Sep 4, 2013Perhaps, in the past two or three years, this is the scariest and most atmospheric game.
Outlast can safely bring the textbooks to create atmospheric games. I think, or to be more precise I hope that thanks to games such as Outlast, survival-horror genre, or horrors can be reborn in the form in which it was once born.
Game developers studio Red Barrels cheers!
And a special thank you for adding text Russian localization a bow and thanks to all Russian-speaking players!
10 out of 10.… Expand
Sep 4, 2013Wasted potential. So much wasted potential.
This game lures you in with some great graphics and a neat little camera gimmick. To be fair to the game the graphics are gorgeously rendered. The camera's Night Vision effect in particular is well done and it's nice to actually see Mile's hands when he actually performs an action.
However, the experience starts to fall apart almost immediately. What's wrong with this game? Well where do I begin? For one, the setting. Asylums are seriously overplayed as horror settings. We get it, crazy people are scary. The so-called scares are predictable and hokey. The story is the same warmed over pap we've seen over and over and over and over and over again. An evil Mega Corporation has been performing unethical experiments that got completely out of control blah blah blah blah blah blah blah Mercernaries blah blah Ham fisted religious undertones blah. There's no mystery at all. Furthermore it falls into the exact same trap that the Dead Space games fell into. The graphic designers are so proud of their work on the monsters that they just can't bear to keep their babies in the dark, so they have the monsters prance around in plain view like they're so happy to be seen. Also, the poorly designed stealth mechanics make enemy encounters frustrating rather than scary.
I see that the game was heavily marketed as being "designed by veterans of some of the biggest franchises in history." This is a flaw as far as I can see. These veterans just kept on doing the same thing they've always done, and the result is that they did the same thing we've always done and the game falls into the same traps it always has. These developers could have learned so much from the Amnesia series since it's obvious that Outlast desperately wants to be Amnesia. The developers would have benefited from another playthrough.… Expand
Sep 5, 2013As said before, the game loses his essence of horror itself on the very 10~30 minutes. After that is "go there", "oh, there's a very predictable problem and you have to take another route", "oh a bad guy on the way and you gotta run and hide, hearing your heavy breathing" etc...
Horror?! Seriously, Gone Home was scarier.
Seems like a bad movie where you can't wait for it to finish and say for sure "yeah it sucks".
It amazes me how a game that took me about 4 hours to finish, bored me as much Outlast did.
The idea of "can't fight any enemy" made me think that "this could be interesting", but the AI is really easy to outrun. I didn't ran out of battery neither died on the entire game play (pretty much the entire meta-game).
And what about the notes?! Some crack-wise spiderman-like comments from a character that runs the entire game...
I was expecting much, much more from this game. Very disappointing.
I'm giving 3 because the gore was delivered as promised.… Expand
Sep 4, 2013Honestly, Outlast is a good game, but it's nothing special. If you cross Condemned, FEAR and Amnesia, this is what you'll get. It's, however a very calculated game. I see calculated as opposite to cleverly planned. Especially the beginning of the game feels as if Red Barrel were devs that played Amnesia and wanted to remake it on a AAA-level. It has a massive mass market appeal with its quite predictable plot (find a keycard, oh, now electricity is broken, go to the cellar to turn it back on) and clichéd setting. There's not much variety in gameplay, nor in story (which has loads of horrendous plotholes) and the horror is not very subtile. Sometimes the game is screaming "look I'm scary!" especially with the sometimes absurd amount of gore and copy-pasted scare-setpieces. While Amnesia is scary because you can't see what scares you, Outlast is supposed to be scary because you see everything. Sure, it's 20 bucks, you'll get your fun out of it, but it's not scary and terrifying in a revolutionary way. There are a few jump scares here and there but mostly it's kind of predictable. My money is on Amnesia: A Machine for pigs.… Expand
Sep 4, 2013Absolutely my favorite horror game to date. I felt the immersion within the first 10 minutes of game play. The best time to play is after nightfall. Lights off and undisturbed. Turn up the AC for a chilly room. Then blast the surround sound. You will not be disappointed.
Sep 4, 2013I can see this getting canned for only one reason: national pride.
Those who've played it will know what I'm talking about. The US did recruit a number of there former enemys specialists and they did perform questionable research...specifically biological and psychological warfare (in fact the game has in the various journals almost word for word excerpts from said research, with names dates and locations changed) and I can't fault people for being in denial over those events (for those curious I do recommend a google search or two on the subject...very chilling stuff and a real lesson in monitoring ones government, to serve and protect...sometimes the latter drives those in power to extremes to one up would be opponents.)
I say this because there's already one review here based solely on this. Now onto the game: It's near flawless in execution the atmosphere is...amazing without a flaw...and the scares are therefore very well designed in that any scare in this little world is a brilliant scare, however there are sections where you are being chased and there is no alternative but to keep running and hope you can crawl or slip through an area your pursuer can't follow these are the weakest feeling parts of the game...they happen a bit to regularly and can't help but feel heavily scripted even if brilliantly so (an enemy has a set pattern of behaviors and they design a small section built around this, with very planned exits)
I've also heard tell it's rather short, which doesn't surprise me as mentioned every inch was designed with care (sometimes to it's detriment again as mentioned) but for the price it's still easily worth it.
I very much look forward to see'ing more from these dev's.… Expand
Sep 5, 2013The game is not bad, is actually pretty enjoyable sometimes....
The scariest thing about the game are not the monsters, or the jump scares, but the motion blur, which cannot be turned off (unless you turn off all the effects), but the game still looks great with all the effects at minimum......
Fix the motion blur option please!
Sep 8, 2013It's a linear game without any puzzles. Instead it's full of jump scares. Graphics are nice and the camera effect looks cool but it could've been much more. It's short and has none replay value. I wonder if we ever again see actually good horror in video games or will everything just be jump scare after another.
Sep 4, 2013Incredibly creepy, a masterpiece of atmospheric engineering. The setting and basic mechanics may be cliche, but the end product will keep your heart racing. Play this in the dark with headphones and you won't be disappointed, especially considering the $20 price.
Sep 9, 2013It doesn't take long into the game to look past the pretty visuals to see that the scares and atmosphere are painted on. From the title screen we already begin to experience some problems, there are no advanced graphical options (which to me was a problem as I have a fairly low-end PC luckily this game has great optimisation and I could run it 60fps on highest). There is also no sound options other than master volume. The experience has been on level with a haunted mansion ride predictable, repetitive, non threatening and frustrating jump-scares. It seems the reactions they got from the easily shocked by the body jump-scare behind the door were so fantastic that they decided to reuse the spooky door jump scares over and over and over. It began to be incredibly annoying and laughable that things kept appearing behind doors, fizzling out the suspense completely. Enemies pose absolutely no threat. At one point I ran away from an enemy with a weapon, that, surprisingly, was behind a door. He walked up to the locker I hid in, pulled me out, hit my character in the face and then threw me in the direction to run away, where he never ended up following me. Any true veterans of the horror genres will yawn as this game constantly tries to shock you. This game does nothing new, its story is on par with Killing Floor and the only thing it has going for it is its great optimisation and a cool camera gimmick. I was hoping more but I never expected much, your money is better spent elsewhere.… Expand
Sep 11, 2013I think this game is slightly overrated. Here's why: 1) There is a fundamental problem with the mechanics of the game that lead it to be overly boring and repetitive. The problem stems from the fact that you cannot attack enemies and thus don't need to regulate health, stamina, ammo, etc. All you can do is hide. It's ridiculous that I can't fight back when some scrawny guy missing his skin is beating me to death. 2) because of (1) above, you tend to get your ass kicked over and over until you've memorized a map and this is both frustrating and not scary when you get killed for the 20th time by the same wimp 3) the puzzles tend to emphasize knowing the map (collect X of some item) which relates back to (1) and (2) and finally 4) the story isn't really all that interesting or subtle. It's your typical sort of Resident Evil Operation Racoon stuff that's been done to death. Otherwise the game is OK. The graphics, sound effects, and general ambiance of the level design and atmosphere are top notch and this is why I give it 7/10.… Expand
Sep 4, 2013Amazing! This is an instant favorite. Beautiful introduction, simple and classic controls, and an absolutely frightening experience. To those looking for a thrilling and memorable game, I recommend Outlast without reservation.
Pros: Elegant game-play with surprisingly high production value. The trailer gives an excellent feel for this game. The experience has been a delight, and I'm sure other horror genre fans will agree.
Cons: Can't close doors quietly (unless I'm missing something). I don't like being forced to slam doors shut as I sneak around... but this is only a minor complaint.… Expand
Sep 6, 2013To sum this up. Absolutely horrifying and thrilling. I wish more developers would go all out like this and not be held back by publishers. I feel like I am living and breathing in this game. The atmosphere, story, sound design and music are top notch. It must be played with headphones! Thought you were scared by Bioshock, Amnesia and Dead Space? Think again.
Sep 5, 2013This review contains spoilers, click expand to view. So I finished the game and taking with the two feelings, the story was downright bad and towards the end you will be a little shocked. The atmosphere you breathe icy breath until the end of the back and this is definitely a great title that his promise. It really is a game of survival horror and full of unpleasant moments.
What struck me at the game but was greatly disappointed by game time. I finished the game for four hours, I enjoyed so only two nights and I feel very disappointed. The game had great potential and I feel very deprived. It is above average and great horror game that the knee precipitated a very short game time and sometimes poor AI.… Expand
Sep 5, 2013This review contains spoilers, click expand to view. Outlast was by no means a poor game, and had all the ingredients for an amazing horror game. However, these ingredients weren't used to the fullest.
The beginning of the game was amazing. The atmosphere sucked you right in, and the scares were placed just right to both scare you and teach you the game. As it got towards the middle and end, things began to lack off. Repetitive scare tactics lost their edge, and the designers even began to announce the entrance of major enemies to let you be aware that they were there, and that you should be cautious. Over exposure to the enemies was also a minor problem. I became used to seeing freaks everywhere and didn't pay much mind if one hit me. Also, the survival horror aspect is too forgiving (I think this of Amnesia too) a huge, beast of a man is introduced to you by ripping off an inmates head and when you encounter him, he just throws you or slaps you; almost every enemy in the game has to hit you twice.
The platforming was great because it felt like you were just an average man, not some star athlete. You felt the breathing and effort in the long jumps.
Lastly the ending areas were lackluster at best, a cliche ending to the game and a huge let down for the mystery and buildup it had going for it. I'll leave the ending at that.
Overall, it was still worth my money and easily worth playing, just don't expect the 'scariest game ever' as it was hyped for.
Enemies lost their scariness and threat
Reused scare tactics
Atmosphere was stunning, but fell off near the end
Had some amazing scares, but too many failed attempts
7/10 would buy and play.… Expand
Sep 5, 2013Probably my most anticipated horror game of 2013, Outlast, attempts to dethrone Amnesia with it's brilliant graphics, solid atmosphere, interesting story, and bone-chilling thrills. However, does it succeed? First off, lets discuss how much you are getting for $20. The game, as stated previously, looks beautiful. This is easily the best-looking (and best-sounding) horror game to ever be released. The story is intriguing, to say the least, but the ending may leave you feeling your whole adventure was worthless and changed nothing. Controls are solid, and vaulting over obstacles made you feel more competent as a survivor than Amnesia could ever bring, though some objects that I should have been able to vault over, I could not, causing some unnecessary deaths.
I have only 2 problems with this game: The ending, and the play-time. Like I said, the ending leaves you feeling like playing the game's story was pointless (I'll leave you to figure out how & why). I got about 4 hours out of this game, which surprised me greatly, as I assumed that the game would run for well over 8 hours. I expect the game would have been even shorter had it not asked you to activate a certain number of objects, or to go find a key for a door every 10 minutes. The puzzles could have been more diverse, as they lacked creativity.
Overall, it's a really well done horror game. Beautiful, atmospheric, and has a decent story. However, the short duration and poor ending are likely to ruin it for a few, as it did for me.
I recommend getting it. It's a great buy for $20.… Expand
Sep 5, 2013Well this game is really creepy. Do not listen to the douchebags saying otherwise just for the sake of argument and for proving their "manliness" The developers knew how to build tension and scare the sh*t out of me. Some jump scares here and there, but luckily they did not overdone it. Also a lot of sick scenarious and places make this game a rather twisted experience. Nightmarish stuff, well worth giving it a chance. Headphones and nighttime recommended for full effect.… Expand
Sep 4, 20131st of all this game is a mood game, atmospheric game, with tensions and it is also paranoia inducing.
I have played countless of these games myself, from the very 1st Resident Evil & Silent Hill on PS1 back then, Fatal Frame series, then Dead Space, Amnesia, Scratches etc etc...the list is a long one.
Outlast is a masterpiece in what it tries to achieve, which is: primal fears, paranoia, and giving you the feeling that you're alone, even if in a way you're not...
The storyline is quite creepy, and twisted as well, based on different historical facts, being real or not is not really important, as if it would be real, i wouldn't want to know about it...seriously. Some things are better kept hidden and secret. Conclusion, Outlast isn't a game for you to play at noon, with sun and bright lights through your window and little birds...If you do that, you'll ruin the whole mood. Instead, play it late at night, close all the lights and put your headset on, or pump up the volume of your speakers...Then play...
Come back here later, and i tell me it wasn't scary...You won't … Expand
Sep 6, 2013The best horror survival game in the genre. The atmosphere is utterly terrifying and very immersive. Audio and visuals are top notch and very impressive not just for an Indy game, but in general. This is an absolute must play for those who are into the horror genre.
Sep 6, 2013Before I say anything, keep in mind, this is a low price game with many full price features. So, with that in mind, I feel I can be a bit generous with my verdict of Outlast.
What I consider to be of a full price nature are the graphics (only FSAA currently missing from the limited options, surely the PS4 will be getting some AA, right?), which are very good, not amazing, but great use of lighting and perfectly smooth. The sound is also very good, excellent subtleties that don't infringe on the intended mood of the game, although the soundtrack can become slightly cliche at times. Controls are tight, movement effects (crouch, run, look behind, etc) all done ell and, more importantly, not overdone. Again, considering the price, Outlast can and does look and sound better than many full price titles.
The budget elements only really come down to lacklustre character models some could have looked a lot better and the fact that Red Barrels add a nice touch with showing a close-up of the hand when leaning against walls, etc, but decided to leave it looking rather substandard. Small niggles that wouldn't have taken much time to resolve but would have meant that all of Outlast looked nice, not just most of it.
Scary? I'm not so sure, not in a Amnesia way, more like a F.E.A.R. way really; which ultimately makes it more of a shocker than an outright horror. Amnesia is the master of pretence, whereas Outlast just throws it at you. It has it's moments but it's not as clever as Amnesia.
Film grain? Not my thing, but it's there.
Overall, good, but considering the price tag, I'm going to say very good.… Expand
Sep 7, 2013Just bought it and played atleast half an hour into it.. I think i can definitely say, the game is about as good as a penumbra or dead space, if better. its got the horror si-fi taste in it witch makes it beautiful. I very highly recommend children under 18 to not play this, it will scare the heck out of young ones. Lots of blood and gore and very heavily horror scenes.. Great game though, great game.… Expand
Sep 5, 2013As a hard core gamer and horror writer/fanatic, I can pleasantly say that "Outlast" combines the best of both worlds into one experience like no other. Trying to hide from a lunatic underneath a bed while you can see or hear his feet shuffling across the room is incredibly breathtaking, and sneaking past any threat feels satisfying. You automatically grad onto corners while standing next to them en you can actually vault over objects and see your own feet, giving you the feeling you're not just a floating head but an actual, volnurable person. The best horror experience in years.… Expand
Sep 7, 2013The visuals of this game are good and the camera gimmick works well enough. The gameplay is very simple. You do a lot of running around, climb, collect journal entries and batteries for your camera. The problem of Outlast is that it isn't scary enough and that it relies heavily on jump-scares. The Asylum as a place is quite boring and the plot of the game is your basic horror schlock. Not a single original idea in this department. Overall,a very mixed experience.… Expand
Sep 5, 2013Probably the best horror game out there right now, maybe even better than Amnesia. I found this game more fast paced than Amnesia, creating an intense atmosphere with some really well-crafted jump scares.
Recommended to all the horror fans. If you sh*t your pants easily, don't buy this.
Sep 9, 2013Outlast is a well designed game with a few key misses...
I felt the game and story arc both developed in the same pattern; strong introduction, sagging middle, and a strong end. Unfortunately, most of the game is considered to be the "middle", so for about 5 hours I felt as if I were simply jumping through hoops to finish.
This game suffers from the same thing as the original "Assassin's Creed"; repetition. You are constantly trying to find switches, levers, or keys while being hunted by a particular enemy (a lot of times, one that has chased you before...). I have to admit, the game was able to maintain it's level of scariness for the first encounter... maybe a bit during the second, but after that, the player starts to realize the patterns, understands the AI, and loses all immersion, at least I did. At this point, I found myself giving up on creeping past enemies and slowly walking around corners because I knew I would survive at least one or two hits from the enemy, and all I would have to do to escape is either climb into an air duct or close myself in a room and hide. Nine times out of ten, the enemy would break the door down, walk into my 10x10 room with one bed (which I would be hiding under), and give up his pursuit. Really?! You're not going to check the one and only possible hiding spot??? Oh well...
I don't play many survival horror games. Actually, to be 100% honest, this is my first one! I figured I would give the genre the benefit of the doubt and gave the game a 6/10. Perhaps it is a masterpiece in its own right? To me though, a non-memorable and simple foray through the dark.
To sum up:
1) Beautifully designed
2) Strong introduction and ending
1) Majority of game is repetitious
2) A.I is predictable and easily fooled (crouching is OP)
3) Extremely forgiving gameplay that removes all drama and tension from encounters.… Expand
Sep 8, 2013Have to give Outlast a score of 5. I was expecting so much more from this, and it began so, so promising.
The absolute worst thing about this game is the length. It's so incredibly short..
It's short, and there's no custom story map editor feature, yet they ask for more money than Amnesia.
The graphics are amazing, the enemies NPCs are incredibly detailed and look fantastic. I wish there was more to find than journals and batteries. I wish you had to maintain your health as well. MINOR SPOILER: Enemies in this game do not disappear, like they do in Amnesia. This is a great plus for Outlast, but since you have no health bar and you regain health automatically, there isn't much risk trying to sneak by an enemy.
I'm gonna hope for some REALLY lengthy DLC to save this game. While I do not like it, I would spend a few more euro to get more of this.… Expand
Sep 5, 2013I am gonna say this game is as good as Amnesia. It's very atmospheric and scary game and your heart bit all the time. You feel hunted and you don't have a time to just sit and take a rest. That's how the real survival horror looks like. If you feel bored playing Amnesia....you must play Outlast and you won't regret it.
Sep 5, 2013I first got a look at his game, from a few people who got a chance to play the demo. I was really into what I saw. Beautiful graphics, solid and great looking gameplay. I was really looking forward to it. And I pre-ordered it. The day it came out, I downloaded it, and started it around 9pm that night. Headphones on, just so I'd get all of the scares I could. What followed, was the biggest let down ever. Okay, what you get with outlast, is a Beautiful game, with a hard to understand, but well kept story. Horrible, and stupid as jump scares. And for the first hour, good and clean scares that work and feel good to any horror fan. After that though..this game takes a major blow where it counts most. The game just stops being scary. Throwing the enemies at you every five seconds and doing little to keep the atmosphere when you run into crazy, yet friendly people...I guess? But, for a small price of 20 dollars, its a great game for people new to the horror genre. Not to scary, and good to ease you into the whole horror theme. I liked this game, and you are getting your moneys worth....but this is NOT for hardcore horror fans. Good length to the game, okay story, boring enemies, nasty and strange things. But over all, slightly above your average indie horror title… Expand
Sep 6, 2013Authors are extremely attentive to the details. Models, animations, textures, sounds, ambient and all other parts of the game are brilliant, developers did an amazing job! You can see you body during walking when looking down. When the character moves to the wall corner or doorway, he puts a hand onto it. He breathes heavily and sobs during scary moments. Music becomes intense in a several seconds before the monster come to the room. Full and deep immersion and pure gameplay. 10 out of 10.… Expand
Sep 30, 2013I will never understand the popularity of this game. It's not Amnesia... it's not even Doom 3. It combines the gameplay of the former with the aesthetics of the latter-- exactly the *opposite* of taking the strongest part of each game. The result is a lame brown next-gen sludge that isn't scary or even creepy at all, just obnoxious and loud and distracting.
Aesthetically, the game is a mess. Areas are not only well-lit, but it feels like light sources have been placed specifically to guide the player through the maps. The Zombies run like Olympic athletes and there's military corpses everywhere, which your character does not loot for weapons even though he feels his life is in danger. There's piles of blood and gore that don't really make you feel anything, and everything has a mundane explanation.
The game is constantly playing super-loud panic noises instead of, you know, maybe gradually leading up to it. The much-praised "realism" works against the game, with tiny details not quite adding up right. Everything from highlights on skin to animations that are slightly out of synch. The Uncanny Valley has a place in horror, of course, but here it's applied exactly the opposite of where you want it. The characters
Meanwhile your character is a friggin' mental patient himself, rubbing his hands all over filthy walls and rusty metal you would never touch in real life. I mean he absolutely *caresses* these surfaces, in a way that no human being ever would. I don't grope all the walls as I make my way through my own house, why would I do it in a video game? It's like watching a porno for mysophiliacs.
The story constantly flops back and forth between nonexistent and forehead-smacking dumb. I'm sorry, did I call the enemies "Zombies" before? That was a mistake on my part. See, they're technically not zombies. They're just humans who have been given Captain America juice that makes them LOOK like Zombies. So, yeah. The antagonists in Outlast are actually "ugly men who want to kill you for no reason." Way to push the boundaries of creativity there.
Overall this feels like someone's Unreal Engine deathmatch project, hastily converted into what passes for "survival horror" to the Dead Space generation. Seriously, guys. Don't buy into this garbage. Play some Amnesia, play some Silent Hill. Hell, even Submachine was more of a horror game than this is. Because it sucked you in with a world that appeared superficially normal but when you started to think about it, you slowly realized that the objects making up those rooms were just... wrong. Twisted. Subverted to an outsider's purpose, ineffable but silently implied. Like everything else in the horror genre, Outlast gets this exactly backwards. They start with an overdone trope (creepy old asylum,) and then pile mutilated corpses all over the place, without ever giving you a reason to care or wonder. You never feel curious or intrigued, you never suspect there MIGHT be a scare about to happen but then it never comes. The game is so busy mashing the panic button that it stops working entirely after the first five minutes of play. You become desensitized almost immediately, and from then on the game is a rote Execution Challenge. You're basically playing pac-man in the Unreal Engine with a few dirty wallpaper textures thrown in for flavor.
This is not horror. This game is all blood and noise. If I wanted blood and noise I'd go play an action game. Red Barrels has somehow made a game that is mechanically a horror game, but which feels like a first person shooter. And in many ways, that is a much worse offense than your Resident Evil 5s and your Dead Space 3s.
Outlast says "We know all the elements that make up a good survival horror game, and we deliberately chose not to use any of them." Thanks, Red Barrels, for turning a genre that was the last bastion of legitimate emotional connection in modern gaming into a pandering gorefest. I guess this is what happens when you take all your cues from Hollywood.… Expand
Sep 30, 2013Uno de los juegos que en mas tensión me ha tenido. Es increíble la forma en la que te mantiene pendiente de lo que ocurre, los alrededores EL SONIDO, el ambiente en si con todas sus aspectos gores que no hacen mas que aumentar la inmersión con la zona y su protagonista. MUY RECOMENDADOS PARA LOS AMANTES DEL TERROR Y EL HORROR.
Oct 10, 2013grew up in the 80s and was raised up on horror movies. loved the first silent hill and any other game that scare the beegies outta me. this game has scared the beegies outta me. fantastic graphics, wonderful wonderful controls, great atmosphere and fantastic writing and voicing. this game has wowed me and impressed me in not only the fear i have playing it but the quality of the game as well.
Sep 6, 2013From an early age i have been watching tons of scary movies and played a lot of scary games. I guess i tempered my sense of horror and dont get scared that easily anymore. The only game i have been scared playing is Amnesia.. until now. This game is so scary that i cant play it! By reaction i press escape and find my self having a hard time getting back to the game. The camcorders night vision mode makes the atmosphere and the fact that you dont have any weapons to defend yourself makes it even more scary. The controls are good. Easy flow and i like that I can look back while running to make sure no one is following. Buy this game and a pair of undies)… Expand
Sep 6, 2013Not gonna lie, this game is scary!! It has great atmosphere with some unique graphics and I really enjoyed the camera gimmick. Only reason it didn't get a 10 is because it was pretty short and has low replayability. But you can't go wrong with the $20 price.
Sep 5, 2013If you don't set up your environment to immerse yourself in this game, than you are better off not playing it because that's the most critical point of horror games. I highly recommend you to play this game in dark and with headphones (surround sound support if you have it). Make sure you have the volume turned up and the gamma turned down. You will get a lot more out of the game than "cheap" jump scares. Now to review the actual game. The sounds are phenomenal, graphic is great, and the atmosphere is fantastic. The story is crazy but in a good way. I would love to see this game modded for custom stories like Amnesia.… Expand
Sep 5, 2013If you liked Amnesia, this is for you! For me it is the scariest game i have ever played, but for sure you have to play it with your Headphones on and lights turned off, if you really want to slip deeper into the atmosphere. However, be warned I had to stop playing and pause at some points, because it´s so freaking scary and that is really no joke! I´m also playing with Nvidia 3D Vision ( (helix just added a fix at the geforce forums)... playing this game in 3D is absolutely stunning.… Expand
Sep 4, 2013For a horror game this pretty much does a great job, being a fan of Amnesia I was hoping for something along the same lines. This does many of the same things right and even throws in a few things extra, some enemies seem to linger around making me constantly look around hoping they are in the room I think they are and not behind me. I would say a great game for a very low price.
Sep 6, 2013This game is why PC gaming is so much fun. First you need the right setup to really appreciate this game. This game works perfectly on a 3 monitor nvidia surround setup. The difference between the 3 vs 1 screen is so huge I think if you have the means, get 3 identical monitors asap. If you are smart and/or selective you can get 3 quality monitors for the price of one top of the line new one. Combine this with a surround sound system and play in completely dark room.
My wife was really excited about this one as she loves to watch me play games (especially scary games). We started last night. 30 minutes in and my usually fearless wife emoted "I just cant handle this anymore, I am freaking out over here" I also have to admit the ambience scared the heck out of me as well. Looking forward to continuing it tonight. I have not finished but so far I give this a nine out of ten if it can hold up. Brilliant game!… Expand
Sep 7, 2013Really good game, it's worth the $20. If you like horror games you need to pick it up.
The pros: It's fun to play, has great environments/atmosphere, and has high quality production. I was also happy that there wasn't an overuse of jump-scares. I loved using the camera to explore, I thought that this was a great (but over used) mechanic.
The cons are: A loss of immersion after the first 1/2 an hour of play. I played in the dark with headphones and set my gamma low enough to ensure stuff would be getting the jump on me. But even with this the unoriginal story, the amount of time spend so close to the enemies (they lose their scariness), and overuse of the night-vision on the video camera killed the immersion for me. I feel that if the player only got glimpses of the enemies and used the night-vision 20% of the time (rather than 90%) would have made this a perfect game.
Regardless of the fact that I just used more characters to type about the game's flaws it is easily one of the best horror games I've played and I whole heartily recommend it.… Expand
Sep 7, 2013Positives -
Seen a guy streaming this on Twitch and knew after 5 minutes that I had to have it! From the get go its a enjoyable game, plenty of gore it also has that stealth feel to it you can run after being seen but if your smart you can stealth your way past aggressive enemies, which I enjoy in my games Eg. Deux Ex, Hitman. I suppose its best compared to Amnesia as that's the closest game I've played that matches this.
Made me jump a fun times, game is creepy and eerie through most of the journey, I wouldn't call it scary in particular, just creepy a bit gross at times and got a good few jumps in, I don't scare easily or jump for that matter and at times the game caught me completely off guard. I found the dialogue from the pair of characters you'll meet early on in the game quite disturbing and fantastic! There appearance also creeps you out haha.
Game is difficult to an degree, doesn't have assisted waypoints like a lot of games these days so you have to actually look around for yourself and figure things out. Your also unarmed and cant fight back so its about your wit cunning, running and hiding! Incase anyone wonders, you can hide in lockers and usually the A.I will seemingly pick the one your not in, they can pick the one you are in, it happened to me a few times, so I guess its random luck if they find you.
Game length & immersion, game length is good for a cheap game and longer than every AAA on the market these days, I don't know exactly how many hours I put in but I think it was in the 4-6 hours region maybe longer, I was looking everywhere and very rarely going directly to the next part of the story unless forced there by a huge guy chasing me haha, immersion wise the game does a very good job at keeping you immersed in the game, the only thing that shattered this for me was the sudden change to a sci-fi action game at the end.
Graphics are crisp and nice, the character models are well done, I didn't encounter any bugs during my play through (big plus).
Voice acting and sound effects are pretty good, the antagonist is a silent one, he writes some thoughts down on a notepad at times but doesn't have a voice, the intense breathing when he's terrified is fantastic and quivery sound coming out to show he's scared, very good mood setter. There's a little 'easter egg' I suppose that is taken from The Blair Witch Project which I did find quite enjoyable.
Plenty of documents and recordings to do to get new 'notes' from your character to read to explain how he's feeling, a.k.a easter eggs.
All in all it wasn't a bad overall gaming experience.
Storyline is very generic, revolves around the typical stuff you expect, some Nazi experiment from 194X has been adopted in modern times with a twist and its all gone to sh**. I'd have liked to have seen a more creative story rather than the same old stuff, the setting (an asylum) is also very generic but I felt it was a pretty good setting for what the game has.
Some of the chase scenes become predictable, music begins when the big guy who hunts you is near by even before you see him, they really should have had no music at all till he actually spots you, that way you'd get more of a surprise from bumping into him and a better atmosphere creation from the music while your running, the music doesn't start on 2 occasions, every other time it did.
Mechanics, its an Indie developed game so I don't expect stellar mechanics especially for £15 the A.I follows a rule set of following a certain path dependent on the location (room your hiding in) once you see it a few times you'll probably realize how to avoid those enemies. It didn't take away from the gaming experience for me but I can see why some people not like the predictability.
Game drops off near the end, it goes from being a horror style game then at the end it becomes more like an sci-fi action game for the last 20 minutes, it doesn't take away from the whole game experience but I felt it was a poor way to end it on.
Linear as hell, you can only take one path to the next place all other rooms and ways are just there for looks, some may contain easter eggs or battery's but the actual path you take to the end is predetermined and you cant take an alternate path.
The ending is dreadful, it really undersells the game, you'll have to play it to understand, I had a really good time with the game till the last 20 minutes and the ending it gives is a horrible way to finish it.
Overall I did enjoy the game a lot it gave me some jumps made me feel creeped out and immersed me for hours, I advise playing this game in the dead of the night in the dark. Its an indie game and a very good one at that it has its problems but its cheap price tag and good quality's outweigh those. I give it a 8/10 and look forward to a Sequel or another title of similar genre by Red Barrel!… Expand
Sep 7, 2013This review contains spoilers, click expand to view. So I have been following a large amount of the Horror games being released this year and next year but there was one game that really caught my attention out of all them that wasn't as big as Amnesia. That game was Outlast, a Survival Horror game developed by Red Barrels. To those not wanting spoilers, I will do my best to avoid them and still be able to sell you on getting this game sometime in the future. So the game straight up can be played in about 6-7 hours but instead of big titles being sold for $60 for the same amount of play time, but this is a wonderful title for a low price of $20. Even for a $20 title, it has some really great executions on somethings such as interesting government documents, a main character who somewhat has a personality with his writings but are only jotted down when your camera is out, and even for some great animations for your character (IE hand against the corner of the wall when standing so close to it or on the ground when you're crouching). Voice acting ranges from decent to pretty dang good when it comes to putting that worried/scared feeling into you as you play (great example is Trager). The scares, even if these most likely be opinionated, are there; too bad it slows down immensely around the middle of the game. No bugs witnessed during my first playthrough of the game so it must be stuff that you have to break on purpose which will be easier said than done. Now while I really enjoyed the game, there were some things I didn't like as much or wish was different. While the environment is great, you're only witnessed to different area here and there (you'll get about a couple of minutes outside in the courtyard or in a theater until you're put back on the linear hallways that look the same as the last). The lack of female models in the game is strange as well seeing that there are female characters mentioned in the game and the fact that you go to the female ward. The big hulk-ish guy seems to be everywhere and even though it's good that he becomes your enemy until the very end, it would have been great for different ones to appear because Trager and Billy had too short of camera time. The ending was pretty generic but still decent. Finally though, for a lot of people this game will not be "scary" to them. During the whole game, I felt more nerves and uneasy about continue because I was worried of dying. There were only a couple of parts that seriously scared me but the same jump scares were started to be used during the mid parts of the game. I would classify it more as a Thriller in place of the Horror title but there are people who are scared by a lot of things in the game (IE pitch darkness, claustrophobia, blood, etc.). Some bland models being overused a lot and a few bad textures but it's not really that noticeable.
In the end though, this game is a wonderful game to pick up for the price range. The downsides to this game would definitely be something major for a $60 title, but from a new developer it is a wonderful introduction to gaming. Was not disappointed in the buy whatsoever and was a decent competitor (even if it doesn't win) for Amnesia.
PS: The broken camera screen looks way too amazing! I spent like 10-15 minutes praising it!… Expand
Sep 8, 2013One of the most scariest games I have ever played. The fear factor is not as great as Amnesia the Dark Descent, the fear factor gets too repetitive halfway into the game. The graphics are beautiful and so are the camera effects. I love the story and its have a very well story driven game play.
Sep 10, 2013This review contains spoilers, click expand to view. I have to say that Outlast was quite a well made game for an indie team. The graphics/visuals are very nicely done. The story itself was rather short and felt somewhat empty sadly, and the ending was rather disappointing. It felt rushed.
However my experience playing the game was for the most part, fun.
The game itself wasn't scary though. It was more thrills and suspense and the odd jump scare.
The atmosphere in the game was pretty good. Some of the things you see patients doing was rather surprising but at the same time, it's something you would expect to see. All in all, I think the developers got the mental patient behaviors to definitely give off the feeling that you were in a mental institution. It could have been taken further in my opinion. But still I would say it was well done.
I loved the camera and it's night vision. It really went well with the game and definitely was something I was happy to have.
Enemies were not really scary. Pretty much all characters in the game that you encounter look extremely similar to each other, which left me a bit disappointed to be honest. They looked weird, but not in a scary way.
Also while I enjoyed not being able to attack and having to run and hide instead, it felt extremely simple and in no way scary. It was more of a suspense feeling. Getting away from enemies was very easy, and with the AI intelligence, it felt somewhat unrealistic. They were not much of a threat. More of an annoyance and rather predictable very early in the game.
The AI itself for enemies was very basic when they would look around for you. It felt very simple. However I will say watching them look under beds and in lockers was quite a chilling to experience. Heck, I even once had one of the enemies open the right one which took me by complete surprise! So that over there gets a star for thrills. Though the AI itself to me was still silly. See spoiler below as to why.
In once instance where Tager is looking for you, I was hiding under a bed, he looked under a bed right ahead of me. Yet he couldn't see me. But it was light enough that he should have. So it felt a bit odd. But I didn't mind so much since he was not a very nice enemy to be around. Long story short he will NEVER be my buddy..
Another thing that I felt was a bit odd was the portable lights on the floor. Surely the player should be able to move them or turn them off to hide from enemies.. So that was rather odd to me.
The institution was quite nicely done. But in some areas it felt a bit repetitive. The gore was pretty gory I suppose. Definitely felt like something horrid had happened.
The sound effects were decent. Hearing the character's breathing when scared was quite a nice effect and such.
Overall, I don't really write reviews but here's my sum up.
I would definitely recommend playing the game. It is worth the $20 USD price. And all in all, I hope the developers will continue to create games like this, but improve from feedback. The game had far more potential. But I reckon they can bring something even greater than Outlast. They've definitely shown some great skills in their work. All in all, I support them and I'm glad I purchased the game.
If you're looking for some thrills and suspense, I highly recommend this game. It may be short and not the most in depth and interesting story. But it's definitely a game you should play at least once.… Expand
Sep 19, 2013this is a low budget game i dont get why is this poppular it is not good at all. its graphic is OK but i seen better battle field 3) and you walk solo. what the point goind solo where is your team mates? i also dont find multiplayer option maybe they hide it? and the most annoying thing in FPS: it means FIRST PERSON SHOOTER but who you can shoot?? without guns?? srsly? i played about 4 hour but i could not pick up a single weapon no pistol in this game!! i even seen a m4a1 but couldnt pick it up! instad of this you have a camera with no use. video recorder is total useles you cant kill zonbies with it..
- no guns srsly this game is shame of FPS genre
- atrocious story line
- no achievements
- very scary
- no inventory
- no weapons
ill wait for the DLC which provides me pistols and then i play this out.. but now.. i stop playing… Expand
Nov 4, 2013Such a good game, and it really is terrifying. It's sort of like Amnesia, but with better graphics, and a bit more gruesome when it comes to the gore. I tried playing it lights off with headphones, and let me just say I jumped more times than I care to admit. It really has an interesting story that weaves a really terrifying narrative together. I found myself glued to my screen, which I felt torn about because on the flip-side of being a great story, it was also terrifying and I did have to take breaks because it was so tense.
TLDR: Great story, truly terrifying, and has a fit and finish that is really great. The graphics are top notch, and it's truly a must have if you're a fan of horror games like Dead Space 1 and the Amnesia series.… Expand
Sep 24, 2013Get a 2560 monitor or larger, make sure you only play at night with all the lights off (not even a candle or any ambient light if possible), stick some decent headphones on, make sure there are no distractions, and get READY for THE SCARIEST GAME EVER MADE. I don't say that lightly either, being a veteran of the first Amnesia game, FEAR games and several Resident Evil titles, as well as Alan Wake and Slender etc.. The amount of times I literally jumped and had difficulty continuing forward was unprecedented for me. Ok, I admit that after a few hours or so the fear-factor subsides a bit, but still the tension and surprises continue. This is an excellent example of how horror and survival can be blended expertly into a game that does the best job I've ever seen of re-creating how it must feel to actually be in a horror movie. Ok, the story of medical experimentation and a hideous secrets in an old asylum won't win awards for novelty, but it terms of its FPS platforming-stealth/survival-horror gameplay it raises the bar I think. When you walk through a pool of blood you even leave footprints, and can see your hand and body, hear your heart-thumping and breathing. The camera, being your almost sole source of light at times, works wonderfully too. The cat and mouse games with the inmates though, as well as the fidelity and atmosphere of the environment, and constant good level-design choices is what has pushed this game up the list for me as a contender for non-AAA game of the year. I hate to say this, but please punish us some more with some sequels or DLC!… Expand
Sep 9, 2013While Outlast is an OK game, it certainly disappointed me. It was a cool ride, but that was it. It had a creepy atmosphere early on and clearly a lot of attention was given to details, but as far as the story goes, it's a very simplistic and vague story and the game gets very repetitive. It became predictable and easy, you can take a lot of hits from enemies before dying, which takes away a lot from the fear factor. Enemies are also encountered too often, which provides for great jumpscares but not much beyond that. Couple all that with a mediocre ending and you will see why Outlast isn't a mind blowing game. It is, though, an interesting game, and if you are a fan of the survival horror genre, it's a game worth buying. If you're not into survival horror, don't bother.… Expand
Sep 30, 2013Really horrifying. I like to play horror games but not this one. This one tortures my soul. Nonetheless I really enjoyed it. The atmosphere is so scary. The creatures too. And if you think they are not very scary, I would agree with you. But I think the developers don't want this game to become deadly, they just wanted it to be deadly scary. And hell yes. I screamed about 20 times during play, six were very loud. I think the neighbours heard me. I was scared to death. I've completed the bloody game. But no thanks. I don't want to do this again.… Expand
Sep 14, 2013If you are ever constipated just play this game, kidding, but with joking aside it was a really horrifying game. I was only able to play it for an hour at a time cause I would get so stressed and freaked out. The atmosphere is perfect, voice acting is perfect...everything about the game is perfect. Without giving away the ending, I will say that it was the perfect ending and a good twist. The only problem I have with the game is that I wish it was much longer., but that is such a minor complaint that I don't think it should effect it's overall score. If you like horror games then definitely go and buy this, worth every penny.… Expand
Sep 8, 2013This review contains spoilers, click expand to view. I cant bash this game entirely. I know there are people who are just never satisfied with anything and will give this game 0's because...well...they have no life.
What did I want out of this game? I want horror, I wanted shock factor. What did I get? Both.
I launched outlast at about 2 a.m. in the morning. The game at first had some very interesting storyline? You play a reporter who enters an asylum full of maniacs and your objective from the time you walk in is to escape. (I could have told him that from the start). But, in terms of storyline this is where things fell apart, as you spend more time trying to figure out how to escape areas rather than knowing what you are doing (storywise). And the game does this, you're having fun running around escaping, hiding, sneaking around corners but you never really know whats going on other than, "dont die." Near the end you end up where you started in an elevator just about to make your grand escape from the asylum and then all the sudden the controls on the elevator go bonkers and you wind up in a arctic tunnel? It just makes no sense. Then you are assigned an objective from a scientist to take a clone off life support, you get herded by some random ghosts and then supposedly you become one.
so as you approach the doors walking cripple because you are overtaken by this ghost, a swat team followed by the scientist you talked to earlier comes out and shoots you. you die but supposedly the ghost who took over your body comes out and kills them all. the end.
this is the problem I have with the game: The game should have ended with the reporter escaping on the correct floor of the elevator and something should have happened right when he got into his car. (i.e. someone like a person from the asylum scares him from the back seat of his suv?) or they should have made him escape some how completely and then put a creepy twist. Instead as you scroll down the elevator the developers said "screw this" were going to take this guy down a artic tunnel...which just makes no sense at all.
You enter an asylum.You get confronted by a supposedly priest. The priest dies. You try to escape the asylum. You enter an ice cave. You become a ghost. You die. The ghost lives and kills everyone.
The game is fun and gets you on your toes at times but the story just makes no sense, the game is also very short, takes less than a day to beat it. $20 is a justified price I think.
8/10: its fun and will make you pounce for sure.but story is lacking. cool game mechanics like holding a camera with a 2.4 aperture which makes for very shallow depth of field. the characters are not so scary, I wouldnt say the game is entirely scary or psychological scare like some famous horror games but it is a ton better than crap like amnesia or any other horror game thats come out within the past 5 years.… Expand
Sep 8, 2013Exactly what I wanted from the game. Its not your pants scary, but the atmosphere and setting do a good job of maintaining a creepy vibe throughout the whole game (which is only about 4-5 hours btw). The game does a little repetitive by the end but that should not stop anyone from experiencing this amazing game.
Nov 17, 2013Nice game with great atmosphere of fear. For many players it would be really terrifying. But it really lacks some puzzles, just go there and do than with no getting killed. So gameplay gets really repetitive and boring after some play time. And the ending really lacks something. It is a bit Good game, but it could be better,
Sep 8, 2013This review contains spoilers, click expand to view. Great and very scary game! If you like updated graphics, set in modern year, great jumpscares, great sound effects, epic nice gameplay..Nothing bad in game, but it is bit short game.
Very scary game, graphics, sound effects, gameplay, no combat, nice story
Bit short game, repetitious bosses...
Total: 9 score. Its nice game and worth the money.… Expand
Sep 21, 2013I just finished this game, It was an amazing experience with an awesome atmosphere for every moment. It had plenty of moments which scared the crap out of me but it was too much fun to stop playing. Easily one of the best horror games around. Thank you Red Barrels Games for making this experience possible and I hope for many more games from this company.
Sep 11, 2013Best Horrorgame, that I've played in a long time. It takes everything Amnesia Dark Descent made right and expands it to the better. The night-vision of the camera looks unbelievable real and the story is so deep and sometimes also ugly (good ugly ).
This game is worth buying!
Sep 11, 2013To be honest, the largest part of the game is "find something in a dark maze with some enemies inside". Sounds pretty boring, yes? No! It is actually scary. You can't kill any enemy, so you have to go stealth and you have to use an infrared camera with limited batteries to be able to see something. I liked it a lot, so i think you should give it a try
Oct 19, 2013I'm giving this game a 10 on the scare factor alone. The sound and graphics are on par with many triple AAA games. I have been playing the first hour of this game alone in a pitch black room with headphones and a Xbox controller. It's probably the most scared I have ever felt.
I can't play this game in a dark room by myself for more then 10 minutes at a time. Even though I feel scared and afraid there is a immense feeling of adrenaline and excitement that I get from playing the game. There are so many other games that try to get that feeling and fail. The way the levels are designed make the player afraid that every corner you turn and every door you open holds a surprise or something even more disturbing. The story feels like it could be based in real life and the documents you find add even more depth and detail to the background of the asylum. I have played games like F.E.A.R, Resident Evil, Dead Space 1 and 2 and I watch Walking Dead and this game blows all of those out of the water.… Expand
Sep 20, 2013I actually really liked this game, it makes you dig for the back-story and can be a little repetitive but it's not that terrible. I though the controls were great and it had a little bit of creepy lore. The visuals were amazing, as well as the graphics, especially for an indie game. Red Barrels did an amazing job and gave us, well my favorite indie horror game since Amnesia: The Dark Descent, and I don't see why some people didn't like it. Well no I take that back, the game might just not be for some people, but I think most people underrate the game very badly and for an indie game it looks, plays and controls great and has a very creepy atmosphere. You will also need patience to play this game because it can be slow paced at times and I think people lack that along with no combat, I can see why some cough *COD* type player might not like it.… Expand
Sep 16, 2013This game is what Amnesia could've been. When I think about my favorite horror titles from all time, I think about Silent Hill 2, Penumbra Black Plague and now this one. This review is going to be made with comparisons to Amnesia the Dark Descent, as it is claimed to be one of the best horror games of all time, while I try to justify the score of 8/10.
The setting is an Asylum, which is slightly overplayed in horror but there haven't actual horror games I've played in the past decade that actually happen in it's entirety within one and it follows the rules of horror splendidly. Anyone can die at any time, including the protagonist. Bad things will happen to him and, although the ending was horrid, it still fit within the archetype of a horror story which made me appreciate it.
The story is rather straightforward and somewhat clichéd. A company has reopened a massive asylum and has been performed not so ethical treatments within it that eventually go wrong. You are a journalist who's going to expose the company by breaking into the Asylum with only your wits and your trusty camera. Bad idea.
So what does Outlast do right, what does it do wrong, and why is it scary? I'll try to explain this in as much detail as possible.
The first comparison I will draw to Amnesia will happen right here, monster patrols. In Outlast, monster appearances are scripted, which is okay. The game is linear, the developers know where the player will come from and what his objective will be, they predict what they are going to do and react accordingly by preparing a nasty inmate to scare the balls out of you. This is done right in some instances, wrong in others. It's done wrong when you complete an objective and a monster just starts knocking at the closed door to break into where you are, and because you already expected this from playing all sorts of horror games were already hidden in the locker making it ineffective. It does it right when you get to an illuminated area thinking you're safe and the guy is actually hiding in the darkness in the distance, fully capable of seeing you and running at you. If you manage to escape and hide, and therefore not die because you have no means of defending yourself, he will eventually go away. Amnesia, does exactly the same thing, but this is where A.I. Behavior differs. The insane men of Outlast will keep patrolling a scripted path back and forth sometimes reacting to sound, sometimes not, while the monsters of Amnesia will wander off and eventually disappear once the music queue for monsters stops playing. Outlast manages to be scarier within this aspect, because the monsters are present and might catch you again, making you have to be on your toes constantly.
The game is DARK. There is no 'dark vision' besides the night vision of your camera which in itself is horrible. This is not a bad thing. The lack of visibility makes the player more anxious, mainly if you can hear the guy who's out to kill you. You don't know where he is, and if you run into him face first you won't expect it. A careful player, who uses his camera correctly, might be able to go through the entire game without triggering any of the non-scripted encounters. But even then your heart will be pumping the entire time as the game pulls some unexpected tricks on you. Like a patient who's on a bed starts screaming calling the mad surgeon who's out to kill you to that location.
Hiding spots aren't always effective, not even when a monster's seen you going into a room and closing the door to break line of sight. For the first half of the game you feel relatively safe when you see a hiding place but eventually the baddies will get smarter and actually check these places, making nowhere really safe. The player is never safe, and the game conveys this message splendidly in the second half as according to the rules of horror.
However, I believe the enemies are slower than you, only having heard of a friend of mine being caught while escaping from a baddie and getting instantly killed. Because you can always escape, there is less tension than in Amnesia where the grunts were always faster. But, they balance this out by actually checking hiding spots as I've mentioned earlier. If you're running in a panic for a long time you're liable to make mistakes that will kill you.
Graphically the game is just fine. I'm not a man who puts a lot of emphasis on graphics so I can't objectively tell the reader how good they are, the only thing actually bothering me in the game was how from a certain point to the very end, the blood on the main character's hands was always a wet texture. I understand that he never gets time to do anything about it, but the other explanation would be that he'd die from blood loss.
OverallI rate the game an 8/10, a good game in the horror genre. It makes the same mistakes as some of it's predecessors, but brings with it some changes that might scare a gamer who's experienced in the genre.… Expand
Sep 7, 2013It surely isn't the perfect game, but it's very unique and intense in it's own way. I love the horror genre, and especially the survival horror genre. I was waiting for such a game for a very long time and the wait was worth it. This game is scary, it's intense, it's messing with your mind. You are in constant fear when you walk the corridors with your night-vision that has like a 1m sight in front of you. Like I said, it isn't the perfect game. It has its flaws. Especially the mission design and the repeating enemy scenarios don't really live up to the great atmosphere this game has. What bothered me personally, was that the game was a tad too easy. Surviving 4-5 hits and finding batteries every 2 minutes didn't feel satisfying. But still these flaws didn't take away the experiance. Especially in the first hour this game grabs you and just doesn't want to let you go. The atmosphere is on the Amnesia level, and I have to admit that I never played a game more frightening and sweltering than this game. Especially for it's price it's worth a buy any day. I can only recommend this great piece of art, and I really hope there's more to come!… Expand
Sep 8, 2013Outlast is a first person horror game made from Red Barrel, that consists of ex-employees from EA and Ubisoft. You are a journalist who gets stuck in a mental asylum where there is deformed people and other things creeping in the night. On this game, much like Amnesia, you have to avoid the enemies because you cannot fight back, but that is where the similarities end.
Outlast has inspiration from the film REC, where you use a camcorder's night vision to see the creatures trying to find you in the dark. If you are in a dark the night vision comes in handy, because you can see the creatures, but they cannot see you. The night vision though has it cons. For one your field of view is lower so you cannot see as much, the batteries die fairly quickly so you need to look for more, and the creatures eyes glow when looking in your direction. The game adds all of this to make it quite terrifying. This game does not let up either you are constantly be tracked down or chased. You would think seeing these creatures again and again would make it less scary, but no, it never loses it's fear factor.
The controls and fluidity of your characters movement also feel great. The controls are quite simple, but feel at home on the mouse and keyboard. The level layout is great as well with so many hiding areas and long creepy hallways to keep the tension up. The movement of your character and his controls have much inspiration from Mirrors Edge. You can leap over tables and bars and slam doors shut behind you to slow your pursuers, or hiding under a bed. When being chased you can use items to block doors, which can be used against you as well. You might be being chased and the door you need to go through is being blocked by a heavy object, that when it is being push slowly out of the way you can hear the voices and clamping of feet coming up behind you.
Outlast is up there with horror games like Amnesia and Slender when it comes to sheer terror. Yet has its own style that is unique to horror titles. This is one game that does not let up from beginning to end. The terror starts almost at the very beginning and does not end until the end credits. This is a horror title to be remembered.… Expand
Sep 8, 2013A proper Survival Horror. Music, Sounds, Graphics, Atmosphere, all in one to make you pass a really bad time. You will feel pursued all the way, even if there is nothing behind you.
Do you like R.E.C and Paranormal Activity films? This is your game then.
Sep 15, 2013This review contains spoilers, click expand to view. "Outlast" is probably one of the best horror games released in the past time, but it has its problems.
The atmosphere is pretty good, but most of the tension comes from all the crazy people surrounding you and the corpses that are ripped apart in the most disgusting ways.
People may be having another opinion on this, but I don't like that there are so many jumpscares in this game. "Amnesia: The Dark Descent" for example doesn't have this many jumpscares but is way scarier due to its amazing atmosphere.
The camera with night vision is a great idea, I like it more that lanterns or flashlights because you can take a closer look at the amazing monster design without getting found.
"Outlast" gets a bit over-violent in the end, I don't think it is necessary to put hundreds of litres of blood on the walls and the floor to make the player fear the final enemy.
The end of "Outlast" is pure in my opinion. I never like it when the main character dies at the end of a game, but in a horror game it just feels completely unnecessary. The player feels sorry for Miles because he has to go through all of this and in the end the developers think "Let's just kill Miles. That'll make a great ending!"
Even though it has it little problems and the worst game ending since Mass Effect 3, "Outlast" is a very good horror game with a good atmosphere and a deep story.… Expand
Sep 20, 2013Truly one of the best psychological horror games ever made.
Storyline: Scary as it may be, I was quite confused with the story. The story produced so many possibilities that I did not know what I'm up against until the last quarter of the game. But all-in-all, the story was still good. All it needs is a little effort to understand.
Quality/Appearance: Perfectly detailed to give a realistic and a horrifying atmosphere. There are two specific things that I would like to praise from Outlast. First, if something gets cut-offed, it remains cut-offed for the rest of the game. Second, unlike most FPS games, you can actually see your lower body if you look down! The great thing about Outlast is that it pays attention to the small details. Don't understand what I'm saying? Good because I don't like spoiling. Although I might have, just a little bit.
Music/Sounds: Orchestrated to effectively induce shivers and suspense. Like most horror games, if the music suddenly rises in tune or changes its mood, you would know that it's your cue to run. And you will definitely run.
Gameplay: Outstanding. Outlast is genuinely realistic to the point that the gameplay reminds you that the character you're playing is just a simple human being who happens to be caught in a horrible situation and just wants to escape. How? You're weak and you don't have the ability to fight mutilated mad men so you just hide and run. That's the most normal reaction you can get from a frightened person.
Horror score: A truck-full of WTFs, OMGs, and an encyclopedia of curses.. And 9 pairs of pants that has sh*t.
Conclusion: Kudos to the developers. Outlast is definitely one of the best games of 2013 and you'll definitely miss out if you don't play it.… Expand
Sep 17, 2013This game is polished and well crafted, the controls are intuitive, the gameplay is fluid, the gameplay is also horrifying. I can't even get into finishing this game, heads up, it's scary. If you're into scary things and being brave, this is your cup of tea. It's like a bravery training sim for real life. The game also switches up on you unlike amnesia later into the game, so it dosn't become terribly tedious, all the hiding and avoiding bad guys dosn't grow so stale so quickly, if you like horror games where you can't defend yourself, this is your time to buy. As far as survival-horror games go this is at least a 8 or 9 out of ten.… Expand
Sep 21, 2013Not scary. Could have been if the self-proclaimed "seasoned developers" of the game actually tried to make a decent horror game.
I love horror games. I play them every day. When I saw the trailer for Outlast and read the back story, I was intrigued and eager. Eager to buy. Eager to be scared.
Installed and started playing right when it became available on Steam. I immediately noticed the smoothness in controls and zooming in and out with the camera added a touch of realism, immediately drawing me in even closer. This was short lived. As soon as started exploring the Asylum things got repetitive quickly. It's not that I do not like body parts and blood t all over the place or asylums, there was just something about Outlast's environments that were painfully familiar. And that's when it really it me. Throughout my entire play through, there was something that was just bothering me, gnawing at me at the back of my mind every time I thought about how much I had spent on it. Many moments in outlast felt like they were just copy and pasted from other mainstream horror media.… Expand
Sep 28, 2013I am going to say two things, as in terms of did I play it a long time and beat it? No- I couldn't play more then 30 minutes, however this is because I am a wienie and it Scared the hell out of me, so since their goal was to scare people they did great scared the crap out of me to the point I could no longer play lol great job guys!
Sep 28, 2013I love the horror genre of gaming and this title did not disappoint. From the moment you step into that god forsaken asylum, your fear and panic takes root. The design and graphics were something I would expect from games costing 3x as much. For those players who said the fear effects were repetitive or played out obviously didn't play the game in the dark with head phones on as suggested (and probably had their gamma turned way up). From beginning to end this gem of a game grabbed me by the throat and did not let go. I had to stop playing multiple times as it would become too intense. Thank you Red Barrels for a great, if not the best ever horror survival title. I am eagerly awaiting Outlast 2!!… Expand
Nov 19, 2013Read this review before rating,you might change your mind.Its FOUR hours long,when Amnesia is a whole 8 hours,or 9 if you're a completionist.Its around 20 euros on steam,when you can get Amnesia for 15.Amnesia knows how to build an atmosphere and how to play its cards,while this game only uses jumpscares.Amnesia's atmosphere was based on the spooky,dark nature of everything,the environments,the noise,the jumpscares being very few and away from eachother,its monsters,wich you have to hide from,wich really gives you the sensation that you had as a child,when the lights went off and you were afraid of monsters getting out of your closet,and the story is just perfect in all details,while Outlast's is boring.Amnesia had gameplay in the form of puzzles,wich helped you wonder what will be in front of the mysterious locked door,while Outlast only had QTEs… Expand
Sep 16, 2013For anyone enjoying Amnesia, Penumbra or other FPS horror games get this game. I just finished it and it kept me constantly freaking out. A story that isn't that well told via files you find scattered here and there. The only "weapon" you have is your camcorder, which gives you the ability to see in the light, but not for an extended period since it drains AAA-batteries (like an iPhone) and you've got replenish them by finding them also scattered around, though in short supply.
It's just a great game. I really recommend it to anyone who like games like Amnesia, Penumbra, perhaps the Resident Evil, Silent Hill series or others like them. BUT what differentiates this game from RE or SH is that you have to RUN and HIDE. No way to fight back.
Just... get this game and see for yourself.… Expand
Oct 24, 2013Pros: - Horrific atmosphere, intense music. - Gory - Great level design, realistic graphics - Epic ending - Takes about three days to finish Good because the game is repetitive as is. - A few surprises but not enough - Camera's nightmode adds extra horror - One of the scariest games out there Cons: - Same enemy repeated tens of times - Not so scary ghosts - Repeating patterns: Find a key, jump in a vent, walk a ledge, run from a monster
- Somewhat cliché story
- A lot of lost potential… Expand
Dec 9, 2013This is one of my favorite horror games so far. Philosophically, they did a great job of making the user feel like they were never completely helpless, a pit that Amnesia seemed to fall into very often. Visually, the best. The appearance and atmosphere were perfect given the story and setting. There were occasions when the enemies were shown in the light for too long but this is only a minor issue. The ending... it worked for me but there were certainly parts of the story lost within the series of notes. I'll be looking forward to the next release by red barrels.… Expand
Oct 5, 2013I'm starting to get the feeling that this is the new trend in horror games. Take every weapon away from the player and let them attempt to guide their character through dark linear buildings with just the faintest suggestion that violence may ensue. Games like Amnesia have not necessarily set the new "mold" for this genre, rather games like, Condemned: Criminal Origins, have shown us that we can still be terrified by conflict centered around some unsettling environments and settings. Sure, Castle Brennenburg was a grisly and unnerving place, but the scares are predictable, the enemies can be entirely avoided as well. In 2013's "Outlast," we are aided by a video camera that runs on two auspicious batteries that pop up all over the place to allow the player to utilize a night vision screen filter. The problem here is, it isn't unsettling or terrifying not being able to see in the dark. Its tedious. Yes it was tedious in Amnesia and its tedious here as well. In Condemned you couldn't avoid combat, often times you were shoved into it to get further through each area, which was a good way of connecting with a player: "You could constantly be in danger." In Amnesia its, "Hide here till the spooky spooks walk away and then proceed down the dark corridor." Which makes Outlast look even worse as it clearly complies with this logic. There are many reasons why Outlast "phones home" when it comes to its intentions, but its still a very well crafted game. It may even turn the genre around, but lets hope they don't all start building games around player-characters that are unable to combat anything around them. Waiting for some twisted in-mate to wander off from me in Outlast was about as boring as Amnesia's predictable grab-item triggered spooks and I hope someone sees that this is not necessarily the way to go in the first person horror domain. Condemned remains as the one the finest moments in that genre and remains to this day as having the most visceral combat system ever- coupled with real scares that were deeply unsettling.… Expand
Sep 10, 2013surprisingly fun.
felt like a stealth game, with a horror theme and secondary detective theme.
if it were a bit longer i'd have probably rated it higher. it was also pretty easy.
the only time's i died were because i missed something stupid a few times in a row, then kind of a derp moment.
Sep 10, 2013Howdy folks! You like blood? Violence? Freaks of Nature? Well then come on down to Mount Massive Asylum in Colorado! Seriously, two words, two beautiful but overused words that at one time got a lot of true blue horror junkies excited, but now have more so just become a matter of "time will tell," and these two intriguing words are "survival" and "horror" placed back to back. All things move towards their end I suppose, just like how monsters and horrible mere shadows of former selves come along and ruin it for everyone, and then boom, the modern generation becomes a mockery of what once was. However, survival horror is still alive thankfully, though it limps, and boasts its scars, and at times even the mighty fall here and there, its black heart still beats, and with games like Outlast, the beat is pretty damn satisfying to march to. Hopefully it marches in the very direction this genre needs to go, and beyond. Outlast can proudly join the grown ups table among this generations finest horror games, and even earns the right to wear the true label of "Survival Horror." Quite honestly, it doesn't even really have to be considered of "this generation," as it really does stand among the all time greats. Now don't get me wrong, this is not a masterpiece or a genre bender, as most of its cues come from previous titles, but it does what it does so well, and has done its horror homework so well, and knows its audience well enough and sticks to its guns well enough, to deliver a satisfying, scary, exciting, and just wicked good time all the way 'round. Outlast tells the tale of one very unfortunate soul (you) who by night, breaks into an asylum after having received an email telling you that there is one hell of story and cover up going on inside. Well seeing as you are a journalist and in need of a shocking, jump starting story, why not investigate? Oh, if you only you knew how sticky the web you crawled into really was, and if only you knew just how venomous that big black spider on the other side really is...but, that's the beauty of it, that is the sadistic and menacing side to it that will make you either smile or quite minutes in. Outlast is one of those games that truly lets you know what kind of horror fan you are. Will you spend the game screaming, sweating, ducking the computer, pausing frequently to breath? Or will you find yourself smiling, enjoying the weather, and wanting to catch every gruesome detail on camera? Oh yes, enter the camera. No, not like Fatal Frame, oh no, no, this is one incredible gimmick that works wonders and gives the entire game its identity. After countless horror films have now been made starring digital video cameras, it finally hits the gaming world. Honestly, if you are like me, the thought makes you groan, and feel almost exhausted at the cheap gimmicky idea, enough already. If you are like me, you were wrong. Red Barrels has put the camera to excellent use here. Think of it as your lantern from Amnesia, the game that Outlast borrows the most from, and it is just as, if not more important than that lantern. The camera is not just so you can witness what it is bumping in the night, but with it, you will document, zoom in on threats and solutions, forward much of the story, and most importantly, use its night vision to see in the dark, which can either be as simple as stumbling through the corridors, or playing hide and seek with three bloodthirsty escaped inmates in a twelve by fifteen room in complete darkness. It is as fun and as nerve racking as it sounds. Outlast is a gruesome, and to some, shocking game. It does not care how much gore is on display, they want Mount Massive asylum as sick, dark, wet, bloody, and even perverted as possible. The great thing is, the developers achieve this without ever once turning the game into shock horror shlock. It seems odd to say, but the game remains almost tasteful, even during a rather unexpected close up of male on male necrophilia. The game stumbles slightly with screen tears here and there, and a few of its greatest ideas get stuck on repeat, but honestly, that wasn't what I was thinking as I ran for my life, grinding my teeth, hammering my fingers on the mouse, every time one of the unharmable enemies was breathing down my neck, while I fumbled trying to get that damn camera out and into night vision mode, and oh the horror when you run into a door that doesn't open, or your crawling under a pile of debris just it see everything stop as whoever is chasing you has you by the foot, and begins to drag you back out, all the while screaming and laughing out of his mind. This is a survival horror game, and a good one. The story is intriguing, the music and atmosphere are fantastic, the lighting works wonders, and the tension is high. Not without faults, and sometimes easy to call when your safe and can breath, but when everything comes together just right, you are afraid, plain and simple. That's showing em, Outlast.… Expand
Sep 6, 2013Did you lost faith in parkur adventure, horror and stealth genres? Did you lost hope to see realistic, immersive and HARDCORE AAA game without press x to win kill streaks and cluttering UI? Outlast will restore your faith in everything mentioned and game industry! It also will prove you that indie team of 10 men can do AAA-Indie titles without greedy publishers that killing their creative freedom and forcing them to make a Call of Duty and Gears of War accessible for wider re-tar-ded audience.
No no no, this game is not accessible to wide audience, it will scare out of most players not only because its good horror, but also because it realistic and hardcore stealth just like Thief was and its damn hard for brain-dead Call of Duty Xbox 360 generation, thats why its damn pleasant for old school gamers such as me who loved realism and challenge in older games before its almost gone from modern games.
If you love hard challenge, innovative, realistic and purely immersive games such as Alone in Dark 2008, and if you hate YOBA call of duty style FPS games, you will love this one! If you love true survival horrors where survival is very hard because you cant even fight back, and if you love Amnesia you will love this game as well, and if you love old Splinter Cell up to Chaos Theory and loved Thief and remember that scarry part in catacomb, you will love this game too!
I love this game, its not perfect however, but its almost what i dreamed about for many years. Oh yeah, did i tell you that its one of rare games with full body awareness and every action in game totally animated?
What you waiting for BUY THIS GAME ALREADY! I cost twice cheaper than most of recent Mediocre AAA games like Tomb Raider 2013, Bioshock Infinite, Resident Evil 6, Splinter Cell Blacklist, Call of Duty BO2, Metro Las Light, Far Cry, Assassin's Creed 3 and so on, but it brings more fun and joy than all of them together. Before this game 2013 year was a year of dissapointment (if you count only AAA type of games), but Outlast game changed it for me! 10 men can do job better than over 100 men in big companies, and glory of this game puts all big companies to shame!
And a bonus: no pre-cut DLC, no season passes, no achievements and stupid unlocks that turns game intro retarded grind, and most important this game is MOD-FRIENDLY and allows to tweak AI and Difficulty a lot, nothing locked, and critical patches was released just next day after bugs was reported! Truly old-school PC-specific way of doing business with respect to customers!
P.S. devs of this game worked before in Ubisoft, EA, Eidos, THQ and WB (all Montreal studios) on such titles as Prince of Persia, Splinter Cell, Thief, Dead Space, Assassin's Creed, Army of Two and Uncharted, so you can see where roots of this game goes from, als Red Barrles seems to be tired of all that games that gone into wrong direction recently due of lack of creative freedom in big studios, so the decided to say "Go to hell, we will make our own game with blackjack and hookers" and unleashed their creativity in their own little indie studio, that kicked balls of major studios and other indies by showing how indie game made by few guys can be all AAA and better than major AAA tiles made by big teams.
After Outlast it would be shame for indie and major studios to not do games as good as Red Barrels did!
Fully animated body awareness and pure realism and true immersion without UI, XP grind and stupid kills-streaks and with AI that can hear and see almost anything should be a new trend since now! Its damn 2013 not 2003 after all!… Expand
Sep 8, 2013One of the best horror game I played. Great story, great graphics, perfect atmosphere. Pure pleasure for all senses! Complete horror experience, from the beginning to the end. Buy this game and support developers. I hope they will work on Outlast 2, because this game has outstanding potential to become even better than Amnesia series.
Oct 10, 2013This review contains spoilers, click expand to view. There are very few reasons why I didn't give this game a 10/10.
One is that by the time you get to the last parts of the game, it's no longer scary.
Also the game could have exploited some ideas way better, for example (SPOILER) when the main character loses the camera, they could have done more things there to make you suffer, instead you find the camera kinda fast and it's kinda ''meh''.
The other thing is the plot twist at the end. (WARNING MORE SPOILERS) So you get into this asylum full of crazy dangerous people... and in the end it turns out its some spooooooooky ghost? What the f***? That was very disappointing to me BUUUUT other than that, the game is gold.
Scariest game I've played IN YEARS, plus some extra points for the mention of the MK Ultra experiments, nice stuff.… Expand
Nov 2, 2013This review contains spoilers, click expand to view. This was a great horror game. The visuals were impressive and the music fit perfectly to create its eerie style. Unfortunately I was thrown out of the games atmosphere a little too often while playing, even though I always played in a dark room with headphones. Not really anything big, but little things like unmotivated act transitions. An example of this would be when you accomplish a goal in a room and turn around, all the doors in that room would be magically shut and locked and a previously closed vent would be open. Not all the transitions in the game are so lazily realized, but when they happened it threw me out of the atmosphere. Another common problem I found was I felt like my character almost wanted to stay trapped even though he was trying to escape. In particular I remember at one point I had to shimmy across open windows outside only a few stories high. I'm pretty sure any sane person would jump out of an open window in such an environment. The game play itself does start to get repetitive toward the end, but the game is relatively short so it doesn't ever get boring. Still, this game does a great job overall and will surely be a hit for many players who love horror games, including this reviewer.… Expand
Sep 11, 2013This was probably the most fun I've had playing a horror game in a good while, which surprised me because I really wasn't expecting much out of this one. Jump scares are definitely not the only things that will give you the chills, this game has strong atmosphere, and lurking around to avoid being seen by enemies can be some of the creepiest parts of the game, and can be terrifying when you're being chased. The game also has enough meat to it to put all of it's mechanics to good use without ever feeling underplayed or gimmicky. I also feel that the game does a good job of making you care about the main character's well being, he goes through so much crap in this game that it makes it all the more motivating to keep going and see what happens next. I wont say more, overall I highly recommend this to horror fans, it's pretty awesome.… Expand
Sep 15, 2013The horror video game genre is a classic category that is at its peak by delivering a range of games that can throw in some gore or jump scares.
Unfortunately, Outlast was no unique exception:
While the game offers the similar suspense of walking through a ruined city at twilight with the distant snarl of a canine, it was short to offer depth and originality.
Yes, I am happy to admit I didn’t go five minutes without being scared or freaked out whilst playing, but I was hoping it would deliver that emotion in a different way to the typical expectation thus this made the jump scares predictable and less intimidating. The story was something different, albeit unfinished and hinting towards a sequel but the atmosphere of an asylum has grown far above cliché for the horror genre not to mention yet another device the protagonist can use to see in the dark.
If you like a game that scares you, this is a perfect choice, but if you want the next generation of horror video games, you’ll have to wait.… Expand
Oct 13, 2013This review contains spoilers, click expand to view. My biggest problem with Outlast is that it doesn't do what it was made to do. At least not very well. I played through the game in one sitting, had the lights off, headphones on etc. and after the first hour of gameplay the scares felt boring. There were many times where the game showed potential by building up suspense, but those moments were wasted with tiny jump-scares, leaving me unsatisfied.
There were some moments in this game that felt truly genuine. Moments like that would include going outside in the rain and the dark, and seeing the Walrider for the first time. In that moment I didn't exactly feel scared but I did feel uncomfortable, which is a feeling not many games can deliver. Another good example would be the scene where the player is captured by, and escapes, from Trager. Both of these scenes were good, but they were short lived and eventually became wasted potential.
The plot in Outlast was interesting at best. Reading through most of the notes is necessary to understand the story, which is expected. After reading all the notes I could find, I felt confused by the end. The ending of the game was the most disappointing part. Outlast was a game that could have been so much better, but fell short in almost every aspect of the game.… Expand