Mixed or average reviews - based on 25 Critics What's this?

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Generally favorable reviews- based on 121 Ratings

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  • Summary: Play as a soldier in a war-torn post-apocalyptic landscape, modelled on modern cities, and take the fight to your enemies as armoured, assault or stealth infantry, using various weapons and loadouts to accomplish your objectives. The first person shooter action in Nuclear Dawn is hard, fast and unforgiving, with weapons that rely on skill and tactics more than on twitch reflexes and map memorization. Expand
Score distribution:
  1. Positive: 10 out of 25
  2. Negative: 2 out of 25
  1. Nov 27, 2011
    A surprisingly deep and well-designed FPS/RTS hybrid. A Team Fortress 2 alternative that needs a community to thrive.
  2. Sep 29, 2011
    Despite some art direction issues and the lack of a tutorial system, dedicated players will have some fun here.
  3. Oct 10, 2011
    If InterWave manage to grow alongside the community, Nuclear Dawn could become the most important FPS game to arrive in a long time. Right now, it's a welcome replacement for Team Fortress 2 and stopgap until Natural Selection 2.
  4. Oct 2, 2011
    As I said before, it may not be perfect, but it's a step in the right direction for the genre. It'll be interesting to see what improvements come to the game as the minor bugs are ironed out. And even more interesting will be where we go next, now that Nuclear Dawn has shown us what a game is capable of doing.
  5. 70
    It could do with a practice mode or some proper tutorials to introduce newcomers to the commander mode, but if you're up for a challenge or find a decent server, Nuclear Dawn is an exciting take on a genre that's usually lacking new ideas.
  6. Nov 27, 2011
    It's unfortunate to see Nuclear Dawn suffer from such simple errors, as underneath these tiny flaws is an above-average game with some new, interesting ideas at its core. If you're playing with friends or get lucky with a random server, it can be a lot of fun - but often that's not the case and as a result Nuclear Dawn doesn't quite earn the recommendation it's otherwise capable of receiving.
  7. Oct 19, 2011
    Nuclear Dawn is a game that can reach great things if it was put together more coherently. Bugs, balance issues, and an uninspired use of the apocalyptic settings make for a game that feels competent at best and incomplete at its worst.

See all 25 Critic Reviews

Score distribution:
  1. Positive: 44 out of 61
  2. Negative: 10 out of 61
  1. Dec 1, 2011
    This game is a much needed breath of fresh air that has a very faithful fan base. Players cooperate well and talk on headsets, not in every game but its there. It does not take long to learn all the basics and it's a fun learning process that rewards with a little patience.Although a few bugs that still need to be sorted out but the devs have been very engaging in this since beta testing was done. Updated regularly and steady player activity. This game will be a favorite for many to come. Expand
  2. Oct 16, 2011
    Nuclear Dawn offers a fast action packed class based shooter that will engage players who enjoy games like Team Fortress, Battlefield, Day of Defeat, etc. The RTS component of ND (which is only playable by 1 player on each team, the randomly elected commander) offers up tactical scenarios that are more challenging and un-predictable than other strategy games.

    The strange thing about Nuclear Dawn is that possibly the most frustrating part of the game (well, the only game mode that is available at the moment) is also what becomes the most satisfying part. The commander has to learn to take care of the FPS troops on the ground to gain their trust and loyalty, so that they follow orders and steamroll the enemy according to his or her tactics.

    I'm giving this game a 10 because, whilst I don't feel like it is the perfect iteration of this hybrid genre, I definitely believe that with community feedback and a few patches Nuclear Dawn will mark a significant turning point in the niche of the genre and market that it appeals to. InterWave have promised the addition of better more interactive tutorials, AI players and commander controllable AI squads, new weapons, research, structures, and game modes in the weeks and months to come. By all accounts, the developers are offering the 'service' of an expansive game with a long life, no doubt drawn from the influence of Valve.

    InterWave has a lot to learn but have a great attitude toward game development and their customer's opinions. Definitely one to pick up if you're a supporter of indies... and definitely one to watch if you're a fan of Valve.
  3. Oct 3, 2011
    This game is absolutely fantastic, so long as you don't expect to kick ass as soon as you get in the game (as the two bad reviews state they thought they should). Also, it's fantastic if you absolutely hate playing games where anyone can do just that, and love playing games where it REQUIRES teamwork. That's right, an online multiplayer game that YOU WILL NOT DO WELL IN unless you work together. Expand
  4. Gu5
    Mar 12, 2012
    The is quite good... I would give it 82-85%... The playerbase could be better and there are some things that aren't finished. Further class modifications would be nice too. Expand
  5. Feb 7, 2014
    Nuclear dawn is a amazing game,the atmosphere is great,game play is a breath of fresh air. but there are tons of bugs. the AI is garbage. but the game play makes up for it. The fps-rts hybrid works really well here,but attempting to play the rts with bots is a pain,in fact. one time i told the bots to "defend" on a primary objective and they were trying to jump onto the roof
    Its a great stupid fun game,and its worth picking it up,just mind the glitches
  6. Apr 14, 2012
    Im fearful of real stinker games. I dont buy ANY game at full price, but I was tempted when I saw Nuclear Dawn on a Steam daily deal for $7, a deal almost too good to pass up. I still read reviews even before buying cheap games; some the negative comments I found here almost stopped me from buying it, but I thought "on the otherhand, its so cheap, the risk of it sucking royally is not an issue." I caved and bought it. Indeed, I have been plesantly surprised by the game; I wont say its the best game of the year, but I will say it is a solid FPS/RTS hybrid. I want to address some of the criticisms that almost stopped me from buying the game in the first place; I have found them to be only half true or completely false. Someone said something negative about the accuracy of the guns. I find the accuracy quite acceptable: every gun fires accurately during short controlled bursts but start to spread during full-auto, exactly how guns really behave. I don't know about you, but I like that accuracy model; it means you can still get long range head shots with a lowly SMG or pistol if you take the time to aim thru the ironsights, firing in short bursts. I just wanted to clarify that because when I read that comment about the accuracy, it gave me the impression the accuracy of the guns were like that f-ing assault rifle from Halo 1, where the first bullet in a short burst NEVER went down the middle of the crosshairs. Its not like that at all people :D I promise! There are no realistic ballistics tho: every bullet is fast as a laser and doesnt drop due to gravity. Another criticism was not being able to adjust your class until you die. Its true that you cannot open the class selection screen while alive UNTIL your commander builds an armoury (since it's a pretty important building, it wont be long until he does build it). You can then go into the armoury and use it to open the class selection screen and change your class instantly WITHOUT HAVING TO SUICIDE like in other games *cough* Battlefield *cough*. Sometimes, if your commander isnt clever enough to build an armoury near the frontlines, it means you may have to trek back to the HQ base to change classes, and you may just say f-that and suicide anyway, but I think I made my point and countered that half-true statement mentioned earlier. Someone else criticised the balance of the game, where one team can reach critical mass and completely stomps the other in a killfest slaughterhouse. It is true that this happens, but I want to make an analogy to another game to highlight that this is not a balance issue as it was suggested by that reveiwer. The game is an RTS hybrid, meaning that control of resources is crucial to winning. The analogy: consider Starcraft... say a player manages to expand to 5 bases and keeps his opponent on only 2 bases by out manouvering him and generally out playing him; that match would probably descend into a killfest slaughter of every remaining asset the 2 base player had until he surrended or died completely. I ask you: is such a killfest a balance issue!? I dont think so, Id say the other guy just got outplayed. The same logic applies to this game, and even to Battlefield or every other FPS game that revolves around controlling strategic map locations: the team that controls most of the map is more than likely to win the match. Its not a balance issue, its a legitimite game mechanic. Anyway, with proper countering tactics it is still possible to beat back a superior enemy knocking at the front door of your main base in Nuclear Dawn; not likely, granted, but it is possible. About the bugs: I did find the odd user interface bug such as the perk (or gizmo as its called in Nuclear Dawn) selection menu not closing properly sometimes, but none of that is a show-stopper in my opinion, as I encoutered similar UI bugs in both Modern Warefare and Bad Company. As for the game being full of bugs, I don't see it that way. Maybe some of you guys could post specific problems instead of a vague comment that clarifies nothing and doesnt even seem true now that Ive played the game myself. Now that Ive preached about the game enough, I want to talk about a bug that did piss me off. The bug happens when I shoot from behind certain objects: the empty air at the edge the object will stop my bullets even though my crosshairs are clear of any obstacle! It is infuriating when it happens, as I usually get killed immediately after for giving away my position without killing my target. Another complaint of mine is not being able to go prone or lean, which are basic FPS control movements that should be available in EVERY first person game. I mean, Im essentially a person in the game world, why cant I move like a person actually would? A person doesn't simply crouch when shot at... he hits the f-ing deck man! Developers please get with the program and include lean and prone control in your f-ing games Its 2012 ffs! Score: all in all, a sturdy 6 points out of 10 Expand
  7. Mar 10, 2013
    well mi last post was erased so here comes a new one,the game is not bad but is so dead that i have to give a 0 because i dont want people buying this dead game and wasting money. Expand

See all 61 User Reviews