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Generally favorable reviews - based on 42 Critics What's this?

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Mixed or average reviews- based on 90 Ratings

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  • Summary: Nidhogg is the epic award-winning fencing tug-of-war, full of graceful acrobatics and clumsy stabs. IRL yelling and excitement may occur, in this ultimate two-player showdown of fast-paced fencing and melee attacks. Beware, advantages in Nidhogg are often fleeting, as new opponents continually spawn in your way. Expand
Score distribution:
  1. Positive: 34 out of 42
  2. Negative: 0 out of 42
  1. Jan 20, 2014
    A brilliant marriage of mechanics, level design and music that will be played and talked about for years to come.
  2. Jan 15, 2014
    Nidhogg is a game to be enjoyed with friends while in the same room together, and it may be the best title you play that way this year.
  3. Jan 20, 2014
    Even with a grimy netcode and a poor single-player mode, Nidhogg is a perfectly balanced multiplayer experience. Accessible for the average gamer, ideal for the pro and striking for an evening with some friends.
  4. Jan 18, 2014
    Nidhogg is definitely a blast if you have a few friends around, and it's easy to see why it has been hyped up over the last few years.
  5. Feb 2, 2014
    Nidhogg is a game that is messy and finely tuned, at the same time. It’s certainly niche, definitely esoteric, but for those that it does tickle, (especially those who have a friend to play with in real, physical space), it’s the kind of experience that is unlike anything I can think of, and since first coming across it years ago, has been talked about with a sense of wistful nostalgia by anyone I know who’s played it. And that’s got to be worth something.
  6. Jan 24, 2014
    With human competition Nidhogg stages captivating sword fighting duels. But the surprisingly deep fighting system suffers from lack of content and a weak campaign.
  7. Feb 6, 2014
    Just like a skilled swordsman, the developer of Nidhogg disarmed me and lured into a trap – you either miss one of the best fighting experiences ever made, or pay $15 for what is basically an incomplete game.

See all 42 Critic Reviews

Score distribution:
  1. Positive: 13 out of 21
  2. Negative: 5 out of 21
  1. Mar 4, 2014
    This game is nearly flawless in my opinion. The combat is smooth and skillful, the graphics are original and defiantly are a treasure to see every time you load up a map. Each map has its own feel, style, and play method and always keeps you on your toes. The single-player is challenging and has a great difficulty curve that eases you into the hard, final bosses. Overall the only flaw with the game is the minor fact that during multi-player, people have developed the strategy to, as soon as they get the initiative, run past you, making it nearly impossible to stop them, but in the case of local play, this could be easily solved. Expand
  2. Apr 17, 2014
    One of the most fun and original fighting games I've ever played. It's simple, and I believe thats where some of the negative reviews come from. If you have a competitive buddy who wants to play a fighting game, this is the game for you. Expand
  3. Jan 14, 2014
    This is one of the most fun games I've played in recent memory. If they add more maps and fix the matchmaking system (which at the moment kind of works but sorta doesn't) this could be GOTY 2014. The long dev cycle certainly payed off as this game is fluid and fast and crazy fun. Expand
  4. Feb 9, 2014
    Nidhogg is a nice twist to the head-to-head fightning games. Featuring an unique gameplay style, the game makes everything rewarding. The A.I. sometimes is tough, making you feel that you are fightning a real opponent, unlike most of the fightning games which required to spam a combo a biliion of times to win. Nidhogg isn't about combos, it is about skill. If you are bad, that's your fault, not the game. The game is incredibly easy to understand and play, but it is hard to master. Multiplayer is fun, specially with local, with constant laughs at each one failures. However, Nidhoog is limited. There is only four levels and few game modes, which makes the whole thing become repetitive for a while. But Nidhogg is a thing that I want to repeat for a while. The game feels different with each enemy having their own unique strategy and learning how to defeat their strategy is always a pleasure. Expand
  5. Feb 8, 2014
    Ignore the dated looking graphics as Nidhogg has some of the most fluid, and deep, fighting mechanics you'll find in any game. Online matches can suffer from a bit of lag but played sat with a friend matches can become true epics and very few people will not have fun playing it.

    The only aspect that really holds the game back is the lack of options. Single player involves nothing more than fighting computer controlled enemies one after the other (and is virtually a complete waste of time) which basically means the only worthwhile mode is the offline 1 vs. 1 matches. As a result Nidhogg is a game I'll likely only return to now and then.
  6. Jan 27, 2014
    Good potential fun that's ruined by a lack of content and horrible lag outside of local play. It's pointless playing such a game if you're going to be even 1 frame behind your opponent.

    Out of the pitiful 4 maps, only one of them is even remotely worth playing. The other maps are short and have annoying gimmicks while the Clouds map gives your eyes aids. And while the concept and general play is pretty fun and competitive, additively so, so much more could have been accomplished with things like interactive environments and additional movements.

    And while the reviewer seems to think there is no set strategy for success and that play is pretty equal, two things come across as questionable: the first being the jump attack which is far too overpowered, making the disadvantage of having no sword completely nulled. I'd like to say it's easy to counter, but it really isn't unless your general play consists of nothing but assuming the player will use it. Second, the fencing mechanic seems inconsistent. A lot of the time it just seems to be pure randomness as to who parries and whose lunge hits first. Like someone said, a game of rock paper scissors, except you have no idea which one you've employed.

    The controls are a bit annoying too. Oftentime it's difficult to remember and utilise which of the three positions your sword is in when running, and when both throwing your sword and rolling is set to up and down on the controls respectively, you will often find yourself doing the wrong movement half the time.

    Also, I can't help but disregard both the price and time to make this. It's nearly double the price of your average indie game, and has literally zero working content outside local play on the Castle map.
  7. Apr 9, 2014
    Game is too simplistic. The mechanics could have been a lot better, the level are decent but they could have been a whole lot better. It gets very boring very quickly until you realize there's not much left in the game for you to do. Go from A to B as fast as you can. That's it. 1+ for the effort. Expand

See all 21 User Reviews