Mixed or average reviews - based on 41 Critics

Critic score distribution:
  1. Positive: 3 out of 41
  2. Negative: 12 out of 41
  1. Feb 3, 2013
    What struck me most was the potential. Omerta is a good game but if it succeeds, it has the potential to be a great game. Add opposing AI gangs and allow for turf wars to occur, shrink the building sizes on the strategic maps and give players control over many more buildings, and you have a strategy title that has no equal and is infinitely playable.
  2. Jan 31, 2013
    Not as tough or as deep as it could be, Omerta is still a destination well worth a visit.
  3. Jan 31, 2013
    For all the great amount of detail put into the experience, the lack of real, permanent consequences and a fully simulated opponent is a huge letdown. Scripted missions just aren't enticing enough to warrant repeated plays.
  4. 72
    Nice gangster-setting and easy to learn gameplay-mechanics. The game mixes tactical combat like in Jagged Alliance with a strategical management of your gangster-business. Unfortunately the gameplay itself isn’t that challenging or going in depth as it could be.
  5. Mar 15, 2013
    Strategic part is about as exiting as Excel, but that's what you get when you have no enemies and no fear of losing. The idea on turn-based combat is to create a system of many variables, not a turn based version of simplistic real time battle. The new XCOM got it wrong, too, so please copy the old masters, don't please the simpletons. [March 2013]
  6. Mar 8, 2013
    Omertà is a good gangster game that mixes well the economic management with tactical turn based combat system. If only it could be more challenging and technically better.
  7. Feb 14, 2013
    The game bravely follows in the steps of XCOM and quite successfully mixes economic management with tactical turn based combat in a well-made mobster setting. Although without any real problems, Omerta: City of Gangsters still manages to come off a bit bland due to its excess in variation and lack of depth.
  8. Feb 6, 2013
    A charming retro experience that captures the swing and swagger of the 1920s and the nostalgia of turn-based titles from the ’90s, but without incorporating anything that truly evolves the genre or that is even executed to the standards of similar games out presently.
  9. Feb 1, 2013
    Omerta: City of Gangsters isn’t the fantastic game we hoped it’d be. But it still has a well worked-out combat and management system and really brings home that 20’s vibe during combat. That alone justifies giving Omerta: City of Gangsters a go.
  10. Jan 30, 2013
    A game with some good ideas. Unfortunately, the game does not live up to its potential. An overall a feeling of crudeness remains and the repetitive gameplay can't captivate.
  11. Feb 4, 2013
    Omerta is the sort of game where if you want to play it at all, you should wait for it to drop well below the $40 price where it is now.
  12. Feb 13, 2013
    Despite its promising premise, City of Gangsters fails to deliver. The shallow game play and clunky turn-based combat don't engage the player for the long haul.
  13. Feb 9, 2013
    The idea of blending management and turn based strategy is good and Kalypso did well on graphics and sound. Unfortunately the overall experience is compromised by lack of depth and challenge.
  14. Jun 10, 2013
    Despite its elaborate nature, Omerta does not offer a great deal of variety, while giving the impression of a 10-hour-long tutorial, constantly guiding the player. Such a repetitive game will not take long to get tiresome. [March 2013]
  15. Feb 28, 2013
    Omertà: City of Gangsters is far from becoming the crime simulator we all expected. It's a game depleted by notable absences in many aspects and a great idea overshadowed by a really poor execution. The product can entertain, but is unable to attract fans of mafia theme enough because a continuous lack of options throughout the whole game. Fortunately, it is fully distributed and localized with a lower price in Spain, and this is one of the few reasons to buy it.
  16. Feb 27, 2013
    On the whole, Omerta offers an engrossing(if not deep) strategy experience with a mediocre-yet-sufficient combat system thrown in. It's a shame that Omerta was released so soon after XCOM: Enemy Unknown, as the comparisons are unavoidable and Omerta simple doesn't offer the same quality. Omerta can still be a lot of fun, but the price is not right for most gamers.
  17. Feb 11, 2013
    Despite a considerable amount of setbacks, Omerta: City of Gangsters isn't a game doomed to fail. It's obvious that Haemimont Games first and foremost makes really good economic strategy games, but perhaps someone thought that this area in Omerta won't be appealing enough to make it a key feature. The game in its economical aspect is simplified, but at the same time is light and pleasant and didn't need anything else implemented "just because". Unfortunately, all in all Omerta is an experiment that could have gone better.
  18. Jan 31, 2013
    Omerta fails to close the loop that XCOM managed so adroitly by having a strategic layer so simple as to be a pointless afterthought, with no simulation depth to make up for a game world that turns the other cheek to the most egregious of criminal offenses and a combat system that doesn't rise above basic adequacy.
  19. Jan 31, 2013
    Omerta is not a title I have plans to revisit, but the single player campaign had a definite spark to it that kept my attention. My advice: keep an ear to your digital download platform of choice and wait for it to make you an offer you … well, you know.
  20. Jan 31, 2013
    The game mechanics are fundamentally broken.
  21. Mar 24, 2013
    A blend of XCOM and Tropico that boils down to shallow strategy in a Goodfellas skin. [Apr 2013, p.78]
  22. Feb 6, 2013
    It suffers from an almost total absence of risk or failure even on the hardest difficulty. There's charm and a good soundtrack in store here, but it quickly loses its appeal amid gameplay that never stops feeling as though you're working your way through a tutorial.
  23. 52
    A botched blend of XCOM and Tropico, which ultimately boils down to shallow strategy in a Goodfellas skin.
  24. Apr 11, 2013
    Best avoided by anyone seeking a real challenge or keen to get their teeth into some serious multiplayer gaming!
  25. Mar 12, 2013
    A functional but forgettable budget title featuring clarinet solos and wiseguys. Wait for Steam sale. [Apr 2013, p.78]
  26. Feb 28, 2013
    Tidy, but styleless visuals are the final insult. This game looks just as bland as it plays. It is neither good or bad, it just exists. It is hard to believe that this was made by the people who brought us Tropico 3 and 4.
  27. Feb 19, 2013
    Omerta's a deeply flawed blend of real time strategy and tactical turn-based battles that doesn't live up to the expectations of its premise.
  28. Feb 3, 2013
    If you're really into mafia movies and other cosa nostra flavored dealings, you might get some pure novelty enjoyment out of it on a Steam sale, provided you can put up with the repetitive nature of the game.
  29. Jan 31, 2013
    During each mission, there's a chance for some turn-based squad combat to occur. These fights, I'm sorry to say, are a poor man's XCOM.
  30. Feb 9, 2013
    It could have been a modern version of Hothouse Creations’ Gangsters 2 mixed with XCOM. But what you get is rather superficial in every aspect. The turn based battles suffer from an inconsequent and sometimes broken cover system, while the business aspects don’t offer any challenge at all.
User Score

Generally unfavorable reviews- based on 206 Ratings

User score distribution:
  1. Positive: 13 out of 53
  2. Negative: 30 out of 53
  1. Feb 1, 2013
    I have played this game for about 8 hours so far and I have mixed feelings about it. The combat is very mediocre and I skip it whenever I can.I have played this game for about 8 hours so far and I have mixed feelings about it. The combat is very mediocre and I skip it whenever I can. I think the strong suit of the game relies in the economy of the game. That said it is extremely repetitive. There isn't much to build or manage and they make up for it by just making you start over for every mission. I really wish there was more of a persistent world thing going on. It's pretty simple and easy to learn but it is lacking a lot of depth which makes it mind numbingly boring after a while if you are a strategy game fan. One gripe I have is about unique weapons. Maybe I accidentally skipped something but I haven't found a single one yet and I've done a bunch of missions that say I get one in those missions. I end up buying most of the property on the map before I move on too, so I don't know. Would be okay if this was a 19.99 game instead of a 39.99 game. It just doesn't have much lasting appeal. Full Review »
  2. Feb 2, 2013
    44.99 euro for this?
    It has been said before. You will pay a AAA price for a flash game.
    You will regret paying when you realise how utterly
    44.99 euro for this?
    It has been said before. You will pay a AAA price for a flash game.
    You will regret paying when you realise how utterly boring and shallow the game is.
    The mafia strategy genre is still waiting for a proper game adaptation. This is NOT it!
    Kalypso has taken the hopes of gamers for a good gangster game, and crushed what little was left of their credibility along with those hopes.
    No amount of patching (doubtful Kalypsoy will even make any) or the numerous amounts of expensive DLC (that will no doubt follow) will ever justify the price charged or the lost credibility.

    This is shameful, pathetic and sadly these days, not even original.

    For shame, for shame...
    Full Review »
  3. Feb 3, 2013
    They really managed to drop the ball on this one. Boring, repetitive, bland, imbalanced and extremely overpriced, Omerta: City of GangstersThey really managed to drop the ball on this one. Boring, repetitive, bland, imbalanced and extremely overpriced, Omerta: City of Gangsters should be stayed away from as far as possible unless the price drops to around 2-10$. Combat is decent in its core, much like the new X-Com but still manages to be despicable with corner-shooting pixel-calculating AI's, luck-based hit system, random deployments, shooting through walls and far too easy. The rest of the games involves around managing and expanding your business in the 1920's america which is probably one of the most fun concepts I've ever heard about but it is FAR too easy and next to impossible to lose unless you've been force-fed lead while growing up. Even on hard because there's next to no random events in sandbox, the campaign is one long sticky scripts that tugs you out of the RTS experience as soon as you start to establish yourself (the most fun part) just to force-feed you a generic story through 2d cutscenes. Me giving this one an 1 is generous due to me being a sucker for these kinds of games, but If you actually bought this for 40+ Euro, get a refund ASAP. Full Review »