- Summary: In the desolate mountains of Colorado, horrors await inside Mount Massive Asylum. An abandoned home for the mentally ill, recently re-opened by the “research and charity” branch of the transnational Murkoff Corporation, has been operating in complete secrecy… until now. Acting on a tip fromIn the desolate mountains of Colorado, horrors await inside Mount Massive Asylum. An abandoned home for the mentally ill, recently re-opened by the “research and charity” branch of the transnational Murkoff Corporation, has been operating in complete secrecy… until now. Acting on a tip from an inside source, independent journalist Miles Upshur breaks into the facility, and what he discovers walks a terrifying line between science and religion, nature and something entirely different. Once inside, his only hope of escape lies with the terrible truth at the heart of Mount Massive. … Expand
Sep 12, 2013It’s certain not to appeal to all gamers, and while I often personally use games to relax and blow off steam, I find that after playing an hour or so of Outlast I’m too wound up to play anymore. Good thing then that the whole game is about five hours long.
Sep 18, 2013A little but perfectly accessible, even greatly playable game. It puts forward its hero protagonist and his helplessness, its whimsical hazard, and its great number of properly placed scripts. While playing Outlast you will relive plenty of convulsive experiences, but you will chuckle at the very same time. Gameplay aside, if the game was a bit more creative, it could get a better grade.
Sep 4, 2013The initial hours, when played with a survivor’s unsure intent are electrifying, illuminating a slice of fast, animal terror. Before long, it settles into the mechanical, methodical, human realm, challenged by a few creative late-game curves. By all means check in, get a physical, but you might want to opt for outpatient care.
Sep 20, 2013As a budget Steam release, Outlast offers some cheap thrills for fans of the survival horror genre. Unfortunately its underwhelming visuals, combined with Red Barrel Games’ over-reliance on jump-scares ahead of more psychological frights, made my experience with it feel similar to walking through a haunted house: It’s scary, but not in a very clever way.
Jan 28, 2015I honestly do not have a bad thing to say about this game. Horror is by far my favorite of the video game genres but they are very rarely doneI honestly do not have a bad thing to say about this game. Horror is by far my favorite of the video game genres but they are very rarely done correctly, or in the same manner rarely are they scary. This game had me scared, I literally jumped up out of my chair at one point. The game mechanics are simple but that is the beauty of this game because the fact that you have very little control is what makes it so scary. It is also absolutely gorgeous. The details in the texture is phenomenal and the camera is a great touch. It really makes the mood ominous. I was engaged the entire time.
I read that some believe there is no story but I disagree whole heartedly. The story is there but you have to discern it from the context of the level as well as documents you pick up along the way. Usually document driven stories suck! I hate reading a million pages of boring crap that is some back story forced down our throats. But they did it just right, not too much reading as to take away from the game but just enough to get you curious as to what is really going on in the asylum.
I lied a little bit because I do have one negative. There are times when the "search for something" puzzle gets a bit repetitive. You run away from the same creatures in the same way then hide to wait for their patrol path to reset. But honestly the game itself is so engaging that it didn't really bother me. I give it a perfect 10.… Expand
Jul 15, 2014Absolutely best horror game I have ever played (and I have played plenty of them). You will be terrified not because of jump-scares (even thatAbsolutely best horror game I have ever played (and I have played plenty of them). You will be terrified not because of jump-scares (even that there are), not because of gore and hideous "creatures" (even that there are), but because of the greatly designed environment of mental asylum supported by atmospheric ambient. The story is amazing and with the style of actual game-play provides truly scary and adrenaline ride. Go for it, if you like to be scared when using bathroom at midnight.… Expand
Sep 4, 2013Absolutely my favorite horror game to date. I felt the immersion within the first 10 minutes of game play. The best time to play is afterAbsolutely my favorite horror game to date. I felt the immersion within the first 10 minutes of game play. The best time to play is after nightfall. Lights off and undisturbed. Turn up the AC for a chilly room. Then blast the surround sound. You will not be disappointed.… Expand
Nov 22, 2013Great game, it was really scary. The music, the camera thing, it's a really good game. The only think that i didn't like was the final of theGreat game, it was really scary. The music, the camera thing, it's a really good game. The only think that i didn't like was the final of the history :c
Good game Btw… Expand
Dec 31, 2013With a influx of action horror games or lack luster "horror" games example Machine For Pigs, it's wonderful to see a breath of fresh air. TheWith a influx of action horror games or lack luster "horror" games example Machine For Pigs, it's wonderful to see a breath of fresh air. The game is the BEST horror game to come out, excellent atmosphere, interesting story and some great characters. Simply fantastic.
For a more in depth review here's my video http://youtu.be/Aets5kSayd8… Expand
Sep 10, 2013This review contains spoilers, click expand to view. I have to say that Outlast was quite a well made game for an indie team. The graphics/visuals are very nicely done. The story itself was rather short and felt somewhat empty sadly, and the ending was rather disappointing. It felt rushed.
However my experience playing the game was for the most part, fun.
The game itself wasn't scary though. It was more thrills and suspense and the odd jump scare.
The atmosphere in the game was pretty good. Some of the things you see patients doing was rather surprising but at the same time, it's something you would expect to see. All in all, I think the developers got the mental patient behaviors to definitely give off the feeling that you were in a mental institution. It could have been taken further in my opinion. But still I would say it was well done.
I loved the camera and it's night vision. It really went well with the game and definitely was something I was happy to have.
Enemies were not really scary. Pretty much all characters in the game that you encounter look extremely similar to each other, which left me a bit disappointed to be honest. They looked weird, but not in a scary way.
Also while I enjoyed not being able to attack and having to run and hide instead, it felt extremely simple and in no way scary. It was more of a suspense feeling. Getting away from enemies was very easy, and with the AI intelligence, it felt somewhat unrealistic. They were not much of a threat. More of an annoyance and rather predictable very early in the game.
The AI itself for enemies was very basic when they would look around for you. It felt very simple. However I will say watching them look under beds and in lockers was quite a chilling to experience. Heck, I even once had one of the enemies open the right one which took me by complete surprise! So that over there gets a star for thrills. Though the AI itself to me was still silly. See spoiler below as to why.
In once instance where Tager is looking for you, I was hiding under a bed, he looked under a bed right ahead of me. Yet he couldn't see me. But it was light enough that he should have. So it felt a bit odd. But I didn't mind so much since he was not a very nice enemy to be around. Long story short he will NEVER be my buddy..
Another thing that I felt was a bit odd was the portable lights on the floor. Surely the player should be able to move them or turn them off to hide from enemies.. So that was rather odd to me.
The institution was quite nicely done. But in some areas it felt a bit repetitive. The gore was pretty gory I suppose. Definitely felt like something horrid had happened.
The sound effects were decent. Hearing the character's breathing when scared was quite a nice effect and such.
Overall, I don't really write reviews but here's my sum up.
I would definitely recommend playing the game. It is worth the $20 USD price. And all in all, I hope the developers will continue to create games like this, but improve from feedback. The game had far more potential. But I reckon they can bring something even greater than Outlast. They've definitely shown some great skills in their work. All in all, I support them and I'm glad I purchased the game.
If you're looking for some thrills and suspense, I highly recommend this game. It may be short and not the most in depth and interesting story. But it's definitely a game you should play at least once.… Expand
Nov 19, 2013Read this review before rating,you might change your mind.Its FOUR hours long,when Amnesia is a whole 8 hours,or 9 if you're aRead this review before rating,you might change your mind.Its FOUR hours long,when Amnesia is a whole 8 hours,or 9 if you're a completionist.Its around 20 euros on steam,when you can get Amnesia for 15.Amnesia knows how to build an atmosphere and how to play its cards,while this game only uses jumpscares.Amnesia's atmosphere was based on the spooky,dark nature of everything,the environments,the noise,the jumpscares being very few and away from eachother,its monsters,wich you have to hide from,wich really gives you the sensation that you had as a child,when the lights went off and you were afraid of monsters getting out of your closet,and the story is just perfect in all details,while Outlast's is boring.Amnesia had gameplay in the form of puzzles,wich helped you wonder what will be in front of the mysterious locked door,while Outlast only had QTEs… Expand