Metascore
70

Mixed or average reviews - based on 12 Critics

Critic score distribution:
  1. Positive: 6 out of 12
  2. Negative: 0 out of 12
  1. There is little to dislike about No Man's Land, and much to love, despite the multitude of multiplayer bugs.
  2. There's a great primal vibe that somehow makes you enjoy every minute the six sides spend at each other's throats. [Jan 2004, p.82]
  3. Graphics are fresh, with plenty of animation and the multiplayer mode offers some new alternatives to the "deathmatch" and "capture the hill" scenarios.
  4. Questionable unit AI prevents No Man’s Land from swimming in the same pool as the big boys.
  5. 76
    The mechanics feel a bit stale and it's just too frustrating trying to keep your units together. There also doesn't seem to be much historical accuracy throughout the game, which is unusual for a period strategy game.
  6. 75
    While No Man's Land may not offer the depth of Microsoft/Ensemble's "Age of"... games, it's still a good value, with lots of gameplay and eye candy along the way.
  7. While there is nothing that compelling about it, it's a decent enough diversion into light strategy, and may fit the bill for someone looking for a strategy game that focuses on American history.
  8. Has some fairly innovative features like counter upgrades, paid assassins that can be turned against you for the right price, and the innovative Railroad Building Race mode. Despite these creative turns, however, it’s still a triumphantly average experience.
  9. The unique graphics engine much vaunted by CDV sadly enables little innovation in the rendering of 3D effects, and only the magical powers offer something a little different, which is telling – overall the emphasis is on over-the-top adventure, rather than realistic recreation of history.
  10. I can't help but be a bit bored by this formula as I've seen it in countless other titles.
  11. It falls victim to lackluster gameplay, thus preventing it from being recommendable to RTS fans.
  12. An unabashed retread of concepts that were innovative four years ago. Absolutely no attempt has been made to refine or expand anything.

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