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Papers, Please Image
Metascore
85

Generally favorable reviews - based on 39 Critics What's this?

User Score
8.7

Generally favorable reviews- based on 459 Ratings

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  • Summary: The communist state of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin. Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided by travelers and the Ministry of Admission's primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested. Expand
Score distribution:
  1. Positive: 38 out of 39
  2. Negative: 0 out of 39
  1. Aug 12, 2013
    100
    A true game, with a base gameplay that gets more and more complex as we play, with subtle touches and ruleset changes. But it's so much more as well : a deep dive in a terrifying dystopia, brilliantly crafted, that will put your life into perspective and awaken your political consciousness with both violence and humor.
  2. Aug 19, 2013
    90
    Papers, Please is yet another demonstration that indie titles are what appears to be a virtually unlimited reservoir of original ideas. Charming, sometimes even touching, this game will make you think.
  3. Sep 5, 2013
    90
    With a deluge of big-budget, high-profile games on the horizon, it might be easy to overlook a quiet, unusual game like Papers, Please. But don't do that, comrade. The consequences would be dire.
  4. Sep 9, 2013
    85
    Well-paced, straight-forward game play combines with vivid storytelling to make into a fantastic game. More than a tale of bureaucratic spot the difference, Papers, Please is a game of intrigue and excitement balanced by fear for your family.
  5. Aug 21, 2013
    82
    Papers, Please is a game about beating the system. Or subverting the system. Or submitting to the system. Or maybe ignoring the system. In any approach, it forces the player to consider conflict as a multifaceted condition tied to its narrative and design, and it doesn't much care if you judge its sum-total as traditionally fun. Papers, Please has something to say, and it makes it very clear at almost every instance.
  6. Sep 24, 2013
    80
    It’s a fascinating experience and one of the stranger topics for a video game.
  7. 60
    A novel, stylish game taking advantage of its minimal design more than you would believe, and it succeeds in arousing your emotions, which is the thing other game titles could dream of. [Issue#233]

See all 39 Critic Reviews

Score distribution:
  1. Negative: 3 out of 114
  1. Aug 8, 2013
    10
    This is an AMAZING game. I didn't expect to like it as much as I did, I thought it'd get boring after a while, turns out, it doesn't. So many things are added that keep it fun and exciting, and some of the smaller things are great too. This game really brings me to think about morals, when do you break the guidelines? What do you risk, letting someone with a weapon through, and being able to feed your family from a bribe, or do you be a good guy by the book and detain him? This is an amazing game, and I hope everyone else enjoys it as much as I do. Expand
  2. Sep 13, 2013
    10
    Actually the most fun I've had from any game for a long while now. The graphics are a great nod to the past, the music fits perfectly, and best of all it's a right challenge. Easily recommended by this fantastically great chap. Expand
  3. Sep 23, 2013
    10
    This is a perfect example of what all indie developers should strive for.

    You play a citizen of Arstotzka, which exists in the game's ficti
    tious world (though with very obvious links to our real world), and you have been chosen as the border inspector of your area. Your job is to ensure that all authorized persons get in and all unauthorized persons don't. At least, as far as the Ministry of Labor is concerned.

    You can't neglect your personal life, however. You still have a family to take care of. And since you get paid by the person rather than by the hour, you must either work quickly and accurately, or you'll lose everything.

    Over your new career, you can expect to meet lots of interesting people. Some have lost their passport. Some are looking for other people. Some are criminals. And you're the one who casts the final word on whether they enter your country or not.

    This is the only game I've played in which a LACK of quality-of-life features actually works TOWARDS the overall feel of the game. It puts an astounding amount of effort to emulate the job of border inspector, down to every motion. Papers have to be clicked and dragged to open and read them, and stamps have to be applied, and then papers have to be handed back to the entrant. A similar game could have just had you click on one of two buttons labeled "Approve" and "Deny" to automate the process, but I feel that NOT doing that helped the overall feel.

    Always remember: Glory to Arstotzka.
    Expand
  4. Aug 28, 2013
    9
    Wow, what an original game. It has been well described by others so I will just say it may not be a game I play for 40 hours but it IS a game I will tell all my friends about and I will remember some of the things that happened in it long after generic shooter #213 and generic RP #695 are both long forgotten. So totally worth the ten bucks. Expand
  5. Sep 28, 2013
    9
    It's kind of surprising how fun this game is, considering the overwhelming feel of misery and oppression the game has. Papers, Please is a game where you play as a border inspector, checking over paperwork, looking for inconsistencies, and making choices that impact many lives, including those of your family.

    The gameplay can get intense at times as you hurry to process as many people correctly as possible. Papers, Please had me hooked very quickly, and never let go. I'm planning to continue playing even though I've beaten the story twice, just to get all the endings and maybe try out endless mode. There's not much music, but what's there is great and fits the game incredbily well. The graphics are beautiful. Arstotska is mostly devoid of color, and this game looks as it should. The game controls almost entirely with the mouse, allowing keyboard shortcuts if you have the money to buy them and increase your efficiency.

    I picked up Papers, Please at full price, and it was absolutely worth it. This is one of the best indie games I've played, and I think it's absolutely worth $10. I'd recommend it to just about anyone.

    Note: the game has a little non-sexual nudity that can be disabled in the options.
    Expand
  6. Oct 4, 2013
    8
    This review contains spoilers, click expand to view. The game has a great and unique concept and I must say I enjoyed the setting (working as a customs official in a totalitarian country) a lot. The presentation is great, the music is also very much fun. The author is obviously a genius. Still I'm not giving it a 10 but only 8 because the game somewhat lacks in actual gameplay. The gameplay is just about matching overwhelmingly large quantities of data, and this is very tiring and leaves you just exhausted and with a headache rather than providing a fun experience. Surely, the author tried hard to keep the small portions of fun coming in: here you get a spy, here an official, here a funny old man. All these small random events kept me engaged for a while. Still, all in all the game starts pretty difficult (and difficult in bad way, meaning that it strains your attention and patience instead of your intelligence). I was more stressed to get all those people's documents checked than reading those fun conversations. The author's goal was to show how bad the USSR was, and he did it very well, and while playing this game I kept having this "oppressed" feeling even though I somewhat enjoyed denying entry to people (at first). Unfortunately, as a game, "Papers, please" is not entertaining. It's a clever piece of art, but not fun enough and with too simplistic mechanic to make a great game. Btw, I took the $1k bribe and a few days later neighbors found out about it and I lost. I didn't understand if this is a random event or it's inevitable. In any case, this was a very annoying ending since I had to play 3 or 4 extra days just to find out that the (unexpected) mistake I made earlier inevitably leads to a failure. Anyways, I think the author tapped on a very interesting topic here. Other games in similar style could follow. Expand
  7. Sep 29, 2013
    0
    Based on the positive reviews and score this game has received on Metacritic, I gave PP a try. I was utterly disappointed. The gameplay is entirely based around being presented with information and then having to verify that the information matches criteria specified at the start of each day. A typical early scenario would involve being handed an ID card and a work permit. You would have to check the following information; same ID/name on both papers, dates are correct, photo on ID matches the person handing it to you. After that, check the immigration rules for the day make sure people are allowed to enter from that country. And that is it all you do is pattern match. If that sounds like fun, give it a try. If your brain isn't wired to find pattern-matching fun, avoid like the plague. Expand

See all 114 User Reviews