Jun 27, 2013To be fair, writing this review on 27 June 2013, many months after the game's original release and after having very recently purchased the super-patched version with all the DLCs, I cannot agree or disagree with the reviews of the originally-released version, which seemed flawed and incomplete. Consequently, my score of 10 corresponds to the version I have recently bought (and the only one I have played), which was enhanced by the major end-of-May patch.
I only played the first mission of the Campaign, which is a first of many tutorial missions. After that, I experimented with various sandbox-mode setups.
I'm not an action-game tactical fighter. Consequently, I do not mind if the A.I. adversaries are too easy to defeat in the turn-based combat encounters. Those do not happen often, and I find them fun, even though they do not constitute difficult challenges.
I'm not a financial wizard, either. Consequently, I do not mind if the game's economic simulation of a criminal enterprise lacks "realism" and deep challenge. There is just enough pseudo-realism and economic interactions to represent a decent simulation challenge.
What I am is a RPG player. I enjoy to design PCs (human-controlled Player Characters) and to play-act them according to their positive and negative limitations. In the sandbox mode, the game shines if it is played with such a RPG-style mindset.
If you play it with a strategic and/or tactical "wargame" mindset, you will feel underwhelmed.
Playing in a huge window, on my 1920x1200-resolution desktop, with 8x AA, after having tinkered with my video "Catalyst Control" settings, the game looks great crisp and clean.
I'm having a lot of fun. I will certainly pay full-price if more DLCs or expansions are offered.… Expand
Jun 10, 2013Despite its elaborate nature, Omerta does not offer a great deal of variety, while giving the impression of a 10-hour-long tutorial, constantly guiding the player. Such a repetitive game will not take long to get tiresome. [March 2013]
Apr 9, 2013A promising concept of managerial and turn-based strategy from the Prohibition in the United States era. However, its realisation is unfortunate. From the managerial point of view the game is too long, reminding Waiting for Godot. Entertaining fights are subsequently killed by repeating locations and unpolished cover system.