Metascore

Mixed or average reviews - based on 25 Critics What's this?

User Score

Generally favorable reviews- based on 98 Ratings

  • Summary: Play as a soldier in a war-torn post-apocalyptic landscape, modelled on modern cities, and take the fight to your enemies as armoured, assault or stealth infantry, using various weapons and loadouts to accomplish your objectives. The first person shooter action in Nuclear Dawn is hard, fast and unforgiving, with weapons that rely on skill and tactics more than on twitch reflexes and map memorization. Expand
Score distribution:
  1. Positive: 10 out of 25
  2. Negative: 2 out of 25
  1. Nov 27, 2011
    83
    A surprisingly deep and well-designed FPS/RTS hybrid. A Team Fortress 2 alternative that needs a community to thrive.
  2. 73
    So in the post-Call of Duty/Battlefield/Team Fortress 2 world of today, Nuclear Dawn will not have an easy time finding a safe place, not only because of the risk it has taken as a genre combination, but mainly because of the work that the FPS side still needs.
  3. Oct 24, 2011
    72
    To have fun with this game, there need to be a lot of players and able commanders. If you find some with matching abilities, the game is extremely entertaining. But that's a rare case.
  4. Nov 16, 2011
    40
    Some way of teaching the players its mechanics were really required (even if it was just pages of text with pretty pictures, just something... anything). Unfortunately Nuclear Dawn has none of this and is instead a confusing game that isn't all that much fun to play.

See all 25 Critic Reviews

Score distribution:
  1. Positive: 40 out of 55
  2. Negative: 11 out of 55
  1. This game contains a wonderful FPS element and the commander role fits seemlessly. And I mean, this game is really fun. I mean really fun! Totally worth it, the players are all so professional and nice, there is not a CoD brat to be found. Great game :) Expand
  2. 8
    Nuclear Dawn unsurprisingly takes place after a nuclear war between Russia, China and their associates named Empire against the United States, United Kingdom and their allies going by the handle Consortium. Resources are scarce and itâ Expand
  3. Im fearful of real stinker games. I dont buy ANY game at full price, but I was tempted when I saw Nuclear Dawn on a Steam daily deal for $7, a deal almost too good to pass up. I still read reviews even before buying cheap games; some the negative comments I found here almost stopped me from buying it, but I thought "on the otherhand, its so cheap, the risk of it sucking royally is not an issue." I caved and bought it. Indeed, I have been plesantly surprised by the game; I wont say its the best game of the year, but I will say it is a solid FPS/RTS hybrid. I want to address some of the criticisms that almost stopped me from buying the game in the first place; I have found them to be only half true or completely false. Someone said something negative about the accuracy of the guns. I find the accuracy quite acceptable: every gun fires accurately during short controlled bursts but start to spread during full-auto, exactly how guns really behave. I don't know about you, but I like that accuracy model; it means you can still get long range head shots with a lowly SMG or pistol if you take the time to aim thru the ironsights, firing in short bursts. I just wanted to clarify that because when I read that comment about the accuracy, it gave me the impression the accuracy of the guns were like that f-ing assault rifle from Halo 1, where the first bullet in a short burst NEVER went down the middle of the crosshairs. Its not like that at all people :D I promise! There are no realistic ballistics tho: every bullet is fast as a laser and doesnt drop due to gravity. Another criticism was not being able to adjust your class until you die. Its true that you cannot open the class selection screen while alive UNTIL your commander builds an armoury (since it's a pretty important building, it wont be long until he does build it). You can then go into the armoury and use it to open the class selection screen and change your class instantly WITHOUT HAVING TO SUICIDE like in other games *cough* Battlefield *cough*. Sometimes, if your commander isnt clever enough to build an armoury near the frontlines, it means you may have to trek back to the HQ base to change classes, and you may just say f-that and suicide anyway, but I think I made my point and countered that half-true statement mentioned earlier. Someone else criticised the balance of the game, where one team can reach critical mass and completely stomps the other in a killfest slaughterhouse. It is true that this happens, but I want to make an analogy to another game to highlight that this is not a balance issue as it was suggested by that reveiwer. The game is an RTS hybrid, meaning that control of resources is crucial to winning. The analogy: consider Starcraft... say a player manages to expand to 5 bases and keeps his opponent on only 2 bases by out manouvering him and generally out playing him; that match would probably descend into a killfest slaughter of every remaining asset the 2 base player had until he surrended or died completely. I ask you: is such a killfest a balance issue!? I dont think so, Id say the other guy just got outplayed. The same logic applies to this game, and even to Battlefield or every other FPS game that revolves around controlling strategic map locations: the team that controls most of the map is more than likely to win the match. Its not a balance issue, its a legitimite game mechanic. Anyway, with proper countering tactics it is still possible to beat back a superior enemy knocking at the front door of your main base in Nuclear Dawn; not likely, granted, but it is possible. About the bugs: I did find the odd user interface bug such as the perk (or gizmo as its called in Nuclear Dawn) selection menu not closing properly sometimes, but none of that is a show-stopper in my opinion, as I encoutered similar UI bugs in both Modern Warefare and Bad Company. As for the game being full of bugs, I don't see it that way. Maybe some of you guys could post specific problems instead of a vague comment that clarifies nothing and doesnt even seem true now that Ive played the game myself. Now that Ive preached about the game enough, I want to talk about a bug that did piss me off. The bug happens when I shoot from behind certain objects: the empty air at the edge the object will stop my bullets even though my crosshairs are clear of any obstacle! It is infuriating when it happens, as I usually get killed immediately after for giving away my position without killing my target. Another complaint of mine is not being able to go prone or lean, which are basic FPS control movements that should be available in EVERY first person game. I mean, Im essentially a person in the game world, why cant I move like a person actually would? A person doesn't simply crouch when shot at... he hits the f-ing deck man! Developers please get with the program and include lean and prone control in your f-ing games Its 2012 ffs! Score: all in all, a sturdy 6 points out of 10 Expand
  4. Game depends heavily on team work!! If your team is lousy, then no matter how good you are, you will witness your team die a slow (or quick) painful death while getting killed many times in the process. As a commander it is very frustrating constantly worrying on whether or not your team is doing their job, collecting and holding resources points, and being swift to respond in the enemy's tactics. If your team is not doing this, they usually start blaming the commander. Game balance is very poor, very often, high ranking players all stack on one team while the other team has all the beginners. When a team is losing instead of fighting harder, too many players like to switch over to the winning team. Gameplay is not consistent as too many players constantly enter and exit resulting in swings of skill levels and game direction. Servers have too much lag. Too many unresolved glitches and hacking. The most common glitch is being stuck in a transport gate and not being able to get out unless pressing enter twice (especially when you are being shot at) before finally being able to move. Other examples include structures being built in the sky, and players occasionally being able to jump like astronauts. I have seen some cheating players shoot through three layers of walls. Although the concept of the game sounds nice, the reality of playing the game is very very different. Collapse

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