Sep 4, 2013Wasted potential. So much wasted potential.
This game lures you in with some great graphics and a neat little camera gimmick. To be fair to the game the graphics are gorgeously rendered. The camera's Night Vision effect in particular is well done and it's nice to actually see Mile's hands when he actually performs an action.
However, the experience starts to fall apart almost immediately. What's wrong with this game? Well where do I begin? For one, the setting. Asylums are seriously overplayed as horror settings. We get it, crazy people are scary. The so-called scares are predictable and hokey. The story is the same warmed over pap we've seen over and over and over and over and over again. An evil Mega Corporation has been performing unethical experiments that got completely out of control blah blah blah blah blah blah blah Mercernaries blah blah Ham fisted religious undertones blah. There's no mystery at all. Furthermore it falls into the exact same trap that the Dead Space games fell into. The graphic designers are so proud of their work on the monsters that they just can't bear to keep their babies in the dark, so they have the monsters prance around in plain view like they're so happy to be seen. Also, the poorly designed stealth mechanics make enemy encounters frustrating rather than scary.
I see that the game was heavily marketed as being "designed by veterans of some of the biggest franchises in history." This is a flaw as far as I can see. These veterans just kept on doing the same thing they've always done, and the result is that they did the same thing we've always done and the game falls into the same traps it always has. These developers could have learned so much from the Amnesia series since it's obvious that Outlast desperately wants to be Amnesia. The developers would have benefited from another playthrough.… Expand
Sep 5, 2013As said before, the game loses his essence of horror itself on the very 10~30 minutes. After that is "go there", "oh, there's a very predictable problem and you have to take another route", "oh a bad guy on the way and you gotta run and hide, hearing your heavy breathing" etc...
Horror?! Seriously, Gone Home was scarier.
Seems like a bad movie where you can't wait for it to finish and say for sure "yeah it sucks".
It amazes me how a game that took me about 4 hours to finish, bored me as much Outlast did.
The idea of "can't fight any enemy" made me think that "this could be interesting", but the AI is really easy to outrun. I didn't ran out of battery neither died on the entire game play (pretty much the entire meta-game).
And what about the notes?! Some crack-wise spiderman-like comments from a character that runs the entire game...
I was expecting much, much more from this game. Very disappointing.
I'm giving 3 because the gore was delivered as promised.… Expand
Sep 8, 2013It's a linear game without any puzzles. Instead it's full of jump scares. Graphics are nice and the camera effect looks cool but it could've been much more. It's short and has none replay value. I wonder if we ever again see actually good horror in video games or will everything just be jump scare after another.
Sep 9, 2013It doesn't take long into the game to look past the pretty visuals to see that the scares and atmosphere are painted on. From the title screen we already begin to experience some problems, there are no advanced graphical options (which to me was a problem as I have a fairly low-end PC luckily this game has great optimisation and I could run it 60fps on highest). There is also no sound options other than master volume. The experience has been on level with a haunted mansion ride predictable, repetitive, non threatening and frustrating jump-scares. It seems the reactions they got from the easily shocked by the body jump-scare behind the door were so fantastic that they decided to reuse the spooky door jump scares over and over and over. It began to be incredibly annoying and laughable that things kept appearing behind doors, fizzling out the suspense completely. Enemies pose absolutely no threat. At one point I ran away from an enemy with a weapon, that, surprisingly, was behind a door. He walked up to the locker I hid in, pulled me out, hit my character in the face and then threw me in the direction to run away, where he never ended up following me. Any true veterans of the horror genres will yawn as this game constantly tries to shock you. This game does nothing new, its story is on par with Killing Floor and the only thing it has going for it is its great optimisation and a cool camera gimmick. I was hoping more but I never expected much, your money is better spent elsewhere.… Expand
Sep 30, 2013I will never understand the popularity of this game. It's not Amnesia... it's not even Doom 3. It combines the gameplay of the former with the aesthetics of the latter-- exactly the *opposite* of taking the strongest part of each game. The result is a lame brown next-gen sludge that isn't scary or even creepy at all, just obnoxious and loud and distracting.
Aesthetically, the game is a mess. Areas are not only well-lit, but it feels like light sources have been placed specifically to guide the player through the maps. The Zombies run like Olympic athletes and there's military corpses everywhere, which your character does not loot for weapons even though he feels his life is in danger. There's piles of blood and gore that don't really make you feel anything, and everything has a mundane explanation.
The game is constantly playing super-loud panic noises instead of, you know, maybe gradually leading up to it. The much-praised "realism" works against the game, with tiny details not quite adding up right. Everything from highlights on skin to animations that are slightly out of synch. The Uncanny Valley has a place in horror, of course, but here it's applied exactly the opposite of where you want it. The characters
Meanwhile your character is a friggin' mental patient himself, rubbing his hands all over filthy walls and rusty metal you would never touch in real life. I mean he absolutely *caresses* these surfaces, in a way that no human being ever would. I don't grope all the walls as I make my way through my own house, why would I do it in a video game? It's like watching a porno for mysophiliacs.
The story constantly flops back and forth between nonexistent and forehead-smacking dumb. I'm sorry, did I call the enemies "Zombies" before? That was a mistake on my part. See, they're technically not zombies. They're just humans who have been given Captain America juice that makes them LOOK like Zombies. So, yeah. The antagonists in Outlast are actually "ugly men who want to kill you for no reason." Way to push the boundaries of creativity there.
Overall this feels like someone's Unreal Engine deathmatch project, hastily converted into what passes for "survival horror" to the Dead Space generation. Seriously, guys. Don't buy into this garbage. Play some Amnesia, play some Silent Hill. Hell, even Submachine was more of a horror game than this is. Because it sucked you in with a world that appeared superficially normal but when you started to think about it, you slowly realized that the objects making up those rooms were just... wrong. Twisted. Subverted to an outsider's purpose, ineffable but silently implied. Like everything else in the horror genre, Outlast gets this exactly backwards. They start with an overdone trope (creepy old asylum,) and then pile mutilated corpses all over the place, without ever giving you a reason to care or wonder. You never feel curious or intrigued, you never suspect there MIGHT be a scare about to happen but then it never comes. The game is so busy mashing the panic button that it stops working entirely after the first five minutes of play. You become desensitized almost immediately, and from then on the game is a rote Execution Challenge. You're basically playing pac-man in the Unreal Engine with a few dirty wallpaper textures thrown in for flavor.
This is not horror. This game is all blood and noise. If I wanted blood and noise I'd go play an action game. Red Barrels has somehow made a game that is mechanically a horror game, but which feels like a first person shooter. And in many ways, that is a much worse offense than your Resident Evil 5s and your Dead Space 3s.
Outlast says "We know all the elements that make up a good survival horror game, and we deliberately chose not to use any of them." Thanks, Red Barrels, for turning a genre that was the last bastion of legitimate emotional connection in modern gaming into a pandering gorefest. I guess this is what happens when you take all your cues from Hollywood.… Expand
Sep 19, 2013this is a low budget game i dont get why is this poppular it is not good at all. its graphic is OK but i seen better battle field 3) and you walk solo. what the point goind solo where is your team mates? i also dont find multiplayer option maybe they hide it? and the most annoying thing in FPS: it means FIRST PERSON SHOOTER but who you can shoot?? without guns?? srsly? i played about 4 hour but i could not pick up a single weapon no pistol in this game!! i even seen a m4a1 but couldnt pick it up! instad of this you have a camera with no use. video recorder is total useles you cant kill zonbies with it..
- no guns srsly this game is shame of FPS genre
- atrocious story line
- no achievements
- very scary
- no inventory
- no weapons
ill wait for the DLC which provides me pistols and then i play this out.. but now.. i stop playing… Expand
Sep 21, 2013Not scary. Could have been if the self-proclaimed "seasoned developers" of the game actually tried to make a decent horror game.
I love horror games. I play them every day. When I saw the trailer for Outlast and read the back story, I was intrigued and eager. Eager to buy. Eager to be scared.
Installed and started playing right when it became available on Steam. I immediately noticed the smoothness in controls and zooming in and out with the camera added a touch of realism, immediately drawing me in even closer. This was short lived. As soon as started exploring the Asylum things got repetitive quickly. It's not that I do not like body parts and blood t all over the place or asylums, there was just something about Outlast's environments that were painfully familiar. And that's when it really it me. Throughout my entire play through, there was something that was just bothering me, gnawing at me at the back of my mind every time I thought about how much I had spent on it. Many moments in outlast felt like they were just copy and pasted from other mainstream horror media.… Expand
Nov 19, 2013Read this review before rating,you might change your mind.Its FOUR hours long,when Amnesia is a whole 8 hours,or 9 if you're a completionist.Its around 20 euros on steam,when you can get Amnesia for 15.Amnesia knows how to build an atmosphere and how to play its cards,while this game only uses jumpscares.Amnesia's atmosphere was based on the spooky,dark nature of everything,the environments,the noise,the jumpscares being very few and away from eachother,its monsters,wich you have to hide from,wich really gives you the sensation that you had as a child,when the lights went off and you were afraid of monsters getting out of your closet,and the story is just perfect in all details,while Outlast's is boring.Amnesia had gameplay in the form of puzzles,wich helped you wonder what will be in front of the mysterious locked door,while Outlast only had QTEs… Expand
Oct 2, 2013A disappointing experience all the way through. Even if you look past the walking cliche of a plot: a cynical journalist (cliche) uncovering the secrets (cliche) of an abandoned (cliche) insane asylum (big whopping cliche) where some German scientists performed questionable experiments (cliche-a palooza). Seriously even if you could look past that you couldn't look past the biggest flaw this game has: that not one part of this game hasn't been done before by previous games far superior to this one. Lets start with its much touted camera lens view. Other than the fact that its a video recorder it's blatantly obvious this has been done before in the fatal frame series. But then there's the battery life system of the camera itself. It's suspiciously similar to the lantern and oil used in amnesia in that your ability to see through the dark of the game is a limited resource. But the key difference between the two is that amnesia's was more tense and involved and ergo better in the context of a horror game. Allow me to explain:
In amnesia while the lantern allowed you to actually see, the oil burned quickly and oil cans were somewhat sparse and sometime easy to overlook so you had to use it strategically because it made you easy to spot while being used and when it wasn't being used your sanity would deplete causing all sorts of difficulties making gameplay more tense.
Now in outlast by comparison your night does admittedly eat through batteries quickly, however batteries are plentiful enough that in my playthroughs I never once came close to running out. Also, unlike amnesia, you don't have a sanity meter to keep watch of and your night vision does not attract enemies, so there isn't a whole lot of reason to not use night vision as much as possible. In summary outlast clearly has a knock off amnesia light mechanic and it's inferior to the original
Come to think of it, a number of different cues seem to be taken from amnesia. The protagonists memos to himself, the collectible documents, the hiding places. Alot of it just seems copied. But amnesia clearly wasn't the only game the developers were copying. The deformed psychopaths throughout the game have a silent hill deformed monster feel to them. The big ugly mother who chases you around at several points even reminded me a little of pyramid head minus the helmet. And the crazed doctor who cuts your fingers off gave me more than one Clock-tower flashback. The game simply feels stitched together from its superior peers.… Expand
Nov 1, 2013This review contains spoilers, click expand to view. This game is absolutely awful. As I was playing it, all I could feel was an intense frustration, and I was constantly hoping it would just end. The story- it's complete There was nothing in this game that came close to a coherent storyline, from beginning to end. The only I could understand was the most cliche bs I've EVER seen. Even the whole premise is garbage; you go to this insane asylum cause some anonymous guy tips you off. You get in there, and then as soon as you get in you are told to leave. But you can't leave from where you came because someone locked a door. This is just absolute garbage. There's no intriguing storyline to keep me interested at all, and the ending was I dont even have words it was so bad. God what the HELL? And the gameplay- it has a nice premise (definitely 'inspired' by amnesia...) but it fails at implementation. The camcorder gimmick doesn't work at all because nowhere in my whole playthrough did I run out of batteries, or find myself saving batteries. And yes my gamma was very low. This game has the dead space problem, the monsters just love being shown at any possible moment. This game doesn't understand that what you can't see will scare you more, and on the topic of monsters they weren't even scary. The big fat dude had me laughing my ass of at how stupid he looked and sounded. And having to go through sections after dying because the monsters never go away is incredibly annoying, absolutely destroyed my immersion after my first death. The jumpscares were really lazy and lame, not scary at all just annoying. The puzzles were ass, all they did was block progress. Seriously how many keycards and valves can you jam into one game? The linear gameplay was incredibly frustrating. Graphics were nice and sounds were ok, but the levels got really old because they don't change much. the only reason I gave it this high of a review is because it's just OK. It's not like garry's incident level of ****tiness, it does actually work and have decent production value, but don't buy it cause it sucks. If it was free I might recommend it just for funsies, but its 20 bucks so all i can is NO. play some amnesia if you want a good horror experience, just not the second one.… Expand
Nov 29, 2013If you appreciate jump scares, linear stores, no puzzles and dark environments, you'll LOVE this game. If you enjoyed the mechanics of Slenderman then its likely this is for you. If however instead, you like games with some depth, such an Amnesia, then maybe this game won't be to your palette. Frankly, I feel quite angry that this game achieved such a high score, which encouraged me to purchase it. It certainly says something about how there's no accounting for taste.… Expand