Mixed or average reviews - based on 29 Critics

Critic score distribution:
  1. Positive: 15 out of 29
  2. Negative: 1 out of 29
  1. 75
    It certainly does do the major things that it promised to when it comes to creating a fast paced fighter, but doesn't really reach the godly state that everyone really hoped that it would.
  2. A fairly plain third-person action game that contains a more robust combat system than those found in most similar games. Its graphics, particularly the environments' graphics, aren't noteworthy, and its story isn't fully developed.
  3. Though viewed from the third-person perspective, this is still a terrific shooter game that dances on the fringes on a role-playing program. With its rich graphics, solid story and great audio, Oni is a sure-fire hit.
  4. 80
    The combination of gunplay and street fighting is something that has never been attempted before, and Bungie pulled it off beautifully.
  5. It's very playable, with quite a nice engine and a strong leading lady, but the storyline is a touch frail, the game is severely limited by its lack of multiplayer and the long gaps between save points make certain sections almost too challenging.
  6. The combat is what really grabs this game and barely keeps it from sinking into oblivion.
  7. Manages to compensate for dull graphics, empty interiors, lack of a multiplayer mode and unfriendly saves with intense action and impressive enemy AI. The game is fun, challenging, and ultimately worth the frustration.
  8. Oni brings to the table an explosive and refreshing hand-to-hand combat system. Despite its presence though, Oni falls victim to a variety of issues including repetitive level design, an awkward control scheme, numerous visual glitches and a lack of multi-player.
  9. A fun martial-arts romp that could have been a multiplayer classic. [Apr 2001, p.96]
  10. With all the good aspects that Oni has it’s amazing that the action can get a bit "samey."
  11. It's so close to being a masterpiece that you'll inevitably be disappointed, but when you step back and look at the whole instead of focusing on the parts, the one thing that stands out more than save limitations or the lack of configuration is the spectacular action.
  12. A worthwhile purchase for a big time fighting fan, just remember that with this one, you'll be left feeling a little deprived, and without much replay value, it will probably collect a lot of dust on the shelf.
  13. If you can get past the learning curve then you will surely enjoy the game. Expect to be frustrated at first, especially because the moves are often hard to pull off.
  14. The shoddiest, most poorly constructed, most flawed game that we have ever seen manage to be a Hit, although only by the outermost molecule of the skin of its teeth.
  15. I loved the fighting and I would love to see this engine used again, though I still wonder about what might have been with a little more money and a little more time.
  16. It's an interesting premise with a fine fighting scheme – squandered by sloppy design and bugs. Definitely a title destined for demo-status gone awry and certainly little more than a game for those who like their games with little substance.
  17. Oni stuns the third-person action scene with a powerful uppercut to the jaw. Bungie has never put its hand to a bad product, and its latest offering is a passionate protest against dull games.
  18. Its anime influences also feel forced and plagiaristic. Overall, this is one of the bigger disappointments this year.
  19. An extremely addictive action fighting game with some very cool anime storytelling and martial arts that are wrapped in an otherwise superbly executed game that is one of the most fun and coolest games I've played in years.
  20. It could have been a contender but unfortunately, the lack of user-control saves and a multiplayer feature keep this fighter out of the championship ring.
  21. I count myself somewhere in the middle, acknowledging the innovations of Oni while also being aware of its inherent flaws.
  22. The characters within the game are incredibly well detailed, but the world they're placed in is bland to the point of boredom.
  23. A very entertaining, exhilarating and challenging game for those who would rather star in an action movie than merely watch one.
  24. Definitely more interesting than most third-person action games, though it's hindered by a variety of interface problems.
  25. Oni does present a truly awesome hand to hand combat system, certainly the best on the PC.
  26. 80
    Rock solid, all-action gameplay but misses out on a higher mark due to a few noticeable flaws.
  27. After three years in development and two years of hype and anticipation, Oni fails to meet the expectations Bungie created for it.
  28. From the first time you blast someone with an SML3 Plasma Rifle, to the 539th time you throw a "Triple Hit Haymaker", you'll have fun. You'll wish you could do more, but you'll have fun.
  29. The lack of saves, the hackneyed gameplay, and the frustrating controls stop Oni from being the game it could have been.
User Score

Generally favorable reviews- based on 60 Ratings

User score distribution:
  1. Positive: 16 out of 17
  2. Negative: 0 out of 17
  1. May 13, 2011
    Yet another brilliant game that was way ahead of the curve. This game was never going to be a critical success like Halo (et al.) because itYet another brilliant game that was way ahead of the curve. This game was never going to be a critical success like Halo (et al.) because it demanded a lot from the player, it really is for the hardcore gamer. This is due to the very flexible combat system which enables you to dispatch the bad guys in almost any way you could imagine, resulting in great replay value. There is a huge variety of guns and hand to hand techniques to keep you busy, or my favorite, sneak up behind someone and break their arms. I think the reason this game reviewed badly was because you cannot passively experience this game and expect to win (I'm looking at you, Bad Company 2). The game provides the player with the tools to experience a manga-esque sandbox, so its really up to you to come up with a viable strategy to have fun. Reviewers that bagged this game probably wouldn't get Minecraft either. Full Review »
  2. GuangmianK.
    Nov 20, 2006
    It is a great game, so good and intense that the graphics do not matter at all. I love it, and i hate all who put it down.
  3. Nov 19, 2013
    Single Player/Multi Player (2/2)

    (If the single player is better than the multiplayer, review this section as if it had no multplayer) (If
    Single Player/Multi Player (2/2)

    (If the single player is better than the multiplayer, review this section as if it had no multplayer) (If the multiplayer is better than the multiplayer, review this section as if it had no single player)

    Gameplay (2/2)

    Visuals/Story (0/2)

    (If the visuals are better than the story, review this section as if it had no story) (If the story is better than the visuals, review this section as if the visuals didn’t matter)

    Accessibility/Longevity (1/2)

    (Review this section only on Accessibility if the game has no longevity) (Review this section only on longevity if the game isn’t accessible)

    Pricing (1/2)

    Wildcard (0)

    This is a guideline for how to properly review games. Many reviewers like to get a “feel” for a game, and arbitrarily give a game a score that they believe it deserves. This results in wildly different scores between different reviewers, and vastly different scores between similar games. This guideline addresses these problems and scores games fairly and consistently. This guideline also gives scores that are usually similar to the metacritic score.

    The review score is based out of 10 points. There are no “half” or 0.5 increments. It is impossible to have a score above 10 or below 0. The review score will change as the game gets new dlc, drops in price, or if more secrets are found through the game increasing its appeal.

    The scoring is split into 6 sections. The first five sections can add a possible 2 points to the final score. The first 5 sections are Single Player/Multi Player, Gameplay, Visuals/Story, Accessibility/Longevity, and Pricing.

    Notice that 3 of these sections have two parts. These particular sections will be scored based on the stronger part of the game of the two. For example, if a game has a lousy single player campaign, but an excellent multiplayer component, that section will be based solely on the multiplayer as if the single player did not exist. This allows games to be based on their own merits, as many unnecessary features are shoehorned into video games by publishers to reach a “feature quota”. Games that excel in both areas of a section don’t receive should be noted in the written review, but cannot increase the score past 2 in that section. However, it can be taken into account in the final section

    The final section can add 1, add 0, or subtract 1 to the final score. This final section is the “wildcard” section. This section is for how the reviewer “feels” about the game, but limits this only to this section, rather than the entire 10 point review. This section can include any positive or negative point that was not covered in the previous 5 sections.
    Full Review »