Oct 28, 2013Path of Exile is a fascinating and a really big game and simply talking about it can take hours. The game is focused on online gameplay and even though you can play solo, the most fun comes from adventuring with some friends. Path of Exile is a must have for all Diablo fans. It offers dozens of hours of great fun and does that completely free of charge.
Oct 23, 2013Path of Exile is a great alternative for the lovers of classic 'hack & slash'. It's an entertaining title with an interesting gameplay and completely free. The game is able to rival the great current references in the genre, despite just taking its first steps. Path of Exile has clear objectives and has managed correctly oriented toward them. Its use of the familiarity with the genre will capture the attention of many aRPG players in exchange for losing originality.
Generally favorable reviews- based on 724 Ratings
Oct 5, 2013POE is the deepest aRPG slasher ever made. It uses some tested ideas while introducing highly innovative systems and end-game mechanics. To put it straight
Path of Exile is AAA+ game FREE of charge. No pay to win. Grind to win!
The game is quite polished already future announcements make you connected to Wreaclast even more. Devs give their best, the rapport is great and from what i've seen in the past year the were 25+ patches, constant tweaking with the mechanics, skill tree* and skills.
Dedication is the way Grinding Gear works. They way they introduce changes clearly shows how they care.
*The sheer size of the skill tree is a guarantee jaw drop if seen for the first time… Full Review »
Oct 23, 2013At first glance, this is the Mecca of ARPGs, with its dark, sombre mood and unforgiving game systems. You will almost certainly have a good time leveling up with your friends. Then you reach endgame.
PoE's map system, which is supposed to reduce the apparent repetitiveness of running the same high-end area over and over again (as in most other ARPGs), is prohibitively costly in terms of in-game currency for anyone but the most dedicated mapping groups. Solo players sadly get completely shafted and are forced to run the same story areas over and over again. Why they couldn't have a less rewarding, free tier of soloing maps is beyond me.
The worst however, is the combat. It is complex, but almost entirely passive; once your skill-tree (or skill-forest as it is more widely known) is in order, the game is little more than a mindless click-fest. This is actually probably a good thing because the game's netcode is so egregious that anything requiring the tiniest bit of finesse can send you into a rage: there's nothing quite like getting one-shot by a boss's mace half a screen away. The developers claim that the problematic netcode is a result of their commitment to minimize the effects of bots and other undesirables, which is laudable, but one has to wonder if in the end it was worth it.
You may also get turned off by the extreme reliance on trading that is a consequence of the frustratingly unrewarding item drops and PoE's annoyingly random orb system (they function as a sort of consumable currency, as there is no gold in this game).
I award the game 6 points because it is pleasant enough to play through the story once. It is remarkably bug-free for a game with such complex systems and, save for the wonky netcode, you shouldn't have any headaches. It's free, so there is no reason not to give it a try if you're not bandwidth-capped.… Full Review »
Nov 23, 2013List of things I don't like about the game:
Trading is a terrible experience due to chat spamming and no interface for buying/selling items.
General game balance, in particular the scaling of skills. For instance, raise zombie is useless until the very late game and it's been like this forever. The lack of cooldowns for skills means you only have to use one, the best one.
Desync. Their refusal to modify their game to combat this menace means there is no solution in sight and either you can accept it or you can't.
The passive tree is a great concept but it's just as unbalanced as the skills. Many nodes will never be used because of how bad they are.
Leveling takes way too long at higher levels (40+). A playthrough of normal difficulty is fun because you can run through each area once and complete the game. When you get to Cruel you have to start grinding the same areas over and over so you can keep up with the level of the monsters. Testing new builds is the most fun part of this game but the slow leveling combined with no option to respec your character makes this a chore.
Grouping with other players is made easy by the notification board in the game but there's a serious flaw. It shows people from all over the world instead of just people in your realm. There's no way of telling where they are at so when you join a group and enter their instance it's pure luck whether your ping will stay the same or skyrocket to 200-300 because they live in australia and you live in US.
The races that they do periodically are a good idea but the problem with them is that you always start at lvl 1 and often times they are only 1-2 hours long. This is a problem because of the unbalanced scaling of skills and builds. For instance, as of now, melee is far stronger than casters or ranged in the beginning of the game because the enemies don't do much damage. This means in a 1 hour race you are forced to play melee if you want to have a shot at winning.
You can just press esc and close the game if you are about to die. Very hardcore if you ask me.
I'm giving a 0 because I feel 9.1 is way too high of a score for all these flaws. A more fair score would be a 5.… Full Review »