Panzer Corps: Allied Corps Image
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  • Summary: Panzer Corps: Allied Corps is an expansion for existing Panzer Corps owners and a full stand-alone for new players. Allied Corps includes more than 25 new scenarios, over 50 new regular and special elite units, and modified version of existing units to cover the entire war in detail from the Western Allies perspective. Expand
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  1. Jun 19, 2013
    As a lover of accessible, turn-based WWII games like The Perfect General who passed up previous iterations of Panzer Corps only because of the inability to play the Allies, I was excited for PC: Allied Corps to come out. I haven't been disappointed. The game is complex enough to reward studied play, but not so bogged down in esoteric detail as to require grognard credentials. The interface is straightforward and mostly intuitive and the game is instantly fun to play, easing in the novice with a nicely structured tutorial campaign as the Brits against Italy in North Africa. There are a decent number of campaigns and standalone scenarios covering the European and Mediterranean theaters from 1940 through the push to Berlin, and the dozens of unit types available include a nice variety of ground, air, naval, and specialty assets. I especially appreciate the option to experiment with different unit mixes instead of being constrained to a historical set-piece deployment.

    The art is pleasant and functional, if simple, allowing you to easily recognize your units without squinting at stat numbers or memorizing military symbols. The music is nice though repetitive, and the sound effects are light but adequate for this type of game. Having said that, I must admit to more than once wishing the production values were a little bit higher. I understand this game is not intended to be Company of Heroes, but would it have sunk the development budget to animate the units during movement instead of just shunting them along like side-scrolling cardboard counters, or leaving a crater or pile of twisted metal in the hex after a unit is destroyed? Further, while the name of a town or landmark does appear in tiny print on a side panel when you mouse over its hex, I would have much preferred simply having the names appear on the play screen as is standard for most games. Allied Corps is too lightweight to appeal to grognards who already know each battlefield by heart, and for lesser beings like me, showing the names on the map itself is both helpful and educational.

    The battles themselves are definitely fun and require a satisfying level of planning and intelligent reaction, appropriately rewarding prudent play and punishing foolishness. There is one dynamic in the game however that I found unwelcome. Units do not regain health between campaign battles; if you want to restore your forces to full strength for the next one, you have to spend "Prestige" (the game's only currency), and doing so inhibits your ability to deploy other forces, for instance a new unit type you have unlocked, because they must be purchased with Prestige too. Spending Prestige to reinforce units DURING battle I found to be a very nice strategic factor, forcing you to choose not only which units to restore but also whether to replace their existing experience level or to fill them with green troops for a lower Prestige cost. In between battles, though, I found this frustrating and simply Not Fun. Yes it is realistic, but games are always a delicate balance between realism and fun, and for me, this aspect of Allied Corps got it wrong. I fully realize that this is dynamic is probably a much beloved feature of the series for long time Panzer Corps players, and I'm not saying it's terrible, just that for me, it detracted from an otherwise very enjoyable game.

    Panzer Corps: Allied Corps will not satisfy the hard core wargamer who dreams in NATO symbols and prays at the altar of Gary Grigsby, nor will it meet the needs of players who require state of the art audio and visuals. But for an old Avalon Hill board game hack like me interested more in historically-inspired fun than academic detail and exactitude, it nicely fills the void in my gaming stable that The Perfect General vacated so long ago. It's one of those games I'll keep playing until my PC won't run it any more.
  2. Jul 25, 2013
    Disappointed. Allied Corps is a remake of the old Allied General of the 90's but for some reason I payed Slitherine $50 to get it in 2013. The campaigns and scenarios are limited and the scope is small. Also, the campaign isn't as dynamic as it appears to be, it has very limited outcomes. The PBEM on the Slitherine server is also very buggy. I don't recommend anyone purchasing this. it needs to be patched badly. Expand