Mixed or average reviews - based on 8 Critics

Critic score distribution:
  1. Positive: 0 out of 8
  2. Negative: 2 out of 8
  1. In part, it is valuable enough for me just as a collection of gorgeous artwork and thoughtful story design. And for people more interested in concepts and beauty than gameplay, it is a work of excellence of seldom parallel. But as a computer game in the traditional sense, there is not enough there to sink one's teeth into.
  2. At its best, Of Light and Darkness will remind you of the classic TV series The Prisoner. It can be artfully disorienting and promise hidden depths of meaning. But at its worst, it seems more like the second season of Twin Peaks, when the obscurity gets self-serving, and the payoff is meager compared with its initial pretensions.
  3. PC Gamer
    Although it has an attractive concept, it doesn't really contain enough variety or challenge to keep gamers coming back for more. [Aug 1998, p.140]
  4. Never falls on its face—it's occasionally spooky, sometimes mildly thought-provoking, and always visually stunning—but neither does it come close to setting a new standard for adventure gaming (a shame, since the subject matter is ambitious, if pretentious, and could have been the starting point for a more unique venture).
  5. The gameplay is very repetitive and tedious as players will have to work with the manual and take notes about the sins apparitions are guilty of, the color they can be redeemed by and what their artifacts are. Designers should have thought of ways to make the game more intuitive and playable without consulting the manual every ten seconds.
  6. The interface is mouse driven and the real-time action is fast paced with the use of portals and light orbs designed for quick movement from locale to locale within the game.
  7. This is the real problem: Of Light and Darkness just isn't fun. Unless you're new to the idea of a using a mouse, the game's basic gameplay, boring puzzles and average graphics won't keep anyone in front of the computer for very long.
  8. Once you have mastered the three or four things you can do it becomes mind-numbingly repetitive.

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