handy to play local multiplayer check the forums for progress.
Nidhogg was first shown in 2010, and since then Messhoff, comprised of Mark Essen and Kristy Norindr, have worked to shine the core game into a full-fledged release. Nidhogg is available today on Steam for $11.99, and if you have friends, it is well worth your dollars.… Expand
Feb 8, 2014Ignore the dated looking graphics as Nidhogg has some of the most fluid, and deep, fighting mechanics you'll find in any game. Online matchesIgnore the dated looking graphics as Nidhogg has some of the most fluid, and deep, fighting mechanics you'll find in any game. Online matches can suffer from a bit of lag but played sat with a friend matches can become true epics and very few people will not have fun playing it.
The only aspect that really holds the game back is the lack of options. Single player involves nothing more than fighting computer controlled enemies one after the other (and is virtually a complete waste of time) which basically means the only worthwhile mode is the offline 1 vs. 1 matches. As a result Nidhogg is a game I'll likely only return to now and then.… Expand
Jan 17, 2014Nidhogg is a small game developed by an indie developer Messhof. While the game isn’t the longest one I have ever played, it is definitely THENidhogg is a small game developed by an indie developer Messhof. While the game isn’t the longest one I have ever played, it is definitely THE best local multiplayer game I have played in a long time. You can literally spend countless hours playing the local multiplayer against your friends.
In Nidhogg there is only one objective , kill your opponent by out-stabbing them by using only three sets of stances, high, middle and low. Maneuvers such as, rolling, dive-kicking, neck-snapping and sword-throwing are also at your disposal. While it may sound simple at first, the game is really hard to master, and sometimes it gets a little bit frustrating when you get stabbed couple times in a row.
After you kill your enemy you have to run to the right in order to advance to next level, the enemy can do the same thing, if you get killed, he can run to the opposite direction, this will get you back to the previous screen, and this gets really annoying because sometimes the enemy instead of fighting you, will just run past you just to get you back to the previous screen. Each ‘level’ is divided into couple smaller ones. In single player, there is a total of 17 AI opponents, the first one being the easiest and the last one, the toughest(I don’t know if that’s true but when I’ve played it, the game got harder every time with each AI opponent). At the end of each level your character is eaten by a giant dragon-like creature, by the name of Nidhogg, you can’t avoid it though(trust me, I’ve tried), I don’t know what’s the point of that but It’s kind of hilarious and random.
The art style is what I love the most about this game, it has that surreal look to it, kind of like Hotline Miami. The player animations are also worth mentioning because of how smooth and realistic they are, and also it feels really satisfying when you stab someone.
On the other hand, the game also has some flaws, one of them is the online multiplayer, it is seriously lacking in features and is very unstable, I kept being disconnected from matches, and I have experienced serious lag during several online matches. You can’t even properly communicate with your opponent because the chat can’t handle longer messages.
As I have said before, the single-player consists of 17 AI opponents, which is great but the same can’t be said about the level variety, there is only 3 or 4 different levels which are re-used during the 17 battles in the single-player. I really wish that there was more variety in level design, maybe we’ll get them in later updates.
Nonetheless, If you enjoy playing games with your friends then this game is for you but If you don’t like the local multiplayer I would still recommend sure the game isn’t very long, but the multiplayer is still there, it might be a bit lackluster but who knows maybe the devs will add some new features to the online multiplayer.… Expand
Jan 19, 2014Nidhogg's gameplay is what makes it bareable. The solid but clunky controls work well for what the game is trying to do, but the inconsistentNidhogg's gameplay is what makes it bareable. The solid but clunky controls work well for what the game is trying to do, but the inconsistent netcode and the lack of a community makes Nidhogg (so far) a local multiplayer game with a sub-par singleplayer distraction.… Expand
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