• Publisher: Ubisoft
  • Release Date: May 3, 2006
Metascore
57

Mixed or average reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 3 out of 17
  2. Negative: 4 out of 17
  1. 40
    Paradise in a word? Dull. Paradise in two words? Paradise lost. Paradise in a sentence? Paradise is comparatively like anywhere you aren't when playing this game. For old-school pointy-clicky-adventure fanatics only.
  2. A difficult game, like a classic can be a "difficult book". Its lack of polish and some appalling design choices definitely reduce the enjoyment. Its decision to keep the best of both plot and gameplay for the latter stages demands that the player have some faith in the developers to keep going on.
  3. Given the charm, elegance, and imigination of designer Benoit Sokal's best-known work, "Syberia", it is a crushing disappointment that these qualities are almost entirely absent from Paradise. [Sept. 2006, p.58]
  4. Enjoyable, but at times frustrating. I recommend it for those who enjoy adventure games, but caution those who are new to the genre. Be prepared to think.
  5. 40
    Beautiful, for the most part, but it’s lacking substance. The plot’s slow burn and the incredibly limiting interface will have you struggling to continue playing after only a little while.
  6. Paradise looks great in the cutscenes and passable during gameplay.
  7. Games like this make defending the adventure genre harder work than it already is. [July 2006, p.109]
  8. Story elements and character development are ignored, the puzzles aren’t any fun to solve, and the game isn’t even enjoyable to look at.
  9. Paradise looks great, but the dull story and uneven challenge make it a completely unenjoyable game.
  10. The game isn't especially long but it's reasonably entertaining, even when you can hear the misfires going on behind the monitor. It's good - it just isn't as good as it should be.
  11. While not the best of the best, it still ranks above average in terms of interest and playability.
  12. 62
    Perhaps if it weren't riddled with bugs (which it is), didn't end abruptly (abrupt is too mild a word for the ending) and had more content than inventory puzzles and chat dialogues (sadly it doesn't), Paradise might be more worthy of its name.
  13. The disappointment of the year for the adventure community. All of the fuss and hype was for nothing which is actually a shame, since its wonderful world was the perfectly fertile ground to create a fantastic exotic adventure, but unfortunately the opportunity was lost.
  14. Paradise conjures the same kind of enchanting story, satisfying puzzles, magical machinery, and exotic fauna that "Syberia" did, and signs off with and ending that lingers in your mind long after the credits roll. [Aug 2006, p.84]
  15. The voice acting is ok, although a bit more passion from Ann might have helped.
  16. The gameplay of Paradise is fair, but nothing that will impress. A typical point and click third person style interface, with plenty of pixel hunting and manipulating of levers, dials, switches, etc.
  17. With mostly bland story elements and tedious gameplay really bringing down the level of fun, Paradise fails to live up to its potential, especially when glitches interfere with the ability to properly play the game.

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