- Summary: A fully dynamic haunting-experience. Experience the horrors of a haunting that's never the same twice. Features free Content Updates FOREVER: Paranormal will receive free content updates that add new locations, stories, scenarios, scares, gameplay mechanics, and more. You will NEVER have toA fully dynamic haunting-experience. Experience the horrors of a haunting that's never the same twice. Features free Content Updates FOREVER: Paranormal will receive free content updates that add new locations, stories, scenarios, scares, gameplay mechanics, and more. You will NEVER have to pay for DLC in Paranormal. The game's content is planned to double or even triple with each major content update.… Expand
Positive: 0 out of 1
Mixed: 0 out of 1
Negative: 1 out of 1
Sep 1, 2013Loved this game, was absolutely amazing, don't ever trust critics! The game was scary and never was the same twice. Not many horror games canLoved this game, was absolutely amazing, don't ever trust critics! The game was scary and never was the same twice. Not many horror games can make each play through different. I never knew what was going to happen next.… Expand
Sep 1, 2013Procedural horror is a white whale for many developers. Paranormal delivers on varied content, solid tension building and great use of soundProcedural horror is a white whale for many developers. Paranormal delivers on varied content, solid tension building and great use of sound to capitalize on the anxiety you feel. Great game. Will only get better over time.… Expand
Sep 1, 2013Three words for you: Randomly Generated Horror
Paranormal is a game that really excels in what it sets out to do. Heavily inspired by theThree words for you: Randomly Generated Horror
Paranormal is a game that really excels in what it sets out to do. Heavily inspired by the found-footage genre of horror (think of stuff like 'Blair Witch Project' and 'Paranormal Activity'), this game throws you into a house full of scary happenings and mystery, a story that's not that bad for a horror game, and most importantly: randomly generated scares. I've played the game multiple times and things haven't happened the same way twice. Sometimes, you'll go without seeing anything too scary, just some stuff that's eerie. Other times, you'll see- Well, I don't want to spoil it but there are some awesome scares, really original stuff that are well worth experiencing yourself. If you enjoy found-footage horror and want a game that will scare your pants off, 'Paranormal' is the title for you. The developer is a friendly guy and all updates to Paranormal (including additional content) are and will be free.… Expand
Sep 1, 2013Paranormal is a great step foreword into new territory and new types of horror. Personally not being a fan of the movies that inspired theParanormal is a great step foreword into new territory and new types of horror. Personally not being a fan of the movies that inspired the game, the game itself does a great job of presenting itself as a horror game and that of keeping its audience on edge.
However despite its random events it quickly becomes tedious this hell house eventually becomes predictable and begins to lack variety. Its story is rather thin confined to the house though it will keep you somewhat interested in the events of the house and its history.
I am excited for the upcoming DLC "The Town" for all it plans to offer to make this game the awesome experience it was meant to be.… Expand
May 5, 2014In Paranormal you play as an artist who has recently purchased a new home to stay in, you believe it is haunted and so to prove yourself toIn Paranormal you play as an artist who has recently purchased a new home to stay in, you believe it is haunted and so to prove yourself to family and friends, you get out the trusty camcorder and go about the house, hoping to catch something on film.
Let me be blunt, not only is this game STILL not finished, but it is considered "Early Access" on STEAM, which means people are paying to play a game that isn't finished. You willingly do this knowing not only is the game completely unpolished, but it may not EVER be finished.
Because I have been burned on indie early access games in the past, I decided to pirate the game first and try it out, at the time I could only find a early version V1.01, which was what I had to make my initial judgement on. Once I played the early version, I enjoyed what I got to play, but it kept crashing, so I decided to go ahead and actually buy the game.
This review is currently based on the most up to date version of Paranormal.
There is very little actual game play involved in Paranormal. Based off the unreal III engine, you wander around your house with a camcorder, hoping to catch something on film. You can walk, run, open doors and interact with a very, VERY limited amount of things in your home and usually you can only do it when a event is in progress.
As you explore the house, paranormal events may or may not happen and what does happening is wide and varying. I'he had some very good experiences, where there was very unique hauntings to play throughs where almost nothing at all happens.
As you wander around the house, there are random things to click and collect. There's no reason to collect these things, the game doesn't tell you what to look for and you aren't actually given anything in return for finding these objects. I actually don't understand their purpose.
Among the worthless collections you make, you may or may not find slips of papers laying around the house which (barely) explains what is going on and sheds more light on what is happening in your house. If you are lucky (sometimes and rarely) you may actually get a phone call from your wife, which adds some extra narration to the story.
While the game claims to be random and unique each play through, that really isn't honest. The haunting events seem few and far between and you'll often see the same things happening over and over again. Further, there is no divination from the story at all, it always progresses at the same pace and ends the same way.
All in all, the game is very short, there is supposed to be a sense of re-play-ability due to the random generation of the hauntings and location of items, but is simply isn't enough. You can easily play this game at a leisurely pace and beat it within an hour (proper ending and all), at $10.00 for admission to this title it simply isn't worth the money.
The author says there are plenty of planned updates as well as a free expansion called "The Town" for people who already own the game. But if it's anything like Paranormal, then I can't really say I am excited for it. Currently there are plans to re-do the entire game using the unreal 4 engine, but I fail to see the points, I doubt there's much they can enhance upon a game where you basically wander around hoping for something exciting to happen.… Expand
Nov 11, 2013A game created to sell. Matt Cohen's Paranormal is a dismal attempt at developing a title with UDK. With objects completely proportional toA game created to sell. Matt Cohen's Paranormal is a dismal attempt at developing a title with UDK. With objects completely proportional to the player, set in a house where the architecture seems like it will fall at every corner and textures stretched beyond belief, Paranormal will do nothing but make you cry a little inside.… Expand
Sep 18, 2013This review contains spoilers, click expand to view. What could have been a great idea for a procedural horror is let down by an irrelevant storyline, poor mechanics, cheap attempts at scariness, and a truckload of bugs. The story, such as it is, doesn't seem to connect to the hauntings as we see them. Indeed, the scares seem entirely random, both in terms of when they are triggered and their content. There seems to be no cohesive message or theme to the events, just hackneyed old footsteps, bangs and sudden jolts and so many of them! Every single idea of haunting seems to have been thrown into the pot flickering lights, screams, darkness, changing paintings, dolls, blood, hand-prints, etc. etc. with the result you find yourself not so much scared as bemused. The camera battery requiring sleeping to recharge is very contrived, and didn't add anything to the game beyond irritation, as you must return to bed each time, or die. (Why didn't the protagonist Mattel die before he turned the camera on, if that's so important? Why doesn't he die when he's asleep and the camera's recharging?) Mattel seems remarkably short compared to his furniture, and frequently gets stuck against or behind things. It's not clear which items you can use or collect, or why, and attempting to interact with an object will often cause the game to activate the wrong one particularly an issue with objects near doors. In short, this game is well worth avoiding. If you want scares through a camera, Project Zero/Fatal Frame does the job much, much better. I've given one point as the narrator's acting is decent.… Expand