Mixed or average reviews- based on 23 Ratings
Jan 31, 2014I'm about 5 hours into Our Darker Purpose, and there are several additions to the rogue-like formula that I'm really enjoying. Movement aroundI'm about 5 hours into Our Darker Purpose, and there are several additions to the rogue-like formula that I'm really enjoying. Movement around the levels plays a lot like Binding of Isaac, however they have added a roll for your character that you will need to master to dodge enemies and projectiles. You also start with some juice boxes which serve as potions and chalk which appears to work as a smokescreen/small aoe attack. Experience is gained from defeating foes as you move through the levels, however leveling up doesn't seem to directly raise your stats. Instead you get a choice between one of two randomly selected books to read, which will increase things like damage or attack range, or add some interesting effects like extra drops or more sub-bosses on each level. At completion of each floor you get a grade based on how well you played, and if you score highly you will get extra credits that can be redeemed between playthroughs. Credits function as a currency in the menus to buy extra skills/abilities based on what lessons you have unlocked, which are selected and equipped in based on how many periods you have available. The second use for credits is to donate then to your guidance counselor, which will grant you permanent increases (similar to rogue legacy's castle design, but much more basic).
If all this sounds like a lot to process, its streamlined pretty well and works with the game. The developers have tried adding more flavor to the game by creating stories for each boss and descriptions of the levels before you start them. Also between levels you can choose a path, kind of like in the old NES castlevania games, which can have attributes like more money dropped or no sub bosses. It gives you a little bit of leeway in deciding what type of dungeon you want to tackle next.
Overall I'm enjoying Our Darker Purpose. If you've played games like Binding of Isaac and Rogue Legacy you know what to expect, the art and story is dark and spooky which I find enjoyable, and gameplay definitely involves skill to make it to the higher floors. If you are a fan of the genre I'd say give it a shot.… Full Review »
Jan 31, 2014This is a blatant Binding of Isaac rip off, in terms of game mechanics, scenery, music etc. And I am perfectly OK with that because it does itThis is a blatant Binding of Isaac rip off, in terms of game mechanics, scenery, music etc. And I am perfectly OK with that because it does it well. It brings new thing to the formula such as perks, dodge mechanics, choosing your levels etc. There are a few gimmicks which could have easily been added and for which I am subtracting one point: more graphic options, use of mouse for shooting, worn items changing character appearance. This game is fun and enjoyable non the least, of course it is sometimes merciless and cruel and unpredictable ... if you are not alright with that don't get this game. But if you like action rogue-likes than this is a MUST have.… Full Review »
May 13, 2017Played this game for 200 hours and is still fun. with an amazing gothic setting, well-written detailed lore, satisfying music, unique artPlayed this game for 200 hours and is still fun. with an amazing gothic setting, well-written detailed lore, satisfying music, unique art style, and a rewarding progression system, this game really hits home for me where Binding Of Isaac did not. This game does well in keeping true to its setting, where binding of Isaac really didn't care as much. it's been 2 years since we have heard anything from the devs, and I am still hoping they can come back to this amazing game.… Full Review »